BANDAI NAMCO Group in Toys and Games (Indonesia)
Riding on the success of previous toys and games characters launched in Indonesia, BANDAI NAMCO Group is focused on strengthening its existing product lines and delivering a better service to consumers in the country. In October 2014, the company set up a sales representative office, BANDAI NAMCO Indonesia PT, in Jakarta. This signalled that BANDAI NAMCO considers the country to have sales growth potential for toys and hobby products, which is one of the core businesses of the company.
Euromonitor International Local Company Profiles are a concise set of briefings detailing the strategic direction taken by a company. Discover key contact details, the company background and their competitive positioning through this collection of snapshot company profiles.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
Euromonitor International Local Company Profiles are a concise set of briefings detailing the strategic direction taken by a company. Discover key contact details, the company background and their competitive positioning through this collection of snapshot company profiles.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
- Get a detailed picture of the Toys and Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market’s major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
Strategic Direction
Key Facts
Summary 1 BANDAI NAMCO Group: Key Facts
Competitive Positioning
Summary 2 BANDAI NAMCO Group: Competitive Position 2014
Key Facts
Summary 1 BANDAI NAMCO Group: Key Facts
Competitive Positioning
Summary 2 BANDAI NAMCO Group: Competitive Position 2014