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PC Gaming Peripheral Industry Research Report 2024

April 2024 | 131 pages | ID: PE1E0569EDCCEN
APO Research

US$ 2,950.00

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PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

According to APO Research, the global PC Gaming Peripheral market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of xx% during the forecast period 2024-2030.

Razer, Logitech G (Astro), Corsair, Mad Catz, Turtle Beach, and Sennheiser are the major PC gaming peripheral manufacturers. Razer is the world's largest, with about 10% of the market, and the top 3 is about 20%.

The Americas and Asia-Pacific regions are the most important markets, each accounting for about 35% of the market share.

Report Scope

This report aims to provide a comprehensive presentation of the global market for PC Gaming Peripheral, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Gaming Peripheral.

The report will help the PC Gaming Peripheral manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

The PC Gaming Peripheral market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global PC Gaming Peripheral market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • Razer
  • Logitech G (ASTRO)
  • Turtle Beach
  • Corsair
  • Sennheiser
  • Plantronics
  • SteelSeries
  • Mad Catz
  • ROCCAT
  • QPAD
  • Thrustmaster
  • HyperX
  • Tt eSPORTS
  • Cooler Master
  • ZOWIE
  • Sharkoon
  • Trust
PC Gaming Peripheral segment by Type
  • Headsets
  • Mice
  • Keyboards
  • Surfaces
  • Controllers
PC Gaming Peripheral segment by Application
  • Distribution Channels
  • Third-Party Retail Channels
  • Direct Channels
PC Gaming Peripheral Segment by Region
  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • Australia
  • China Taiwan
  • Indonesia
  • Thailand
  • Malaysia
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global PC Gaming Peripheral market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of PC Gaming Peripheral and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of PC Gaming Peripheral.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Detailed analysis of PC Gaming Peripheral manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.

Chapter 5: Production/output, value of PC Gaming Peripheral by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.

Chapter 6: Consumption of PC Gaming Peripheral in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.

Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 11: The main points and conclusions of the report.

Chapter 11: The main points and conclusions of the report.
1 PREFACE

1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
  1.5.1 Secondary Sources
  1.5.2 Primary Sources

2 MARKET OVERVIEW

2.1 Product Definition
2.2 Global Market Growth Prospects
  2.2.1 Global PC Gaming Peripheral Market Size (2019-2030) & (US$ Million)
  2.2.2 Global PC Gaming Peripheral Sales (2019-2030)
  2.2.3 Global PC Gaming Peripheral Market Average Price (2019-2030)
2.3 PC Gaming Peripheral by Type
  2.3.1 Market Value Comparison by Type (2019 VS 2023 VS 2030) & (US$ Million)
  2.3.2 Headsets
  2.3.3 Mice
  2.3.4 Keyboards
  2.3.5 Surfaces
  2.3.6 Controllers
2.4 PC Gaming Peripheral by Application
  2.4.1 Market Value Comparison by Application (2019 VS 2023 VS 2030) & (US$ Million)
  2.4.2 Distribution Channels
  2.4.3 Third-Party Retail Channels
  2.4.4 Direct Channels

3 MARKET COMPETITIVE LANDSCAPE BY MANUFACTURERS

3.1 Global PC Gaming Peripheral Market Competitive Situation by Manufacturers (2019 Versus 2023)
3.2 Global PC Gaming Peripheral Sales (K Units) of Manufacturers (2019-2024)
3.3 Global PC Gaming Peripheral Revenue of Manufacturers (2019-2024)
3.4 Global PC Gaming Peripheral Average Price by Manufacturers (2019-2024)
3.5 Global PC Gaming Peripheral Industry Ranking, 2022 VS 2023 VS 2024
3.6 Global Manufacturers of PC Gaming Peripheral, Manufacturing Sites & Headquarters
3.7 Global Manufacturers of PC Gaming Peripheral, Product Type & Application
3.8 Global Manufacturers of PC Gaming Peripheral, Date of Enter into This Industry
3.9 Global PC Gaming Peripheral Market CR5 and HHI
3.10 Global Manufacturers Mergers & Acquisition

4 MANUFACTURERS PROFILED

4.1 Razer
  4.1.1 Razer Company Information
  4.1.2 Razer Business Overview
  4.1.3 Razer PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.1.4 Razer PC Gaming Peripheral Product Portfolio
  4.1.5 Razer Recent Developments
4.2 Logitech G (ASTRO)
  4.2.1 Logitech G (ASTRO) Company Information
  4.2.2 Logitech G (ASTRO) Business Overview
  4.2.3 Logitech G (ASTRO) PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.2.4 Logitech G (ASTRO) PC Gaming Peripheral Product Portfolio
  4.2.5 Logitech G (ASTRO) Recent Developments
4.3 Turtle Beach
  4.3.1 Turtle Beach Company Information
  4.3.2 Turtle Beach Business Overview
  4.3.3 Turtle Beach PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.3.4 Turtle Beach PC Gaming Peripheral Product Portfolio
  4.3.5 Turtle Beach Recent Developments
4.4 Corsair
  4.4.1 Corsair Company Information
  4.4.2 Corsair Business Overview
  4.4.3 Corsair PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.4.4 Corsair PC Gaming Peripheral Product Portfolio
  4.4.5 Corsair Recent Developments
4.5 Sennheiser
  4.5.1 Sennheiser Company Information
  4.5.2 Sennheiser Business Overview
  4.5.3 Sennheiser PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.5.4 Sennheiser PC Gaming Peripheral Product Portfolio
  4.5.5 Sennheiser Recent Developments
4.6 Plantronics
  4.6.1 Plantronics Company Information
  4.6.2 Plantronics Business Overview
  4.6.3 Plantronics PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.6.4 Plantronics PC Gaming Peripheral Product Portfolio
  4.6.5 Plantronics Recent Developments
4.7 SteelSeries
  4.7.1 SteelSeries Company Information
  4.7.2 SteelSeries Business Overview
  4.7.3 SteelSeries PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.7.4 SteelSeries PC Gaming Peripheral Product Portfolio
  4.7.5 SteelSeries Recent Developments
4.8 Mad Catz
  4.8.1 Mad Catz Company Information
  4.8.2 Mad Catz Business Overview
  4.8.3 Mad Catz PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.8.4 Mad Catz PC Gaming Peripheral Product Portfolio
  4.8.5 Mad Catz Recent Developments
4.9 ROCCAT
  4.9.1 ROCCAT Company Information
  4.9.2 ROCCAT Business Overview
  4.9.3 ROCCAT PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.9.4 ROCCAT PC Gaming Peripheral Product Portfolio
  4.9.5 ROCCAT Recent Developments
4.10 QPAD
  4.10.1 QPAD Company Information
  4.10.2 QPAD Business Overview
  4.10.3 QPAD PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.10.4 QPAD PC Gaming Peripheral Product Portfolio
  4.10.5 QPAD Recent Developments
4.11 Thrustmaster
  4.11.1 Thrustmaster Company Information
  4.11.2 Thrustmaster Business Overview
  4.11.3 Thrustmaster PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.11.4 Thrustmaster PC Gaming Peripheral Product Portfolio
  4.11.5 Thrustmaster Recent Developments
4.12 HyperX
  4.12.1 HyperX Company Information
  4.12.2 HyperX Business Overview
  4.12.3 HyperX PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.12.4 HyperX PC Gaming Peripheral Product Portfolio
  4.12.5 HyperX Recent Developments
4.13 Tt eSPORTS
  4.13.1 Tt eSPORTS Company Information
  4.13.2 Tt eSPORTS Business Overview
  4.13.3 Tt eSPORTS PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.13.4 Tt eSPORTS PC Gaming Peripheral Product Portfolio
  4.13.5 Tt eSPORTS Recent Developments
4.14 Cooler Master
  4.14.1 Cooler Master Company Information
  4.14.2 Cooler Master Business Overview
  4.14.3 Cooler Master PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.14.4 Cooler Master PC Gaming Peripheral Product Portfolio
  4.14.5 Cooler Master Recent Developments
4.15 ZOWIE
  4.15.1 ZOWIE Company Information
  4.15.2 ZOWIE Business Overview
  4.15.3 ZOWIE PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.15.4 ZOWIE PC Gaming Peripheral Product Portfolio
  4.15.5 ZOWIE Recent Developments
4.16 Sharkoon
  4.16.1 Sharkoon Company Information
  4.16.2 Sharkoon Business Overview
  4.16.3 Sharkoon PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.16.4 Sharkoon PC Gaming Peripheral Product Portfolio
  4.16.5 Sharkoon Recent Developments
4.17 Trust
  4.17.1 Trust Company Information
  4.17.2 Trust Business Overview
  4.17.3 Trust PC Gaming Peripheral Sales, Revenue and Gross Margin (2019-2024)
  4.17.4 Trust PC Gaming Peripheral Product Portfolio
  4.17.5 Trust Recent Developments

5 GLOBAL PC GAMING PERIPHERAL MARKET SCENARIO BY REGION

5.1 Global PC Gaming Peripheral Market Size by Region: 2019 VS 2023 VS 2030
5.2 Global PC Gaming Peripheral Sales by Region: 2019-2030
  5.2.1 Global PC Gaming Peripheral Sales by Region: 2019-2024
  5.2.2 Global PC Gaming Peripheral Sales by Region: 2025-2030
5.3 Global PC Gaming Peripheral Revenue by Region: 2019-2030
  5.3.1 Global PC Gaming Peripheral Revenue by Region: 2019-2024
  5.3.2 Global PC Gaming Peripheral Revenue by Region: 2025-2030
5.4 North America PC Gaming Peripheral Market Facts & Figures by Country
  5.4.1 North America PC Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
  5.4.2 North America PC Gaming Peripheral Sales by Country (2019-2030)
  5.4.3 North America PC Gaming Peripheral Revenue by Country (2019-2030)
  5.4.4 U.S.
  5.4.5 Canada
5.5 Europe PC Gaming Peripheral Market Facts & Figures by Country
  5.5.1 Europe PC Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
  5.5.2 Europe PC Gaming Peripheral Sales by Country (2019-2030)
  5.5.3 Europe PC Gaming Peripheral Revenue by Country (2019-2030)
  5.5.4 Germany
  5.5.5 France
  5.5.6 U.K.
  5.5.7 Italy
  5.5.8 Russia
5.6 Asia Pacific PC Gaming Peripheral Market Facts & Figures by Country
  5.6.1 Asia Pacific PC Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
  5.6.2 Asia Pacific PC Gaming Peripheral Sales by Country (2019-2030)
  5.6.3 Asia Pacific PC Gaming Peripheral Revenue by Country (2019-2030)
  5.6.4 China
  5.6.5 Japan
  5.6.6 South Korea
  5.6.7 India
  5.6.8 Australia
  5.6.9 China Taiwan
  5.6.10 Indonesia
  5.6.11 Thailand
  5.6.12 Malaysia
5.7 Latin America PC Gaming Peripheral Market Facts & Figures by Country
  5.7.1 Latin America PC Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
  5.7.2 Latin America PC Gaming Peripheral Sales by Country (2019-2030)
  5.7.3 Latin America PC Gaming Peripheral Revenue by Country (2019-2030)
  5.7.4 Mexico
  5.7.5 Brazil
  5.7.6 Argentina
5.8 Middle East and Africa PC Gaming Peripheral Market Facts & Figures by Country
  5.8.1 Middle East and Africa PC Gaming Peripheral Market Size by Country: 2019 VS 2023 VS 2030
  5.8.2 Middle East and Africa PC Gaming Peripheral Sales by Country (2019-2030)
  5.8.3 Middle East and Africa PC Gaming Peripheral Revenue by Country (2019-2030)
  5.8.4 Turkey
  5.8.5 Saudi Arabia
  5.8.6 UAE

6 SEGMENT BY TYPE

6.1 Global PC Gaming Peripheral Sales by Type (2019-2030)
  6.1.1 Global PC Gaming Peripheral Sales by Type (2019-2030) & (K Units)
  6.1.2 Global PC Gaming Peripheral Sales Market Share by Type (2019-2030)
6.2 Global PC Gaming Peripheral Revenue by Type (2019-2030)
  6.2.1 Global PC Gaming Peripheral Sales by Type (2019-2030) & (US$ Million)
  6.2.2 Global PC Gaming Peripheral Revenue Market Share by Type (2019-2030)
6.3 Global PC Gaming Peripheral Price by Type (2019-2030)

7 SEGMENT BY APPLICATION

7.1 Global PC Gaming Peripheral Sales by Application (2019-2030)
  7.1.1 Global PC Gaming Peripheral Sales by Application (2019-2030) & (K Units)
  7.1.2 Global PC Gaming Peripheral Sales Market Share by Application (2019-2030)
7.2 Global PC Gaming Peripheral Revenue by Application (2019-2030)
  7.2.1 Global PC Gaming Peripheral Sales by Application (2019-2030) & (US$ Million)
  7.2.2 Global PC Gaming Peripheral Revenue Market Share by Application (2019-2030)
7.3 Global PC Gaming Peripheral Price by Application (2019-2030)

8 VALUE CHAIN AND SALES CHANNELS ANALYSIS OF THE MARKET

8.1 PC Gaming Peripheral Value Chain Analysis
  8.1.1 PC Gaming Peripheral Key Raw Materials
  8.1.2 Raw Materials Key Suppliers
  8.1.3 PC Gaming Peripheral Production Mode & Process
8.2 PC Gaming Peripheral Sales Channels Analysis
  8.2.1 Direct Comparison with Distribution Share
  8.2.2 PC Gaming Peripheral Distributors
  8.2.3 PC Gaming Peripheral Customers

9 GLOBAL PC GAMING PERIPHERAL ANALYZING MARKET DYNAMICS

9.1 PC Gaming Peripheral Industry Trends
9.2 PC Gaming Peripheral Industry Drivers
9.3 PC Gaming Peripheral Industry Opportunities and Challenges
9.4 PC Gaming Peripheral Industry Restraints

10 REPORT CONCLUSION

11 DISCLAIMER



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