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Headset Industry Research Report 2024

February 2024 | 100 pages | ID: H2D9E96DB818EN
APO Research

US$ 2,950.00

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This report aims to provide a comprehensive presentation of the global market for Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Headset.

The Headset market size, estimations, and forecasts are provided in terms of sales volume (M Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Headset market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Headset manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • Beats
  • Plantronics
  • Sennheiser
  • Sony
  • GN Netcom
  • Harman
  • Bose
  • JVC
  • Philips
  • Logitech
  • Skullcandy
  • Audio-Technica
  • Jawbone
  • Motorola
  • Monster
  • Samsung
  • LG
Product Type Insights

Global markets are presented by Headset type, along with growth forecasts through 2030. Estimates on sales and revenue are based on the price in the supply chain at which the Headset are procured by the manufacturers.

This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows sales and revenue data by type, and during the historical period (2019-2024) and forecast period (2025-2030).

Headset segment by Type
  • Wired Headset
  • Bluetooth Headset
  • Other Headset
Application Insights

This report has provided the market size (sales and revenue data) by application, during the historical period (2019-2024) and forecast period (2025-2030).

This report also outlines the market trends of each segment and consumer behaviors impacting the Headset market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Headset market.

Headset segment by Application
  • Smartphone
  • PC
  • Wearable
Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue and sales data of each region and country for the period 2019-2030.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2023 because of the base year, with estimates for 2024 and forecast revenue for 2030.
  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • China Taiwan
    • Indonesia
    • Thailand
    • Malaysia
  • Latin America
    • Mexico
    • Brazil
    • Argentina
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Headset market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Headset market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

This report will help stakeholders to understand the global industry status and trends of Headset and provides them with information on key market drivers, restraints, challenges, and opportunities.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

This report stays updated with novel technology integration, features, and the latest developments in the market

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Headset industry.

This report helps stakeholders to gain insights into which regions to target globally

This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Headset.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Detailed analysis of Headset manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.

Chapter 5: Production/output, value of Headset by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.

Chapter 6: Consumption of Headset in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.

Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 11: The main points and conclusions of the report.
1 PREFACE

1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
  1.5.1 Secondary Sources
  1.5.2 Primary Sources

2 MARKET OVERVIEW

2.1 Product Definition
2.2 Global Market Growth Prospects
  2.2.1 Global Headset Market Size (2019-2030) & (US$ Million)
  2.2.2 Global Headset Sales (2019-2030)
  2.2.3 Global Headset Market Average Price (2019-2030)
2.3 Headset by Type
  2.3.1 Market Value Comparison by Type (2019 VS 2023 VS 2030) & (US$ Million)
  1.2.2 Wired Headset
  1.2.3 Bluetooth Headset
  1.2.4 Other Headset
2.4 Headset by Application
  2.4.1 Market Value Comparison by Application (2019 VS 2023 VS 2030) & (US$ Million)
  2.4.2 Smartphone
  2.4.3 PC
  2.4.4 Wearable

3 MARKET COMPETITIVE LANDSCAPE BY MANUFACTURERS

3.1 Global Headset Market Competitive Situation by Manufacturers (2019 Versus 2023)
3.2 Global Headset Sales (M Units) of Manufacturers (2019-2024)
3.3 Global Headset Revenue of Manufacturers (2019-2024)
3.4 Global Headset Average Price by Manufacturers (2019-2024)
3.5 Global Headset Industry Ranking, 2022 VS 2023 VS 2024
3.6 Global Manufacturers of Headset, Manufacturing Sites & Headquarters
3.7 Global Manufacturers of Headset, Product Type & Application
3.8 Global Manufacturers of Headset, Date of Enter into This Industry
3.9 Global Headset Market CR5 and HHI
3.10 Global Manufacturers Mergers & Acquisition

4 MANUFACTURERS PROFILED

4.1 Beats
  4.1.1 Beats Company Information
  4.1.2 Beats Business Overview
  4.1.3 Beats Headset Sales, Revenue and Gross Margin (2019-2024)
  4.1.4 Beats Headset Product Portfolio
  4.1.5 Beats Recent Developments
4.2 Plantronics
  4.2.1 Plantronics Company Information
  4.2.2 Plantronics Business Overview
  4.2.3 Plantronics Headset Sales, Revenue and Gross Margin (2019-2024)
  4.2.4 Plantronics Headset Product Portfolio
  4.2.5 Plantronics Recent Developments
4.3 Sennheiser
  4.3.1 Sennheiser Company Information
  4.3.2 Sennheiser Business Overview
  4.3.3 Sennheiser Headset Sales, Revenue and Gross Margin (2019-2024)
  4.3.4 Sennheiser Headset Product Portfolio
  4.3.5 Sennheiser Recent Developments
4.4 Sony
  4.4.1 Sony Company Information
  4.4.2 Sony Business Overview
  4.4.3 Sony Headset Sales, Revenue and Gross Margin (2019-2024)
  4.4.4 Sony Headset Product Portfolio
  4.4.5 Sony Recent Developments
4.5 GN Netcom
  4.5.1 GN Netcom Company Information
  4.5.2 GN Netcom Business Overview
  4.5.3 GN Netcom Headset Sales, Revenue and Gross Margin (2019-2024)
  4.5.4 GN Netcom Headset Product Portfolio
  4.5.5 GN Netcom Recent Developments
4.6 Harman
  4.6.1 Harman Company Information
  4.6.2 Harman Business Overview
  4.6.3 Harman Headset Sales, Revenue and Gross Margin (2019-2024)
  4.6.4 Harman Headset Product Portfolio
  4.6.5 Harman Recent Developments
4.7 Bose
  4.7.1 Bose Company Information
  4.7.2 Bose Business Overview
  4.7.3 Bose Headset Sales, Revenue and Gross Margin (2019-2024)
  4.7.4 Bose Headset Product Portfolio
  4.7.5 Bose Recent Developments
4.8 JVC
  4.8.1 JVC Company Information
  4.8.2 JVC Business Overview
  4.8.3 JVC Headset Sales, Revenue and Gross Margin (2019-2024)
  4.8.4 JVC Headset Product Portfolio
  4.8.5 JVC Recent Developments
4.9 Philips
  4.9.1 Philips Company Information
  4.9.2 Philips Business Overview
  4.9.3 Philips Headset Sales, Revenue and Gross Margin (2019-2024)
  4.9.4 Philips Headset Product Portfolio
  4.9.5 Philips Recent Developments
4.10 Logitech
  4.10.1 Logitech Company Information
  4.10.2 Logitech Business Overview
  4.10.3 Logitech Headset Sales, Revenue and Gross Margin (2019-2024)
  4.10.4 Logitech Headset Product Portfolio
  4.10.5 Logitech Recent Developments
6.11 Skullcandy
  6.11.1 Skullcandy Company Information
  6.11.2 Skullcandy Headset Business Overview
  6.11.3 Skullcandy Headset Sales, Revenue and Gross Margin (2019-2024)
  6.11.4 Skullcandy Headset Product Portfolio
  6.11.5 Skullcandy Recent Developments
6.12 Audio-Technica
  6.12.1 Audio-Technica Company Information
  6.12.2 Audio-Technica Headset Business Overview
  6.12.3 Audio-Technica Headset Sales, Revenue and Gross Margin (2019-2024)
  6.12.4 Audio-Technica Headset Product Portfolio
  6.12.5 Audio-Technica Recent Developments
6.13 Jawbone
  6.13.1 Jawbone Company Information
  6.13.2 Jawbone Headset Business Overview
  6.13.3 Jawbone Headset Sales, Revenue and Gross Margin (2019-2024)
  6.13.4 Jawbone Headset Product Portfolio
  6.13.5 Jawbone Recent Developments
6.14 Motorola
  6.14.1 Motorola Company Information
  6.14.2 Motorola Headset Business Overview
  6.14.3 Motorola Headset Sales, Revenue and Gross Margin (2019-2024)
  6.14.4 Motorola Headset Product Portfolio
  6.14.5 Motorola Recent Developments
6.15 Monster
  6.15.1 Monster Company Information
  6.15.2 Monster Headset Business Overview
  6.15.3 Monster Headset Sales, Revenue and Gross Margin (2019-2024)
  6.15.4 Monster Headset Product Portfolio
  6.15.5 Monster Recent Developments
6.16 Samsung
  6.16.1 Samsung Company Information
  6.16.2 Samsung Headset Business Overview
  6.16.3 Samsung Headset Sales, Revenue and Gross Margin (2019-2024)
  6.16.4 Samsung Headset Product Portfolio
  6.16.5 Samsung Recent Developments
6.17 LG
  6.17.1 LG Company Information
  6.17.2 LG Headset Business Overview
  6.17.3 LG Headset Sales, Revenue and Gross Margin (2019-2024)
  6.17.4 LG Headset Product Portfolio
  6.17.5 LG Recent Developments

5 GLOBAL HEADSET MARKET SCENARIO BY REGION

5.1 Global Headset Market Size by Region: 2019 VS 2023 VS 2030
5.2 Global Headset Sales by Region: 2019-2030
  5.2.1 Global Headset Sales by Region: 2019-2024
  5.2.2 Global Headset Sales by Region: 2025-2030
5.3 Global Headset Revenue by Region: 2019-2030
  5.3.1 Global Headset Revenue by Region: 2019-2024
  5.3.2 Global Headset Revenue by Region: 2025-2030
5.4 North America Headset Market Facts & Figures by Country
  5.4.1 North America Headset Market Size by Country: 2019 VS 2023 VS 2030
  5.4.2 North America Headset Sales by Country (2019-2030)
  5.4.3 North America Headset Revenue by Country (2019-2030)
  5.4.4 U.S.
  5.4.5 Canada
5.5 Europe Headset Market Facts & Figures by Country
  5.5.1 Europe Headset Market Size by Country: 2019 VS 2023 VS 2030
  5.5.2 Europe Headset Sales by Country (2019-2030)
  5.5.3 Europe Headset Revenue by Country (2019-2030)
  5.5.4 Germany
  5.5.5 France
  5.5.6 U.K.
  5.5.7 Italy
  5.5.8 Russia
5.6 Asia Pacific Headset Market Facts & Figures by Country
  5.6.1 Asia Pacific Headset Market Size by Country: 2019 VS 2023 VS 2030
  5.6.2 Asia Pacific Headset Sales by Country (2019-2030)
  5.6.3 Asia Pacific Headset Revenue by Country (2019-2030)
  5.6.4 China
  5.6.5 Japan
  5.6.6 South Korea
  5.6.7 India
  5.6.8 Australia
  5.6.9 China Taiwan
  5.6.10 Indonesia
  5.6.11 Thailand
  5.6.12 Malaysia
5.7 Latin America Headset Market Facts & Figures by Country
  5.7.1 Latin America Headset Market Size by Country: 2019 VS 2023 VS 2030
  5.7.2 Latin America Headset Sales by Country (2019-2030)
  5.7.3 Latin America Headset Revenue by Country (2019-2030)
  5.7.4 Mexico
  5.7.5 Brazil
  5.7.6 Argentina
5.8 Middle East and Africa Headset Market Facts & Figures by Country
  5.8.1 Middle East and Africa Headset Market Size by Country: 2019 VS 2023 VS 2030
  5.8.2 Middle East and Africa Headset Sales by Country (2019-2030)
  5.8.3 Middle East and Africa Headset Revenue by Country (2019-2030)
  5.8.4 Turkey
  5.8.5 Saudi Arabia
  5.8.6 UAE

6 SEGMENT BY TYPE

6.1 Global Headset Sales by Type (2019-2030)
  6.1.1 Global Headset Sales by Type (2019-2030) & (M Units)
  6.1.2 Global Headset Sales Market Share by Type (2019-2030)
6.2 Global Headset Revenue by Type (2019-2030)
  6.2.1 Global Headset Sales by Type (2019-2030) & (US$ Million)
  6.2.2 Global Headset Revenue Market Share by Type (2019-2030)
6.3 Global Headset Price by Type (2019-2030)

7 SEGMENT BY APPLICATION

7.1 Global Headset Sales by Application (2019-2030)
  7.1.1 Global Headset Sales by Application (2019-2030) & (M Units)
  7.1.2 Global Headset Sales Market Share by Application (2019-2030)
7.2 Global Headset Revenue by Application (2019-2030)
  6.2.1 Global Headset Sales by Application (2019-2030) & (US$ Million)
  6.2.2 Global Headset Revenue Market Share by Application (2019-2030)
7.3 Global Headset Price by Application (2019-2030)

8 VALUE CHAIN AND SALES CHANNELS ANALYSIS OF THE MARKET

8.1 Headset Value Chain Analysis
  8.1.1 Headset Key Raw Materials
  8.1.2 Raw Materials Key Suppliers
  8.1.3 Headset Production Mode & Process
8.2 Headset Sales Channels Analysis
  8.2.1 Direct Comparison with Distribution Share
  8.2.2 Headset Distributors
  8.2.3 Headset Customers

9 GLOBAL HEADSET ANALYZING MARKET DYNAMICS

9.1 Headset Industry Trends
9.2 Headset Industry Drivers
9.3 Headset Industry Opportunities and Challenges
9.4 Headset Industry Restraints

10 REPORT CONCLUSION

11 DISCLAIMER



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