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Home Entertainment and Leisure Robots Market, Global Outlook and Forecast 2022-2028

March 2022 | 79 pages | ID: HDC42679A7C8EN
Market Monitor Global

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The robots that are designed for the sole purpose of providing entertainment to humans, are categorized under home entertainment and leisure robots. These robots are designed and developed with artificial intelligence and robotics to interact with speech recognition and face-tracking.

This report contains market size and forecasts of Home Entertainment and Leisure Robots in global, including the following market information:

Global Home Entertainment and Leisure Robots Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global Home Entertainment and Leisure Robots Market Sales, 2017-2022, 2023-2028, (K Units)

Global top five Home Entertainment and Leisure Robots companies in 2021 (%)

The global Home Entertainment and Leisure Robots market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Education and Research Robots Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Home Entertainment and Leisure Robots include Modular Robotics, Robobuilder, SoftBank Robotics, Sony Corporation, Sphero, Blue Frog Robotics and WowWee Group, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Home Entertainment and Leisure Robots manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Home Entertainment and Leisure Robots Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Home Entertainment and Leisure Robots Market Segment Percentages, by Type, 2021 (%)
  • Education and Research Robots
  • Robotic Companion Pets
  • Others
Global Home Entertainment and Leisure Robots Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Home Entertainment and Leisure Robots Market Segment Percentages, by Application, 2021 (%)
  • Children
  • Elderly People
  • Others
Global Home Entertainment and Leisure Robots Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Home Entertainment and Leisure Robots Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Home Entertainment and Leisure Robots revenues in global market, 2017-2022 (Estimated), ($ millions)

Key companies Home Entertainment and Leisure Robots revenues share in global market, 2021 (%)

Key companies Home Entertainment and Leisure Robots sales in global market, 2017-2022 (Estimated), (K Units)

Key companies Home Entertainment and Leisure Robots sales share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Modular Robotics
  • Robobuilder
  • SoftBank Robotics
  • Sony Corporation
  • Sphero
  • Blue Frog Robotics
  • WowWee Group
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Home Entertainment and Leisure Robots Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Home Entertainment and Leisure Robots Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL HOME ENTERTAINMENT AND LEISURE ROBOTS OVERALL MARKET SIZE

2.1 Global Home Entertainment and Leisure Robots Market Size: 2021 VS 2028
2.2 Global Home Entertainment and Leisure Robots Revenue, Prospects & Forecasts: 2017-2028
2.3 Global Home Entertainment and Leisure Robots Sales: 2017-2028

3 COMPANY LANDSCAPE

3.1 Top Home Entertainment and Leisure Robots Players in Global Market
3.2 Top Global Home Entertainment and Leisure Robots Companies Ranked by Revenue
3.3 Global Home Entertainment and Leisure Robots Revenue by Companies
3.4 Global Home Entertainment and Leisure Robots Sales by Companies
3.5 Global Home Entertainment and Leisure Robots Price by Manufacturer (2017-2022)
3.6 Top 3 and Top 5 Home Entertainment and Leisure Robots Companies in Global Market, by Revenue in 2021
3.7 Global Manufacturers Home Entertainment and Leisure Robots Product Type
3.8 Tier 1, Tier 2 and Tier 3 Home Entertainment and Leisure Robots Players in Global Market
  3.8.1 List of Global Tier 1 Home Entertainment and Leisure Robots Companies
  3.8.2 List of Global Tier 2 and Tier 3 Home Entertainment and Leisure Robots Companies

4 SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Home Entertainment and Leisure Robots Market Size Markets, 2021 & 2028
  4.1.2 Education and Research Robots
  4.1.3 Robotic Companion Pets
  4.1.4 Others
4.2 By Type - Global Home Entertainment and Leisure Robots Revenue & Forecasts
  4.2.1 By Type - Global Home Entertainment and Leisure Robots Revenue, 2017-2022
  4.2.2 By Type - Global Home Entertainment and Leisure Robots Revenue, 2023-2028
  4.2.3 By Type - Global Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
4.3 By Type - Global Home Entertainment and Leisure Robots Sales & Forecasts
  4.3.1 By Type - Global Home Entertainment and Leisure Robots Sales, 2017-2022
  4.3.2 By Type - Global Home Entertainment and Leisure Robots Sales, 2023-2028
  4.3.3 By Type - Global Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
4.4 By Type - Global Home Entertainment and Leisure Robots Price (Manufacturers Selling Prices), 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Home Entertainment and Leisure Robots Market Size, 2021 & 2028
  5.1.2 Children
  5.1.3 Elderly People
  5.1.4 Others
5.2 By Application - Global Home Entertainment and Leisure Robots Revenue & Forecasts
  5.2.1 By Application - Global Home Entertainment and Leisure Robots Revenue, 2017-2022
  5.2.2 By Application - Global Home Entertainment and Leisure Robots Revenue, 2023-2028
  5.2.3 By Application - Global Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
5.3 By Application - Global Home Entertainment and Leisure Robots Sales & Forecasts
  5.3.1 By Application - Global Home Entertainment and Leisure Robots Sales, 2017-2022
  5.3.2 By Application - Global Home Entertainment and Leisure Robots Sales, 2023-2028
  5.3.3 By Application - Global Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
5.4 By Application - Global Home Entertainment and Leisure Robots Price (Manufacturers Selling Prices), 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Home Entertainment and Leisure Robots Market Size, 2021 & 2028
6.2 By Region - Global Home Entertainment and Leisure Robots Revenue & Forecasts
  6.2.1 By Region - Global Home Entertainment and Leisure Robots Revenue, 2017-2022
  6.2.2 By Region - Global Home Entertainment and Leisure Robots Revenue, 2023-2028
  6.2.3 By Region - Global Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
6.3 By Region - Global Home Entertainment and Leisure Robots Sales & Forecasts
  6.3.1 By Region - Global Home Entertainment and Leisure Robots Sales, 2017-2022
  6.3.2 By Region - Global Home Entertainment and Leisure Robots Sales, 2023-2028
  6.3.3 By Region - Global Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
6.4 North America
  6.4.1 By Country - North America Home Entertainment and Leisure Robots Revenue, 2017-2028
  6.4.2 By Country - North America Home Entertainment and Leisure Robots Sales, 2017-2028
  6.4.3 US Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.4.4 Canada Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.4.5 Mexico Home Entertainment and Leisure Robots Market Size, 2017-2028
6.5 Europe
  6.5.1 By Country - Europe Home Entertainment and Leisure Robots Revenue, 2017-2028
  6.5.2 By Country - Europe Home Entertainment and Leisure Robots Sales, 2017-2028
  6.5.3 Germany Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.5.4 France Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.5.5 U.K. Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.5.6 Italy Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.5.7 Russia Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.5.8 Nordic Countries Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.5.9 Benelux Home Entertainment and Leisure Robots Market Size, 2017-2028
6.6 Asia
  6.6.1 By Region - Asia Home Entertainment and Leisure Robots Revenue, 2017-2028
  6.6.2 By Region - Asia Home Entertainment and Leisure Robots Sales, 2017-2028
  6.6.3 China Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.6.4 Japan Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.6.5 South Korea Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.6.6 Southeast Asia Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.6.7 India Home Entertainment and Leisure Robots Market Size, 2017-2028
6.7 South America
  6.7.1 By Country - South America Home Entertainment and Leisure Robots Revenue, 2017-2028
  6.7.2 By Country - South America Home Entertainment and Leisure Robots Sales, 2017-2028
  6.7.3 Brazil Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.7.4 Argentina Home Entertainment and Leisure Robots Market Size, 2017-2028
6.8 Middle East & Africa
  6.8.1 By Country - Middle East & Africa Home Entertainment and Leisure Robots Revenue, 2017-2028
  6.8.2 By Country - Middle East & Africa Home Entertainment and Leisure Robots Sales, 2017-2028
  6.8.3 Turkey Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.8.4 Israel Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.8.5 Saudi Arabia Home Entertainment and Leisure Robots Market Size, 2017-2028
  6.8.6 UAE Home Entertainment and Leisure Robots Market Size, 2017-2028

7 MANUFACTURERS & BRANDS PROFILES

7.1 Modular Robotics
  7.1.1 Modular Robotics Corporate Summary
  7.1.2 Modular Robotics Business Overview
  7.1.3 Modular Robotics Home Entertainment and Leisure Robots Major Product Offerings
  7.1.4 Modular Robotics Home Entertainment and Leisure Robots Sales and Revenue in Global (2017-2022)
  7.1.5 Modular Robotics Key News
7.2 Robobuilder
  7.2.1 Robobuilder Corporate Summary
  7.2.2 Robobuilder Business Overview
  7.2.3 Robobuilder Home Entertainment and Leisure Robots Major Product Offerings
  7.2.4 Robobuilder Home Entertainment and Leisure Robots Sales and Revenue in Global (2017-2022)
  7.2.5 Robobuilder Key News
7.3 SoftBank Robotics
  7.3.1 SoftBank Robotics Corporate Summary
  7.3.2 SoftBank Robotics Business Overview
  7.3.3 SoftBank Robotics Home Entertainment and Leisure Robots Major Product Offerings
  7.3.4 SoftBank Robotics Home Entertainment and Leisure Robots Sales and Revenue in Global (2017-2022)
  7.3.5 SoftBank Robotics Key News
7.4 Sony Corporation
  7.4.1 Sony Corporation Corporate Summary
  7.4.2 Sony Corporation Business Overview
  7.4.3 Sony Corporation Home Entertainment and Leisure Robots Major Product Offerings
  7.4.4 Sony Corporation Home Entertainment and Leisure Robots Sales and Revenue in Global (2017-2022)
  7.4.5 Sony Corporation Key News
7.5 Sphero
  7.5.1 Sphero Corporate Summary
  7.5.2 Sphero Business Overview
  7.5.3 Sphero Home Entertainment and Leisure Robots Major Product Offerings
  7.5.4 Sphero Home Entertainment and Leisure Robots Sales and Revenue in Global (2017-2022)
  7.5.5 Sphero Key News
7.6 Blue Frog Robotics
  7.6.1 Blue Frog Robotics Corporate Summary
  7.6.2 Blue Frog Robotics Business Overview
  7.6.3 Blue Frog Robotics Home Entertainment and Leisure Robots Major Product Offerings
  7.6.4 Blue Frog Robotics Home Entertainment and Leisure Robots Sales and Revenue in Global (2017-2022)
  7.6.5 Blue Frog Robotics Key News
7.7 WowWee Group
  7.7.1 WowWee Group Corporate Summary
  7.7.2 WowWee Group Business Overview
  7.7.3 WowWee Group Home Entertainment and Leisure Robots Major Product Offerings
  7.7.4 WowWee Group Home Entertainment and Leisure Robots Sales and Revenue in Global (2017-2022)
  7.7.5 WowWee Group Key News

8 GLOBAL HOME ENTERTAINMENT AND LEISURE ROBOTS PRODUCTION CAPACITY, ANALYSIS

8.1 Global Home Entertainment and Leisure Robots Production Capacity, 2017-2028
8.2 Home Entertainment and Leisure Robots Production Capacity of Key Manufacturers in Global Market
8.3 Global Home Entertainment and Leisure Robots Production by Region

9 KEY MARKET TRENDS, OPPORTUNITY, DRIVERS AND RESTRAINTS

9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints

10 HOME ENTERTAINMENT AND LEISURE ROBOTS SUPPLY CHAIN ANALYSIS

10.1 Home Entertainment and Leisure Robots Industry Value Chain
10.2 Home Entertainment and Leisure Robots Upstream Market
10.3 Home Entertainment and Leisure Robots Downstream and Clients
10.4 Marketing Channels Analysis
  10.4.1 Marketing Channels
  10.4.2 Home Entertainment and Leisure Robots Distributors and Sales Agents in Global

11 CONCLUSION

12 APPENDIX

12.1 Note
12.2 Examples of Clients
12.3 Disclaimer

LIST OF TABLES

Table 1. Key Players of Home Entertainment and Leisure Robots in Global Market
Table 2. Top Home Entertainment and Leisure Robots Players in Global Market, Ranking by Revenue (2021)
Table 3. Global Home Entertainment and Leisure Robots Revenue by Companies, (US$, Mn), 2017-2022
Table 4. Global Home Entertainment and Leisure Robots Revenue Share by Companies, 2017-2022
Table 5. Global Home Entertainment and Leisure Robots Sales by Companies, (K Units), 2017-2022
Table 6. Global Home Entertainment and Leisure Robots Sales Share by Companies, 2017-2022
Table 7. Key Manufacturers Home Entertainment and Leisure Robots Price (2017-2022) & (US$/Unit)
Table 8. Global Manufacturers Home Entertainment and Leisure Robots Product Type
Table 9. List of Global Tier 1 Home Entertainment and Leisure Robots Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Home Entertainment and Leisure Robots Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Global Home Entertainment and Leisure Robots Revenue (US$, Mn), 2017-2022
Table 13. By Type - Global Home Entertainment and Leisure Robots Revenue (US$, Mn), 2023-2028
Table 14. By Type - Global Home Entertainment and Leisure Robots Sales (K Units), 2017-2022
Table 15. By Type - Global Home Entertainment and Leisure Robots Sales (K Units), 2023-2028
Table 16. By Application – Global Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2021 & 2028
Table 17. By Application - Global Home Entertainment and Leisure Robots Revenue (US$, Mn), 2017-2022
Table 18. By Application - Global Home Entertainment and Leisure Robots Revenue (US$, Mn), 2023-2028
Table 19. By Application - Global Home Entertainment and Leisure Robots Sales (K Units), 2017-2022
Table 20. By Application - Global Home Entertainment and Leisure Robots Sales (K Units), 2023-2028
Table 21. By Region – Global Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2021 VS 2028
Table 22. By Region - Global Home Entertainment and Leisure Robots Revenue (US$, Mn), 2017-2022
Table 23. By Region - Global Home Entertainment and Leisure Robots Revenue (US$, Mn), 2023-2028
Table 24. By Region - Global Home Entertainment and Leisure Robots Sales (K Units), 2017-2022
Table 25. By Region - Global Home Entertainment and Leisure Robots Sales (K Units), 2023-2028
Table 26. By Country - North America Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2022
Table 27. By Country - North America Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2023-2028
Table 28. By Country - North America Home Entertainment and Leisure Robots Sales, (K Units), 2017-2022
Table 29. By Country - North America Home Entertainment and Leisure Robots Sales, (K Units), 2023-2028
Table 30. By Country - Europe Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2022
Table 31. By Country - Europe Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2023-2028
Table 32. By Country - Europe Home Entertainment and Leisure Robots Sales, (K Units), 2017-2022
Table 33. By Country - Europe Home Entertainment and Leisure Robots Sales, (K Units), 2023-2028
Table 34. By Region - Asia Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2022
Table 35. By Region - Asia Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2023-2028
Table 36. By Region - Asia Home Entertainment and Leisure Robots Sales, (K Units), 2017-2022
Table 37. By Region - Asia Home Entertainment and Leisure Robots Sales, (K Units), 2023-2028
Table 38. By Country - South America Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2022
Table 39. By Country - South America Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2023-2028
Table 40. By Country - South America Home Entertainment and Leisure Robots Sales, (K Units), 2017-2022
Table 41. By Country - South America Home Entertainment and Leisure Robots Sales, (K Units), 2023-2028
Table 42. By Country - Middle East & Africa Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2022
Table 43. By Country - Middle East & Africa Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2023-2028
Table 44. By Country - Middle East & Africa Home Entertainment and Leisure Robots Sales, (K Units), 2017-2022
Table 45. By Country - Middle East & Africa Home Entertainment and Leisure Robots Sales, (K Units), 2023-2028
Table 46. Modular Robotics Corporate Summary
Table 47. Modular Robotics Home Entertainment and Leisure Robots Product Offerings
Table 48. Modular Robotics Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2017-2022)
Table 49. Robobuilder Corporate Summary
Table 50. Robobuilder Home Entertainment and Leisure Robots Product Offerings
Table 51. Robobuilder Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2017-2022)
Table 52. SoftBank Robotics Corporate Summary
Table 53. SoftBank Robotics Home Entertainment and Leisure Robots Product Offerings
Table 54. SoftBank Robotics Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2017-2022)
Table 55. Sony Corporation Corporate Summary
Table 56. Sony Corporation Home Entertainment and Leisure Robots Product Offerings
Table 57. Sony Corporation Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2017-2022)
Table 58. Sphero Corporate Summary
Table 59. Sphero Home Entertainment and Leisure Robots Product Offerings
Table 60. Sphero Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2017-2022)
Table 61. Blue Frog Robotics Corporate Summary
Table 62. Blue Frog Robotics Home Entertainment and Leisure Robots Product Offerings
Table 63. Blue Frog Robotics Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2017-2022)
Table 64. WowWee Group Corporate Summary
Table 65. WowWee Group Home Entertainment and Leisure Robots Product Offerings
Table 66. WowWee Group Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2017-2022)
Table 67. Home Entertainment and Leisure Robots Production Capacity (K Units) of Key Manufacturers in Global Market, 2020-2022 (K Units)
Table 68. Global Home Entertainment and Leisure Robots Capacity Market Share of Key Manufacturers, 2020-2022
Table 69. Global Home Entertainment and Leisure Robots Production by Region, 2017-2022 (K Units)
Table 70. Global Home Entertainment and Leisure Robots Production by Region, 2023-2028 (K Units)
Table 71. Home Entertainment and Leisure Robots Market Opportunities & Trends in Global Market
Table 72. Home Entertainment and Leisure Robots Market Drivers in Global Market
Table 73. Home Entertainment and Leisure Robots Market Restraints in Global Market
Table 74. Home Entertainment and Leisure Robots Raw Materials
Table 75. Home Entertainment and Leisure Robots Raw Materials Suppliers in Global Market
Table 76. Typical Home Entertainment and Leisure Robots Downstream
Table 77. Home Entertainment and Leisure Robots Downstream Clients in Global Market
Table 78. Home Entertainment and Leisure Robots Distributors and Sales Agents in Global Market

LIST OF FIGURES

Figure 1. Home Entertainment and Leisure Robots Segment by Type
Figure 2. Home Entertainment and Leisure Robots Segment by Application
Figure 3. Global Home Entertainment and Leisure Robots Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Home Entertainment and Leisure Robots Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Home Entertainment and Leisure Robots Revenue, 2017-2028 (US$, Mn)
Figure 7. Home Entertainment and Leisure Robots Sales in Global Market: 2017-2028 (K Units)
Figure 8. The Top 3 and 5 Players Market Share by Home Entertainment and Leisure Robots Revenue in 2021
Figure 9. By Type - Global Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
Figure 10. By Type - Global Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
Figure 11. By Type - Global Home Entertainment and Leisure Robots Price (US$/Unit), 2017-2028
Figure 12. By Application - Global Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
Figure 13. By Application - Global Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
Figure 14. By Application - Global Home Entertainment and Leisure Robots Price (US$/Unit), 2017-2028
Figure 15. By Region - Global Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
Figure 16. By Region - Global Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
Figure 17. By Country - North America Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
Figure 18. By Country - North America Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
Figure 19. US Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 20. Canada Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 21. Mexico Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 22. By Country - Europe Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
Figure 23. By Country - Europe Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
Figure 24. Germany Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 25. France Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 26. U.K. Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 27. Italy Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 28. Russia Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 29. Nordic Countries Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 30. Benelux Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 31. By Region - Asia Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
Figure 32. By Region - Asia Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
Figure 33. China Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 34. Japan Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 35. South Korea Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 36. Southeast Asia Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 37. India Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 38. By Country - South America Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
Figure 39. By Country - South America Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
Figure 40. Brazil Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 41. Argentina Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 42. By Country - Middle East & Africa Home Entertainment and Leisure Robots Revenue Market Share, 2017-2028
Figure 43. By Country - Middle East & Africa Home Entertainment and Leisure Robots Sales Market Share, 2017-2028
Figure 44. Turkey Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 45. Israel Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 46. Saudi Arabia Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 47. UAE Home Entertainment and Leisure Robots Revenue, (US$, Mn), 2017-2028
Figure 48. Global Home Entertainment and Leisure Robots Production Capacity (K Units), 2017-2028
Figure 49. The Percentage of Production Home Entertainment and Leisure Robots by Region, 2021 VS 2028
Figure 50. Home Entertainment and Leisure Robots Industry Value Chain
Figure 51. Marketing Channels


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