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Global VR Game Peripheral Market Growth 2023-2029

April 2023 | 106 pages | ID: G7A6954D0838EN
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The global VR Game Peripheral market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.

United States market for VR Game Peripheral is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

China market for VR Game Peripheral is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Europe market for VR Game Peripheral is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Global key VR Game Peripheral players cover Oculus, Sony, VIVE, Samsung, Microsoft, HP, DeePoon, AntVR and 3Glasses, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.

VR game peripherals are hardware devices designed to enhance the virtual reality gaming experience. They use various technologies such as sensors, vibration feedback, controllers, etc. to simulate the real environment in the game, allowing players to experience the game world more immersively. Common VR game peripherals include head-mounted displays, hand-held controllers, gloves, positioning sensors, etc. These peripherals typically need to be connected to a computer or game console to function properly.

LPI (LP Information)' newest research report, the “VR Game Peripheral Industry Forecast” looks at past sales and reviews total world VR Game Peripheral sales in 2022, providing a comprehensive analysis by region and market sector of projected VR Game Peripheral sales for 2023 through 2029. With VR Game Peripheral sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world VR Game Peripheral industry.

This Insight Report provides a comprehensive analysis of the global VR Game Peripheral landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on VR Game Peripheral portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global VR Game Peripheral market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for VR Game Peripheral and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global VR Game Peripheral.

This report presents a comprehensive overview, market shares, and growth opportunities of VR Game Peripheral market by product type, application, key manufacturers and key regions and countries.

Market Segmentation:

Segmentation by type
  • Wired Peripheral
  • Wireless Peripheral
Segmentation by application
  • Game Entertainment
  • Film and Television Production
  • Others
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
  • Oculus
  • Sony
  • VIVE
  • Samsung
  • Microsoft
  • HP
  • DeePoon
  • AntVR
  • 3Glasses
  • MI
  • Pimax
  • Pico
Key Questions Addressed in this Report

What is the 10-year outlook for the global VR Game Peripheral market?

What factors are driving VR Game Peripheral market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do VR Game Peripheral market opportunities vary by end market size?

How does VR Game Peripheral break out type, application?

What are the influences of COVID-19 and Russia-Ukraine war?
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global VR Game Peripheral Annual Sales 2018-2029
  2.1.2 World Current & Future Analysis for VR Game Peripheral by Geographic Region, 2018, 2022 & 2029
  2.1.3 World Current & Future Analysis for VR Game Peripheral by Country/Region, 2018, 2022 & 2029
2.2 VR Game Peripheral Segment by Type
  2.2.1 Wired Peripheral
  2.2.2 Wireless Peripheral
2.3 VR Game Peripheral Sales by Type
  2.3.1 Global VR Game Peripheral Sales Market Share by Type (2018-2023)
  2.3.2 Global VR Game Peripheral Revenue and Market Share by Type (2018-2023)
  2.3.3 Global VR Game Peripheral Sale Price by Type (2018-2023)
2.4 VR Game Peripheral Segment by Application
  2.4.1 Game Entertainment
  2.4.2 Film and Television Production
  2.4.3 Others
2.5 VR Game Peripheral Sales by Application
  2.5.1 Global VR Game Peripheral Sale Market Share by Application (2018-2023)
  2.5.2 Global VR Game Peripheral Revenue and Market Share by Application (2018-2023)
  2.5.3 Global VR Game Peripheral Sale Price by Application (2018-2023)

3 GLOBAL VR GAME PERIPHERAL BY COMPANY

3.1 Global VR Game Peripheral Breakdown Data by Company
  3.1.1 Global VR Game Peripheral Annual Sales by Company (2018-2023)
  3.1.2 Global VR Game Peripheral Sales Market Share by Company (2018-2023)
3.2 Global VR Game Peripheral Annual Revenue by Company (2018-2023)
  3.2.1 Global VR Game Peripheral Revenue by Company (2018-2023)
  3.2.2 Global VR Game Peripheral Revenue Market Share by Company (2018-2023)
3.3 Global VR Game Peripheral Sale Price by Company
3.4 Key Manufacturers VR Game Peripheral Producing Area Distribution, Sales Area, Product Type
  3.4.1 Key Manufacturers VR Game Peripheral Product Location Distribution
  3.4.2 Players VR Game Peripheral Products Offered
3.5 Market Concentration Rate Analysis
  3.5.1 Competition Landscape Analysis
  3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 WORLD HISTORIC REVIEW FOR VR GAME PERIPHERAL BY GEOGRAPHIC REGION

4.1 World Historic VR Game Peripheral Market Size by Geographic Region (2018-2023)
  4.1.1 Global VR Game Peripheral Annual Sales by Geographic Region (2018-2023)
  4.1.2 Global VR Game Peripheral Annual Revenue by Geographic Region (2018-2023)
4.2 World Historic VR Game Peripheral Market Size by Country/Region (2018-2023)
  4.2.1 Global VR Game Peripheral Annual Sales by Country/Region (2018-2023)
  4.2.2 Global VR Game Peripheral Annual Revenue by Country/Region (2018-2023)
4.3 Americas VR Game Peripheral Sales Growth
4.4 APAC VR Game Peripheral Sales Growth
4.5 Europe VR Game Peripheral Sales Growth
4.6 Middle East & Africa VR Game Peripheral Sales Growth

5 AMERICAS

5.1 Americas VR Game Peripheral Sales by Country
  5.1.1 Americas VR Game Peripheral Sales by Country (2018-2023)
  5.1.2 Americas VR Game Peripheral Revenue by Country (2018-2023)
5.2 Americas VR Game Peripheral Sales by Type
5.3 Americas VR Game Peripheral Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC VR Game Peripheral Sales by Region
  6.1.1 APAC VR Game Peripheral Sales by Region (2018-2023)
  6.1.2 APAC VR Game Peripheral Revenue by Region (2018-2023)
6.2 APAC VR Game Peripheral Sales by Type
6.3 APAC VR Game Peripheral Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan

7 EUROPE

7.1 Europe VR Game Peripheral by Country
  7.1.1 Europe VR Game Peripheral Sales by Country (2018-2023)
  7.1.2 Europe VR Game Peripheral Revenue by Country (2018-2023)
7.2 Europe VR Game Peripheral Sales by Type
7.3 Europe VR Game Peripheral Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa VR Game Peripheral by Country
  8.1.1 Middle East & Africa VR Game Peripheral Sales by Country (2018-2023)
  8.1.2 Middle East & Africa VR Game Peripheral Revenue by Country (2018-2023)
8.2 Middle East & Africa VR Game Peripheral Sales by Type
8.3 Middle East & Africa VR Game Peripheral Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 MANUFACTURING COST STRUCTURE ANALYSIS

10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of VR Game Peripheral
10.3 Manufacturing Process Analysis of VR Game Peripheral
10.4 Industry Chain Structure of VR Game Peripheral

11 MARKETING, DISTRIBUTORS AND CUSTOMER

11.1 Sales Channel
  11.1.1 Direct Channels
  11.1.2 Indirect Channels
11.2 VR Game Peripheral Distributors
11.3 VR Game Peripheral Customer

12 WORLD FORECAST REVIEW FOR VR GAME PERIPHERAL BY GEOGRAPHIC REGION

12.1 Global VR Game Peripheral Market Size Forecast by Region
  12.1.1 Global VR Game Peripheral Forecast by Region (2024-2029)
  12.1.2 Global VR Game Peripheral Annual Revenue Forecast by Region (2024-2029)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global VR Game Peripheral Forecast by Type
12.7 Global VR Game Peripheral Forecast by Application

13 KEY PLAYERS ANALYSIS

13.1 Oculus
  13.1.1 Oculus Company Information
  13.1.2 Oculus VR Game Peripheral Product Portfolios and Specifications
  13.1.3 Oculus VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.1.4 Oculus Main Business Overview
  13.1.5 Oculus Latest Developments
13.2 Sony
  13.2.1 Sony Company Information
  13.2.2 Sony VR Game Peripheral Product Portfolios and Specifications
  13.2.3 Sony VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.2.4 Sony Main Business Overview
  13.2.5 Sony Latest Developments
13.3 VIVE
  13.3.1 VIVE Company Information
  13.3.2 VIVE VR Game Peripheral Product Portfolios and Specifications
  13.3.3 VIVE VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.3.4 VIVE Main Business Overview
  13.3.5 VIVE Latest Developments
13.4 Samsung
  13.4.1 Samsung Company Information
  13.4.2 Samsung VR Game Peripheral Product Portfolios and Specifications
  13.4.3 Samsung VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.4.4 Samsung Main Business Overview
  13.4.5 Samsung Latest Developments
13.5 Microsoft
  13.5.1 Microsoft Company Information
  13.5.2 Microsoft VR Game Peripheral Product Portfolios and Specifications
  13.5.3 Microsoft VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.5.4 Microsoft Main Business Overview
  13.5.5 Microsoft Latest Developments
13.6 HP
  13.6.1 HP Company Information
  13.6.2 HP VR Game Peripheral Product Portfolios and Specifications
  13.6.3 HP VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.6.4 HP Main Business Overview
  13.6.5 HP Latest Developments
13.7 DeePoon
  13.7.1 DeePoon Company Information
  13.7.2 DeePoon VR Game Peripheral Product Portfolios and Specifications
  13.7.3 DeePoon VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.7.4 DeePoon Main Business Overview
  13.7.5 DeePoon Latest Developments
13.8 AntVR
  13.8.1 AntVR Company Information
  13.8.2 AntVR VR Game Peripheral Product Portfolios and Specifications
  13.8.3 AntVR VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.8.4 AntVR Main Business Overview
  13.8.5 AntVR Latest Developments
13.9 3Glasses
  13.9.1 3Glasses Company Information
  13.9.2 3Glasses VR Game Peripheral Product Portfolios and Specifications
  13.9.3 3Glasses VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.9.4 3Glasses Main Business Overview
  13.9.5 3Glasses Latest Developments
13.10 MI
  13.10.1 MI Company Information
  13.10.2 MI VR Game Peripheral Product Portfolios and Specifications
  13.10.3 MI VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.10.4 MI Main Business Overview
  13.10.5 MI Latest Developments
13.11 Pimax
  13.11.1 Pimax Company Information
  13.11.2 Pimax VR Game Peripheral Product Portfolios and Specifications
  13.11.3 Pimax VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.11.4 Pimax Main Business Overview
  13.11.5 Pimax Latest Developments
13.12 Pico
  13.12.1 Pico Company Information
  13.12.2 Pico VR Game Peripheral Product Portfolios and Specifications
  13.12.3 Pico VR Game Peripheral Sales, Revenue, Price and Gross Margin (2018-2023)
  13.12.4 Pico Main Business Overview
  13.12.5 Pico Latest Developments

14 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. VR Game Peripheral Annual Sales CAGR by Geographic Region (2018, 2022 & 2029) & ($ millions)
Table 2. VR Game Peripheral Annual Sales CAGR by Country/Region (2018, 2022 & 2029) & ($ millions)
Table 3. Major Players of Wired Peripheral
Table 4. Major Players of Wireless Peripheral
Table 5. Global VR Game Peripheral Sales by Type (2018-2023) & (K Units)
Table 6. Global VR Game Peripheral Sales Market Share by Type (2018-2023)
Table 7. Global VR Game Peripheral Revenue by Type (2018-2023) & ($ million)
Table 8. Global VR Game Peripheral Revenue Market Share by Type (2018-2023)
Table 9. Global VR Game Peripheral Sale Price by Type (2018-2023) & (US$/Unit)
Table 10. Global VR Game Peripheral Sales by Application (2018-2023) & (K Units)
Table 11. Global VR Game Peripheral Sales Market Share by Application (2018-2023)
Table 12. Global VR Game Peripheral Revenue by Application (2018-2023)
Table 13. Global VR Game Peripheral Revenue Market Share by Application (2018-2023)
Table 14. Global VR Game Peripheral Sale Price by Application (2018-2023) & (US$/Unit)
Table 15. Global VR Game Peripheral Sales by Company (2018-2023) & (K Units)
Table 16. Global VR Game Peripheral Sales Market Share by Company (2018-2023)
Table 17. Global VR Game Peripheral Revenue by Company (2018-2023) ($ Millions)
Table 18. Global VR Game Peripheral Revenue Market Share by Company (2018-2023)
Table 19. Global VR Game Peripheral Sale Price by Company (2018-2023) & (US$/Unit)
Table 20. Key Manufacturers VR Game Peripheral Producing Area Distribution and Sales Area
Table 21. Players VR Game Peripheral Products Offered
Table 22. VR Game Peripheral Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
Table 23. New Products and Potential Entrants
Table 24. Mergers & Acquisitions, Expansion
Table 25. Global VR Game Peripheral Sales by Geographic Region (2018-2023) & (K Units)
Table 26. Global VR Game Peripheral Sales Market Share Geographic Region (2018-2023)
Table 27. Global VR Game Peripheral Revenue by Geographic Region (2018-2023) & ($ millions)
Table 28. Global VR Game Peripheral Revenue Market Share by Geographic Region (2018-2023)
Table 29. Global VR Game Peripheral Sales by Country/Region (2018-2023) & (K Units)
Table 30. Global VR Game Peripheral Sales Market Share by Country/Region (2018-2023)
Table 31. Global VR Game Peripheral Revenue by Country/Region (2018-2023) & ($ millions)
Table 32. Global VR Game Peripheral Revenue Market Share by Country/Region (2018-2023)
Table 33. Americas VR Game Peripheral Sales by Country (2018-2023) & (K Units)
Table 34. Americas VR Game Peripheral Sales Market Share by Country (2018-2023)
Table 35. Americas VR Game Peripheral Revenue by Country (2018-2023) & ($ Millions)
Table 36. Americas VR Game Peripheral Revenue Market Share by Country (2018-2023)
Table 37. Americas VR Game Peripheral Sales by Type (2018-2023) & (K Units)
Table 38. Americas VR Game Peripheral Sales by Application (2018-2023) & (K Units)
Table 39. APAC VR Game Peripheral Sales by Region (2018-2023) & (K Units)
Table 40. APAC VR Game Peripheral Sales Market Share by Region (2018-2023)
Table 41. APAC VR Game Peripheral Revenue by Region (2018-2023) & ($ Millions)
Table 42. APAC VR Game Peripheral Revenue Market Share by Region (2018-2023)
Table 43. APAC VR Game Peripheral Sales by Type (2018-2023) & (K Units)
Table 44. APAC VR Game Peripheral Sales by Application (2018-2023) & (K Units)
Table 45. Europe VR Game Peripheral Sales by Country (2018-2023) & (K Units)
Table 46. Europe VR Game Peripheral Sales Market Share by Country (2018-2023)
Table 47. Europe VR Game Peripheral Revenue by Country (2018-2023) & ($ Millions)
Table 48. Europe VR Game Peripheral Revenue Market Share by Country (2018-2023)
Table 49. Europe VR Game Peripheral Sales by Type (2018-2023) & (K Units)
Table 50. Europe VR Game Peripheral Sales by Application (2018-2023) & (K Units)
Table 51. Middle East & Africa VR Game Peripheral Sales by Country (2018-2023) & (K Units)
Table 52. Middle East & Africa VR Game Peripheral Sales Market Share by Country (2018-2023)
Table 53. Middle East & Africa VR Game Peripheral Revenue by Country (2018-2023) & ($ Millions)
Table 54. Middle East & Africa VR Game Peripheral Revenue Market Share by Country (2018-2023)
Table 55. Middle East & Africa VR Game Peripheral Sales by Type (2018-2023) & (K Units)
Table 56. Middle East & Africa VR Game Peripheral Sales by Application (2018-2023) & (K Units)
Table 57. Key Market Drivers & Growth Opportunities of VR Game Peripheral
Table 58. Key Market Challenges & Risks of VR Game Peripheral
Table 59. Key Industry Trends of VR Game Peripheral
Table 60. VR Game Peripheral Raw Material
Table 61. Key Suppliers of Raw Materials
Table 62. VR Game Peripheral Distributors List
Table 63. VR Game Peripheral Customer List
Table 64. Global VR Game Peripheral Sales Forecast by Region (2024-2029) & (K Units)
Table 65. Global VR Game Peripheral Revenue Forecast by Region (2024-2029) & ($ millions)
Table 66. Americas VR Game Peripheral Sales Forecast by Country (2024-2029) & (K Units)
Table 67. Americas VR Game Peripheral Revenue Forecast by Country (2024-2029) & ($ millions)
Table 68. APAC VR Game Peripheral Sales Forecast by Region (2024-2029) & (K Units)
Table 69. APAC VR Game Peripheral Revenue Forecast by Region (2024-2029) & ($ millions)
Table 70. Europe VR Game Peripheral Sales Forecast by Country (2024-2029) & (K Units)
Table 71. Europe VR Game Peripheral Revenue Forecast by Country (2024-2029) & ($ millions)
Table 72. Middle East & Africa VR Game Peripheral Sales Forecast by Country (2024-2029) & (K Units)
Table 73. Middle East & Africa VR Game Peripheral Revenue Forecast by Country (2024-2029) & ($ millions)
Table 74. Global VR Game Peripheral Sales Forecast by Type (2024-2029) & (K Units)
Table 75. Global VR Game Peripheral Revenue Forecast by Type (2024-2029) & ($ Millions)
Table 76. Global VR Game Peripheral Sales Forecast by Application (2024-2029) & (K Units)
Table 77. Global VR Game Peripheral Revenue Forecast by Application (2024-2029) & ($ Millions)
Table 78. Oculus Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 79. Oculus VR Game Peripheral Product Portfolios and Specifications
Table 80. Oculus VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 81. Oculus Main Business
Table 82. Oculus Latest Developments
Table 83. Sony Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 84. Sony VR Game Peripheral Product Portfolios and Specifications
Table 85. Sony VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 86. Sony Main Business
Table 87. Sony Latest Developments
Table 88. VIVE Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 89. VIVE VR Game Peripheral Product Portfolios and Specifications
Table 90. VIVE VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 91. VIVE Main Business
Table 92. VIVE Latest Developments
Table 93. Samsung Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 94. Samsung VR Game Peripheral Product Portfolios and Specifications
Table 95. Samsung VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 96. Samsung Main Business
Table 97. Samsung Latest Developments
Table 98. Microsoft Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 99. Microsoft VR Game Peripheral Product Portfolios and Specifications
Table 100. Microsoft VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 101. Microsoft Main Business
Table 102. Microsoft Latest Developments
Table 103. HP Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 104. HP VR Game Peripheral Product Portfolios and Specifications
Table 105. HP VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 106. HP Main Business
Table 107. HP Latest Developments
Table 108. DeePoon Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 109. DeePoon VR Game Peripheral Product Portfolios and Specifications
Table 110. DeePoon VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 111. DeePoon Main Business
Table 112. DeePoon Latest Developments
Table 113. AntVR Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 114. AntVR VR Game Peripheral Product Portfolios and Specifications
Table 115. AntVR VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 116. AntVR Main Business
Table 117. AntVR Latest Developments
Table 118. 3Glasses Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 119. 3Glasses VR Game Peripheral Product Portfolios and Specifications
Table 120. 3Glasses VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 121. 3Glasses Main Business
Table 122. 3Glasses Latest Developments
Table 123. MI Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 124. MI VR Game Peripheral Product Portfolios and Specifications
Table 125. MI VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 126. MI Main Business
Table 127. MI Latest Developments
Table 128. Pimax Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 129. Pimax VR Game Peripheral Product Portfolios and Specifications
Table 130. Pimax VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 131. Pimax Main Business
Table 132. Pimax Latest Developments
Table 133. Pico Basic Information, VR Game Peripheral Manufacturing Base, Sales Area and Its Competitors
Table 134. Pico VR Game Peripheral Product Portfolios and Specifications
Table 135. Pico VR Game Peripheral Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 136. Pico Main Business
Table 137. Pico Latest Developments

LIST OF FIGURES

Figure 1. Picture of VR Game Peripheral
Figure 2. VR Game Peripheral Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global VR Game Peripheral Sales Growth Rate 2018-2029 (K Units)
Figure 7. Global VR Game Peripheral Revenue Growth Rate 2018-2029 ($ Millions)
Figure 8. VR Game Peripheral Sales by Region (2018, 2022 & 2029) & ($ Millions)
Figure 9. Product Picture of Wired Peripheral
Figure 10. Product Picture of Wireless Peripheral
Figure 11. Global VR Game Peripheral Sales Market Share by Type in 2022
Figure 12. Global VR Game Peripheral Revenue Market Share by Type (2018-2023)
Figure 13. VR Game Peripheral Consumed in Game Entertainment
Figure 14. Global VR Game Peripheral Market: Game Entertainment (2018-2023) & (K Units)
Figure 15. VR Game Peripheral Consumed in Film and Television Production
Figure 16. Global VR Game Peripheral Market: Film and Television Production (2018-2023) & (K Units)
Figure 17. VR Game Peripheral Consumed in Others
Figure 18. Global VR Game Peripheral Market: Others (2018-2023) & (K Units)
Figure 19. Global VR Game Peripheral Sales Market Share by Application (2022)
Figure 20. Global VR Game Peripheral Revenue Market Share by Application in 2022
Figure 21. VR Game Peripheral Sales Market by Company in 2022 (K Units)
Figure 22. Global VR Game Peripheral Sales Market Share by Company in 2022
Figure 23. VR Game Peripheral Revenue Market by Company in 2022 ($ Million)
Figure 24. Global VR Game Peripheral Revenue Market Share by Company in 2022
Figure 25. Global VR Game Peripheral Sales Market Share by Geographic Region (2018-2023)
Figure 26. Global VR Game Peripheral Revenue Market Share by Geographic Region in 2022
Figure 27. Americas VR Game Peripheral Sales 2018-2023 (K Units)
Figure 28. Americas VR Game Peripheral Revenue 2018-2023 ($ Millions)
Figure 29. APAC VR Game Peripheral Sales 2018-2023 (K Units)
Figure 30. APAC VR Game Peripheral Revenue 2018-2023 ($ Millions)
Figure 31. Europe VR Game Peripheral Sales 2018-2023 (K Units)
Figure 32. Europe VR Game Peripheral Revenue 2018-2023 ($ Millions)
Figure 33. Middle East & Africa VR Game Peripheral Sales 2018-2023 (K Units)
Figure 34. Middle East & Africa VR Game Peripheral Revenue 2018-2023 ($ Millions)
Figure 35. Americas VR Game Peripheral Sales Market Share by Country in 2022
Figure 36. Americas VR Game Peripheral Revenue Market Share by Country in 2022
Figure 37. Americas VR Game Peripheral Sales Market Share by Type (2018-2023)
Figure 38. Americas VR Game Peripheral Sales Market Share by Application (2018-2023)
Figure 39. United States VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 40. Canada VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 41. Mexico VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 42. Brazil VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 43. APAC VR Game Peripheral Sales Market Share by Region in 2022
Figure 44. APAC VR Game Peripheral Revenue Market Share by Regions in 2022
Figure 45. APAC VR Game Peripheral Sales Market Share by Type (2018-2023)
Figure 46. APAC VR Game Peripheral Sales Market Share by Application (2018-2023)
Figure 47. China VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 48. Japan VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 49. South Korea VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 50. Southeast Asia VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 51. India VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 52. Australia VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 53. China Taiwan VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 54. Europe VR Game Peripheral Sales Market Share by Country in 2022
Figure 55. Europe VR Game Peripheral Revenue Market Share by Country in 2022
Figure 56. Europe VR Game Peripheral Sales Market Share by Type (2018-2023)
Figure 57. Europe VR Game Peripheral Sales Market Share by Application (2018-2023)
Figure 58. Germany VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 59. France VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 60. UK VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 61. Italy VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 62. Russia VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 63. Middle East & Africa VR Game Peripheral Sales Market Share by Country in 2022
Figure 64. Middle East & Africa VR Game Peripheral Revenue Market Share by Country in 2022
Figure 65. Middle East & Africa VR Game Peripheral Sales Market Share by Type (2018-2023)
Figure 66. Middle East & Africa VR Game Peripheral Sales Market Share by Application (2018-2023)
Figure 67. Egypt VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 68. South Africa VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 69. Israel VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 70. Turkey VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 71. GCC Country VR Game Peripheral Revenue Growth 2018-2023 ($ Millions)
Figure 72. Manufacturing Cost Structure Analysis of VR Game Peripheral in 2022
Figure 73. Manufacturing Process Analysis of VR Game Peripheral
Figure 74. Industry Chain Structure of VR Game Peripheral
Figure 75. Channels of Distribution
Figure 76. Global VR Game Peripheral Sales Market Forecast by Region (2024-2029)
Figure 77. Global VR Game Peripheral Revenue Market Share Forecast by Region (2024-2029)
Figure 78. Global VR Game Peripheral Sales Market Share Forecast by Type (2024-2029)
Figure 79. Global VR Game Peripheral Revenue Market Share Forecast by Type (2024-2029)
Figure 80. Global VR Game Peripheral Sales Market Share Forecast by Application (2024-2029)
Figure 81. Global VR Game Peripheral Revenue Market Share Forecast by Application (2024-2029)


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