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Global VR Gaming Accessories Market Growth 2023-2029

March 2023 | 109 pages | ID: G1D2B2487164EN
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LPI (LP Information)' newest research report, the “VR Gaming Accessories Industry Forecast” looks at past sales and reviews total world VR Gaming Accessories sales in 2022, providing a comprehensive analysis by region and market sector of projected VR Gaming Accessories sales for 2023 through 2029. With VR Gaming Accessories sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world VR Gaming Accessories industry.

This Insight Report provides a comprehensive analysis of the global VR Gaming Accessories landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on VR Gaming Accessories portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global VR Gaming Accessories market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for VR Gaming Accessories and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global VR Gaming Accessories.

The global VR Gaming Accessories market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.

United States market for VR Gaming Accessories is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

China market for VR Gaming Accessories is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Europe market for VR Gaming Accessories is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Global key VR Gaming Accessories players cover ZEISS Group, Xiaomi, Virtuix Omni, Sony Corporation, Oculus, Samsung, HP Development Company, Microsoft Corporation and HTC Corporation, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.

This report presents a comprehensive overview, market shares, and growth opportunities of VR Gaming Accessories market by product type, application, key manufacturers and key regions and countries.

Market Segmentation:

Segmentation by type
  • VR Headset
  • VR Controller
  • VR Treadmill
  • VR PC Backpack
  • Gaming Suit
  • Others
Segmentation by application
  • E-commerce Websites
  • Company Owned Websites
  • Supermarket/Hypermarket
  • Specialty Stores
  • Others
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
  • ZEISS Group
  • Xiaomi
  • Virtuix Omni
  • Sony Corporation
  • Oculus
  • Samsung
  • HP Development Company
  • Microsoft Corporation
  • HTC Corporation
  • Nintendo
Key Questions Addressed in this Report

What is the 10-year outlook for the global VR Gaming Accessories market?

What factors are driving VR Gaming Accessories market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do VR Gaming Accessories market opportunities vary by end market size?

How does VR Gaming Accessories break out type, application?

What are the influences of COVID-19 and Russia-Ukraine war?
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global VR Gaming Accessories Annual Sales 2018-2029
  2.1.2 World Current & Future Analysis for VR Gaming Accessories by Geographic Region, 2018, 2022 & 2029
  2.1.3 World Current & Future Analysis for VR Gaming Accessories by Country/Region, 2018, 2022 & 2029
2.2 VR Gaming Accessories Segment by Type
  2.2.1 VR Headset
  2.2.2 VR Controller
  2.2.3 VR Treadmill
  2.2.4 VR PC Backpack
  2.2.5 Gaming Suit
  2.2.6 Others
2.3 VR Gaming Accessories Sales by Type
  2.3.1 Global VR Gaming Accessories Sales Market Share by Type (2018-2023)
  2.3.2 Global VR Gaming Accessories Revenue and Market Share by Type (2018-2023)
  2.3.3 Global VR Gaming Accessories Sale Price by Type (2018-2023)
2.4 VR Gaming Accessories Segment by Application
  2.4.1 E-commerce Websites
  2.4.2 Company Owned Websites
  2.4.3 Supermarket/Hypermarket
  2.4.4 Specialty Stores
  2.4.5 Others
2.5 VR Gaming Accessories Sales by Application
  2.5.1 Global VR Gaming Accessories Sale Market Share by Application (2018-2023)
  2.5.2 Global VR Gaming Accessories Revenue and Market Share by Application (2018-2023)
  2.5.3 Global VR Gaming Accessories Sale Price by Application (2018-2023)

3 GLOBAL VR GAMING ACCESSORIES BY COMPANY

3.1 Global VR Gaming Accessories Breakdown Data by Company
  3.1.1 Global VR Gaming Accessories Annual Sales by Company (2018-2023)
  3.1.2 Global VR Gaming Accessories Sales Market Share by Company (2018-2023)
3.2 Global VR Gaming Accessories Annual Revenue by Company (2018-2023)
  3.2.1 Global VR Gaming Accessories Revenue by Company (2018-2023)
  3.2.2 Global VR Gaming Accessories Revenue Market Share by Company (2018-2023)
3.3 Global VR Gaming Accessories Sale Price by Company
3.4 Key Manufacturers VR Gaming Accessories Producing Area Distribution, Sales Area, Product Type
  3.4.1 Key Manufacturers VR Gaming Accessories Product Location Distribution
  3.4.2 Players VR Gaming Accessories Products Offered
3.5 Market Concentration Rate Analysis
  3.5.1 Competition Landscape Analysis
  3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 WORLD HISTORIC REVIEW FOR VR GAMING ACCESSORIES BY GEOGRAPHIC REGION

4.1 World Historic VR Gaming Accessories Market Size by Geographic Region (2018-2023)
  4.1.1 Global VR Gaming Accessories Annual Sales by Geographic Region (2018-2023)
  4.1.2 Global VR Gaming Accessories Annual Revenue by Geographic Region (2018-2023)
4.2 World Historic VR Gaming Accessories Market Size by Country/Region (2018-2023)
  4.2.1 Global VR Gaming Accessories Annual Sales by Country/Region (2018-2023)
  4.2.2 Global VR Gaming Accessories Annual Revenue by Country/Region (2018-2023)
4.3 Americas VR Gaming Accessories Sales Growth
4.4 APAC VR Gaming Accessories Sales Growth
4.5 Europe VR Gaming Accessories Sales Growth
4.6 Middle East & Africa VR Gaming Accessories Sales Growth

5 AMERICAS

5.1 Americas VR Gaming Accessories Sales by Country
  5.1.1 Americas VR Gaming Accessories Sales by Country (2018-2023)
  5.1.2 Americas VR Gaming Accessories Revenue by Country (2018-2023)
5.2 Americas VR Gaming Accessories Sales by Type
5.3 Americas VR Gaming Accessories Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC VR Gaming Accessories Sales by Region
  6.1.1 APAC VR Gaming Accessories Sales by Region (2018-2023)
  6.1.2 APAC VR Gaming Accessories Revenue by Region (2018-2023)
6.2 APAC VR Gaming Accessories Sales by Type
6.3 APAC VR Gaming Accessories Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan

7 EUROPE

7.1 Europe VR Gaming Accessories by Country
  7.1.1 Europe VR Gaming Accessories Sales by Country (2018-2023)
  7.1.2 Europe VR Gaming Accessories Revenue by Country (2018-2023)
7.2 Europe VR Gaming Accessories Sales by Type
7.3 Europe VR Gaming Accessories Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa VR Gaming Accessories by Country
  8.1.1 Middle East & Africa VR Gaming Accessories Sales by Country (2018-2023)
  8.1.2 Middle East & Africa VR Gaming Accessories Revenue by Country (2018-2023)
8.2 Middle East & Africa VR Gaming Accessories Sales by Type
8.3 Middle East & Africa VR Gaming Accessories Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 MANUFACTURING COST STRUCTURE ANALYSIS

10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of VR Gaming Accessories
10.3 Manufacturing Process Analysis of VR Gaming Accessories
10.4 Industry Chain Structure of VR Gaming Accessories

11 MARKETING, DISTRIBUTORS AND CUSTOMER

11.1 Sales Channel
  11.1.1 Direct Channels
  11.1.2 Indirect Channels
11.2 VR Gaming Accessories Distributors
11.3 VR Gaming Accessories Customer

12 WORLD FORECAST REVIEW FOR VR GAMING ACCESSORIES BY GEOGRAPHIC REGION

12.1 Global VR Gaming Accessories Market Size Forecast by Region
  12.1.1 Global VR Gaming Accessories Forecast by Region (2024-2029)
  12.1.2 Global VR Gaming Accessories Annual Revenue Forecast by Region (2024-2029)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global VR Gaming Accessories Forecast by Type
12.7 Global VR Gaming Accessories Forecast by Application

13 KEY PLAYERS ANALYSIS

13.1 ZEISS Group
  13.1.1 ZEISS Group Company Information
  13.1.2 ZEISS Group VR Gaming Accessories Product Portfolios and Specifications
  13.1.3 ZEISS Group VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.1.4 ZEISS Group Main Business Overview
  13.1.5 ZEISS Group Latest Developments
13.2 Xiaomi
  13.2.1 Xiaomi Company Information
  13.2.2 Xiaomi VR Gaming Accessories Product Portfolios and Specifications
  13.2.3 Xiaomi VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.2.4 Xiaomi Main Business Overview
  13.2.5 Xiaomi Latest Developments
13.3 Virtuix Omni
  13.3.1 Virtuix Omni Company Information
  13.3.2 Virtuix Omni VR Gaming Accessories Product Portfolios and Specifications
  13.3.3 Virtuix Omni VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.3.4 Virtuix Omni Main Business Overview
  13.3.5 Virtuix Omni Latest Developments
13.4 Sony Corporation
  13.4.1 Sony Corporation Company Information
  13.4.2 Sony Corporation VR Gaming Accessories Product Portfolios and Specifications
  13.4.3 Sony Corporation VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.4.4 Sony Corporation Main Business Overview
  13.4.5 Sony Corporation Latest Developments
13.5 Oculus
  13.5.1 Oculus Company Information
  13.5.2 Oculus VR Gaming Accessories Product Portfolios and Specifications
  13.5.3 Oculus VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.5.4 Oculus Main Business Overview
  13.5.5 Oculus Latest Developments
13.6 Samsung
  13.6.1 Samsung Company Information
  13.6.2 Samsung VR Gaming Accessories Product Portfolios and Specifications
  13.6.3 Samsung VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.6.4 Samsung Main Business Overview
  13.6.5 Samsung Latest Developments
13.7 HP Development Company
  13.7.1 HP Development Company Company Information
  13.7.2 HP Development Company VR Gaming Accessories Product Portfolios and Specifications
  13.7.3 HP Development Company VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.7.4 HP Development Company Main Business Overview
  13.7.5 HP Development Company Latest Developments
13.8 Microsoft Corporation
  13.8.1 Microsoft Corporation Company Information
  13.8.2 Microsoft Corporation VR Gaming Accessories Product Portfolios and Specifications
  13.8.3 Microsoft Corporation VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.8.4 Microsoft Corporation Main Business Overview
  13.8.5 Microsoft Corporation Latest Developments
13.9 HTC Corporation
  13.9.1 HTC Corporation Company Information
  13.9.2 HTC Corporation VR Gaming Accessories Product Portfolios and Specifications
  13.9.3 HTC Corporation VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.9.4 HTC Corporation Main Business Overview
  13.9.5 HTC Corporation Latest Developments
13.10 Nintendo
  13.10.1 Nintendo Company Information
  13.10.2 Nintendo VR Gaming Accessories Product Portfolios and Specifications
  13.10.3 Nintendo VR Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.10.4 Nintendo Main Business Overview
  13.10.5 Nintendo Latest Developments

14 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. VR Gaming Accessories Annual Sales CAGR by Geographic Region (2018, 2022 & 2029) & ($ millions)
Table 2. VR Gaming Accessories Annual Sales CAGR by Country/Region (2018, 2022 & 2029) & ($ millions)
Table 3. Major Players of VR Headset
Table 4. Major Players of VR Controller
Table 5. Major Players of VR Treadmill
Table 6. Major Players of VR PC Backpack
Table 7. Major Players of Gaming Suit
Table 8. Major Players of Others
Table 9. Global VR Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 10. Global VR Gaming Accessories Sales Market Share by Type (2018-2023)
Table 11. Global VR Gaming Accessories Revenue by Type (2018-2023) & ($ million)
Table 12. Global VR Gaming Accessories Revenue Market Share by Type (2018-2023)
Table 13. Global VR Gaming Accessories Sale Price by Type (2018-2023) & (US$/Unit)
Table 14. Global VR Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 15. Global VR Gaming Accessories Sales Market Share by Application (2018-2023)
Table 16. Global VR Gaming Accessories Revenue by Application (2018-2023)
Table 17. Global VR Gaming Accessories Revenue Market Share by Application (2018-2023)
Table 18. Global VR Gaming Accessories Sale Price by Application (2018-2023) & (US$/Unit)
Table 19. Global VR Gaming Accessories Sales by Company (2018-2023) & (K Units)
Table 20. Global VR Gaming Accessories Sales Market Share by Company (2018-2023)
Table 21. Global VR Gaming Accessories Revenue by Company (2018-2023) ($ Millions)
Table 22. Global VR Gaming Accessories Revenue Market Share by Company (2018-2023)
Table 23. Global VR Gaming Accessories Sale Price by Company (2018-2023) & (US$/Unit)
Table 24. Key Manufacturers VR Gaming Accessories Producing Area Distribution and Sales Area
Table 25. Players VR Gaming Accessories Products Offered
Table 26. VR Gaming Accessories Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
Table 27. New Products and Potential Entrants
Table 28. Mergers & Acquisitions, Expansion
Table 29. Global VR Gaming Accessories Sales by Geographic Region (2018-2023) & (K Units)
Table 30. Global VR Gaming Accessories Sales Market Share Geographic Region (2018-2023)
Table 31. Global VR Gaming Accessories Revenue by Geographic Region (2018-2023) & ($ millions)
Table 32. Global VR Gaming Accessories Revenue Market Share by Geographic Region (2018-2023)
Table 33. Global VR Gaming Accessories Sales by Country/Region (2018-2023) & (K Units)
Table 34. Global VR Gaming Accessories Sales Market Share by Country/Region (2018-2023)
Table 35. Global VR Gaming Accessories Revenue by Country/Region (2018-2023) & ($ millions)
Table 36. Global VR Gaming Accessories Revenue Market Share by Country/Region (2018-2023)
Table 37. Americas VR Gaming Accessories Sales by Country (2018-2023) & (K Units)
Table 38. Americas VR Gaming Accessories Sales Market Share by Country (2018-2023)
Table 39. Americas VR Gaming Accessories Revenue by Country (2018-2023) & ($ Millions)
Table 40. Americas VR Gaming Accessories Revenue Market Share by Country (2018-2023)
Table 41. Americas VR Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 42. Americas VR Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 43. APAC VR Gaming Accessories Sales by Region (2018-2023) & (K Units)
Table 44. APAC VR Gaming Accessories Sales Market Share by Region (2018-2023)
Table 45. APAC VR Gaming Accessories Revenue by Region (2018-2023) & ($ Millions)
Table 46. APAC VR Gaming Accessories Revenue Market Share by Region (2018-2023)
Table 47. APAC VR Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 48. APAC VR Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 49. Europe VR Gaming Accessories Sales by Country (2018-2023) & (K Units)
Table 50. Europe VR Gaming Accessories Sales Market Share by Country (2018-2023)
Table 51. Europe VR Gaming Accessories Revenue by Country (2018-2023) & ($ Millions)
Table 52. Europe VR Gaming Accessories Revenue Market Share by Country (2018-2023)
Table 53. Europe VR Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 54. Europe VR Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 55. Middle East & Africa VR Gaming Accessories Sales by Country (2018-2023) & (K Units)
Table 56. Middle East & Africa VR Gaming Accessories Sales Market Share by Country (2018-2023)
Table 57. Middle East & Africa VR Gaming Accessories Revenue by Country (2018-2023) & ($ Millions)
Table 58. Middle East & Africa VR Gaming Accessories Revenue Market Share by Country (2018-2023)
Table 59. Middle East & Africa VR Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 60. Middle East & Africa VR Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 61. Key Market Drivers & Growth Opportunities of VR Gaming Accessories
Table 62. Key Market Challenges & Risks of VR Gaming Accessories
Table 63. Key Industry Trends of VR Gaming Accessories
Table 64. VR Gaming Accessories Raw Material
Table 65. Key Suppliers of Raw Materials
Table 66. VR Gaming Accessories Distributors List
Table 67. VR Gaming Accessories Customer List
Table 68. Global VR Gaming Accessories Sales Forecast by Region (2024-2029) & (K Units)
Table 69. Global VR Gaming Accessories Revenue Forecast by Region (2024-2029) & ($ millions)
Table 70. Americas VR Gaming Accessories Sales Forecast by Country (2024-2029) & (K Units)
Table 71. Americas VR Gaming Accessories Revenue Forecast by Country (2024-2029) & ($ millions)
Table 72. APAC VR Gaming Accessories Sales Forecast by Region (2024-2029) & (K Units)
Table 73. APAC VR Gaming Accessories Revenue Forecast by Region (2024-2029) & ($ millions)
Table 74. Europe VR Gaming Accessories Sales Forecast by Country (2024-2029) & (K Units)
Table 75. Europe VR Gaming Accessories Revenue Forecast by Country (2024-2029) & ($ millions)
Table 76. Middle East & Africa VR Gaming Accessories Sales Forecast by Country (2024-2029) & (K Units)
Table 77. Middle East & Africa VR Gaming Accessories Revenue Forecast by Country (2024-2029) & ($ millions)
Table 78. Global VR Gaming Accessories Sales Forecast by Type (2024-2029) & (K Units)
Table 79. Global VR Gaming Accessories Revenue Forecast by Type (2024-2029) & ($ Millions)
Table 80. Global VR Gaming Accessories Sales Forecast by Application (2024-2029) & (K Units)
Table 81. Global VR Gaming Accessories Revenue Forecast by Application (2024-2029) & ($ Millions)
Table 82. ZEISS Group Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 83. ZEISS Group VR Gaming Accessories Product Portfolios and Specifications
Table 84. ZEISS Group VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 85. ZEISS Group Main Business
Table 86. ZEISS Group Latest Developments
Table 87. Xiaomi Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 88. Xiaomi VR Gaming Accessories Product Portfolios and Specifications
Table 89. Xiaomi VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 90. Xiaomi Main Business
Table 91. Xiaomi Latest Developments
Table 92. Virtuix Omni Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 93. Virtuix Omni VR Gaming Accessories Product Portfolios and Specifications
Table 94. Virtuix Omni VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 95. Virtuix Omni Main Business
Table 96. Virtuix Omni Latest Developments
Table 97. Sony Corporation Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 98. Sony Corporation VR Gaming Accessories Product Portfolios and Specifications
Table 99. Sony Corporation VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 100. Sony Corporation Main Business
Table 101. Sony Corporation Latest Developments
Table 102. Oculus Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 103. Oculus VR Gaming Accessories Product Portfolios and Specifications
Table 104. Oculus VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 105. Oculus Main Business
Table 106. Oculus Latest Developments
Table 107. Samsung Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 108. Samsung VR Gaming Accessories Product Portfolios and Specifications
Table 109. Samsung VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 110. Samsung Main Business
Table 111. Samsung Latest Developments
Table 112. HP Development Company Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 113. HP Development Company VR Gaming Accessories Product Portfolios and Specifications
Table 114. HP Development Company VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 115. HP Development Company Main Business
Table 116. HP Development Company Latest Developments
Table 117. Microsoft Corporation Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 118. Microsoft Corporation VR Gaming Accessories Product Portfolios and Specifications
Table 119. Microsoft Corporation VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 120. Microsoft Corporation Main Business
Table 121. Microsoft Corporation Latest Developments
Table 122. HTC Corporation Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 123. HTC Corporation VR Gaming Accessories Product Portfolios and Specifications
Table 124. HTC Corporation VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 125. HTC Corporation Main Business
Table 126. HTC Corporation Latest Developments
Table 127. Nintendo Basic Information, VR Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 128. Nintendo VR Gaming Accessories Product Portfolios and Specifications
Table 129. Nintendo VR Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 130. Nintendo Main Business
Table 131. Nintendo Latest Developments

LIST OF FIGURES

Figure 1. Picture of VR Gaming Accessories
Figure 2. VR Gaming Accessories Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global VR Gaming Accessories Sales Growth Rate 2018-2029 (K Units)
Figure 7. Global VR Gaming Accessories Revenue Growth Rate 2018-2029 ($ Millions)
Figure 8. VR Gaming Accessories Sales by Region (2018, 2022 & 2029) & ($ Millions)
Figure 9. Product Picture of VR Headset
Figure 10. Product Picture of VR Controller
Figure 11. Product Picture of VR Treadmill
Figure 12. Product Picture of VR PC Backpack
Figure 13. Product Picture of Gaming Suit
Figure 14. Product Picture of Others
Figure 15. Global VR Gaming Accessories Sales Market Share by Type in 2022
Figure 16. Global VR Gaming Accessories Revenue Market Share by Type (2018-2023)
Figure 17. VR Gaming Accessories Consumed in E-commerce Websites
Figure 18. Global VR Gaming Accessories Market: E-commerce Websites (2018-2023) & (K Units)
Figure 19. VR Gaming Accessories Consumed in Company Owned Websites
Figure 20. Global VR Gaming Accessories Market: Company Owned Websites (2018-2023) & (K Units)
Figure 21. VR Gaming Accessories Consumed in Supermarket/Hypermarket
Figure 22. Global VR Gaming Accessories Market: Supermarket/Hypermarket (2018-2023) & (K Units)
Figure 23. VR Gaming Accessories Consumed in Specialty Stores
Figure 24. Global VR Gaming Accessories Market: Specialty Stores (2018-2023) & (K Units)
Figure 25. VR Gaming Accessories Consumed in Others
Figure 26. Global VR Gaming Accessories Market: Others (2018-2023) & (K Units)
Figure 27. Global VR Gaming Accessories Sales Market Share by Application (2022)
Figure 28. Global VR Gaming Accessories Revenue Market Share by Application in 2022
Figure 29. VR Gaming Accessories Sales Market by Company in 2022 (K Units)
Figure 30. Global VR Gaming Accessories Sales Market Share by Company in 2022
Figure 31. VR Gaming Accessories Revenue Market by Company in 2022 ($ Million)
Figure 32. Global VR Gaming Accessories Revenue Market Share by Company in 2022
Figure 33. Global VR Gaming Accessories Sales Market Share by Geographic Region (2018-2023)
Figure 34. Global VR Gaming Accessories Revenue Market Share by Geographic Region in 2022
Figure 35. Americas VR Gaming Accessories Sales 2018-2023 (K Units)
Figure 36. Americas VR Gaming Accessories Revenue 2018-2023 ($ Millions)
Figure 37. APAC VR Gaming Accessories Sales 2018-2023 (K Units)
Figure 38. APAC VR Gaming Accessories Revenue 2018-2023 ($ Millions)
Figure 39. Europe VR Gaming Accessories Sales 2018-2023 (K Units)
Figure 40. Europe VR Gaming Accessories Revenue 2018-2023 ($ Millions)
Figure 41. Middle East & Africa VR Gaming Accessories Sales 2018-2023 (K Units)
Figure 42. Middle East & Africa VR Gaming Accessories Revenue 2018-2023 ($ Millions)
Figure 43. Americas VR Gaming Accessories Sales Market Share by Country in 2022
Figure 44. Americas VR Gaming Accessories Revenue Market Share by Country in 2022
Figure 45. Americas VR Gaming Accessories Sales Market Share by Type (2018-2023)
Figure 46. Americas VR Gaming Accessories Sales Market Share by Application (2018-2023)
Figure 47. United States VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 48. Canada VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 49. Mexico VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 50. Brazil VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 51. APAC VR Gaming Accessories Sales Market Share by Region in 2022
Figure 52. APAC VR Gaming Accessories Revenue Market Share by Regions in 2022
Figure 53. APAC VR Gaming Accessories Sales Market Share by Type (2018-2023)
Figure 54. APAC VR Gaming Accessories Sales Market Share by Application (2018-2023)
Figure 55. China VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 56. Japan VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 57. South Korea VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 58. Southeast Asia VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 59. India VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 60. Australia VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 61. China Taiwan VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 62. Europe VR Gaming Accessories Sales Market Share by Country in 2022
Figure 63. Europe VR Gaming Accessories Revenue Market Share by Country in 2022
Figure 64. Europe VR Gaming Accessories Sales Market Share by Type (2018-2023)
Figure 65. Europe VR Gaming Accessories Sales Market Share by Application (2018-2023)
Figure 66. Germany VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 67. France VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 68. UK VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 69. Italy VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 70. Russia VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 71. Middle East & Africa VR Gaming Accessories Sales Market Share by Country in 2022
Figure 72. Middle East & Africa VR Gaming Accessories Revenue Market Share by Country in 2022
Figure 73. Middle East & Africa VR Gaming Accessories Sales Market Share by Type (2018-2023)
Figure 74. Middle East & Africa VR Gaming Accessories Sales Market Share by Application (2018-2023)
Figure 75. Egypt VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 76. South Africa VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 77. Israel VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 78. Turkey VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 79. GCC Country VR Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 80. Manufacturing Cost Structure Analysis of VR Gaming Accessories in 2022
Figure 81. Manufacturing Process Analysis of VR Gaming Accessories
Figure 82. Industry Chain Structure of VR Gaming Accessories
Figure 83. Channels of Distribution
Figure 84. Global VR Gaming Accessories Sales Market Forecast by Region (2024-2029)
Figure 85. Global VR Gaming Accessories Revenue Market Share Forecast by Region (2024-2029)
Figure 86. Global VR Gaming Accessories Sales Market Share Forecast by Type (2024-2029)
Figure 87. Global VR Gaming Accessories Revenue Market Share Forecast by Type (2024-2029)
Figure 88. Global VR Gaming Accessories Sales Market Share Forecast by Application (2024-2029)
Figure 89. Global VR Gaming Accessories Revenue Market Share Forecast by Application (2024-2029)


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