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Serious Game - Global Market Outlook (2017-2026)

July 2018 | 184 pages | ID: SCBF32C29AFEN
Stratistics Market Research Consulting

US$ 4,150.00

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According to Stratistics MRC, the Global Serious Game Market is accounted for $3221.56 million in 2017 and is expected to reach $15986.95 million by 2026 growing at a CAGR of 19.4% during the forecast period. Factors such as increasing need for user engagement across enterprises, growth in handling of mobile-based educational games and development in learning outcomes are boosting the market growth. However, lack of awareness and improper game design could are some of the factors hindering the market growth.

Serious games are digital applications planned for education with fun. The primary function of serious games is to give knowledge, train, inform, memorize, and teach end users, rather than mere entertainment. It also helps students to learn with fun as it bridges gap between hypothesis and sensible. Serious games are also used in inspection, technical training, competency evaluation, fault finding & rectification, and other applications. It enables advertisers to optimize brand awareness by rising interest of message, target more audience, and make additional traffic to their websites.

Based on application, Simulation Training segment is held steady growth during the predicted period due to simulation allows trainees to purposely undertake high-risk performance or procedural tasks within a safe environment without dangerous implications. By geography, Asia Pacific held the largest share in the market due to high population and countries such as China being the major consumer of learning games and tools.

Some of the key players profiled in the Serious Game Market include Applied Research Associate Inc., BreakAway Games, Ccs Digital Education, Cisco Systems Inc., Designing Digitally Inc., IBM Corp., Microsoft Corp, Nintendo Co. Ltd. and Serious Game International, Revelian, Diginext and Tata Interactive Systems.

Platforms Covered:
  • Web-Based
  • PC-Based
  • Mobile-Based
  • Hand-Held
Verticals Covered:
  • Retail
  • Media & Entertainment
  • Healthcare
  • Government
  • Energy
  • Education
  • Corporate
  • Automotive
  • Aerospace and Defence
  • Other Verticals
End Users Covered:
  • Enterprise
  • Consumer
Applications Covered:
  • Advertising & Marketing
  • Emergency Services
  • Human Resources
  • Product Development
  • Research & Planning
  • Sales
  • Simulation Training
  • Support
  • Other Applications
Regions Covered:
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa
What our report offers:
  • Market share assessments for the regional and country level segments
  • Market share analysis of the top industry players
  • Strategic recommendations for the new entrants
  • Market forecasts for a minimum of 9 years of all the mentioned segments, sub segments and the regional markets
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements
1 EXECUTIVE SUMMARY

2 PREFACE

2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
  2.4.1 Data Mining
  2.4.2 Data Analysis
  2.4.3 Data Validation
  2.4.4 Research Approach
2.5 Research Sources
  2.5.1 Primary Research Sources
  2.5.2 Secondary Research Sources
  2.5.3 Assumptions

3 MARKET TREND ANALYSIS

3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 End User Analysis
3.7 Application Analysis
3.8 Emerging Markets
3.9 Futuristic Market Scenario

4 PORTERS FIVE FORCE ANALYSIS

4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 GLOBAL SERIOUS GAME MARKET, BY PLATFORM

5.1 Introduction
5.2 Web-Based
5.3 PC-Based
5.4 Mobile-Based
5.5 Hand-Held

6 GLOBAL SERIOUS GAME MARKET, BY VERTICAL

6.1 Introduction
6.2 Retail
6.3 Media & Entertainment
6.4 Healthcare
6.5 Government
6.6 Energy
6.7 Education
6.8 Corporate
6.9 Automotive
6.10 Aerospace and Defence
6.11 Other Verticals
  6.11.1 Tourism
  6.11.2 Agriculture

7 GLOBAL SERIOUS GAME MARKET, BY END USER

7.1 Introduction
7.2 Enterprise
7.3 Consumer

8 GLOBAL SERIOUS GAME MARKET, BY APPLICATION

8.1 Introduction
8.2 Advertising & Marketing
8.3 Emergency Services
8.4 Human Resources
8.5 Product Development
8.6 Research & Planning
8.7 Sales
8.8 Simulation Training
8.9 Support
8.10 Other Applications

9 GLOBAL SERIOUS GAME MARKET, BY GEOGRAPHY

9.1 Introduction
9.2 North America
  9.2.1 US
  9.2.2 Canada
  9.2.3 Mexico
9.3 Europe
  9.3.1 Germany
  9.3.2 UK
  9.3.3 Italy
  9.3.4 France
  9.3.5 Spain
  9.3.6 Rest of Europe
9.4 Asia Pacific
  9.4.1 Japan
  9.4.2 China
  9.4.3 India
  9.4.4 Australia
  9.4.5 New Zealand
  9.4.6 South Korea
  9.4.7 Rest of Asia Pacific
9.5 South America
  9.5.1 Argentina
  9.5.2 Brazil
  9.5.3 Chile
  9.5.4 Rest of South America
9.6 Middle East & Africa
  9.6.1 Saudi Arabia
  9.6.2 UAE
  9.6.3 Qatar
  9.6.4 South Africa
  9.6.5 Rest of Middle East & Africa

10 KEY DEVELOPMENTS

10.1 Agreements, Partnerships, Collaborations and Joint Ventures
10.2 Acquisitions & Mergers
10.3 New Product Launch
10.4 Expansions
10.5 Other Key Strategies

11 COMPANY PROFILING

11.1 Applied Research Associate Inc.
11.2 BreakAway Games
11.3 Ccs Digital Education
11.4 Cisco Systems Inc.
11.5 Designing Digitally Inc.
11.6 IBM Corp.
11.7 Microsoft Corp
11.8 Nintendo Co. Ltd.
11.9 Serious Game International
11.10 Revelian
11.11 Diginext
11.12 Tata Interactive Systems

LIST OF TABLES

Table 1 Global Serious Game Market Outlook, By Region (2016-2026) (US $MN)
Table 2 Global Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
Table 3 Global Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
Table 4 Global Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
Table 5 Global Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
Table 6 Global Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
Table 7 Global Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
Table 8 Global Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
Table 9 Global Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
Table 10 Global Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
Table 11 Global Serious Game Market Outlook, By Government (2016-2026) (US $MN)
Table 12 Global Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
Table 13 Global Serious Game Market Outlook, By Education (2016-2026) (US $MN)
Table 14 Global Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
Table 15 Global Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
Table 16 Global Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
Table 17 Global Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
Table 18 Global Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
Table 19 Global Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
Table 20 Global Serious Game Market Outlook, By End User (2016-2026) (US $MN)
Table 21 Global Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
Table 22 Global Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
Table 23 Global Serious Game Market Outlook, By Application (2016-2026) (US $MN)
Table 24 Global Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
Table 25 Global Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
Table 26 Global Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
Table 27 Global Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
Table 28 Global Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
Table 29 Global Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
Table 30 Global Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
Table 31 Global Serious Game Market Outlook, By Support (2016-2026) (US $MN)
Table 32 Global Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
Table 33 North America Serious Game Market Outlook, By Country (2016-2026) (US $MN)
Table 34 North America Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
Table 35 North America Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
Table 36 North America Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
Table 37 North America Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
Table 38 North America Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
Table 39 North America Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
Table 40 North America Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
Table 41 North America Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
Table 42 North America Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
Table 43 North America Serious Game Market Outlook, By Government (2016-2026) (US $MN)
Table 44 North America Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
Table 45 North America Serious Game Market Outlook, By Education (2016-2026) (US $MN)
Table 46 North America Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
Table 47 North America Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
Table 48 North America Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
Table 49 North America Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
Table 50 North America Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
Table 51 North America Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
Table 52 North America Serious Game Market Outlook, By End User (2016-2026) (US $MN)
Table 53 North America Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
Table 54 North America Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
Table 55 North America Serious Game Market Outlook, By Application (2016-2026) (US $MN)
Table 56 North America Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
Table 57 North America Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
Table 58 North America Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
Table 59 North America Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
Table 60 North America Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
Table 61 North America Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
Table 62 North America Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
Table 63 North America Serious Game Market Outlook, By Support (2016-2026) (US $MN)
Table 64 North America Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
Table 65 Europe Serious Game Market Outlook, By Country (2016-2026) (US $MN)
Table 66 Europe Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
Table 67 Europe Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
Table 68 Europe Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
Table 69 Europe Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
Table 70 Europe Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
Table 71 Europe Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
Table 72 Europe Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
Table 73 Europe Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
Table 74 Europe Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
Table 75 Europe Serious Game Market Outlook, By Government (2016-2026) (US $MN)
Table 76 Europe Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
Table 77 Europe Serious Game Market Outlook, By Education (2016-2026) (US $MN)
Table 78 Europe Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
Table 79 Europe Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
Table 80 Europe Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
Table 81 Europe Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
Table 82 Europe Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
Table 83 Europe Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
Table 84 Europe Serious Game Market Outlook, By End User (2016-2026) (US $MN)
Table 85 Europe Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
Table 86 Europe Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
Table 87 Europe Serious Game Market Outlook, By Application (2016-2026) (US $MN)
Table 88 Europe Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
Table 89 Europe Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
Table 90 Europe Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
Table 91 Europe Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
Table 92 Europe Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
Table 93 Europe Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
Table 94 Europe Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
Table 95 Europe Serious Game Market Outlook, By Support (2016-2026) (US $MN)
Table 96 Europe Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
Table 97 Asia Pacific Serious Game Market Outlook, By Country (2016-2026) (US $MN)
Table 98 Asia Pacific Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
Table 99 Asia Pacific Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
Table 100 Asia Pacific Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
Table 101 Asia Pacific Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
Table 102 Asia Pacific Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
Table 103 Asia Pacific Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
Table 104 Asia Pacific Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
Table 105 Asia Pacific Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
Table 106 Asia Pacific Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
Table 107 Asia Pacific Serious Game Market Outlook, By Government (2016-2026) (US $MN)
Table 108 Asia Pacific Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
Table 109 Asia Pacific Serious Game Market Outlook, By Education (2016-2026) (US $MN)
Table 110 Asia Pacific Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
Table 111 Asia Pacific Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
Table 112 Asia Pacific Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
Table 113 Asia Pacific Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
Table 114 Asia Pacific Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
Table 115 Asia Pacific Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
Table 116 Asia Pacific Serious Game Market Outlook, By End User (2016-2026) (US $MN)
Table 117 Asia Pacific Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
Table 118 Asia Pacific Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
Table 119 Asia Pacific Serious Game Market Outlook, By Application (2016-2026) (US $MN)
Table 120 Asia Pacific Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
Table 121 Asia Pacific Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
Table 122 Asia Pacific Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
Table 123 Asia Pacific Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
Table 124 Asia Pacific Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
Table 125 Asia Pacific Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
Table 126 Asia Pacific Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
Table 127 Asia Pacific Serious Game Market Outlook, By Support (2016-2026) (US $MN)
Table 128 Asia Pacific Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
Table 129 South America Serious Game Market Outlook, By Country (2016-2026) (US $MN)
Table 130 South America Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
Table 131 South America Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
Table 132 South America Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
Table 133 South America Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
Table 134 South America Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
Table 135 South America Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
Table 136 South America Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
Table 137 South America Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
Table 138 South America Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
Table 139 South America Serious Game Market Outlook, By Government (2016-2026) (US $MN)
Table 140 South America Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
Table 141 South America Serious Game Market Outlook, By Education (2016-2026) (US $MN)
Table 142 South America Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
Table 143 South America Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
Table 144 South America Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
Table 145 South America Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
Table 146 South America Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
Table 147 South America Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
Table 148 South America Serious Game Market Outlook, By End User (2016-2026) (US $MN)
Table 149 South America Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
Table 150 South America Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
Table 151 South America Serious Game Market Outlook, By Application (2016-2026) (US $MN)
Table 152 South America Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
Table 153 South America Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
Table 154 South America Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
Table 155 South America Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
Table 156 South America Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
Table 157 South America Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
Table 158 South America Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
Table 159 South America Serious Game Market Outlook, By Support (2016-2026) (US $MN)
Table 160 South America Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
Table 161 Middle East & Africa Serious Game Market Outlook, By Country (2016-2026) (US $MN)
Table 162 Middle East & Africa Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
Table 163 Middle East & Africa Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
Table 164 Middle East & Africa Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
Table 165 Middle East & Africa Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
Table 166 Middle East & Africa Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
Table 167 Middle East & Africa Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
Table 168 Middle East & Africa Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
Table 169 Middle East & Africa Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
Table 170 Middle East & Africa Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
Table 171 Middle East & Africa Serious Game Market Outlook, By Government (2016-2026) (US $MN)
Table 172 Middle East & Africa Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
Table 173 Middle East & Africa Serious Game Market Outlook, By Education (2016-2026) (US $MN)
Table 174 Middle East & Africa Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
Table 175 Middle East & Africa Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
Table 176 Middle East & Africa Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
Table 177 Middle East & Africa Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
Table 178 Middle East & Africa Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
Table 179 Middle East & Africa Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
Table 180 Middle East & Africa Serious Game Market Outlook, By End User (2016-2026) (US $MN)
Table 181 Middle East & Africa Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
Table 182 Middle East & Africa Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
Table 183 Middle East & Africa Serious Game Market Outlook, By Application (2016-2026) (US $MN)
Table 184 Middle East & Africa Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
Table 185 Middle East & Africa Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
Table 186 Middle East & Africa Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
Table 187 Middle East & Africa Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
Table 188 Middle East & Africa Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
Table 189 Middle East & Africa Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
Table 190 Middle East & Africa Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
Table 191 Middle East & Africa Serious Game Market Outlook, By Support (2016-2026) (US $MN)
Table 192 Middle East & Africa Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)


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