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China Toys and Games Industry Outlook to 2017 - Advent of Mobile Online Games to Accelerate Market Growth

June 2013 | 142 pages | ID: C34B2381B28EN
Ken Research Private Ltd

US$ 720.00

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The report titled “China Toys and Games Industry Outlook to 2017- Advent of Mobile Online Games to Accelerate Market Growth “ provides a comprehensive analysis of the market size of China toys and games industry, market segmentation of toys, games, online games by different categories on the basis of revenue. The report also entails the market share and company profiles of major international and domestic players and retailers in toys market and online games market in China. The report also provides the major trends and developments of the toy and games industry in China over the years. Future analysis of this market in the country is provided on the basis of revenue over the next five years along with the analysis of all the segments of the market.

With the rising income levels and improvement in the quality of life, the demand for toys among the Chinese people have transformed. There is a shift from traditional, battery-operated toys, construction sets and decorative toys towards unique and innovative electronic toys, intelligent and educational toys as well as plush toys and decorative fabric toys. The key growth drivers of the online games market are increasing use of internet, growth in the number of broadband subscribers over the years, rising personal computer sales, growing advertisements revenues, growth in the number of mobile internet users, diversified products portfolio. The online gaming market in China has grown at a stupendous rate of 30.3% over the period 2007-2012.

China toys and games market has expanded at an unparalleled growth rate over the last few years. The market for toys and games in China was valued at USD ~ million in 2012 as compared to USD ~ million in 2007. It has been able to withstand global economic crunch in the year 2009 and has grown consistently during the recessionary years.

Toys consist of various categories such as constructions and building toys, dolls, electronic toys and remote controlled toys which contributed ~%, ~% and ~% respectively in the domestic market revenue in 2012. Whereas, games consists of two main types of games namely, online games and physical games. Online games are further segmented into sub segments such as client games (MMORPG) with a share of ~%, client games (others) accounting for ~%, web games and mobile games together accounting for ~% in market revenue in 2012.

It was observed that in 2012, online games contributed ~% to the overall games market in China while physical games held a market share of ~% in 2012. Online gaming market in China has been dominated by client games (MMORPGs) which held ~% of the market in 2012, followed by other client games which accounted for ~% share during the year.

Mattel holds the largest market share among all the leading brands in toys market in China with a share of ~%, followed by Hasbro with a contribution of ~%. Goodbaby is the third largest player with a share of ~% to the toys market in China. Lego and Takara Tomy are the other leading players in toys market with market shares of ~% and ~% respectively.

The online games market in China is dominated by Tencent with a share of ~% in the market in 2012. Netease was the second largest player in the market with ~ % share. Shanda and Changyou emerged as the leading players in the market and contributed nearly ~% and ~% to the online games market in China. Perfect World is the fifth largest player in the online games market in China with a share of ~% in 2012.

Key Topics Covered in the Report:
  • The market size of Domestic China Toys and Games Market, 2007-2012.
  • Market segmentation of China toys and games by toys and games.
  • Market segmentation of Toys market in China by Product Categories on the basis of revenue, 2007-2012
  • Market segmentation of Games market by Online and Physical Games, 2007-2012
  • Market Segmentation of Online Games by type of games, 2007-2012
  • Market Segmentation of Online Games by age group, gender, genre, 2012
  • Market Share of leading players in toys market in China by International Manufacturers, Domestic Manufacturers and Retailers, 2012
  • Competitive Landscape of Leading players in toys market in China by International Manufacturers, Domestic Manufacturers and Retailers
  • Market share of leading players in the Online Games market in China, 2012
  • Company profiles of major players in China Online Games Market.
  • Trends and developments in Toys and Games market in China.
  • Future outlook and projections of the domestic toys market, toy exports, games market by online and physical games and categories of online games in China Toys and Games Market, 2013-2017
1. CHINA TOYS AND GAMES MARKET INTRODUCTION

2. CHINA TOYS AND GAMES MARKET SIZE, 2007-2012

3. CHINA TOYS AND GAMES MARKET SEGMENTATION, 2007-2012

4. CHINA TOYS INTRODUCTION AND MARKET SIZE, 2007-2012

4.1. By Export Revenue, 2007-2012
4.2. By Domestic Revenue, 2007-2012

5. CHINA TOYS MARKET SEGMENTATION, 2007-2012

5.1. By Product Categories, 2007-2012
  5.1.1. By Construction and Building Toys Introduction and Market Size, 2007-2012
    5.1.1.1. Construction and Building Toys Market Future Outlook and Projections, 2013-2017
  5.1.2. By Dolls Introduction and Market Size, 2007-2012
    5.1.2.1. Dolls Market Future Outlook and Projections, 2013-2017
  5.1.3. By Baby and Infant Toys Introduction and Market Size, 2007-2012
    5.1.3.1. Baby and Infant Toys Market Future Outlook and Projections, 2013-2017
  5.1.4. By Sports and Outdoor Play Introduction and Market Size, 2007-2012
    5.1.4.1. Sports and Outdoor Play Market Future Outlook and Projections, 2013-2017
  5.1.5. By Remote Control Toys Introduction and Market Size, 2007-2012
    5.1.5.1. Remote Control Toys Market Future Outlook and Projections, 2013-2017
  5.1.6. By Electronic Toys Introduction and Market Size, 2007-2012
    5.1.6.1. Electronic Toys Market Future Outlook and Projections, 2013-2017
  5.1.7. By Plush Toys Introduction and Market Size, 2007-2012
    5.1.7.1. Plush Toys Market Future Outlook and Projections, 2013-2017
  5.1.8. By Action and Toy Figures, 2007-2012
    5.1.8.1. Action and Toy Figure Market Future Outlook and Projections, 2013-2017
  5.1.9. By DIY Toys Introduction and Market Size, 2007-2012
    5.1.9.1. DIY Toys Market Future Outlook and Projections, 2013-2017
  5.1.10. By Hobby Model/Vehicles Introduction and Market Size, 2007-2012
    5.1.10.1. Hobby Model/Vehicles Market Future Outlook and Projections, 2013-2017
  5.1.11. By Games and Puzzles Introduction and Market Size, 2007-2012
    5.1.11.1. Games and Puzzles Market Future Outlook and Projections, 2013-2017
5.2. By Age of Children, 2012

6. GOVERNMENT REGULATIONS IN CHINA TOYS MARKET

General Overview
General Trade Measures Affecting Toy Exports from China

7. CHINA TOYS MARKET TRENDS AND DEVELOPMENTS

Rising Popularity of Smart Toys
Focus on Educational and Developmental Toys
Advent of Multi-Media and Web-Compatible Toys
Inclination Towards Youth Electronics
Growing Demand for Sports-Like Toys
Escalating Demand for Collectables

8. MARKET SHARE OF LEADING PLAYERS IN CHINA TOYS MARKET, 2012

8.1. By International Manufacturers, 2012
8.2. By Domestic Manufacturers, 2012
8.3. By Retailers, 2012
8.4. By Distribution Channels, 2012

9. COMPETITIVE LANDSCAPE OF MAJOR PLAYERS IN CHINA TOYS MARKET

9.1. By Leading International Toy Manufacturers
9.2. By Leading Domestic Toy Manufacturers
  Guangdong Alpha Animation and Culture Co. Ltd.
  Xinghui Auto Model Co. Ltd.
  Goldlok Toys Holdings (Guangdong) Ltd.
  Lung Cheong International Holdings Limited
  Jiangsu Goodbaby Group
9.3. By Leading Toy Retailers
  Toys R Us
  Walmart
  Carrefour

10. CHINA TOYS MARKET FUTURE OUTLOOK AND PROJECTIONS, 2013-2017

11. CHINA GAMES MARKET INTRODUCTION AND MARKET SIZE, 2007-2012

12. CHINA GAMES MARKET SEGMENTATION, 2007-2012

12.1. By Online and Physical Games, 2007-2012
  12.1.1. Online Games Introduction and Market Size, 2007-2012
  12.1.2. Online Games Market Segmentation, 2007-2012
    12.1.2.1. By Client Games (MMORPG), 2007-2012
    12.1.2.2. By Client Games (Others), 2007-2012
    12.1.2.3. By Web Games, 2007-2012
    12.1.2.4. By Mobile Games, 2010-2012
12.2. By Business Models, 2012
12.3. By Age Group of Online Gamers, 2012
12.4. By Gender of Online Gamers, 2012
12.5. By Genre of Online Games, 2012

13. PIRACY AND COUNTERFEITING IN TOYS AND GAMES MARKET IN CHINA

14. CHINA GAMES MARKET TRENDS AND DEVELOPMENTS

Mounting Popularity of Mobile Games
Social Games Targeting Niche Audiences

15. GOVERNMENT REGULATIONS IN CHINA GAMES MARKET

16. LICENSING REQUIREMENTS IN CHINA GAMES MARKET

17. MARKET SHARE OF MAJOR PLAYERS IN CHINA ONLINE GAMING MARKET, 2012

18. COMPANY PROFILES OF MAJOR PLAYERS IN CHINA GAMES MARKET, 2007-2012

18.1. Tencent
  18.1.1. Company Overview
  18.1.2. Business Strategy
    Focus on Research and Development
    Geographic Expansion Strategy
    Strategic Relationship to Bring Call of Duty Online to China
    Focus on Mobile Gaming
18.2. Netease
  18.2.1. Company Overview
  18.2.2. Business Strategy
    Focus on Brand Building
    Focus on Development of Core Game
18.3. Shanda
  18.3.1. Company Overview
  18.3.2. Business Strategy
    Focus on Mobile Games
    Game Portfolio Expansion Strategy
  18.3.3. Key Operation Metrics
18.4. Changyou
  18.4.1. Company Overview
  18.4.2. Business Strategy
    Regular Updation Strategy
    Focus on Diversifying Game Portfolio
    Focus on Mobile and Social Gaming
  18.4.3. Key Operation Metrics
18.5. Perfect World
  18.5.1. Company Overview
  18.5.2. Business Strategy
    Focus On Technological Advancements
    Alliance Strategy

19. CHINA GAMES MARKET FUTURE OUTLOOK AND PROJECTIONS, 2013-2017

19.1. By Online and Physical Games, 2013-2017
19.2. By Type of Online Games, 2013-2017

20. UPCOMING TOYS AND GAMES EVENTS IN CHINA

21. CHINA TOYS AND GAMES INDUSTRY AND MACRO-ECONOMIC FACTORS, 2007-2017

21.1. Population, 2007-2017
21.2. Personal Disposable Income Per Capita, 2007-2017
21.3. Consumer Price Index, 2007-2017
21.4. Internet Users in China, 2007-2017

22. APPENDIX

22.1. Market Definitions
22.2. Abbreviations
22.3. Research Methodology
  Data Collection Methods
  Approach
  Variables (Dependent and Independent)
  Multi Factor Based Sensitivity Model
  Final Conclusion
22.4. Disclaimer

LIST OF FIGURES

Figure 1: China Toys and Games Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 2: China Toys Market on the Basis of Brand Recognition in Percentage (%), 2012
Figure 3: China Toys and Games Market Segmentation on the Basis of Contribution in Percentage (%), 2007-2012
Figure 4: Reasons for Purchasing Toys in China, 2012
Figure 5: China Toys Market Exports on the Basis of Revenue in USD Million, 2007-2012
Figure 6: China Toys Domestic Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 7: China Construction and Building Toys Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 8: China Construction and Building Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 9: China Dolls Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 10: China Dolls Market by Famous Brands, 2012
Figure 11: China Dolls Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 12: China Baby and Infant Toys Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 13: China Baby and Infant Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 14: China Sports and Outdoor Play Toys Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 15: China Sports and Outdoor Play Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 16: China Remote Controlled Toys Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 17: China Remote Controlled Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 18: China Electronic Toys Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 19: China Electronic Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 20: China Plush Toys Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 21: China Plush Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 22: China Action and Toy Figures Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 23: China Action and Toy Figures Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 24: China Do It Yourself Toys Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 25: China Do It Yourself Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 26: China Hobby Model/Vehicles Toys Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 27: China Hobby Model/ Vehicle Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 28: China Games and Puzzles Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 29: China Games and Puzzles Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 30: Market Share of Leading International Toys Manufacturers in China in Percentage (%), 2012
Figure 31: Market Share of Major Domestic Toys Manufacturers in China in Percentage (%), 2012
Figure 32: Market Share of Major Toys Retailers in China Toys in Percentage (%), 2012
Figure 33: Market Shares of China Toys Market by Distribution Channels, 2012
Figure 34: China Domestic Toys Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 35: China Toys Exports Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 36: China Games Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 37: China Toys Market Segmentation by Online and Physical Games on the Basis of Contribution in Percentage (%), 2007-2012
Figure 38: China Online Games Advertisement Expenditure in USD Million, 2008-2012
Figure 39: Number of Online Gamers in China, 2011 and 2012
Figure 40: China Online Games Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 41: China Client Games (MMORPG) Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 42: China Client Games (Others) Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 43: China Web Games Market Size on the Basis of Revenue in USD Million, 2007-2012
Figure 44: China Mobile Games Market Size on the Basis of Revenue in USD Million, 2010-2012
Figure 45: China Online Games Market Segmentation by Business Models on the Basis of Contribution in Percentage (%), 2012
Figure 46: China Online Games Market Segmentation by Age Group of Gamers on the Basis of Contribution in Percentage, 2012
Figure 47: China Online Games Market Segmentation by Gender of Gamers on the Basis of Contribution in Percentage (%), 2012
Figure 48: China Online Games Market Segmentation by Genre on the Basis of Contribution in Percentage (%), 2012
Figure 49: China Mobile Phone Internet Users in Millions, 2007-2012
Figure 50: China Number of Social Networking Sites Users in Millions, 2011-2012
Figure 51: China Games Market Future Projections on the Basis of Revenue in USD Million, 2013-2017
Figure 52: China Online and Physical Games Future Projections on the Basis of Contribution in Percentage (%), 2013-2017
Figure 53: China Online Games Future Projections by Client Games (MMORPG), Client Games (Others), Web Games and Mobile Games on the Basis of Contribution in Percentage (%), 2013-2017
Figure 54: China Population in Million, 2007-2017
Figure 55: China Personal Disposable Income Per Capita in USD, 2007-2017
Figure 56: China Consumer Price Index in Numbers, 2007-2017
Figure 57: China Internet Penetration Rate in Percentage (%), 2007-2012
Figure 58: China Internet Users in Million, 2007-2017

By Product Categories, 2007-2012

On the basis of distinct product categories, the market for toys in China is segmented into various types of toys. There are different categories of toys available in the market in China but the major contributors to the market revenue are construction and … Plush toys or stuffed toys, action and toy figures, div toys, hobby model/vehicles toys and games and puzzles are also important … The largest contributor is the construction and building toys with a market share of ~% in 2012. … has performed exceptionally well historically over the years since 2007.

By Construction and Building Toys Introduction and Market Size, 2007-2012

Construction and Building Toys is the largest segment of toys market in China with the consumption share of ~% in 2012 and the market revenue amounting to USD ~ million during the year. … are sets of standardized pieces that allow for the construction of a variety of different models. It has been the largest contributor in the China toys market in terms of consumption over the years from 2007-2012. The market for such toys generated revenue worth USD ~ million in 2007 which further grew at rate of ~% in 2008…the market for construction and building toys amounted to USD ~ million and it further progressed at ~% in 2010. In 2011, the value sales of these toys reached USD ~ million.

The construction and building toys are expected to continue to dominate the market in China in the future as well. … is projected to grow and increase its market share in the next five years form 2013-2017. The revenue generated through the sale of construction and building toys is expected to reach USD ~ million in 2015 as compared to USD ~ million in 2012. Construction toys market in the country will benefit from market consolidation activities. Mega Brands Inc. and Mattel Inc. recently announced a multi-year global licensing partnership that leverages …

By Domestic Manufacturers, 2012

The toys market in China is largely unorganized with some major players including Guangdong Alpha Animation and Culture Co. Ltd, which held the largest market share of ~% in 2012. Apart from toys Guangdong is also involved into animation and it has a huge production capacity of producing … Xinghui Auto Model Co. Ltd. was the second largest player in China toys market with a market share of ~% in 2012. ... held a share of ~% in the market in 2012, followed by Lung Cheong International Holding Limited capturing a share of ~% among the domestic toy manufacturers in the country in 2012. Goldlok specializes in plastic toys and has set up its own brand names with a variety of product collections … Lung Cheong is famous for manufacturing innovative products with the help of latest technology. … held the fifth largest position in the market with a share of ~% in 2012. It is China’s largest manufacturer and supplier of infants and children toys.



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