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MMO Games Market to 2025 – Global Analysis and Forecast by Genre, Platform and Revenue Model

March 2017 | 159 pages | ID: M96153B45447EN
The Insight Partners

US$ 4,550.00

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The present generations are raised on the quick processing speed and spectacular graphics of visual displays like TV, smart phones, play stations and Xboxes. It was not too long, when the digital gaming was limited to only a few laboratories across the globe, now these games are available at the easiest convenience of people. Over the years Massively Multiplayer Online (MMO) games have gained significant traction in terms of entertainment. These are the computer based games that can support thousands of players at a time and is played over internet. Rapid evolution of internet and transforming lifestyle of the people across the globe are majorly driving this market. Today, digital games have become an entrenched fragment of our routines and cultures. Moreover, gamers today doesn’t only comprises the teenage population but approximately 50% of the population around the world are middle aged people which also included significant number of female gender.

The report aims to provide an overview of Global MMO Games Market along with detailed segmentation of the market by genre, platform and revenue model across five major geographical regions. Global MMO games market is expected to witness high growth during the forecast period due to rapidly improvising internet and occurrence of Dot com boom across the globe in the entertainment and gaming applications.

The objectives of this report are as follows:
  • To provide overview of the global MMO games market
  • To analyze and forecast the global MMO games market on the basis of genre, platform and revenue model
  • To provide market size and forecast till 2025 for overall MMO games market with respect to five major regions, namely; North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and South America (SAM), which are later sub-segmented across respective major countries
  • To evaluate market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend
  • To provide exhaustive PEST analysis for all five regions
  • To profiles key display technology players influencing the market along with their SWOT analysis and market strategies
Some of the important players in display technology market are Activision Blizzard Inc., Electronic Arts Inc., Giant Interactive Group Inc., NCSOFT Corp, Nexon Co. Ltd., gamigo AG.,Anakama, Tencent Holdings Ltd., Jagex Games Studio, and Ubisoft, LLC.

REASONS TO BUY

Highlights key business priorities in order to assist companies to realign their business strategies
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  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the MMO Games market, thereby allowing players across the value chain to develop effective long term strategies
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  • Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
  • Examine the current and future impact of the five forces namely: bargaining power of suppliers, bargaining power of buyers, threat of substitutes, threat of new entrants and degree of competition
1 INTRODUCTION

1.1 Scope of Study
1.2 The Insight Partners Research Report Guidance

2 KEY TAKEAWAYS

3 MMO GAMES MARKET LANDSCAPE

3.1 Market Overview
3.2 Market Segmentation
  3.2.1 MMO Games Market – By Genre
  3.2.2 MMO Games Market – By Platform
  3.2.3 MMO Games Market – By Revenue - Model
  3.2.4 MMO Games Market – By Region
    3.2.4.1 By Countries
3.3 PEST Analysis
  3.3.1 North America – PEST Analysis
  3.3.2 Europe – PEST Analysis
  3.3.3 Asia Pacific – PEST Analysis
  3.3.4 Middle East and Africa – PEST Analysis
  3.3.5 South America – PEST Analysis

4 MMO GAMES MARKET – KEY INDUSTRY DYNAMICS

4.1 Impact Analysis
4.2 Key Market Drivers
4.3 Key Market Restraints
4.4 Key Market Opportunities
4.5 Future Trends

5 MMO GAMES MARKET ANALYSIS- GLOBAL

5.1 Global MMO Games Market Overview
5.2 Global MMO Games Market forecast and analysis

6 MMO GAMES MARKET REVENUE AND FORECASTS TO 2025 – GENRE

6.1 Overview
6.2 Genre market forecast and analysis
6.3 MMO Role Play Games (MMORPG) Market
  6.3.1 Overview
  6.3.2 MMO Role Play Games (MMORPG) market forecast and analysis
6.4 MMO First Person Shooter (MMOFPS) Market
  6.4.1 Overview
  6.4.2 MMO First Person Shooter (MMOFPS) market forecast and analysis
6.5 MMO Real-time strategy (MMORTS) Market
  6.5.1 Overview
  6.5.2 MMO Real-time strategy (MMORTS) market forecast and analysis
6.6 Others (Turn-based, simulation, casual MMO Games) Market
  6.6.1 Overview
  6.6.2 Others market forecast and analysis

7 MMO GAMES MARKET REVENUE AND FORECASTS TO 2025 – PLATFORM

7.1 Overview
7.2 Platform market forecast and analysis
7.3 Mobile MMO Games Market
  7.3.1 Overview
  7.3.2 Mobile MMO Games market forecast and analysis
7.4 PC MMO Games Market
  7.4.1 Overview
  7.4.2 PC MMO Games market forecast and analysis
7.5 Console MMO Games Market
  7.5.1 Overview
  7.5.2 Console MMO Games market forecast and analysis

8 MMO GAMES MARKET REVENUE AND FORECASTS TO 2025 – REVENUE MODEL

8.1 Overview
8.2 Revenue Model market forecast and analysis
8.3 Free-to-play Games Market
  8.3.1 Overview
  8.3.2 Free-to-play market forecast and analysis
8.4 Pay-to-play Games Market
  8.4.1 Overview
  8.4.2 Pay-to-play market forecast and analysis

9 MMO GAMES MARKET REVENUE AND FORECASTS TO 2025 – GEOGRAPHICAL ANALYSIS

9.1 North America
  9.1.1 North America MMO Games market overview
  9.1.2 North America MMO Games market forecast and analysis
    9.1.2.1 North America market forecast and analysis – By Countries
      9.1.2.1.1 US market
      9.1.2.1.2 Canada market
      9.1.2.1.3 Mexico market
    9.1.2.2 North America market forecast and analysis – By Genre
    9.1.2.3 North America market forecast and analysis – By Platform
    9.1.2.4 North America market forecast and analysis – By Revenue Model
9.2 Europe
  9.2.1 Europe MMO Games market overview
  9.2.2 Europe MMO Games market forecast and analysis
    9.2.2.1 Europe market forecast and analysis – By Countries
      9.2.2.1.1 France market
      9.2.2.1.2 Spain market
      9.2.2.1.3 Italy market
      9.2.2.1.4 Germany market
      9.2.2.1.5 UK market
      9.2.2.1.6 Russia Market
    9.2.2.2 Europe market forecast and analysis – By Genre
    9.2.2.3 Europe market forecast and analysis – By Platform
    9.2.2.4 Europe market forecast and analysis – By Revenue-Model
9.3 Asia pacific (APAC)
  9.3.1 Asia Pacific MMO Games market overview
  9.3.2 Asia Pacific MMO Games market forecast and analysis
    9.3.2.1 Asia Pacific market forecast and analysis – By Countries
      9.3.2.1.1 Australia market
      9.3.2.1.2 China market
      9.3.2.1.3 South Korea market
      9.3.2.1.4 Japan market
    9.3.2.2 Asia Pacific market forecast and analysis – By Genre
    9.3.2.3 Asia Pacific market forecast and analysis – By Platform
    9.3.2.4 Asia Pacific market forecast and analysis – By Revenue-Model
9.4 Middle East and Africa (MEA)
  9.4.1 Middle East and Africa MMO Games market overview
  9.4.2 Middle East and Africa MMO Games market forecast and analysis
    9.4.2.1 Middle East and Africa market forecast and analysis – By Countries
      9.4.2.1.1 South Africa market
      9.4.2.1.2 Turkey market
      9.4.2.1.3 Saudi Arabia market
    9.4.2.2 Middle East and Africa market forecast and analysis – By Genre
    9.4.2.3 Middle East and Africa market forecast and analysis – By Platform
    9.4.2.4 Middle East and Africa market forecast and analysis – By Revenue-Model
9.5 South America (SAM)
  9.5.1 South America MMO Games market overview
  9.5.2 South America MMO Games market forecast and analysis
    9.5.2.1 South America market forecast and analysis – By Countries
      9.5.2.1.1 Brazil market
    9.5.2.2 South America market forecast and analysis – By Genre
    9.5.2.3 South America market forecast and analysis – By Platform
    9.5.2.4 South America market forecast and analysis – By Revenue-Model

10 INDUSTRY LANDSCAPE

10.1 Mergers & acquisitions
10.2 Market Initiatives
10.3 New developments
10.4 Investment scenarios

11 COMPETITIVE LANDSCAPE

11.1 Competitive Genre mapping
11.2 Market positioning/ market share

12 MMO GAMES MARKET, KEY COMPANY PROFILES

12.1 Activision Blizzard Inc.
  12.1.1 Key Facts
  12.1.2 Business Description
  12.1.3 Genres and services
  12.1.4 Financial Overview
  12.1.5 SWOT Analysis
  12.1.6 Key Developments
12.2 Electronic Arts Inc.
  12.2.1 Key Facts
  12.2.2 Business Description
  12.2.3 Genres and services
  12.2.4 Financial Overview
  12.2.5 SWOT Analysis
  12.2.6 Key Developments
12.3 Giant Interactive Group Inc.
  12.3.1 Key Facts
  12.3.2 Business Description
  12.3.3 Genres and services
  12.3.4 Financial Overview
  12.3.5 SWOT Analysis
  12.3.6 Key Developments
12.4 NCSOFT Corp
  12.4.1 Key Facts
  12.4.2 Business Description
  12.4.3 Genres and services
  12.4.4 Financial Overview
  12.4.5 SWOT Analysis
  12.4.6 Key Developments
12.5 Nexon Co. Ltd.
  12.5.1 Key Facts
  12.5.2 Business Description
  12.5.3 Genres and services
  12.5.4 Financial Overview
  12.5.5 SWOT Analysis
  12.5.6 Key Developments
12.6 Gamigo AG.
  12.6.1 Key Facts
  12.6.2 Business Description
  12.6.3 Genres and services
  12.6.4 Financial Overview
  12.6.5 SWOT Analysis
  12.6.6 Key Developments
12.7 Anakama
  12.7.1 Key Facts
  12.7.2 Business Description
  12.7.3 Genres and services
  12.7.4 Financial Overview
  12.7.5 SWOT Analysis
  12.7.6 Key Developments
12.8 Tencent Holdings Ltd.
  12.8.1 Key Facts
  12.8.2 Business Description
  12.8.3 Genres and services
  12.8.4 Financial Overview
  12.8.5 SWOT Analysis
  12.8.6 Key Developments
12.9 Jagex Games Studio
  12.9.1 Key Facts
  12.9.2 Business Description
  12.9.3 Genres and services
  12.9.4 Financial Overview
  12.9.5 SWOT Analysis
  12.9.6 Key Developments
12.10 Ubisoft Entertainment SA
  12.10.1 Key Facts
  12.10.2 Business Description
  12.10.3 Genres and services
  12.10.4 Financial Overview
  12.10.5 SWOT Analysis
  12.10.6 Key Developments

13 APPENDIX

13.1 About The Insight Partners
13.2 Glossary of Terms
13.3 Research Methodology

COMPANIES MENTIONED

1. Activision Blizzard, Inc.
2. Electronic Arts (EA)
3. Giant Interactive Group Inc.
4. NCSOFT Corporation
5. Ankama
6. NEXON Co., Ltd.
7. Gamigo AG
8. Tencent Holdings Limited
9. Jagex Games Studio
10. Ubisoft Entertainment SA


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