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Toys & Games Global Industry Guide 2018-2022

March 2018 | 252 pages | ID: TB69ED52892EN
MarketLine

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Toys & Games Global Industry Guide 2018-2022

SUMMARY

Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

SYNOPSIS

Essential resource for top-line data and analysis covering the global toys & games market. Includes market size data, textual and graphical analysis of market growth trends and leading companies.

KEY HIGHLIGHTS
  • The toys & games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles.
  • Any currency conversions used in the creation of this report have been calculated using constant 2016 annual average exchange rates.
  • The global toys & games market is expected to generate total revenues of $98bn in 2017, representing a compound annual growth rate (CAGR) of 5% between 2013 and 2017.
  • Sales generated through hypermarkets, supermarkets and hard discounters are expected to be the most lucrative for the global toys & games market in 2017, with total revenues of $13.7bn, equivalent to 14% of the market's overall value.
  • The increase in the number of children globally, along with an overall increase in disposable income will drive growth in the market.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the global toys & games market
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global toys & games market
  • Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the global toys & games market with five year forecasts
REASONS TO BUY
  • What was the size of the global toys & games market by value in 2017?
  • What will be the size of the global toys & games market in 2022?
  • What factors are affecting the strength of competition in the global toys & games market?
  • How has the market performed over the last five years?
  • How large is the global toys & games market in relation to its regional counterparts?
EXECUTIVE SUMMARY
Market value
Market value forecast
Geography segmentation
Introduction
What is this report about?
Who is the target reader?
How to use this report
Definitions
Global Toys & Games
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Toys & Games in Asia-Pacific
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Toys & Games in Europe
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Toys & Games in France
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in Germany
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in Italy
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in Japan
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in Australia
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in Canada
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in China
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in The Netherlands
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in Spain
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in The United Kingdom
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Toys & Games in The United States
Market Overview
Market Data
Market Segmentation
Market outlook
Five forces analysis
Macroeconomic indicators
Company Profiles
Leading Companies
Appendix
Methodology
About MarketLine

LIST OF TABLES

Table 1: Global toys & games market value: $ million, 2013-17
Table 2: Global toys & games market geography segmentation: $ million, 2017
Table 3: Global toys & games market distribution: % share, by value, 2017
Table 4: Global toys & games market value forecast: $ million, 2017-22
Table 5: Asia-Pacific toys & games market value: $ million, 2013-17
Table 6: Asia-Pacific toys & games market geography segmentation: $ million, 2017
Table 7: Asia-Pacific toys & games market distribution: % share, by value, 2017
Table 8: Asia-Pacific toys & games market value forecast: $ million, 2017-22
Table 9: Europe toys & games market value: $ million, 2013-17
Table 10: Europe toys & games market geography segmentation: $ million, 2017
Table 11: Europe toys & games market distribution: % share, by value, 2017
Table 12: Europe toys & games market value forecast: $ million, 2017-22
Table 13: France toys & games market value: $ million, 2013-17
Table 14: France toys & games market geography segmentation: $ million, 2017
Table 15: France toys & games market distribution: % share, by value, 2017
Table 16: France toys & games market value forecast: $ million, 2017-22
Table 17: France size of population (million), 2013-17
Table 18: France gdp (constant 2005 prices, $ billion), 2013-17
Table 19: France gdp (current prices, $ billion), 2013-17
Table 20: France inflation, 2013-17
Table 21: France consumer price index (absolute), 2013-17
Table 22: France exchange rate, 2013-17
Table 23: Germany toys & games market value: $ million, 2013-17
Table 24: Germany toys & games market geography segmentation: $ million, 2017
Table 25: Germany toys & games market distribution: % share, by value, 2017
Table 26: Germany toys & games market value forecast: $ million, 2017-22
Table 27: Germany size of population (million), 2013-17
Table 28: Germany gdp (constant 2005 prices, $ billion), 2013-17
Table 29: Germany gdp (current prices, $ billion), 2013-17
Table 30: Germany inflation, 2013-17
Table 31: Germany consumer price index (absolute), 2013-17
Table 32: Germany exchange rate, 2013-17
Table 33: Italy toys & games market value: $ million, 2013-17
Table 34: Italy toys & games market geography segmentation: $ million, 2017
Table 35: Italy toys & games market distribution: % share, by value, 2017
Table 36: Italy toys & games market value forecast: $ million, 2017-22
Table 37: Italy size of population (million), 2013-17
Table 38: Italy gdp (constant 2005 prices, $ billion), 2013-17
Table 39: Italy gdp (current prices, $ billion), 2013-17
Table 40: Italy inflation, 2013-17
Table 41: Italy consumer price index (absolute), 2013-17
Table 42: Italy exchange rate, 2013-17
Table 43: Japan toys & games market value: $ million, 2013-17
Table 44: Japan toys & games market geography segmentation: $ million, 2017
Table 45: Japan toys & games market distribution: % share, by value, 2017
Table 46: Japan toys & games market value forecast: $ million, 2017-22
Table 47: Japan size of population (million), 2013-17
Table 48: Japan gdp (constant 2005 prices, $ billion), 2013-17
Table 49: Japan gdp (current prices, $ billion), 2013-17
Table 50: Japan inflation, 2013-17
Table 51: Japan consumer price index (absolute), 2013-17
Table 52: Japan exchange rate, 2013-17
Table 53: Australia toys & games market value: $ million, 2013-17
Table 54: Australia toys & games market geography segmentation: $ million, 2017
Table 55: Australia toys & games market distribution: % share, by value, 2017
Table 56: Australia toys & games market value forecast: $ million, 2017-22
Table 57: Australia size of population (million), 2013-17
Table 58: Australia gdp (constant 2005 prices, $ billion), 2013-17
Table 59: Australia gdp (current prices, $ billion), 2013-17
Table 60: Australia inflation, 2013-17
Table 61: Australia consumer price index (absolute), 2013-17
Table 62: Australia exchange rate, 2013-17
Table 63: Canada toys & games market value: $ million, 2013-17
Table 64: Canada toys & games market geography segmentation: $ million, 2017
Table 65: Canada toys & games market distribution: % share, by value, 2017
Table 66: Canada toys & games market value forecast: $ million, 2017-22
Table 67: Canada size of population (million), 2013-17
Table 68: Canada gdp (constant 2005 prices, $ billion), 2013-17
Table 69: Canada gdp (current prices, $ billion), 2013-17
Table 70: Canada inflation, 2013-17
Table 71: Canada consumer price index (absolute), 2013-17
Table 72: Canada exchange rate, 2013-17
Table 73: China toys & games market value: $ million, 2013-17
Table 74: China toys & games market geography segmentation: $ million, 2017
Table 75: China toys & games market distribution: % share, by value, 2017

There has been strong growth in the global toys & games market with 5.2% expected in 2017. Growth is expected to be even stronger in the forecast period.The global toys & games market is expected to generate total revenues of $98bn in 2017, representing a compound annual growth rate (CAGR) of 5% between 2013 and 2017. In comparison, the Asia-Pacific and US markets will grow with CAGRs of 10.4% and 0.6% respectively, over the same period, to reach respective values of $36.6bn and $23.5bn in 2017.

As the trend moves towards innovative, smart toys, there is strong growth in the market. Increased urbanization and disposable income, especially in the Asia-Pacific region means that more people can afford to buy toys and games and have access to the distribution channels.

Toy shops continue to be the most popular distribution channel for the toys & games market. Toys “R” Us operates in 39 countries worldwide and although it has filed for bankruptcy in the US, but elsewhere the company is thriving and even expanding in countries such as China and Singapore. Online shopping is becoming increasingly accessible and popular sites like Amazon and Rakuten are multi-national and can ship almost anywhere, although residents of some countries will be forced to pay an extra price.

The increase in the number of children globally, along with an overall increase in disposable income will drive growth in the market. The strong growth will be mainly driven by the Asia-Pacific region, especially China, India and Indonesia. An increase in franchised and technology led products are key to the growth of the market as they are typically more expensive than other types of toys and games.



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