[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Global Virtual Reality (VR) Gaming Accessories Market Growth 2023-2029

March 2023 | 113 pages | ID: G4142F7B87BFEN
LP Information

US$ 3,660.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
The report requires updating with new data and is sent in 48 hours after order is placed.

VR gaming or virtual reality gaming refers to games that use virtual reality to give participants the experience of a game environment through a variety of VR gaming accessories such as sensor equipped gloves, VR headsets, and hand controllers.

LPI (LP Information)' newest research report, the “Virtual Reality (VR) Gaming Accessories Industry Forecast” looks at past sales and reviews total world Virtual Reality (VR) Gaming Accessories sales in 2022, providing a comprehensive analysis by region and market sector of projected Virtual Reality (VR) Gaming Accessories sales for 2023 through 2029. With Virtual Reality (VR) Gaming Accessories sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Virtual Reality (VR) Gaming Accessories industry.

This Insight Report provides a comprehensive analysis of the global Virtual Reality (VR) Gaming Accessories landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Virtual Reality (VR) Gaming Accessories portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Virtual Reality (VR) Gaming Accessories market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Virtual Reality (VR) Gaming Accessories and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Virtual Reality (VR) Gaming Accessories.

The global Virtual Reality (VR) Gaming Accessories market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.

United States market for Virtual Reality (VR) Gaming Accessories is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

China market for Virtual Reality (VR) Gaming Accessories is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Europe market for Virtual Reality (VR) Gaming Accessories is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Global key Virtual Reality (VR) Gaming Accessories players cover ZEISS Group, Virtuix Omni, Sony Corporation, Oculus, Samsung, HP Development Company, Microsoft Corporation, HTC Corporation and Nintendo, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.

This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Reality (VR) Gaming Accessories market by product type, application, key manufacturers and key regions and countries.

Market Segmentation:

Segmentation by type
  • VR Headset
  • VR Controller
  • VR Treadmill
  • VR PC Backpack
  • Gaming Suit
  • Others
Segmentation by application
  • Smartphone
  • PC
  • Gaming Console
  • Others
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
  • ZEISS Group
  • Virtuix Omni
  • Sony Corporation
  • Oculus
  • Samsung
  • HP Development Company
  • Microsoft Corporation
  • HTC Corporation
  • Nintendo
  • Google Inc
  • Xiaomi
  • Birdly
  • Sixense STEM
  • Teslasuit
  • Feelreal
Key Questions Addressed in this Report

What is the 10-year outlook for the global Virtual Reality (VR) Gaming Accessories market?

What factors are driving Virtual Reality (VR) Gaming Accessories market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Virtual Reality (VR) Gaming Accessories market opportunities vary by end market size?

How does Virtual Reality (VR) Gaming Accessories break out type, application?

What are the influences of COVID-19 and Russia-Ukraine war?
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Virtual Reality (VR) Gaming Accessories Annual Sales 2018-2029
  2.1.2 World Current & Future Analysis for Virtual Reality (VR) Gaming Accessories by Geographic Region, 2018, 2022 & 2029
  2.1.3 World Current & Future Analysis for Virtual Reality (VR) Gaming Accessories by Country/Region, 2018, 2022 & 2029
2.2 Virtual Reality (VR) Gaming Accessories Segment by Type
  2.2.1 VR Headset
  2.2.2 VR Controller
  2.2.3 VR Treadmill
  2.2.4 VR PC Backpack
  2.2.5 Gaming Suit
  2.2.6 Others
2.3 Virtual Reality (VR) Gaming Accessories Sales by Type
  2.3.1 Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Type (2018-2023)
  2.3.2 Global Virtual Reality (VR) Gaming Accessories Revenue and Market Share by Type (2018-2023)
  2.3.3 Global Virtual Reality (VR) Gaming Accessories Sale Price by Type (2018-2023)
2.4 Virtual Reality (VR) Gaming Accessories Segment by Application
  2.4.1 Smartphone
  2.4.2 PC
  2.4.3 Gaming Console
  2.4.4 Others
2.5 Virtual Reality (VR) Gaming Accessories Sales by Application
  2.5.1 Global Virtual Reality (VR) Gaming Accessories Sale Market Share by Application (2018-2023)
  2.5.2 Global Virtual Reality (VR) Gaming Accessories Revenue and Market Share by Application (2018-2023)
  2.5.3 Global Virtual Reality (VR) Gaming Accessories Sale Price by Application (2018-2023)

3 GLOBAL VIRTUAL REALITY (VR) GAMING ACCESSORIES BY COMPANY

3.1 Global Virtual Reality (VR) Gaming Accessories Breakdown Data by Company
  3.1.1 Global Virtual Reality (VR) Gaming Accessories Annual Sales by Company (2018-2023)
  3.1.2 Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Company (2018-2023)
3.2 Global Virtual Reality (VR) Gaming Accessories Annual Revenue by Company (2018-2023)
  3.2.1 Global Virtual Reality (VR) Gaming Accessories Revenue by Company (2018-2023)
  3.2.2 Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Company (2018-2023)
3.3 Global Virtual Reality (VR) Gaming Accessories Sale Price by Company
3.4 Key Manufacturers Virtual Reality (VR) Gaming Accessories Producing Area Distribution, Sales Area, Product Type
  3.4.1 Key Manufacturers Virtual Reality (VR) Gaming Accessories Product Location Distribution
  3.4.2 Players Virtual Reality (VR) Gaming Accessories Products Offered
3.5 Market Concentration Rate Analysis
  3.5.1 Competition Landscape Analysis
  3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 WORLD HISTORIC REVIEW FOR VIRTUAL REALITY (VR) GAMING ACCESSORIES BY GEOGRAPHIC REGION

4.1 World Historic Virtual Reality (VR) Gaming Accessories Market Size by Geographic Region (2018-2023)
  4.1.1 Global Virtual Reality (VR) Gaming Accessories Annual Sales by Geographic Region (2018-2023)
  4.1.2 Global Virtual Reality (VR) Gaming Accessories Annual Revenue by Geographic Region (2018-2023)
4.2 World Historic Virtual Reality (VR) Gaming Accessories Market Size by Country/Region (2018-2023)
  4.2.1 Global Virtual Reality (VR) Gaming Accessories Annual Sales by Country/Region (2018-2023)
  4.2.2 Global Virtual Reality (VR) Gaming Accessories Annual Revenue by Country/Region (2018-2023)
4.3 Americas Virtual Reality (VR) Gaming Accessories Sales Growth
4.4 APAC Virtual Reality (VR) Gaming Accessories Sales Growth
4.5 Europe Virtual Reality (VR) Gaming Accessories Sales Growth
4.6 Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales Growth

5 AMERICAS

5.1 Americas Virtual Reality (VR) Gaming Accessories Sales by Country
  5.1.1 Americas Virtual Reality (VR) Gaming Accessories Sales by Country (2018-2023)
  5.1.2 Americas Virtual Reality (VR) Gaming Accessories Revenue by Country (2018-2023)
5.2 Americas Virtual Reality (VR) Gaming Accessories Sales by Type
5.3 Americas Virtual Reality (VR) Gaming Accessories Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC Virtual Reality (VR) Gaming Accessories Sales by Region
  6.1.1 APAC Virtual Reality (VR) Gaming Accessories Sales by Region (2018-2023)
  6.1.2 APAC Virtual Reality (VR) Gaming Accessories Revenue by Region (2018-2023)
6.2 APAC Virtual Reality (VR) Gaming Accessories Sales by Type
6.3 APAC Virtual Reality (VR) Gaming Accessories Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan

7 EUROPE

7.1 Europe Virtual Reality (VR) Gaming Accessories by Country
  7.1.1 Europe Virtual Reality (VR) Gaming Accessories Sales by Country (2018-2023)
  7.1.2 Europe Virtual Reality (VR) Gaming Accessories Revenue by Country (2018-2023)
7.2 Europe Virtual Reality (VR) Gaming Accessories Sales by Type
7.3 Europe Virtual Reality (VR) Gaming Accessories Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa Virtual Reality (VR) Gaming Accessories by Country
  8.1.1 Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales by Country (2018-2023)
  8.1.2 Middle East & Africa Virtual Reality (VR) Gaming Accessories Revenue by Country (2018-2023)
8.2 Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales by Type
8.3 Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 MANUFACTURING COST STRUCTURE ANALYSIS

10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Virtual Reality (VR) Gaming Accessories
10.3 Manufacturing Process Analysis of Virtual Reality (VR) Gaming Accessories
10.4 Industry Chain Structure of Virtual Reality (VR) Gaming Accessories

11 MARKETING, DISTRIBUTORS AND CUSTOMER

11.1 Sales Channel
  11.1.1 Direct Channels
  11.1.2 Indirect Channels
11.2 Virtual Reality (VR) Gaming Accessories Distributors
11.3 Virtual Reality (VR) Gaming Accessories Customer

12 WORLD FORECAST REVIEW FOR VIRTUAL REALITY (VR) GAMING ACCESSORIES BY GEOGRAPHIC REGION

12.1 Global Virtual Reality (VR) Gaming Accessories Market Size Forecast by Region
  12.1.1 Global Virtual Reality (VR) Gaming Accessories Forecast by Region (2024-2029)
  12.1.2 Global Virtual Reality (VR) Gaming Accessories Annual Revenue Forecast by Region (2024-2029)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global Virtual Reality (VR) Gaming Accessories Forecast by Type
12.7 Global Virtual Reality (VR) Gaming Accessories Forecast by Application

13 KEY PLAYERS ANALYSIS

13.1 ZEISS Group
  13.1.1 ZEISS Group Company Information
  13.1.2 ZEISS Group Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.1.3 ZEISS Group Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.1.4 ZEISS Group Main Business Overview
  13.1.5 ZEISS Group Latest Developments
13.2 Virtuix Omni
  13.2.1 Virtuix Omni Company Information
  13.2.2 Virtuix Omni Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.2.3 Virtuix Omni Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.2.4 Virtuix Omni Main Business Overview
  13.2.5 Virtuix Omni Latest Developments
13.3 Sony Corporation
  13.3.1 Sony Corporation Company Information
  13.3.2 Sony Corporation Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.3.3 Sony Corporation Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.3.4 Sony Corporation Main Business Overview
  13.3.5 Sony Corporation Latest Developments
13.4 Oculus
  13.4.1 Oculus Company Information
  13.4.2 Oculus Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.4.3 Oculus Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.4.4 Oculus Main Business Overview
  13.4.5 Oculus Latest Developments
13.5 Samsung
  13.5.1 Samsung Company Information
  13.5.2 Samsung Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.5.3 Samsung Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.5.4 Samsung Main Business Overview
  13.5.5 Samsung Latest Developments
13.6 HP Development Company
  13.6.1 HP Development Company Company Information
  13.6.2 HP Development Company Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.6.3 HP Development Company Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.6.4 HP Development Company Main Business Overview
  13.6.5 HP Development Company Latest Developments
13.7 Microsoft Corporation
  13.7.1 Microsoft Corporation Company Information
  13.7.2 Microsoft Corporation Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.7.3 Microsoft Corporation Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.7.4 Microsoft Corporation Main Business Overview
  13.7.5 Microsoft Corporation Latest Developments
13.8 HTC Corporation
  13.8.1 HTC Corporation Company Information
  13.8.2 HTC Corporation Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.8.3 HTC Corporation Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.8.4 HTC Corporation Main Business Overview
  13.8.5 HTC Corporation Latest Developments
13.9 Nintendo
  13.9.1 Nintendo Company Information
  13.9.2 Nintendo Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.9.3 Nintendo Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.9.4 Nintendo Main Business Overview
  13.9.5 Nintendo Latest Developments
13.10 Google Inc
  13.10.1 Google Inc Company Information
  13.10.2 Google Inc Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.10.3 Google Inc Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.10.4 Google Inc Main Business Overview
  13.10.5 Google Inc Latest Developments
13.11 Xiaomi
  13.11.1 Xiaomi Company Information
  13.11.2 Xiaomi Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.11.3 Xiaomi Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.11.4 Xiaomi Main Business Overview
  13.11.5 Xiaomi Latest Developments
13.12 Birdly
  13.12.1 Birdly Company Information
  13.12.2 Birdly Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.12.3 Birdly Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.12.4 Birdly Main Business Overview
  13.12.5 Birdly Latest Developments
13.13 Sixense STEM
  13.13.1 Sixense STEM Company Information
  13.13.2 Sixense STEM Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.13.3 Sixense STEM Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.13.4 Sixense STEM Main Business Overview
  13.13.5 Sixense STEM Latest Developments
13.14 Teslasuit
  13.14.1 Teslasuit Company Information
  13.14.2 Teslasuit Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.14.3 Teslasuit Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.14.4 Teslasuit Main Business Overview
  13.14.5 Teslasuit Latest Developments
13.15 Feelreal
  13.15.1 Feelreal Company Information
  13.15.2 Feelreal Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
  13.15.3 Feelreal Virtual Reality (VR) Gaming Accessories Sales, Revenue, Price and Gross Margin (2018-2023)
  13.15.4 Feelreal Main Business Overview
  13.15.5 Feelreal Latest Developments

14 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. Virtual Reality (VR) Gaming Accessories Annual Sales CAGR by Geographic Region (2018, 2022 & 2029) & ($ millions)
Table 2. Virtual Reality (VR) Gaming Accessories Annual Sales CAGR by Country/Region (2018, 2022 & 2029) & ($ millions)
Table 3. Major Players of VR Headset
Table 4. Major Players of VR Controller
Table 5. Major Players of VR Treadmill
Table 6. Major Players of VR PC Backpack
Table 7. Major Players of Gaming Suit
Table 8. Major Players of Others
Table 9. Global Virtual Reality (VR) Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 10. Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Type (2018-2023)
Table 11. Global Virtual Reality (VR) Gaming Accessories Revenue by Type (2018-2023) & ($ million)
Table 12. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Type (2018-2023)
Table 13. Global Virtual Reality (VR) Gaming Accessories Sale Price by Type (2018-2023) & (US$/Unit)
Table 14. Global Virtual Reality (VR) Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 15. Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Application (2018-2023)
Table 16. Global Virtual Reality (VR) Gaming Accessories Revenue by Application (2018-2023)
Table 17. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Application (2018-2023)
Table 18. Global Virtual Reality (VR) Gaming Accessories Sale Price by Application (2018-2023) & (US$/Unit)
Table 19. Global Virtual Reality (VR) Gaming Accessories Sales by Company (2018-2023) & (K Units)
Table 20. Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Company (2018-2023)
Table 21. Global Virtual Reality (VR) Gaming Accessories Revenue by Company (2018-2023) ($ Millions)
Table 22. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Company (2018-2023)
Table 23. Global Virtual Reality (VR) Gaming Accessories Sale Price by Company (2018-2023) & (US$/Unit)
Table 24. Key Manufacturers Virtual Reality (VR) Gaming Accessories Producing Area Distribution and Sales Area
Table 25. Players Virtual Reality (VR) Gaming Accessories Products Offered
Table 26. Virtual Reality (VR) Gaming Accessories Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
Table 27. New Products and Potential Entrants
Table 28. Mergers & Acquisitions, Expansion
Table 29. Global Virtual Reality (VR) Gaming Accessories Sales by Geographic Region (2018-2023) & (K Units)
Table 30. Global Virtual Reality (VR) Gaming Accessories Sales Market Share Geographic Region (2018-2023)
Table 31. Global Virtual Reality (VR) Gaming Accessories Revenue by Geographic Region (2018-2023) & ($ millions)
Table 32. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Geographic Region (2018-2023)
Table 33. Global Virtual Reality (VR) Gaming Accessories Sales by Country/Region (2018-2023) & (K Units)
Table 34. Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Country/Region (2018-2023)
Table 35. Global Virtual Reality (VR) Gaming Accessories Revenue by Country/Region (2018-2023) & ($ millions)
Table 36. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Country/Region (2018-2023)
Table 37. Americas Virtual Reality (VR) Gaming Accessories Sales by Country (2018-2023) & (K Units)
Table 38. Americas Virtual Reality (VR) Gaming Accessories Sales Market Share by Country (2018-2023)
Table 39. Americas Virtual Reality (VR) Gaming Accessories Revenue by Country (2018-2023) & ($ Millions)
Table 40. Americas Virtual Reality (VR) Gaming Accessories Revenue Market Share by Country (2018-2023)
Table 41. Americas Virtual Reality (VR) Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 42. Americas Virtual Reality (VR) Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 43. APAC Virtual Reality (VR) Gaming Accessories Sales by Region (2018-2023) & (K Units)
Table 44. APAC Virtual Reality (VR) Gaming Accessories Sales Market Share by Region (2018-2023)
Table 45. APAC Virtual Reality (VR) Gaming Accessories Revenue by Region (2018-2023) & ($ Millions)
Table 46. APAC Virtual Reality (VR) Gaming Accessories Revenue Market Share by Region (2018-2023)
Table 47. APAC Virtual Reality (VR) Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 48. APAC Virtual Reality (VR) Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 49. Europe Virtual Reality (VR) Gaming Accessories Sales by Country (2018-2023) & (K Units)
Table 50. Europe Virtual Reality (VR) Gaming Accessories Sales Market Share by Country (2018-2023)
Table 51. Europe Virtual Reality (VR) Gaming Accessories Revenue by Country (2018-2023) & ($ Millions)
Table 52. Europe Virtual Reality (VR) Gaming Accessories Revenue Market Share by Country (2018-2023)
Table 53. Europe Virtual Reality (VR) Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 54. Europe Virtual Reality (VR) Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 55. Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales by Country (2018-2023) & (K Units)
Table 56. Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales Market Share by Country (2018-2023)
Table 57. Middle East & Africa Virtual Reality (VR) Gaming Accessories Revenue by Country (2018-2023) & ($ Millions)
Table 58. Middle East & Africa Virtual Reality (VR) Gaming Accessories Revenue Market Share by Country (2018-2023)
Table 59. Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales by Type (2018-2023) & (K Units)
Table 60. Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales by Application (2018-2023) & (K Units)
Table 61. Key Market Drivers & Growth Opportunities of Virtual Reality (VR) Gaming Accessories
Table 62. Key Market Challenges & Risks of Virtual Reality (VR) Gaming Accessories
Table 63. Key Industry Trends of Virtual Reality (VR) Gaming Accessories
Table 64. Virtual Reality (VR) Gaming Accessories Raw Material
Table 65. Key Suppliers of Raw Materials
Table 66. Virtual Reality (VR) Gaming Accessories Distributors List
Table 67. Virtual Reality (VR) Gaming Accessories Customer List
Table 68. Global Virtual Reality (VR) Gaming Accessories Sales Forecast by Region (2024-2029) & (K Units)
Table 69. Global Virtual Reality (VR) Gaming Accessories Revenue Forecast by Region (2024-2029) & ($ millions)
Table 70. Americas Virtual Reality (VR) Gaming Accessories Sales Forecast by Country (2024-2029) & (K Units)
Table 71. Americas Virtual Reality (VR) Gaming Accessories Revenue Forecast by Country (2024-2029) & ($ millions)
Table 72. APAC Virtual Reality (VR) Gaming Accessories Sales Forecast by Region (2024-2029) & (K Units)
Table 73. APAC Virtual Reality (VR) Gaming Accessories Revenue Forecast by Region (2024-2029) & ($ millions)
Table 74. Europe Virtual Reality (VR) Gaming Accessories Sales Forecast by Country (2024-2029) & (K Units)
Table 75. Europe Virtual Reality (VR) Gaming Accessories Revenue Forecast by Country (2024-2029) & ($ millions)
Table 76. Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales Forecast by Country (2024-2029) & (K Units)
Table 77. Middle East & Africa Virtual Reality (VR) Gaming Accessories Revenue Forecast by Country (2024-2029) & ($ millions)
Table 78. Global Virtual Reality (VR) Gaming Accessories Sales Forecast by Type (2024-2029) & (K Units)
Table 79. Global Virtual Reality (VR) Gaming Accessories Revenue Forecast by Type (2024-2029) & ($ Millions)
Table 80. Global Virtual Reality (VR) Gaming Accessories Sales Forecast by Application (2024-2029) & (K Units)
Table 81. Global Virtual Reality (VR) Gaming Accessories Revenue Forecast by Application (2024-2029) & ($ Millions)
Table 82. ZEISS Group Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 83. ZEISS Group Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 84. ZEISS Group Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 85. ZEISS Group Main Business
Table 86. ZEISS Group Latest Developments
Table 87. Virtuix Omni Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 88. Virtuix Omni Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 89. Virtuix Omni Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 90. Virtuix Omni Main Business
Table 91. Virtuix Omni Latest Developments
Table 92. Sony Corporation Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 93. Sony Corporation Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 94. Sony Corporation Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 95. Sony Corporation Main Business
Table 96. Sony Corporation Latest Developments
Table 97. Oculus Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 98. Oculus Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 99. Oculus Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 100. Oculus Main Business
Table 101. Oculus Latest Developments
Table 102. Samsung Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 103. Samsung Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 104. Samsung Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 105. Samsung Main Business
Table 106. Samsung Latest Developments
Table 107. HP Development Company Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 108. HP Development Company Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 109. HP Development Company Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 110. HP Development Company Main Business
Table 111. HP Development Company Latest Developments
Table 112. Microsoft Corporation Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 113. Microsoft Corporation Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 114. Microsoft Corporation Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 115. Microsoft Corporation Main Business
Table 116. Microsoft Corporation Latest Developments
Table 117. HTC Corporation Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 118. HTC Corporation Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 119. HTC Corporation Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 120. HTC Corporation Main Business
Table 121. HTC Corporation Latest Developments
Table 122. Nintendo Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 123. Nintendo Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 124. Nintendo Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 125. Nintendo Main Business
Table 126. Nintendo Latest Developments
Table 127. Google Inc Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 128. Google Inc Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 129. Google Inc Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 130. Google Inc Main Business
Table 131. Google Inc Latest Developments
Table 132. Xiaomi Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 133. Xiaomi Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 134. Xiaomi Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 135. Xiaomi Main Business
Table 136. Xiaomi Latest Developments
Table 137. Birdly Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 138. Birdly Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 139. Birdly Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 140. Birdly Main Business
Table 141. Birdly Latest Developments
Table 142. Sixense STEM Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 143. Sixense STEM Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 144. Sixense STEM Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 145. Sixense STEM Main Business
Table 146. Sixense STEM Latest Developments
Table 147. Teslasuit Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 148. Teslasuit Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 149. Teslasuit Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 150. Teslasuit Main Business
Table 151. Teslasuit Latest Developments
Table 152. Feelreal Basic Information, Virtual Reality (VR) Gaming Accessories Manufacturing Base, Sales Area and Its Competitors
Table 153. Feelreal Virtual Reality (VR) Gaming Accessories Product Portfolios and Specifications
Table 154. Feelreal Virtual Reality (VR) Gaming Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 155. Feelreal Main Business
Table 156. Feelreal Latest Developments

LIST OF FIGURES

Figure 1. Picture of Virtual Reality (VR) Gaming Accessories
Figure 2. Virtual Reality (VR) Gaming Accessories Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Virtual Reality (VR) Gaming Accessories Sales Growth Rate 2018-2029 (K Units)
Figure 7. Global Virtual Reality (VR) Gaming Accessories Revenue Growth Rate 2018-2029 ($ Millions)
Figure 8. Virtual Reality (VR) Gaming Accessories Sales by Region (2018, 2022 & 2029) & ($ Millions)
Figure 9. Product Picture of VR Headset
Figure 10. Product Picture of VR Controller
Figure 11. Product Picture of VR Treadmill
Figure 12. Product Picture of VR PC Backpack
Figure 13. Product Picture of Gaming Suit
Figure 14. Product Picture of Others
Figure 15. Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Type in 2022
Figure 16. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Type (2018-2023)
Figure 17. Virtual Reality (VR) Gaming Accessories Consumed in Smartphone
Figure 18. Global Virtual Reality (VR) Gaming Accessories Market: Smartphone (2018-2023) & (K Units)
Figure 19. Virtual Reality (VR) Gaming Accessories Consumed in PC
Figure 20. Global Virtual Reality (VR) Gaming Accessories Market: PC (2018-2023) & (K Units)
Figure 21. Virtual Reality (VR) Gaming Accessories Consumed in Gaming Console
Figure 22. Global Virtual Reality (VR) Gaming Accessories Market: Gaming Console (2018-2023) & (K Units)
Figure 23. Virtual Reality (VR) Gaming Accessories Consumed in Others
Figure 24. Global Virtual Reality (VR) Gaming Accessories Market: Others (2018-2023) & (K Units)
Figure 25. Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Application (2022)
Figure 26. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Application in 2022
Figure 27. Virtual Reality (VR) Gaming Accessories Sales Market by Company in 2022 (K Units)
Figure 28. Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Company in 2022
Figure 29. Virtual Reality (VR) Gaming Accessories Revenue Market by Company in 2022 ($ Million)
Figure 30. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Company in 2022
Figure 31. Global Virtual Reality (VR) Gaming Accessories Sales Market Share by Geographic Region (2018-2023)
Figure 32. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share by Geographic Region in 2022
Figure 33. Americas Virtual Reality (VR) Gaming Accessories Sales 2018-2023 (K Units)
Figure 34. Americas Virtual Reality (VR) Gaming Accessories Revenue 2018-2023 ($ Millions)
Figure 35. APAC Virtual Reality (VR) Gaming Accessories Sales 2018-2023 (K Units)
Figure 36. APAC Virtual Reality (VR) Gaming Accessories Revenue 2018-2023 ($ Millions)
Figure 37. Europe Virtual Reality (VR) Gaming Accessories Sales 2018-2023 (K Units)
Figure 38. Europe Virtual Reality (VR) Gaming Accessories Revenue 2018-2023 ($ Millions)
Figure 39. Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales 2018-2023 (K Units)
Figure 40. Middle East & Africa Virtual Reality (VR) Gaming Accessories Revenue 2018-2023 ($ Millions)
Figure 41. Americas Virtual Reality (VR) Gaming Accessories Sales Market Share by Country in 2022
Figure 42. Americas Virtual Reality (VR) Gaming Accessories Revenue Market Share by Country in 2022
Figure 43. Americas Virtual Reality (VR) Gaming Accessories Sales Market Share by Type (2018-2023)
Figure 44. Americas Virtual Reality (VR) Gaming Accessories Sales Market Share by Application (2018-2023)
Figure 45. United States Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 46. Canada Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 47. Mexico Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 48. Brazil Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 49. APAC Virtual Reality (VR) Gaming Accessories Sales Market Share by Region in 2022
Figure 50. APAC Virtual Reality (VR) Gaming Accessories Revenue Market Share by Regions in 2022
Figure 51. APAC Virtual Reality (VR) Gaming Accessories Sales Market Share by Type (2018-2023)
Figure 52. APAC Virtual Reality (VR) Gaming Accessories Sales Market Share by Application (2018-2023)
Figure 53. China Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 54. Japan Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 55. South Korea Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 56. Southeast Asia Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 57. India Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 58. Australia Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 59. China Taiwan Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 60. Europe Virtual Reality (VR) Gaming Accessories Sales Market Share by Country in 2022
Figure 61. Europe Virtual Reality (VR) Gaming Accessories Revenue Market Share by Country in 2022
Figure 62. Europe Virtual Reality (VR) Gaming Accessories Sales Market Share by Type (2018-2023)
Figure 63. Europe Virtual Reality (VR) Gaming Accessories Sales Market Share by Application (2018-2023)
Figure 64. Germany Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 65. France Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 66. UK Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 67. Italy Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 68. Russia Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 69. Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales Market Share by Country in 2022
Figure 70. Middle East & Africa Virtual Reality (VR) Gaming Accessories Revenue Market Share by Country in 2022
Figure 71. Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales Market Share by Type (2018-2023)
Figure 72. Middle East & Africa Virtual Reality (VR) Gaming Accessories Sales Market Share by Application (2018-2023)
Figure 73. Egypt Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 74. South Africa Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 75. Israel Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 76. Turkey Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 77. GCC Country Virtual Reality (VR) Gaming Accessories Revenue Growth 2018-2023 ($ Millions)
Figure 78. Manufacturing Cost Structure Analysis of Virtual Reality (VR) Gaming Accessories in 2022
Figure 79. Manufacturing Process Analysis of Virtual Reality (VR) Gaming Accessories
Figure 80. Industry Chain Structure of Virtual Reality (VR) Gaming Accessories
Figure 81. Channels of Distribution
Figure 82. Global Virtual Reality (VR) Gaming Accessories Sales Market Forecast by Region (2024-2029)
Figure 83. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share Forecast by Region (2024-2029)
Figure 84. Global Virtual Reality (VR) Gaming Accessories Sales Market Share Forecast by Type (2024-2029)
Figure 85. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share Forecast by Type (2024-2029)
Figure 86. Global Virtual Reality (VR) Gaming Accessories Sales Market Share Forecast by Application (2024-2029)
Figure 87. Global Virtual Reality (VR) Gaming Accessories Revenue Market Share Forecast by Application (2024-2029)


More Publications