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Global VR Game Peripheral Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

April 2023 | 109 pages | ID: G5B8CCD6ADD3EN
GlobalInfoResearch

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According to our (Global Info Research) latest study, the global VR Game Peripheral market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

VR game peripherals are hardware devices designed to enhance the virtual reality gaming experience. They use various technologies such as sensors, vibration feedback, controllers, etc. to simulate the real environment in the game, allowing players to experience the game world more immersively. Common VR game peripherals include head-mounted displays, hand-held controllers, gloves, positioning sensors, etc. These peripherals typically need to be connected to a computer or game console to function properly.

This report is a detailed and comprehensive analysis for global VR Game Peripheral market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

Global VR Game Peripheral market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029

Global VR Game Peripheral market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029

Global VR Game Peripheral market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029

Global VR Game Peripheral market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for VR Game Peripheral

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global VR Game Peripheral market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Oculus, Sony, VIVE, Samsung and Microsoft, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation

VR Game Peripheral market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
  • Wired Peripheral
  • Wireless Peripheral
Market segment by Application
  • Game Entertainment
  • Film and Television Production
  • Others
Major players covered
  • Oculus
  • Sony
  • VIVE
  • Samsung
  • Microsoft
  • HP
  • DeePoon
  • AntVR
  • 3Glasses
  • MI
  • Pimax
  • Pico
Market segment by region, regional analysis covers
  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
  • Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
  • South America (Brazil, Argentina, Colombia, and Rest of South America)
  • Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe VR Game Peripheral product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top manufacturers of VR Game Peripheral, with price, sales, revenue and global market share of VR Game Peripheral from 2018 to 2023.

Chapter 3, the VR Game Peripheral competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the VR Game Peripheral breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.

Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.

Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and VR Game Peripheral market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.

Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.

Chapter 13, the key raw materials and key suppliers, and industry chain of VR Game Peripheral.

Chapter 14 and 15, to describe VR Game Peripheral sales channel, distributors, customers, research findings and conclusion.
1 MARKET OVERVIEW

1.1 Product Overview and Scope of VR Game Peripheral
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
  1.3.1 Overview: Global VR Game Peripheral Consumption Value by Type: 2018 Versus 2022 Versus 2029
  1.3.2 Wired Peripheral
  1.3.3 Wireless Peripheral
1.4 Market Analysis by Application
  1.4.1 Overview: Global VR Game Peripheral Consumption Value by Application: 2018 Versus 2022 Versus 2029
  1.4.2 Game Entertainment
  1.4.3 Film and Television Production
  1.4.4 Others
1.5 Global VR Game Peripheral Market Size & Forecast
  1.5.1 Global VR Game Peripheral Consumption Value (2018 & 2022 & 2029)
  1.5.2 Global VR Game Peripheral Sales Quantity (2018-2029)
  1.5.3 Global VR Game Peripheral Average Price (2018-2029)

2 MANUFACTURERS PROFILES

2.1 Oculus
  2.1.1 Oculus Details
  2.1.2 Oculus Major Business
  2.1.3 Oculus VR Game Peripheral Product and Services
  2.1.4 Oculus VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.1.5 Oculus Recent Developments/Updates
2.2 Sony
  2.2.1 Sony Details
  2.2.2 Sony Major Business
  2.2.3 Sony VR Game Peripheral Product and Services
  2.2.4 Sony VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.2.5 Sony Recent Developments/Updates
2.3 VIVE
  2.3.1 VIVE Details
  2.3.2 VIVE Major Business
  2.3.3 VIVE VR Game Peripheral Product and Services
  2.3.4 VIVE VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.3.5 VIVE Recent Developments/Updates
2.4 Samsung
  2.4.1 Samsung Details
  2.4.2 Samsung Major Business
  2.4.3 Samsung VR Game Peripheral Product and Services
  2.4.4 Samsung VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.4.5 Samsung Recent Developments/Updates
2.5 Microsoft
  2.5.1 Microsoft Details
  2.5.2 Microsoft Major Business
  2.5.3 Microsoft VR Game Peripheral Product and Services
  2.5.4 Microsoft VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.5.5 Microsoft Recent Developments/Updates
2.6 HP
  2.6.1 HP Details
  2.6.2 HP Major Business
  2.6.3 HP VR Game Peripheral Product and Services
  2.6.4 HP VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.6.5 HP Recent Developments/Updates
2.7 DeePoon
  2.7.1 DeePoon Details
  2.7.2 DeePoon Major Business
  2.7.3 DeePoon VR Game Peripheral Product and Services
  2.7.4 DeePoon VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.7.5 DeePoon Recent Developments/Updates
2.8 AntVR
  2.8.1 AntVR Details
  2.8.2 AntVR Major Business
  2.8.3 AntVR VR Game Peripheral Product and Services
  2.8.4 AntVR VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.8.5 AntVR Recent Developments/Updates
2.9 3Glasses
  2.9.1 3Glasses Details
  2.9.2 3Glasses Major Business
  2.9.3 3Glasses VR Game Peripheral Product and Services
  2.9.4 3Glasses VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.9.5 3Glasses Recent Developments/Updates
2.10 MI
  2.10.1 MI Details
  2.10.2 MI Major Business
  2.10.3 MI VR Game Peripheral Product and Services
  2.10.4 MI VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.10.5 MI Recent Developments/Updates
2.11 Pimax
  2.11.1 Pimax Details
  2.11.2 Pimax Major Business
  2.11.3 Pimax VR Game Peripheral Product and Services
  2.11.4 Pimax VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.11.5 Pimax Recent Developments/Updates
2.12 Pico
  2.12.1 Pico Details
  2.12.2 Pico Major Business
  2.12.3 Pico VR Game Peripheral Product and Services
  2.12.4 Pico VR Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.12.5 Pico Recent Developments/Updates

3 COMPETITIVE ENVIRONMENT: VR GAME PERIPHERAL BY MANUFACTURER

3.1 Global VR Game Peripheral Sales Quantity by Manufacturer (2018-2023)
3.2 Global VR Game Peripheral Revenue by Manufacturer (2018-2023)
3.3 Global VR Game Peripheral Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
  3.4.1 Producer Shipments of VR Game Peripheral by Manufacturer Revenue ($MM) and Market Share (%): 2022
  3.4.2 Top 3 VR Game Peripheral Manufacturer Market Share in 2022
  3.4.2 Top 6 VR Game Peripheral Manufacturer Market Share in 2022
3.5 VR Game Peripheral Market: Overall Company Footprint Analysis
  3.5.1 VR Game Peripheral Market: Region Footprint
  3.5.2 VR Game Peripheral Market: Company Product Type Footprint
  3.5.3 VR Game Peripheral Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 CONSUMPTION ANALYSIS BY REGION

4.1 Global VR Game Peripheral Market Size by Region
  4.1.1 Global VR Game Peripheral Sales Quantity by Region (2018-2029)
  4.1.2 Global VR Game Peripheral Consumption Value by Region (2018-2029)
  4.1.3 Global VR Game Peripheral Average Price by Region (2018-2029)
4.2 North America VR Game Peripheral Consumption Value (2018-2029)
4.3 Europe VR Game Peripheral Consumption Value (2018-2029)
4.4 Asia-Pacific VR Game Peripheral Consumption Value (2018-2029)
4.5 South America VR Game Peripheral Consumption Value (2018-2029)
4.6 Middle East and Africa VR Game Peripheral Consumption Value (2018-2029)

5 MARKET SEGMENT BY TYPE

5.1 Global VR Game Peripheral Sales Quantity by Type (2018-2029)
5.2 Global VR Game Peripheral Consumption Value by Type (2018-2029)
5.3 Global VR Game Peripheral Average Price by Type (2018-2029)

6 MARKET SEGMENT BY APPLICATION

6.1 Global VR Game Peripheral Sales Quantity by Application (2018-2029)
6.2 Global VR Game Peripheral Consumption Value by Application (2018-2029)
6.3 Global VR Game Peripheral Average Price by Application (2018-2029)

7 NORTH AMERICA

7.1 North America VR Game Peripheral Sales Quantity by Type (2018-2029)
7.2 North America VR Game Peripheral Sales Quantity by Application (2018-2029)
7.3 North America VR Game Peripheral Market Size by Country
  7.3.1 North America VR Game Peripheral Sales Quantity by Country (2018-2029)
  7.3.2 North America VR Game Peripheral Consumption Value by Country (2018-2029)
  7.3.3 United States Market Size and Forecast (2018-2029)
  7.3.4 Canada Market Size and Forecast (2018-2029)
  7.3.5 Mexico Market Size and Forecast (2018-2029)

8 EUROPE

8.1 Europe VR Game Peripheral Sales Quantity by Type (2018-2029)
8.2 Europe VR Game Peripheral Sales Quantity by Application (2018-2029)
8.3 Europe VR Game Peripheral Market Size by Country
  8.3.1 Europe VR Game Peripheral Sales Quantity by Country (2018-2029)
  8.3.2 Europe VR Game Peripheral Consumption Value by Country (2018-2029)
  8.3.3 Germany Market Size and Forecast (2018-2029)
  8.3.4 France Market Size and Forecast (2018-2029)
  8.3.5 United Kingdom Market Size and Forecast (2018-2029)
  8.3.6 Russia Market Size and Forecast (2018-2029)
  8.3.7 Italy Market Size and Forecast (2018-2029)

9 ASIA-PACIFIC

9.1 Asia-Pacific VR Game Peripheral Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific VR Game Peripheral Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific VR Game Peripheral Market Size by Region
  9.3.1 Asia-Pacific VR Game Peripheral Sales Quantity by Region (2018-2029)
  9.3.2 Asia-Pacific VR Game Peripheral Consumption Value by Region (2018-2029)
  9.3.3 China Market Size and Forecast (2018-2029)
  9.3.4 Japan Market Size and Forecast (2018-2029)
  9.3.5 Korea Market Size and Forecast (2018-2029)
  9.3.6 India Market Size and Forecast (2018-2029)
  9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
  9.3.8 Australia Market Size and Forecast (2018-2029)

10 SOUTH AMERICA

10.1 South America VR Game Peripheral Sales Quantity by Type (2018-2029)
10.2 South America VR Game Peripheral Sales Quantity by Application (2018-2029)
10.3 South America VR Game Peripheral Market Size by Country
  10.3.1 South America VR Game Peripheral Sales Quantity by Country (2018-2029)
  10.3.2 South America VR Game Peripheral Consumption Value by Country (2018-2029)
  10.3.3 Brazil Market Size and Forecast (2018-2029)
  10.3.4 Argentina Market Size and Forecast (2018-2029)

11 MIDDLE EAST & AFRICA

11.1 Middle East & Africa VR Game Peripheral Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa VR Game Peripheral Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa VR Game Peripheral Market Size by Country
  11.3.1 Middle East & Africa VR Game Peripheral Sales Quantity by Country (2018-2029)
  11.3.2 Middle East & Africa VR Game Peripheral Consumption Value by Country (2018-2029)
  11.3.3 Turkey Market Size and Forecast (2018-2029)
  11.3.4 Egypt Market Size and Forecast (2018-2029)
  11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
  11.3.6 South Africa Market Size and Forecast (2018-2029)

12 MARKET DYNAMICS

12.1 VR Game Peripheral Market Drivers
12.2 VR Game Peripheral Market Restraints
12.3 VR Game Peripheral Trends Analysis
12.4 Porters Five Forces Analysis
  12.4.1 Threat of New Entrants
  12.4.2 Bargaining Power of Suppliers
  12.4.3 Bargaining Power of Buyers
  12.4.4 Threat of Substitutes
  12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
  12.5.1 Influence of COVID-19
  12.5.2 Influence of Russia-Ukraine War

13 RAW MATERIAL AND INDUSTRY CHAIN

13.1 Raw Material of VR Game Peripheral and Key Manufacturers
13.2 Manufacturing Costs Percentage of VR Game Peripheral
13.3 VR Game Peripheral Production Process
13.4 VR Game Peripheral Industrial Chain

14 SHIPMENTS BY DISTRIBUTION CHANNEL

14.1 Sales Channel
  14.1.1 Direct to End-User
  14.1.2 Distributors
14.2 VR Game Peripheral Typical Distributors
14.3 VR Game Peripheral Typical Customers

15 RESEARCH FINDINGS AND CONCLUSION
16 APPENDIX

16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer

LIST OF TABLES

Table 1. Global VR Game Peripheral Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global VR Game Peripheral Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Oculus Basic Information, Manufacturing Base and Competitors
Table 4. Oculus Major Business
Table 5. Oculus VR Game Peripheral Product and Services
Table 6. Oculus VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Oculus Recent Developments/Updates
Table 8. Sony Basic Information, Manufacturing Base and Competitors
Table 9. Sony Major Business
Table 10. Sony VR Game Peripheral Product and Services
Table 11. Sony VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Sony Recent Developments/Updates
Table 13. VIVE Basic Information, Manufacturing Base and Competitors
Table 14. VIVE Major Business
Table 15. VIVE VR Game Peripheral Product and Services
Table 16. VIVE VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. VIVE Recent Developments/Updates
Table 18. Samsung Basic Information, Manufacturing Base and Competitors
Table 19. Samsung Major Business
Table 20. Samsung VR Game Peripheral Product and Services
Table 21. Samsung VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Samsung Recent Developments/Updates
Table 23. Microsoft Basic Information, Manufacturing Base and Competitors
Table 24. Microsoft Major Business
Table 25. Microsoft VR Game Peripheral Product and Services
Table 26. Microsoft VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. Microsoft Recent Developments/Updates
Table 28. HP Basic Information, Manufacturing Base and Competitors
Table 29. HP Major Business
Table 30. HP VR Game Peripheral Product and Services
Table 31. HP VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 32. HP Recent Developments/Updates
Table 33. DeePoon Basic Information, Manufacturing Base and Competitors
Table 34. DeePoon Major Business
Table 35. DeePoon VR Game Peripheral Product and Services
Table 36. DeePoon VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 37. DeePoon Recent Developments/Updates
Table 38. AntVR Basic Information, Manufacturing Base and Competitors
Table 39. AntVR Major Business
Table 40. AntVR VR Game Peripheral Product and Services
Table 41. AntVR VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 42. AntVR Recent Developments/Updates
Table 43. 3Glasses Basic Information, Manufacturing Base and Competitors
Table 44. 3Glasses Major Business
Table 45. 3Glasses VR Game Peripheral Product and Services
Table 46. 3Glasses VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 47. 3Glasses Recent Developments/Updates
Table 48. MI Basic Information, Manufacturing Base and Competitors
Table 49. MI Major Business
Table 50. MI VR Game Peripheral Product and Services
Table 51. MI VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 52. MI Recent Developments/Updates
Table 53. Pimax Basic Information, Manufacturing Base and Competitors
Table 54. Pimax Major Business
Table 55. Pimax VR Game Peripheral Product and Services
Table 56. Pimax VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 57. Pimax Recent Developments/Updates
Table 58. Pico Basic Information, Manufacturing Base and Competitors
Table 59. Pico Major Business
Table 60. Pico VR Game Peripheral Product and Services
Table 61. Pico VR Game Peripheral Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 62. Pico Recent Developments/Updates
Table 63. Global VR Game Peripheral Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 64. Global VR Game Peripheral Revenue by Manufacturer (2018-2023) & (USD Million)
Table 65. Global VR Game Peripheral Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 66. Market Position of Manufacturers in VR Game Peripheral, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 67. Head Office and VR Game Peripheral Production Site of Key Manufacturer
Table 68. VR Game Peripheral Market: Company Product Type Footprint
Table 69. VR Game Peripheral Market: Company Product Application Footprint
Table 70. VR Game Peripheral New Market Entrants and Barriers to Market Entry
Table 71. VR Game Peripheral Mergers, Acquisition, Agreements, and Collaborations
Table 72. Global VR Game Peripheral Sales Quantity by Region (2018-2023) & (K Units)
Table 73. Global VR Game Peripheral Sales Quantity by Region (2024-2029) & (K Units)
Table 74. Global VR Game Peripheral Consumption Value by Region (2018-2023) & (USD Million)
Table 75. Global VR Game Peripheral Consumption Value by Region (2024-2029) & (USD Million)
Table 76. Global VR Game Peripheral Average Price by Region (2018-2023) & (US$/Unit)
Table 77. Global VR Game Peripheral Average Price by Region (2024-2029) & (US$/Unit)
Table 78. Global VR Game Peripheral Sales Quantity by Type (2018-2023) & (K Units)
Table 79. Global VR Game Peripheral Sales Quantity by Type (2024-2029) & (K Units)
Table 80. Global VR Game Peripheral Consumption Value by Type (2018-2023) & (USD Million)
Table 81. Global VR Game Peripheral Consumption Value by Type (2024-2029) & (USD Million)
Table 82. Global VR Game Peripheral Average Price by Type (2018-2023) & (US$/Unit)
Table 83. Global VR Game Peripheral Average Price by Type (2024-2029) & (US$/Unit)
Table 84. Global VR Game Peripheral Sales Quantity by Application (2018-2023) & (K Units)
Table 85. Global VR Game Peripheral Sales Quantity by Application (2024-2029) & (K Units)
Table 86. Global VR Game Peripheral Consumption Value by Application (2018-2023) & (USD Million)
Table 87. Global VR Game Peripheral Consumption Value by Application (2024-2029) & (USD Million)
Table 88. Global VR Game Peripheral Average Price by Application (2018-2023) & (US$/Unit)
Table 89. Global VR Game Peripheral Average Price by Application (2024-2029) & (US$/Unit)
Table 90. North America VR Game Peripheral Sales Quantity by Type (2018-2023) & (K Units)
Table 91. North America VR Game Peripheral Sales Quantity by Type (2024-2029) & (K Units)
Table 92. North America VR Game Peripheral Sales Quantity by Application (2018-2023) & (K Units)
Table 93. North America VR Game Peripheral Sales Quantity by Application (2024-2029) & (K Units)
Table 94. North America VR Game Peripheral Sales Quantity by Country (2018-2023) & (K Units)
Table 95. North America VR Game Peripheral Sales Quantity by Country (2024-2029) & (K Units)
Table 96. North America VR Game Peripheral Consumption Value by Country (2018-2023) & (USD Million)
Table 97. North America VR Game Peripheral Consumption Value by Country (2024-2029) & (USD Million)
Table 98. Europe VR Game Peripheral Sales Quantity by Type (2018-2023) & (K Units)
Table 99. Europe VR Game Peripheral Sales Quantity by Type (2024-2029) & (K Units)
Table 100. Europe VR Game Peripheral Sales Quantity by Application (2018-2023) & (K Units)
Table 101. Europe VR Game Peripheral Sales Quantity by Application (2024-2029) & (K Units)
Table 102. Europe VR Game Peripheral Sales Quantity by Country (2018-2023) & (K Units)
Table 103. Europe VR Game Peripheral Sales Quantity by Country (2024-2029) & (K Units)
Table 104. Europe VR Game Peripheral Consumption Value by Country (2018-2023) & (USD Million)
Table 105. Europe VR Game Peripheral Consumption Value by Country (2024-2029) & (USD Million)
Table 106. Asia-Pacific VR Game Peripheral Sales Quantity by Type (2018-2023) & (K Units)
Table 107. Asia-Pacific VR Game Peripheral Sales Quantity by Type (2024-2029) & (K Units)
Table 108. Asia-Pacific VR Game Peripheral Sales Quantity by Application (2018-2023) & (K Units)
Table 109. Asia-Pacific VR Game Peripheral Sales Quantity by Application (2024-2029) & (K Units)
Table 110. Asia-Pacific VR Game Peripheral Sales Quantity by Region (2018-2023) & (K Units)
Table 111. Asia-Pacific VR Game Peripheral Sales Quantity by Region (2024-2029) & (K Units)
Table 112. Asia-Pacific VR Game Peripheral Consumption Value by Region (2018-2023) & (USD Million)
Table 113. Asia-Pacific VR Game Peripheral Consumption Value by Region (2024-2029) & (USD Million)
Table 114. South America VR Game Peripheral Sales Quantity by Type (2018-2023) & (K Units)
Table 115. South America VR Game Peripheral Sales Quantity by Type (2024-2029) & (K Units)
Table 116. South America VR Game Peripheral Sales Quantity by Application (2018-2023) & (K Units)
Table 117. South America VR Game Peripheral Sales Quantity by Application (2024-2029) & (K Units)
Table 118. South America VR Game Peripheral Sales Quantity by Country (2018-2023) & (K Units)
Table 119. South America VR Game Peripheral Sales Quantity by Country (2024-2029) & (K Units)
Table 120. South America VR Game Peripheral Consumption Value by Country (2018-2023) & (USD Million)
Table 121. South America VR Game Peripheral Consumption Value by Country (2024-2029) & (USD Million)
Table 122. Middle East & Africa VR Game Peripheral Sales Quantity by Type (2018-2023) & (K Units)
Table 123. Middle East & Africa VR Game Peripheral Sales Quantity by Type (2024-2029) & (K Units)
Table 124. Middle East & Africa VR Game Peripheral Sales Quantity by Application (2018-2023) & (K Units)
Table 125. Middle East & Africa VR Game Peripheral Sales Quantity by Application (2024-2029) & (K Units)
Table 126. Middle East & Africa VR Game Peripheral Sales Quantity by Region (2018-2023) & (K Units)
Table 127. Middle East & Africa VR Game Peripheral Sales Quantity by Region (2024-2029) & (K Units)
Table 128. Middle East & Africa VR Game Peripheral Consumption Value by Region (2018-2023) & (USD Million)
Table 129. Middle East & Africa VR Game Peripheral Consumption Value by Region (2024-2029) & (USD Million)
Table 130. VR Game Peripheral Raw Material
Table 131. Key Manufacturers of VR Game Peripheral Raw Materials
Table 132. VR Game Peripheral Typical Distributors
Table 133. VR Game Peripheral Typical Customers

LIST OF FIGURES

Figure 1. VR Game Peripheral Picture
Figure 2. Global VR Game Peripheral Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global VR Game Peripheral Consumption Value Market Share by Type in 2022
Figure 4. Wired Peripheral Examples
Figure 5. Wireless Peripheral Examples
Figure 6. Global VR Game Peripheral Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 7. Global VR Game Peripheral Consumption Value Market Share by Application in 2022
Figure 8. Game Entertainment Examples
Figure 9. Film and Television Production Examples
Figure 10. Others Examples
Figure 11. Global VR Game Peripheral Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 12. Global VR Game Peripheral Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 13. Global VR Game Peripheral Sales Quantity (2018-2029) & (K Units)
Figure 14. Global VR Game Peripheral Average Price (2018-2029) & (US$/Unit)
Figure 15. Global VR Game Peripheral Sales Quantity Market Share by Manufacturer in 2022
Figure 16. Global VR Game Peripheral Consumption Value Market Share by Manufacturer in 2022
Figure 17. Producer Shipments of VR Game Peripheral by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 18. Top 3 VR Game Peripheral Manufacturer (Consumption Value) Market Share in 2022
Figure 19. Top 6 VR Game Peripheral Manufacturer (Consumption Value) Market Share in 2022
Figure 20. Global VR Game Peripheral Sales Quantity Market Share by Region (2018-2029)
Figure 21. Global VR Game Peripheral Consumption Value Market Share by Region (2018-2029)
Figure 22. North America VR Game Peripheral Consumption Value (2018-2029) & (USD Million)
Figure 23. Europe VR Game Peripheral Consumption Value (2018-2029) & (USD Million)
Figure 24. Asia-Pacific VR Game Peripheral Consumption Value (2018-2029) & (USD Million)
Figure 25. South America VR Game Peripheral Consumption Value (2018-2029) & (USD Million)
Figure 26. Middle East & Africa VR Game Peripheral Consumption Value (2018-2029) & (USD Million)
Figure 27. Global VR Game Peripheral Sales Quantity Market Share by Type (2018-2029)
Figure 28. Global VR Game Peripheral Consumption Value Market Share by Type (2018-2029)
Figure 29. Global VR Game Peripheral Average Price by Type (2018-2029) & (US$/Unit)
Figure 30. Global VR Game Peripheral Sales Quantity Market Share by Application (2018-2029)
Figure 31. Global VR Game Peripheral Consumption Value Market Share by Application (2018-2029)
Figure 32. Global VR Game Peripheral Average Price by Application (2018-2029) & (US$/Unit)
Figure 33. North America VR Game Peripheral Sales Quantity Market Share by Type (2018-2029)
Figure 34. North America VR Game Peripheral Sales Quantity Market Share by Application (2018-2029)
Figure 35. North America VR Game Peripheral Sales Quantity Market Share by Country (2018-2029)
Figure 36. North America VR Game Peripheral Consumption Value Market Share by Country (2018-2029)
Figure 37. United States VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 38. Canada VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 39. Mexico VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 40. Europe VR Game Peripheral Sales Quantity Market Share by Type (2018-2029)
Figure 41. Europe VR Game Peripheral Sales Quantity Market Share by Application (2018-2029)
Figure 42. Europe VR Game Peripheral Sales Quantity Market Share by Country (2018-2029)
Figure 43. Europe VR Game Peripheral Consumption Value Market Share by Country (2018-2029)
Figure 44. Germany VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 45. France VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 46. United Kingdom VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 47. Russia VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. Italy VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. Asia-Pacific VR Game Peripheral Sales Quantity Market Share by Type (2018-2029)
Figure 50. Asia-Pacific VR Game Peripheral Sales Quantity Market Share by Application (2018-2029)
Figure 51. Asia-Pacific VR Game Peripheral Sales Quantity Market Share by Region (2018-2029)
Figure 52. Asia-Pacific VR Game Peripheral Consumption Value Market Share by Region (2018-2029)
Figure 53. China VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 54. Japan VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 55. Korea VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 56. India VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. Southeast Asia VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. Australia VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. South America VR Game Peripheral Sales Quantity Market Share by Type (2018-2029)
Figure 60. South America VR Game Peripheral Sales Quantity Market Share by Application (2018-2029)
Figure 61. South America VR Game Peripheral Sales Quantity Market Share by Country (2018-2029)
Figure 62. South America VR Game Peripheral Consumption Value Market Share by Country (2018-2029)
Figure 63. Brazil VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 64. Argentina VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 65. Middle East & Africa VR Game Peripheral Sales Quantity Market Share by Type (2018-2029)
Figure 66. Middle East & Africa VR Game Peripheral Sales Quantity Market Share by Application (2018-2029)
Figure 67. Middle East & Africa VR Game Peripheral Sales Quantity Market Share by Region (2018-2029)
Figure 68. Middle East & Africa VR Game Peripheral Consumption Value Market Share by Region (2018-2029)
Figure 69. Turkey VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 70. Egypt VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 71. Saudi Arabia VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 72. South Africa VR Game Peripheral Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. VR Game Peripheral Market Drivers
Figure 74. VR Game Peripheral Market Restraints
Figure 75. VR Game Peripheral Market Trends
Figure 76. Porters Five Forces Analysis
Figure 77. Manufacturing Cost Structure Analysis of VR Game Peripheral in 2022
Figure 78. Manufacturing Process Analysis of VR Game Peripheral
Figure 79. VR Game Peripheral Industrial Chain
Figure 80. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 81. Direct Channel Pros & Cons
Figure 82. Indirect Channel Pros & Cons
Figure 83. Methodology
Figure 84. Research Process and Data Source


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