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Toys and Games in Canada

May 2023 | 31 pages | ID: T36E26C3A90EN
Euromonitor International Ltd

US$ 2,100.00

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2022 was a challenging transition year for toys and games. Pandemic-driven growth rates for most categories in traditional toys and games as well as video games eased back to historical norms as consumers largely returned to pre-pandemic lifestyles and schools were less disrupted as COVID-19 rates declined and governments rolled back COVID-19 safety measures. Consumers were less housebound and demand shifted back to pre-pandemic norms.

Euromonitor International's Toys and Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2027 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
TRADITIONAL TOYS AND GAMES IN HONG KONG, CHINA
KEY DATA FINDINGS
2022 DEVELOPMENTS
Scientific/educational toys are popular amongst local consumers
Digitalisation of play increasingly important in all categories
Blind box collectibles continue to draw in new audiences
PROSPECTS AND OPPORTUNITIES
“Kidult” demand will lead to an increase in crossover events between toys and mainstream retail
Traditional toys and games to maintain solid growth due to border reopening
Physical stores more important, as interactive and unique experiences attract customers
CATEGORY DATA
Table 1 Sales of Traditional Toys and Games by Category: Value 2017-2022
Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2017-2022
Table 3 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2017-2022
Table 4 NBO Company Shares of Traditional Toys and Games: % Value 2018-2022
Table 5 LBN Brand Shares of Traditional Toys and Games: % Value 2019-2022
Table 6 Distribution of Traditional Toys and Games by Format: % Value 2017-2022
Table 7 Forecast Sales of Traditional Toys and Games by Category: Value 2022-2027
Table 8 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2022-2027
Table 9 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2022-2027
TOYS AND GAMES IN HONG KONG, CHINA
EXECUTIVE SUMMARY
Toys and games in 2022: The big picture
2022 key trends
Competitive landscape
Retailing developments
What next for toys and games?
MARKET DATA
Table 10 Sales of Toys and Games by Category: Value 2017-2022
Table 11 Sales of Toys and Games by Category: % Value Growth 2017-2022
Table 12 NBO Company Shares of Toys and Games: % Value 2018-2022
Table 13 LBN Brand Shares of Toys and Games: % Value 2019-2022
Table 14 Distribution of Toys and Games by Format: % Value 2017-2022
Table 15 Forecast Sales of Toys and Games by Category: Value 2022-2027
Table 16 Forecast Sales of Toys and Games by Category: % Value Growth 2022-2027
DISCLAIMER
SOURCES
Summary 1 Research Sources


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