Toys & Games in Japan

Date: February 9, 2018
Pages: 35
Price:
US$ 350.00
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Publisher: MarketLine
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: TAB2966783AEN
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Toys & Games in Japan
Toys & Games in Japan

SUMMARY

Toys & Games in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

SYNOPSIS

Essential resource for top-line data and analysis covering the Japan toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

KEY HIGHLIGHTS
  • The toys & games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles.
  • The Japanese toys & games market is expected to generate total revenues of $5.5bn in 2017, representing a compound annual growth rate (CAGR) of 0.6% between 2013 and 2017.
  • Sales generated through online pureplay are expected to be the most lucrative for the Japanese toys & games market in 2017, with total revenues of $1.3bn, equivalent to 22.9% of the market's overall value.
  • Japan is one of the most technologically advanced nations in the world and as the home of both Sony and Nintendo; it is not a surprise that videogames are taking precedence over traditional toys and games.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in Japan
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Japan
  • Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Japan toys & games market with five year forecasts
REASONS TO BUY
  • What was the size of the Japan toys & games market by value in 2017?
  • What will be the size of the Japan toys & games market in 2022?
  • What factors are affecting the strength of competition in the Japan toys & games market?
  • How has the market performed over the last five years?
  • How large is Japan’s toys & games market in relation to its regional counterparts?


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Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
KIDDY LAND Co., Ltd.
Rakuten
Toys 'R' Us, Inc.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

LIST OF TABLES

Table 1: Japan toys & games market value: $ million, 2013-17
Table 2: Japan toys & games market geography segmentation: $ million, 2017
Table 3: Japan toys & games market distribution: % share, by value, 2017
Table 4: Japan toys & games market value forecast: $ million, 2017-22
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: KIDDY LAND Co., Ltd.: key facts
Table 9: Rakuten: key facts
Table 10: Rakuten: key financials ($)
Table 11: Rakuten: key financials (¥)
Table 12: Rakuten: key financial ratios
Table 13: Toys 'R' Us, Inc.: key facts
Table 14: Toys 'R' Us, Inc.: key financials ($)
Table 15: Toys 'R' Us, Inc.: key financial ratios
Table 16: Japan size of population (million), 2013-17
Table 17: Japan gdp (constant 2005 prices, $ billion), 2013-17
Table 18: Japan gdp (current prices, $ billion), 2013-17
Table 19: Japan inflation, 2013-17
Table 20: Japan consumer price index (absolute), 2013-17
Table 21: Japan exchange rate, 2013-17

LIST OF FIGURES

Figure 1: Japan toys & games market value: $ million, 2013-17
Figure 2: Japan toys & games market geography segmentation: % share, by value, 2017
Figure 3: Japan toys & games market distribution: % share, by value, 2017
Figure 4: Japan toys & games market value forecast: $ million, 2017-22
Figure 5: Forces driving competition in the toys & games market in Japan, 2017
Figure 6: Drivers of buyer power in the toys & games market in Japan, 2017
Figure 7: Drivers of supplier power in the toys & games market in Japan, 2017
Figure 8: Factors influencing the likelihood of new entrants in the toys & games market in Japan, 2017
Figure 9: Factors influencing the threat of substitutes in the toys & games market in Japan, 2017
Figure 10: Drivers of degree of rivalry in the toys & games market in Japan, 2017
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: Rakuten: revenues & profitability
Figure 14: Rakuten: assets & liabilities
Figure 15: Toys 'R' Us, Inc.: revenues & profitability
Figure 16: Toys 'R' Us, Inc.: assets & liabilities

COMPANIES MENTIONED

Amazon.com, Inc.
KIDDY LAND Co., Ltd.
Rakuten
Toys 'R' Us, Inc.
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Traditional Toys and Games in Japan US$ 990.00 Aug, 2017 · 23 pages

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