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Global VR Game Peripheral Supply, Demand and Key Producers, 2023-2029

April 2023 | 111 pages | ID: GB30D42D43E2EN
GlobalInfoResearch

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The global VR Game Peripheral market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

VR game peripherals are hardware devices designed to enhance the virtual reality gaming experience. They use various technologies such as sensors, vibration feedback, controllers, etc. to simulate the real environment in the game, allowing players to experience the game world more immersively. Common VR game peripherals include head-mounted displays, hand-held controllers, gloves, positioning sensors, etc. These peripherals typically need to be connected to a computer or game console to function properly.

This report studies the global VR Game Peripheral production, demand, key manufacturers, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR Game Peripheral, and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR Game Peripheral that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global VR Game Peripheral total production and demand, 2018-2029, (K Units)

Global VR Game Peripheral total production value, 2018-2029, (USD Million)

Global VR Game Peripheral production by region & country, production, value, CAGR, 2018-2029, (USD Million) & (K Units)

Global VR Game Peripheral consumption by region & country, CAGR, 2018-2029 & (K Units)

U.S. VS China: VR Game Peripheral domestic production, consumption, key domestic manufacturers and share

Global VR Game Peripheral production by manufacturer, production, price, value and market share 2018-2023, (USD Million) & (K Units)

Global VR Game Peripheral production by Type, production, value, CAGR, 2018-2029, (USD Million) & (K Units)

Global VR Game Peripheral production by Application production, value, CAGR, 2018-2029, (USD Million) & (K Units)

This reports profiles key players in the global VR Game Peripheral market based on the following parameters – company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Oculus, Sony, VIVE, Samsung, Microsoft, HP, DeePoon, AntVR and 3Glasses, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR Game Peripheral market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (US$/Unit) by manufacturer, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR Game Peripheral Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global VR Game Peripheral Market, Segmentation by Type
  • Wired Peripheral
  • Wireless Peripheral
Global VR Game Peripheral Market, Segmentation by Application
  • Game Entertainment
  • Film and Television Production
  • Others
Companies Profiled:
  • Oculus
  • Sony
  • VIVE
  • Samsung
  • Microsoft
  • HP
  • DeePoon
  • AntVR
  • 3Glasses
  • MI
  • Pimax
  • Pico
Key Questions Answered

1. How big is the global VR Game Peripheral market?

2. What is the demand of the global VR Game Peripheral market?

3. What is the year over year growth of the global VR Game Peripheral market?

4. What is the production and production value of the global VR Game Peripheral market?

5. Who are the key producers in the global VR Game Peripheral market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 VR Game Peripheral Introduction
1.2 World VR Game Peripheral Supply & Forecast
  1.2.1 World VR Game Peripheral Production Value (2018 & 2022 & 2029)
  1.2.2 World VR Game Peripheral Production (2018-2029)
  1.2.3 World VR Game Peripheral Pricing Trends (2018-2029)
1.3 World VR Game Peripheral Production by Region (Based on Production Site)
  1.3.1 World VR Game Peripheral Production Value by Region (2018-2029)
  1.3.2 World VR Game Peripheral Production by Region (2018-2029)
  1.3.3 World VR Game Peripheral Average Price by Region (2018-2029)
  1.3.4 North America VR Game Peripheral Production (2018-2029)
  1.3.5 Europe VR Game Peripheral Production (2018-2029)
  1.3.6 China VR Game Peripheral Production (2018-2029)
  1.3.7 Japan VR Game Peripheral Production (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 VR Game Peripheral Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 VR Game Peripheral Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World VR Game Peripheral Demand (2018-2029)
2.2 World VR Game Peripheral Consumption by Region
  2.2.1 World VR Game Peripheral Consumption by Region (2018-2023)
  2.2.2 World VR Game Peripheral Consumption Forecast by Region (2024-2029)
2.3 United States VR Game Peripheral Consumption (2018-2029)
2.4 China VR Game Peripheral Consumption (2018-2029)
2.5 Europe VR Game Peripheral Consumption (2018-2029)
2.6 Japan VR Game Peripheral Consumption (2018-2029)
2.7 South Korea VR Game Peripheral Consumption (2018-2029)
2.8 ASEAN VR Game Peripheral Consumption (2018-2029)
2.9 India VR Game Peripheral Consumption (2018-2029)

3 WORLD VR GAME PERIPHERAL MANUFACTURERS COMPETITIVE ANALYSIS

3.1 World VR Game Peripheral Production Value by Manufacturer (2018-2023)
3.2 World VR Game Peripheral Production by Manufacturer (2018-2023)
3.3 World VR Game Peripheral Average Price by Manufacturer (2018-2023)
3.4 VR Game Peripheral Company Evaluation Quadrant
3.5 Industry Rank and Concentration Rate (CR)
  3.5.1 Global VR Game Peripheral Industry Rank of Major Manufacturers
  3.5.2 Global Concentration Ratios (CR4) for VR Game Peripheral in 2022
  3.5.3 Global Concentration Ratios (CR8) for VR Game Peripheral in 2022
3.6 VR Game Peripheral Market: Overall Company Footprint Analysis
  3.6.1 VR Game Peripheral Market: Region Footprint
  3.6.2 VR Game Peripheral Market: Company Product Type Footprint
  3.6.3 VR Game Peripheral Market: Company Product Application Footprint
3.7 Competitive Environment
  3.7.1 Historical Structure of the Industry
  3.7.2 Barriers of Market Entry
  3.7.3 Factors of Competition
3.8 New Entrant and Capacity Expansion Plans
3.9 Mergers, Acquisition, Agreements, and Collaborations

4 UNITED STATES VS CHINA VS REST OF THE WORLD

4.1 United States VS China: VR Game Peripheral Production Value Comparison
  4.1.1 United States VS China: VR Game Peripheral Production Value Comparison (2018 & 2022 & 2029)
  4.1.2 United States VS China: VR Game Peripheral Production Value Market Share Comparison (2018 & 2022 & 2029)
4.2 United States VS China: VR Game Peripheral Production Comparison
  4.2.1 United States VS China: VR Game Peripheral Production Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: VR Game Peripheral Production Market Share Comparison (2018 & 2022 & 2029)
4.3 United States VS China: VR Game Peripheral Consumption Comparison
  4.3.1 United States VS China: VR Game Peripheral Consumption Comparison (2018 & 2022 & 2029)
  4.3.2 United States VS China: VR Game Peripheral Consumption Market Share Comparison (2018 & 2022 & 2029)
4.4 United States Based VR Game Peripheral Manufacturers and Market Share, 2018-2023
  4.4.1 United States Based VR Game Peripheral Manufacturers, Headquarters and Production Site (States, Country)
  4.4.2 United States Based Manufacturers VR Game Peripheral Production Value (2018-2023)
  4.4.3 United States Based Manufacturers VR Game Peripheral Production (2018-2023)
4.5 China Based VR Game Peripheral Manufacturers and Market Share
  4.5.1 China Based VR Game Peripheral Manufacturers, Headquarters and Production Site (Province, Country)
  4.5.2 China Based Manufacturers VR Game Peripheral Production Value (2018-2023)
  4.5.3 China Based Manufacturers VR Game Peripheral Production (2018-2023)
4.6 Rest of World Based VR Game Peripheral Manufacturers and Market Share, 2018-2023
  4.6.1 Rest of World Based VR Game Peripheral Manufacturers, Headquarters and Production Site (State, Country)
  4.6.2 Rest of World Based Manufacturers VR Game Peripheral Production Value (2018-2023)
  4.6.3 Rest of World Based Manufacturers VR Game Peripheral Production (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World VR Game Peripheral Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Wired Peripheral
  5.2.2 Wireless Peripheral
5.3 Market Segment by Type
  5.3.1 World VR Game Peripheral Production by Type (2018-2029)
  5.3.2 World VR Game Peripheral Production Value by Type (2018-2029)
  5.3.3 World VR Game Peripheral Average Price by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World VR Game Peripheral Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Game Entertainment
  6.2.2 Film and Television Production
  6.2.3 Others
6.3 Market Segment by Application
  6.3.1 World VR Game Peripheral Production by Application (2018-2029)
  6.3.2 World VR Game Peripheral Production Value by Application (2018-2029)
  6.3.3 World VR Game Peripheral Average Price by Application (2018-2029)

7 COMPANY PROFILES

7.1 Oculus
  7.1.1 Oculus Details
  7.1.2 Oculus Major Business
  7.1.3 Oculus VR Game Peripheral Product and Services
  7.1.4 Oculus VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.1.5 Oculus Recent Developments/Updates
  7.1.6 Oculus Competitive Strengths & Weaknesses
7.2 Sony
  7.2.1 Sony Details
  7.2.2 Sony Major Business
  7.2.3 Sony VR Game Peripheral Product and Services
  7.2.4 Sony VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.2.5 Sony Recent Developments/Updates
  7.2.6 Sony Competitive Strengths & Weaknesses
7.3 VIVE
  7.3.1 VIVE Details
  7.3.2 VIVE Major Business
  7.3.3 VIVE VR Game Peripheral Product and Services
  7.3.4 VIVE VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.3.5 VIVE Recent Developments/Updates
  7.3.6 VIVE Competitive Strengths & Weaknesses
7.4 Samsung
  7.4.1 Samsung Details
  7.4.2 Samsung Major Business
  7.4.3 Samsung VR Game Peripheral Product and Services
  7.4.4 Samsung VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.4.5 Samsung Recent Developments/Updates
  7.4.6 Samsung Competitive Strengths & Weaknesses
7.5 Microsoft
  7.5.1 Microsoft Details
  7.5.2 Microsoft Major Business
  7.5.3 Microsoft VR Game Peripheral Product and Services
  7.5.4 Microsoft VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.5.5 Microsoft Recent Developments/Updates
  7.5.6 Microsoft Competitive Strengths & Weaknesses
7.6 HP
  7.6.1 HP Details
  7.6.2 HP Major Business
  7.6.3 HP VR Game Peripheral Product and Services
  7.6.4 HP VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.6.5 HP Recent Developments/Updates
  7.6.6 HP Competitive Strengths & Weaknesses
7.7 DeePoon
  7.7.1 DeePoon Details
  7.7.2 DeePoon Major Business
  7.7.3 DeePoon VR Game Peripheral Product and Services
  7.7.4 DeePoon VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.7.5 DeePoon Recent Developments/Updates
  7.7.6 DeePoon Competitive Strengths & Weaknesses
7.8 AntVR
  7.8.1 AntVR Details
  7.8.2 AntVR Major Business
  7.8.3 AntVR VR Game Peripheral Product and Services
  7.8.4 AntVR VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.8.5 AntVR Recent Developments/Updates
  7.8.6 AntVR Competitive Strengths & Weaknesses
7.9 3Glasses
  7.9.1 3Glasses Details
  7.9.2 3Glasses Major Business
  7.9.3 3Glasses VR Game Peripheral Product and Services
  7.9.4 3Glasses VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.9.5 3Glasses Recent Developments/Updates
  7.9.6 3Glasses Competitive Strengths & Weaknesses
7.10 MI
  7.10.1 MI Details
  7.10.2 MI Major Business
  7.10.3 MI VR Game Peripheral Product and Services
  7.10.4 MI VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.10.5 MI Recent Developments/Updates
  7.10.6 MI Competitive Strengths & Weaknesses
7.11 Pimax
  7.11.1 Pimax Details
  7.11.2 Pimax Major Business
  7.11.3 Pimax VR Game Peripheral Product and Services
  7.11.4 Pimax VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.11.5 Pimax Recent Developments/Updates
  7.11.6 Pimax Competitive Strengths & Weaknesses
7.12 Pico
  7.12.1 Pico Details
  7.12.2 Pico Major Business
  7.12.3 Pico VR Game Peripheral Product and Services
  7.12.4 Pico VR Game Peripheral Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.12.5 Pico Recent Developments/Updates
  7.12.6 Pico Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 VR Game Peripheral Industry Chain
8.2 VR Game Peripheral Upstream Analysis
  8.2.1 VR Game Peripheral Core Raw Materials
  8.2.2 Main Manufacturers of VR Game Peripheral Core Raw Materials
8.3 Midstream Analysis
8.4 Downstream Analysis
8.5 VR Game Peripheral Production Mode
8.6 VR Game Peripheral Procurement Model
8.7 VR Game Peripheral Industry Sales Model and Sales Channels
  8.7.1 VR Game Peripheral Sales Model
  8.7.2 VR Game Peripheral Typical Customers

9 RESEARCH FINDINGS AND CONCLUSION
10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World VR Game Peripheral Production Value by Region (2018, 2022 and 2029) & (USD Million)
Table 2. World VR Game Peripheral Production Value by Region (2018-2023) & (USD Million)
Table 3. World VR Game Peripheral Production Value by Region (2024-2029) & (USD Million)
Table 4. World VR Game Peripheral Production Value Market Share by Region (2018-2023)
Table 5. World VR Game Peripheral Production Value Market Share by Region (2024-2029)
Table 6. World VR Game Peripheral Production by Region (2018-2023) & (K Units)
Table 7. World VR Game Peripheral Production by Region (2024-2029) & (K Units)
Table 8. World VR Game Peripheral Production Market Share by Region (2018-2023)
Table 9. World VR Game Peripheral Production Market Share by Region (2024-2029)
Table 10. World VR Game Peripheral Average Price by Region (2018-2023) & (US$/Unit)
Table 11. World VR Game Peripheral Average Price by Region (2024-2029) & (US$/Unit)
Table 12. VR Game Peripheral Major Market Trends
Table 13. World VR Game Peripheral Consumption Growth Rate Forecast by Region (2018 & 2022 & 2029) & (K Units)
Table 14. World VR Game Peripheral Consumption by Region (2018-2023) & (K Units)
Table 15. World VR Game Peripheral Consumption Forecast by Region (2024-2029) & (K Units)
Table 16. World VR Game Peripheral Production Value by Manufacturer (2018-2023) & (USD Million)
Table 17. Production Value Market Share of Key VR Game Peripheral Producers in 2022
Table 18. World VR Game Peripheral Production by Manufacturer (2018-2023) & (K Units)
Table 19. Production Market Share of Key VR Game Peripheral Producers in 2022
Table 20. World VR Game Peripheral Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 21. Global VR Game Peripheral Company Evaluation Quadrant
Table 22. World VR Game Peripheral Industry Rank of Major Manufacturers, Based on Production Value in 2022
Table 23. Head Office and VR Game Peripheral Production Site of Key Manufacturer
Table 24. VR Game Peripheral Market: Company Product Type Footprint
Table 25. VR Game Peripheral Market: Company Product Application Footprint
Table 26. VR Game Peripheral Competitive Factors
Table 27. VR Game Peripheral New Entrant and Capacity Expansion Plans
Table 28. VR Game Peripheral Mergers & Acquisitions Activity
Table 29. United States VS China VR Game Peripheral Production Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 30. United States VS China VR Game Peripheral Production Comparison, (2018 & 2022 & 2029) & (K Units)
Table 31. United States VS China VR Game Peripheral Consumption Comparison, (2018 & 2022 & 2029) & (K Units)
Table 32. United States Based VR Game Peripheral Manufacturers, Headquarters and Production Site (States, Country)
Table 33. United States Based Manufacturers VR Game Peripheral Production Value, (2018-2023) & (USD Million)
Table 34. United States Based Manufacturers VR Game Peripheral Production Value Market Share (2018-2023)
Table 35. United States Based Manufacturers VR Game Peripheral Production (2018-2023) & (K Units)
Table 36. United States Based Manufacturers VR Game Peripheral Production Market Share (2018-2023)
Table 37. China Based VR Game Peripheral Manufacturers, Headquarters and Production Site (Province, Country)
Table 38. China Based Manufacturers VR Game Peripheral Production Value, (2018-2023) & (USD Million)
Table 39. China Based Manufacturers VR Game Peripheral Production Value Market Share (2018-2023)
Table 40. China Based Manufacturers VR Game Peripheral Production (2018-2023) & (K Units)
Table 41. China Based Manufacturers VR Game Peripheral Production Market Share (2018-2023)
Table 42. Rest of World Based VR Game Peripheral Manufacturers, Headquarters and Production Site (States, Country)
Table 43. Rest of World Based Manufacturers VR Game Peripheral Production Value, (2018-2023) & (USD Million)
Table 44. Rest of World Based Manufacturers VR Game Peripheral Production Value Market Share (2018-2023)
Table 45. Rest of World Based Manufacturers VR Game Peripheral Production (2018-2023) & (K Units)
Table 46. Rest of World Based Manufacturers VR Game Peripheral Production Market Share (2018-2023)
Table 47. World VR Game Peripheral Production Value by Type, (USD Million), 2018 & 2022 & 2029
Table 48. World VR Game Peripheral Production by Type (2018-2023) & (K Units)
Table 49. World VR Game Peripheral Production by Type (2024-2029) & (K Units)
Table 50. World VR Game Peripheral Production Value by Type (2018-2023) & (USD Million)
Table 51. World VR Game Peripheral Production Value by Type (2024-2029) & (USD Million)
Table 52. World VR Game Peripheral Average Price by Type (2018-2023) & (US$/Unit)
Table 53. World VR Game Peripheral Average Price by Type (2024-2029) & (US$/Unit)
Table 54. World VR Game Peripheral Production Value by Application, (USD Million), 2018 & 2022 & 2029
Table 55. World VR Game Peripheral Production by Application (2018-2023) & (K Units)
Table 56. World VR Game Peripheral Production by Application (2024-2029) & (K Units)
Table 57. World VR Game Peripheral Production Value by Application (2018-2023) & (USD Million)
Table 58. World VR Game Peripheral Production Value by Application (2024-2029) & (USD Million)
Table 59. World VR Game Peripheral Average Price by Application (2018-2023) & (US$/Unit)
Table 60. World VR Game Peripheral Average Price by Application (2024-2029) & (US$/Unit)
Table 61. Oculus Basic Information, Manufacturing Base and Competitors
Table 62. Oculus Major Business
Table 63. Oculus VR Game Peripheral Product and Services
Table 64. Oculus VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 65. Oculus Recent Developments/Updates
Table 66. Oculus Competitive Strengths & Weaknesses
Table 67. Sony Basic Information, Manufacturing Base and Competitors
Table 68. Sony Major Business
Table 69. Sony VR Game Peripheral Product and Services
Table 70. Sony VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 71. Sony Recent Developments/Updates
Table 72. Sony Competitive Strengths & Weaknesses
Table 73. VIVE Basic Information, Manufacturing Base and Competitors
Table 74. VIVE Major Business
Table 75. VIVE VR Game Peripheral Product and Services
Table 76. VIVE VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. VIVE Recent Developments/Updates
Table 78. VIVE Competitive Strengths & Weaknesses
Table 79. Samsung Basic Information, Manufacturing Base and Competitors
Table 80. Samsung Major Business
Table 81. Samsung VR Game Peripheral Product and Services
Table 82. Samsung VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 83. Samsung Recent Developments/Updates
Table 84. Samsung Competitive Strengths & Weaknesses
Table 85. Microsoft Basic Information, Manufacturing Base and Competitors
Table 86. Microsoft Major Business
Table 87. Microsoft VR Game Peripheral Product and Services
Table 88. Microsoft VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. Microsoft Recent Developments/Updates
Table 90. Microsoft Competitive Strengths & Weaknesses
Table 91. HP Basic Information, Manufacturing Base and Competitors
Table 92. HP Major Business
Table 93. HP VR Game Peripheral Product and Services
Table 94. HP VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 95. HP Recent Developments/Updates
Table 96. HP Competitive Strengths & Weaknesses
Table 97. DeePoon Basic Information, Manufacturing Base and Competitors
Table 98. DeePoon Major Business
Table 99. DeePoon VR Game Peripheral Product and Services
Table 100. DeePoon VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 101. DeePoon Recent Developments/Updates
Table 102. DeePoon Competitive Strengths & Weaknesses
Table 103. AntVR Basic Information, Manufacturing Base and Competitors
Table 104. AntVR Major Business
Table 105. AntVR VR Game Peripheral Product and Services
Table 106. AntVR VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 107. AntVR Recent Developments/Updates
Table 108. AntVR Competitive Strengths & Weaknesses
Table 109. 3Glasses Basic Information, Manufacturing Base and Competitors
Table 110. 3Glasses Major Business
Table 111. 3Glasses VR Game Peripheral Product and Services
Table 112. 3Glasses VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 113. 3Glasses Recent Developments/Updates
Table 114. 3Glasses Competitive Strengths & Weaknesses
Table 115. MI Basic Information, Manufacturing Base and Competitors
Table 116. MI Major Business
Table 117. MI VR Game Peripheral Product and Services
Table 118. MI VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 119. MI Recent Developments/Updates
Table 120. MI Competitive Strengths & Weaknesses
Table 121. Pimax Basic Information, Manufacturing Base and Competitors
Table 122. Pimax Major Business
Table 123. Pimax VR Game Peripheral Product and Services
Table 124. Pimax VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 125. Pimax Recent Developments/Updates
Table 126. Pico Basic Information, Manufacturing Base and Competitors
Table 127. Pico Major Business
Table 128. Pico VR Game Peripheral Product and Services
Table 129. Pico VR Game Peripheral Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 130. Global Key Players of VR Game Peripheral Upstream (Raw Materials)
Table 131. VR Game Peripheral Typical Customers
Table 132. VR Game Peripheral Typical Distributors

LIST OF FIGURES

Figure 1. VR Game Peripheral Picture
Figure 2. World VR Game Peripheral Production Value: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR Game Peripheral Production Value and Forecast (2018-2029) & (USD Million)
Figure 4. World VR Game Peripheral Production (2018-2029) & (K Units)
Figure 5. World VR Game Peripheral Average Price (2018-2029) & (US$/Unit)
Figure 6. World VR Game Peripheral Production Value Market Share by Region (2018-2029)
Figure 7. World VR Game Peripheral Production Market Share by Region (2018-2029)
Figure 8. North America VR Game Peripheral Production (2018-2029) & (K Units)
Figure 9. Europe VR Game Peripheral Production (2018-2029) & (K Units)
Figure 10. China VR Game Peripheral Production (2018-2029) & (K Units)
Figure 11. Japan VR Game Peripheral Production (2018-2029) & (K Units)
Figure 12. VR Game Peripheral Market Drivers
Figure 13. Factors Affecting Demand
Figure 14. World VR Game Peripheral Consumption (2018-2029) & (K Units)
Figure 15. World VR Game Peripheral Consumption Market Share by Region (2018-2029)
Figure 16. United States VR Game Peripheral Consumption (2018-2029) & (K Units)
Figure 17. China VR Game Peripheral Consumption (2018-2029) & (K Units)
Figure 18. Europe VR Game Peripheral Consumption (2018-2029) & (K Units)
Figure 19. Japan VR Game Peripheral Consumption (2018-2029) & (K Units)
Figure 20. South Korea VR Game Peripheral Consumption (2018-2029) & (K Units)
Figure 21. ASEAN VR Game Peripheral Consumption (2018-2029) & (K Units)
Figure 22. India VR Game Peripheral Consumption (2018-2029) & (K Units)
Figure 23. Producer Shipments of VR Game Peripheral by Manufacturer Revenue ($MM) and Market Share (%): 2022
Figure 24. Global Four-firm Concentration Ratios (CR4) for VR Game Peripheral Markets in 2022
Figure 25. Global Four-firm Concentration Ratios (CR8) for VR Game Peripheral Markets in 2022
Figure 26. United States VS China: VR Game Peripheral Production Value Market Share Comparison (2018 & 2022 & 2029)
Figure 27. United States VS China: VR Game Peripheral Production Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR Game Peripheral Consumption Market Share Comparison (2018 & 2022 & 2029)
Figure 29. United States Based Manufacturers VR Game Peripheral Production Market Share 2022
Figure 30. China Based Manufacturers VR Game Peripheral Production Market Share 2022
Figure 31. Rest of World Based Manufacturers VR Game Peripheral Production Market Share 2022
Figure 32. World VR Game Peripheral Production Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 33. World VR Game Peripheral Production Value Market Share by Type in 2022
Figure 34. Wired Peripheral
Figure 35. Wireless Peripheral
Figure 36. World VR Game Peripheral Production Market Share by Type (2018-2029)
Figure 37. World VR Game Peripheral Production Value Market Share by Type (2018-2029)
Figure 38. World VR Game Peripheral Average Price by Type (2018-2029) & (US$/Unit)
Figure 39. World VR Game Peripheral Production Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 40. World VR Game Peripheral Production Value Market Share by Application in 2022
Figure 41. Game Entertainment
Figure 42. Film and Television Production
Figure 43. Others
Figure 44. World VR Game Peripheral Production Market Share by Application (2018-2029)
Figure 45. World VR Game Peripheral Production Value Market Share by Application (2018-2029)
Figure 46. World VR Game Peripheral Average Price by Application (2018-2029) & (US$/Unit)
Figure 47. VR Game Peripheral Industry Chain
Figure 48. VR Game Peripheral Procurement Model
Figure 49. VR Game Peripheral Sales Model
Figure 50. VR Game Peripheral Sales Channels, Direct Sales, and Distribution
Figure 51. Methodology
Figure 52. Research Process and Data Source


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