Traditional Toys and Games in Spain

Date: June 6, 2017
Pages: 17
Price:
US$ 990.00
Publisher: Euromonitor International Ltd
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: T0E899CBD3AEN
Leaflet:

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Traditional toys and games continued to perform well in 2016, partly thanks to rising internet sales, the success of the Black Friday promotion and growing consumer disposable incomes due to the improving economy.

Euromonitor International's Traditional Toys and Games in Spain report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2012-2016, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2021 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Headlines
Trends
Competitive Landscape
Prospects
Licensing
Category Data
  Table 1 Sales of Traditional Toys and Games by Category: Value 2011-2016
  Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016
  Table 3 Sales of Traditional Toys and Games by Demographic: % Value 2011-2016
  Table 4 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2011-2016
  Table 5 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2011-2016
  Table 6 NBO Company Shares of Traditional Toys and Games: % Value 2012-2016
  Table 7 LBN Brand Shares of Traditional Toys and Games: % Value 2013-2016
  Table 8 Distribution of Traditional Toys and Games by Format: % Value 2011-2016
  Table 9 Forecast Sales of Traditional Toys and Games by Category: Value 2016-2021
  Table 10 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2016-2021
  Table 11 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2016-2021
  Table 12 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2016-2021
Executive Summary
Another Good Year for Toys and Games Sales
Licenses, Steam Toys and Video Games Drive Demand
Hasbro Leads Traditional Toys and Games Sales
Online Sales To Become Mainstream
Video Games To Drive Future Sales
Key Trends and Developments
Smaller Households Redefine Spanish Purchasing Habits
Retailers Looking for New Ways To Engage Consumers
Market Data
  Table 13 Sales of Toys and Games by Category: Value 2011-2016
  Table 14 Sales of Toys and Games by Category: % Value Growth 2011-2016
  Table 15 NBO Company Shares of Toys and Games: % Value 2012-2016
  Table 16 LBN Brand Shares of Toys and Games: % Value 2013-2016
  Table 17 Distribution of Toys and Games by Format: % Value 2011-2016
  Table 18 Forecast Sales of Toys and Games by Category: Value 2016-2021
  Table 19 Forecast Sales of Toys and Games by Category: % Value Growth 2016-2021
Definitions
Sources
  Summary 1 Research Sources












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