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Global Location Based Entertainment Hardware Market Growth 2023-2029

March 2023 | 114 pages | ID: GE3799FF6F08EN
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The global Location Based Entertainment Hardware market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.

United States market for Location Based Entertainment Hardware is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

China market for Location Based Entertainment Hardware is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Europe market for Location Based Entertainment Hardware is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Global key Location Based Entertainment Hardware players cover Oculus, Vicon, KATVR, Vrsenal, Virtuix Omni, Stricker VR, Optitrack, HP and HTC Vive, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.

LPI (LP Information)' newest research report, the “Location Based Entertainment Hardware Industry Forecast” looks at past sales and reviews total world Location Based Entertainment Hardware sales in 2022, providing a comprehensive analysis by region and market sector of projected Location Based Entertainment Hardware sales for 2023 through 2029. With Location Based Entertainment Hardware sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Location Based Entertainment Hardware industry.

This Insight Report provides a comprehensive analysis of the global Location Based Entertainment Hardware landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Location Based Entertainment Hardware portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Location Based Entertainment Hardware market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Location Based Entertainment Hardware and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Location Based Entertainment Hardware.

This report presents a comprehensive overview, market shares, and growth opportunities of Location Based Entertainment Hardware market by product type, application, key manufacturers and key regions and countries.

Market Segmentation:

Segmentation by type
  • VR Headset
  • Camera
  • Others
Segmentation by application
  • Home
  • Business
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
  • Oculus
  • Vicon
  • KATVR
  • Vrsenal
  • Virtuix Omni
  • Stricker VR
  • Optitrack
  • HP
  • HTC Vive
  • Ultrahaptics
  • Teslasuit
  • Tactical Haptics
  • SUBPAC
  • Ballast VR
  • HoloSuit
  • Sony
Key Questions Addressed in this Report

What is the 10-year outlook for the global Location Based Entertainment Hardware market?

What factors are driving Location Based Entertainment Hardware market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Location Based Entertainment Hardware market opportunities vary by end market size?

How does Location Based Entertainment Hardware break out type, application?

What are the influences of COVID-19 and Russia-Ukraine war?
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Location Based Entertainment Hardware Annual Sales 2018-2029
  2.1.2 World Current & Future Analysis for Location Based Entertainment Hardware by Geographic Region, 2018, 2022 & 2029
  2.1.3 World Current & Future Analysis for Location Based Entertainment Hardware by Country/Region, 2018, 2022 & 2029
2.2 Location Based Entertainment Hardware Segment by Type
  2.2.1 VR Headset
  2.2.2 Camera
  2.2.3 Others
2.3 Location Based Entertainment Hardware Sales by Type
  2.3.1 Global Location Based Entertainment Hardware Sales Market Share by Type (2018-2023)
  2.3.2 Global Location Based Entertainment Hardware Revenue and Market Share by Type (2018-2023)
  2.3.3 Global Location Based Entertainment Hardware Sale Price by Type (2018-2023)
2.4 Location Based Entertainment Hardware Segment by Application
  2.4.1 Home
  2.4.2 Business
2.5 Location Based Entertainment Hardware Sales by Application
  2.5.1 Global Location Based Entertainment Hardware Sale Market Share by Application (2018-2023)
  2.5.2 Global Location Based Entertainment Hardware Revenue and Market Share by Application (2018-2023)
  2.5.3 Global Location Based Entertainment Hardware Sale Price by Application (2018-2023)

3 GLOBAL LOCATION BASED ENTERTAINMENT HARDWARE BY COMPANY

3.1 Global Location Based Entertainment Hardware Breakdown Data by Company
  3.1.1 Global Location Based Entertainment Hardware Annual Sales by Company (2018-2023)
  3.1.2 Global Location Based Entertainment Hardware Sales Market Share by Company (2018-2023)
3.2 Global Location Based Entertainment Hardware Annual Revenue by Company (2018-2023)
  3.2.1 Global Location Based Entertainment Hardware Revenue by Company (2018-2023)
  3.2.2 Global Location Based Entertainment Hardware Revenue Market Share by Company (2018-2023)
3.3 Global Location Based Entertainment Hardware Sale Price by Company
3.4 Key Manufacturers Location Based Entertainment Hardware Producing Area Distribution, Sales Area, Product Type
  3.4.1 Key Manufacturers Location Based Entertainment Hardware Product Location Distribution
  3.4.2 Players Location Based Entertainment Hardware Products Offered
3.5 Market Concentration Rate Analysis
  3.5.1 Competition Landscape Analysis
  3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 WORLD HISTORIC REVIEW FOR LOCATION BASED ENTERTAINMENT HARDWARE BY GEOGRAPHIC REGION

4.1 World Historic Location Based Entertainment Hardware Market Size by Geographic Region (2018-2023)
  4.1.1 Global Location Based Entertainment Hardware Annual Sales by Geographic Region (2018-2023)
  4.1.2 Global Location Based Entertainment Hardware Annual Revenue by Geographic Region (2018-2023)
4.2 World Historic Location Based Entertainment Hardware Market Size by Country/Region (2018-2023)
  4.2.1 Global Location Based Entertainment Hardware Annual Sales by Country/Region (2018-2023)
  4.2.2 Global Location Based Entertainment Hardware Annual Revenue by Country/Region (2018-2023)
4.3 Americas Location Based Entertainment Hardware Sales Growth
4.4 APAC Location Based Entertainment Hardware Sales Growth
4.5 Europe Location Based Entertainment Hardware Sales Growth
4.6 Middle East & Africa Location Based Entertainment Hardware Sales Growth

5 AMERICAS

5.1 Americas Location Based Entertainment Hardware Sales by Country
  5.1.1 Americas Location Based Entertainment Hardware Sales by Country (2018-2023)
  5.1.2 Americas Location Based Entertainment Hardware Revenue by Country (2018-2023)
5.2 Americas Location Based Entertainment Hardware Sales by Type
5.3 Americas Location Based Entertainment Hardware Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC Location Based Entertainment Hardware Sales by Region
  6.1.1 APAC Location Based Entertainment Hardware Sales by Region (2018-2023)
  6.1.2 APAC Location Based Entertainment Hardware Revenue by Region (2018-2023)
6.2 APAC Location Based Entertainment Hardware Sales by Type
6.3 APAC Location Based Entertainment Hardware Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan

7 EUROPE

7.1 Europe Location Based Entertainment Hardware by Country
  7.1.1 Europe Location Based Entertainment Hardware Sales by Country (2018-2023)
  7.1.2 Europe Location Based Entertainment Hardware Revenue by Country (2018-2023)
7.2 Europe Location Based Entertainment Hardware Sales by Type
7.3 Europe Location Based Entertainment Hardware Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa Location Based Entertainment Hardware by Country
  8.1.1 Middle East & Africa Location Based Entertainment Hardware Sales by Country (2018-2023)
  8.1.2 Middle East & Africa Location Based Entertainment Hardware Revenue by Country (2018-2023)
8.2 Middle East & Africa Location Based Entertainment Hardware Sales by Type
8.3 Middle East & Africa Location Based Entertainment Hardware Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 MANUFACTURING COST STRUCTURE ANALYSIS

10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Location Based Entertainment Hardware
10.3 Manufacturing Process Analysis of Location Based Entertainment Hardware
10.4 Industry Chain Structure of Location Based Entertainment Hardware

11 MARKETING, DISTRIBUTORS AND CUSTOMER

11.1 Sales Channel
  11.1.1 Direct Channels
  11.1.2 Indirect Channels
11.2 Location Based Entertainment Hardware Distributors
11.3 Location Based Entertainment Hardware Customer

12 WORLD FORECAST REVIEW FOR LOCATION BASED ENTERTAINMENT HARDWARE BY GEOGRAPHIC REGION

12.1 Global Location Based Entertainment Hardware Market Size Forecast by Region
  12.1.1 Global Location Based Entertainment Hardware Forecast by Region (2024-2029)
  12.1.2 Global Location Based Entertainment Hardware Annual Revenue Forecast by Region (2024-2029)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global Location Based Entertainment Hardware Forecast by Type
12.7 Global Location Based Entertainment Hardware Forecast by Application

13 KEY PLAYERS ANALYSIS

13.1 Oculus
  13.1.1 Oculus Company Information
  13.1.2 Oculus Location Based Entertainment Hardware Product Portfolios and Specifications
  13.1.3 Oculus Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.1.4 Oculus Main Business Overview
  13.1.5 Oculus Latest Developments
13.2 Vicon
  13.2.1 Vicon Company Information
  13.2.2 Vicon Location Based Entertainment Hardware Product Portfolios and Specifications
  13.2.3 Vicon Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.2.4 Vicon Main Business Overview
  13.2.5 Vicon Latest Developments
13.3 KATVR
  13.3.1 KATVR Company Information
  13.3.2 KATVR Location Based Entertainment Hardware Product Portfolios and Specifications
  13.3.3 KATVR Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.3.4 KATVR Main Business Overview
  13.3.5 KATVR Latest Developments
13.4 Vrsenal
  13.4.1 Vrsenal Company Information
  13.4.2 Vrsenal Location Based Entertainment Hardware Product Portfolios and Specifications
  13.4.3 Vrsenal Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.4.4 Vrsenal Main Business Overview
  13.4.5 Vrsenal Latest Developments
13.5 Virtuix Omni
  13.5.1 Virtuix Omni Company Information
  13.5.2 Virtuix Omni Location Based Entertainment Hardware Product Portfolios and Specifications
  13.5.3 Virtuix Omni Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.5.4 Virtuix Omni Main Business Overview
  13.5.5 Virtuix Omni Latest Developments
13.6 Stricker VR
  13.6.1 Stricker VR Company Information
  13.6.2 Stricker VR Location Based Entertainment Hardware Product Portfolios and Specifications
  13.6.3 Stricker VR Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.6.4 Stricker VR Main Business Overview
  13.6.5 Stricker VR Latest Developments
13.7 Optitrack
  13.7.1 Optitrack Company Information
  13.7.2 Optitrack Location Based Entertainment Hardware Product Portfolios and Specifications
  13.7.3 Optitrack Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.7.4 Optitrack Main Business Overview
  13.7.5 Optitrack Latest Developments
13.8 HP
  13.8.1 HP Company Information
  13.8.2 HP Location Based Entertainment Hardware Product Portfolios and Specifications
  13.8.3 HP Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.8.4 HP Main Business Overview
  13.8.5 HP Latest Developments
13.9 HTC Vive
  13.9.1 HTC Vive Company Information
  13.9.2 HTC Vive Location Based Entertainment Hardware Product Portfolios and Specifications
  13.9.3 HTC Vive Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.9.4 HTC Vive Main Business Overview
  13.9.5 HTC Vive Latest Developments
13.10 Ultrahaptics
  13.10.1 Ultrahaptics Company Information
  13.10.2 Ultrahaptics Location Based Entertainment Hardware Product Portfolios and Specifications
  13.10.3 Ultrahaptics Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.10.4 Ultrahaptics Main Business Overview
  13.10.5 Ultrahaptics Latest Developments
13.11 Teslasuit
  13.11.1 Teslasuit Company Information
  13.11.2 Teslasuit Location Based Entertainment Hardware Product Portfolios and Specifications
  13.11.3 Teslasuit Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.11.4 Teslasuit Main Business Overview
  13.11.5 Teslasuit Latest Developments
13.12 Tactical Haptics
  13.12.1 Tactical Haptics Company Information
  13.12.2 Tactical Haptics Location Based Entertainment Hardware Product Portfolios and Specifications
  13.12.3 Tactical Haptics Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.12.4 Tactical Haptics Main Business Overview
  13.12.5 Tactical Haptics Latest Developments
13.13 SUBPAC
  13.13.1 SUBPAC Company Information
  13.13.2 SUBPAC Location Based Entertainment Hardware Product Portfolios and Specifications
  13.13.3 SUBPAC Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.13.4 SUBPAC Main Business Overview
  13.13.5 SUBPAC Latest Developments
13.14 Ballast VR
  13.14.1 Ballast VR Company Information
  13.14.2 Ballast VR Location Based Entertainment Hardware Product Portfolios and Specifications
  13.14.3 Ballast VR Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.14.4 Ballast VR Main Business Overview
  13.14.5 Ballast VR Latest Developments
13.15 HoloSuit
  13.15.1 HoloSuit Company Information
  13.15.2 HoloSuit Location Based Entertainment Hardware Product Portfolios and Specifications
  13.15.3 HoloSuit Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.15.4 HoloSuit Main Business Overview
  13.15.5 HoloSuit Latest Developments
13.16 Sony
  13.16.1 Sony Company Information
  13.16.2 Sony Location Based Entertainment Hardware Product Portfolios and Specifications
  13.16.3 Sony Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2018-2023)
  13.16.4 Sony Main Business Overview
  13.16.5 Sony Latest Developments

14 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. Location Based Entertainment Hardware Annual Sales CAGR by Geographic Region (2018, 2022 & 2029) & ($ millions)
Table 2. Location Based Entertainment Hardware Annual Sales CAGR by Country/Region (2018, 2022 & 2029) & ($ millions)
Table 3. Major Players of VR Headset
Table 4. Major Players of Camera
Table 5. Major Players of Others
Table 6. Global Location Based Entertainment Hardware Sales by Type (2018-2023) & (K Units)
Table 7. Global Location Based Entertainment Hardware Sales Market Share by Type (2018-2023)
Table 8. Global Location Based Entertainment Hardware Revenue by Type (2018-2023) & ($ million)
Table 9. Global Location Based Entertainment Hardware Revenue Market Share by Type (2018-2023)
Table 10. Global Location Based Entertainment Hardware Sale Price by Type (2018-2023) & (US$/Unit)
Table 11. Global Location Based Entertainment Hardware Sales by Application (2018-2023) & (K Units)
Table 12. Global Location Based Entertainment Hardware Sales Market Share by Application (2018-2023)
Table 13. Global Location Based Entertainment Hardware Revenue by Application (2018-2023)
Table 14. Global Location Based Entertainment Hardware Revenue Market Share by Application (2018-2023)
Table 15. Global Location Based Entertainment Hardware Sale Price by Application (2018-2023) & (US$/Unit)
Table 16. Global Location Based Entertainment Hardware Sales by Company (2018-2023) & (K Units)
Table 17. Global Location Based Entertainment Hardware Sales Market Share by Company (2018-2023)
Table 18. Global Location Based Entertainment Hardware Revenue by Company (2018-2023) ($ Millions)
Table 19. Global Location Based Entertainment Hardware Revenue Market Share by Company (2018-2023)
Table 20. Global Location Based Entertainment Hardware Sale Price by Company (2018-2023) & (US$/Unit)
Table 21. Key Manufacturers Location Based Entertainment Hardware Producing Area Distribution and Sales Area
Table 22. Players Location Based Entertainment Hardware Products Offered
Table 23. Location Based Entertainment Hardware Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
Table 24. New Products and Potential Entrants
Table 25. Mergers & Acquisitions, Expansion
Table 26. Global Location Based Entertainment Hardware Sales by Geographic Region (2018-2023) & (K Units)
Table 27. Global Location Based Entertainment Hardware Sales Market Share Geographic Region (2018-2023)
Table 28. Global Location Based Entertainment Hardware Revenue by Geographic Region (2018-2023) & ($ millions)
Table 29. Global Location Based Entertainment Hardware Revenue Market Share by Geographic Region (2018-2023)
Table 30. Global Location Based Entertainment Hardware Sales by Country/Region (2018-2023) & (K Units)
Table 31. Global Location Based Entertainment Hardware Sales Market Share by Country/Region (2018-2023)
Table 32. Global Location Based Entertainment Hardware Revenue by Country/Region (2018-2023) & ($ millions)
Table 33. Global Location Based Entertainment Hardware Revenue Market Share by Country/Region (2018-2023)
Table 34. Americas Location Based Entertainment Hardware Sales by Country (2018-2023) & (K Units)
Table 35. Americas Location Based Entertainment Hardware Sales Market Share by Country (2018-2023)
Table 36. Americas Location Based Entertainment Hardware Revenue by Country (2018-2023) & ($ Millions)
Table 37. Americas Location Based Entertainment Hardware Revenue Market Share by Country (2018-2023)
Table 38. Americas Location Based Entertainment Hardware Sales by Type (2018-2023) & (K Units)
Table 39. Americas Location Based Entertainment Hardware Sales by Application (2018-2023) & (K Units)
Table 40. APAC Location Based Entertainment Hardware Sales by Region (2018-2023) & (K Units)
Table 41. APAC Location Based Entertainment Hardware Sales Market Share by Region (2018-2023)
Table 42. APAC Location Based Entertainment Hardware Revenue by Region (2018-2023) & ($ Millions)
Table 43. APAC Location Based Entertainment Hardware Revenue Market Share by Region (2018-2023)
Table 44. APAC Location Based Entertainment Hardware Sales by Type (2018-2023) & (K Units)
Table 45. APAC Location Based Entertainment Hardware Sales by Application (2018-2023) & (K Units)
Table 46. Europe Location Based Entertainment Hardware Sales by Country (2018-2023) & (K Units)
Table 47. Europe Location Based Entertainment Hardware Sales Market Share by Country (2018-2023)
Table 48. Europe Location Based Entertainment Hardware Revenue by Country (2018-2023) & ($ Millions)
Table 49. Europe Location Based Entertainment Hardware Revenue Market Share by Country (2018-2023)
Table 50. Europe Location Based Entertainment Hardware Sales by Type (2018-2023) & (K Units)
Table 51. Europe Location Based Entertainment Hardware Sales by Application (2018-2023) & (K Units)
Table 52. Middle East & Africa Location Based Entertainment Hardware Sales by Country (2018-2023) & (K Units)
Table 53. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Country (2018-2023)
Table 54. Middle East & Africa Location Based Entertainment Hardware Revenue by Country (2018-2023) & ($ Millions)
Table 55. Middle East & Africa Location Based Entertainment Hardware Revenue Market Share by Country (2018-2023)
Table 56. Middle East & Africa Location Based Entertainment Hardware Sales by Type (2018-2023) & (K Units)
Table 57. Middle East & Africa Location Based Entertainment Hardware Sales by Application (2018-2023) & (K Units)
Table 58. Key Market Drivers & Growth Opportunities of Location Based Entertainment Hardware
Table 59. Key Market Challenges & Risks of Location Based Entertainment Hardware
Table 60. Key Industry Trends of Location Based Entertainment Hardware
Table 61. Location Based Entertainment Hardware Raw Material
Table 62. Key Suppliers of Raw Materials
Table 63. Location Based Entertainment Hardware Distributors List
Table 64. Location Based Entertainment Hardware Customer List
Table 65. Global Location Based Entertainment Hardware Sales Forecast by Region (2024-2029) & (K Units)
Table 66. Global Location Based Entertainment Hardware Revenue Forecast by Region (2024-2029) & ($ millions)
Table 67. Americas Location Based Entertainment Hardware Sales Forecast by Country (2024-2029) & (K Units)
Table 68. Americas Location Based Entertainment Hardware Revenue Forecast by Country (2024-2029) & ($ millions)
Table 69. APAC Location Based Entertainment Hardware Sales Forecast by Region (2024-2029) & (K Units)
Table 70. APAC Location Based Entertainment Hardware Revenue Forecast by Region (2024-2029) & ($ millions)
Table 71. Europe Location Based Entertainment Hardware Sales Forecast by Country (2024-2029) & (K Units)
Table 72. Europe Location Based Entertainment Hardware Revenue Forecast by Country (2024-2029) & ($ millions)
Table 73. Middle East & Africa Location Based Entertainment Hardware Sales Forecast by Country (2024-2029) & (K Units)
Table 74. Middle East & Africa Location Based Entertainment Hardware Revenue Forecast by Country (2024-2029) & ($ millions)
Table 75. Global Location Based Entertainment Hardware Sales Forecast by Type (2024-2029) & (K Units)
Table 76. Global Location Based Entertainment Hardware Revenue Forecast by Type (2024-2029) & ($ Millions)
Table 77. Global Location Based Entertainment Hardware Sales Forecast by Application (2024-2029) & (K Units)
Table 78. Global Location Based Entertainment Hardware Revenue Forecast by Application (2024-2029) & ($ Millions)
Table 79. Oculus Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 80. Oculus Location Based Entertainment Hardware Product Portfolios and Specifications
Table 81. Oculus Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 82. Oculus Main Business
Table 83. Oculus Latest Developments
Table 84. Vicon Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 85. Vicon Location Based Entertainment Hardware Product Portfolios and Specifications
Table 86. Vicon Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 87. Vicon Main Business
Table 88. Vicon Latest Developments
Table 89. KATVR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 90. KATVR Location Based Entertainment Hardware Product Portfolios and Specifications
Table 91. KATVR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 92. KATVR Main Business
Table 93. KATVR Latest Developments
Table 94. Vrsenal Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 95. Vrsenal Location Based Entertainment Hardware Product Portfolios and Specifications
Table 96. Vrsenal Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 97. Vrsenal Main Business
Table 98. Vrsenal Latest Developments
Table 99. Virtuix Omni Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 100. Virtuix Omni Location Based Entertainment Hardware Product Portfolios and Specifications
Table 101. Virtuix Omni Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 102. Virtuix Omni Main Business
Table 103. Virtuix Omni Latest Developments
Table 104. Stricker VR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 105. Stricker VR Location Based Entertainment Hardware Product Portfolios and Specifications
Table 106. Stricker VR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 107. Stricker VR Main Business
Table 108. Stricker VR Latest Developments
Table 109. Optitrack Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 110. Optitrack Location Based Entertainment Hardware Product Portfolios and Specifications
Table 111. Optitrack Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 112. Optitrack Main Business
Table 113. Optitrack Latest Developments
Table 114. HP Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 115. HP Location Based Entertainment Hardware Product Portfolios and Specifications
Table 116. HP Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 117. HP Main Business
Table 118. HP Latest Developments
Table 119. HTC Vive Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 120. HTC Vive Location Based Entertainment Hardware Product Portfolios and Specifications
Table 121. HTC Vive Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 122. HTC Vive Main Business
Table 123. HTC Vive Latest Developments
Table 124. Ultrahaptics Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 125. Ultrahaptics Location Based Entertainment Hardware Product Portfolios and Specifications
Table 126. Ultrahaptics Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 127. Ultrahaptics Main Business
Table 128. Ultrahaptics Latest Developments
Table 129. Teslasuit Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 130. Teslasuit Location Based Entertainment Hardware Product Portfolios and Specifications
Table 131. Teslasuit Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 132. Teslasuit Main Business
Table 133. Teslasuit Latest Developments
Table 134. Tactical Haptics Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 135. Tactical Haptics Location Based Entertainment Hardware Product Portfolios and Specifications
Table 136. Tactical Haptics Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 137. Tactical Haptics Main Business
Table 138. Tactical Haptics Latest Developments
Table 139. SUBPAC Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 140. SUBPAC Location Based Entertainment Hardware Product Portfolios and Specifications
Table 141. SUBPAC Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 142. SUBPAC Main Business
Table 143. SUBPAC Latest Developments
Table 144. Ballast VR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 145. Ballast VR Location Based Entertainment Hardware Product Portfolios and Specifications
Table 146. Ballast VR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 147. Ballast VR Main Business
Table 148. Ballast VR Latest Developments
Table 149. HoloSuit Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 150. HoloSuit Location Based Entertainment Hardware Product Portfolios and Specifications
Table 151. HoloSuit Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 152. HoloSuit Main Business
Table 153. HoloSuit Latest Developments
Table 154. Sony Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
Table 155. Sony Location Based Entertainment Hardware Product Portfolios and Specifications
Table 156. Sony Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 157. Sony Main Business
Table 158. Sony Latest Developments

LIST OF FIGURES

Figure 1. Picture of Location Based Entertainment Hardware
Figure 2. Location Based Entertainment Hardware Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Location Based Entertainment Hardware Sales Growth Rate 2018-2029 (K Units)
Figure 7. Global Location Based Entertainment Hardware Revenue Growth Rate 2018-2029 ($ Millions)
Figure 8. Location Based Entertainment Hardware Sales by Region (2018, 2022 & 2029) & ($ Millions)
Figure 9. Product Picture of VR Headset
Figure 10. Product Picture of Camera
Figure 11. Product Picture of Others
Figure 12. Global Location Based Entertainment Hardware Sales Market Share by Type in 2022
Figure 13. Global Location Based Entertainment Hardware Revenue Market Share by Type (2018-2023)
Figure 14. Location Based Entertainment Hardware Consumed in Home
Figure 15. Global Location Based Entertainment Hardware Market: Home (2018-2023) & (K Units)
Figure 16. Location Based Entertainment Hardware Consumed in Business
Figure 17. Global Location Based Entertainment Hardware Market: Business (2018-2023) & (K Units)
Figure 18. Global Location Based Entertainment Hardware Sales Market Share by Application (2022)
Figure 19. Global Location Based Entertainment Hardware Revenue Market Share by Application in 2022
Figure 20. Location Based Entertainment Hardware Sales Market by Company in 2022 (K Units)
Figure 21. Global Location Based Entertainment Hardware Sales Market Share by Company in 2022
Figure 22. Location Based Entertainment Hardware Revenue Market by Company in 2022 ($ Million)
Figure 23. Global Location Based Entertainment Hardware Revenue Market Share by Company in 2022
Figure 24. Global Location Based Entertainment Hardware Sales Market Share by Geographic Region (2018-2023)
Figure 25. Global Location Based Entertainment Hardware Revenue Market Share by Geographic Region in 2022
Figure 26. Americas Location Based Entertainment Hardware Sales 2018-2023 (K Units)
Figure 27. Americas Location Based Entertainment Hardware Revenue 2018-2023 ($ Millions)
Figure 28. APAC Location Based Entertainment Hardware Sales 2018-2023 (K Units)
Figure 29. APAC Location Based Entertainment Hardware Revenue 2018-2023 ($ Millions)
Figure 30. Europe Location Based Entertainment Hardware Sales 2018-2023 (K Units)
Figure 31. Europe Location Based Entertainment Hardware Revenue 2018-2023 ($ Millions)
Figure 32. Middle East & Africa Location Based Entertainment Hardware Sales 2018-2023 (K Units)
Figure 33. Middle East & Africa Location Based Entertainment Hardware Revenue 2018-2023 ($ Millions)
Figure 34. Americas Location Based Entertainment Hardware Sales Market Share by Country in 2022
Figure 35. Americas Location Based Entertainment Hardware Revenue Market Share by Country in 2022
Figure 36. Americas Location Based Entertainment Hardware Sales Market Share by Type (2018-2023)
Figure 37. Americas Location Based Entertainment Hardware Sales Market Share by Application (2018-2023)
Figure 38. United States Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 39. Canada Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 40. Mexico Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 41. Brazil Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 42. APAC Location Based Entertainment Hardware Sales Market Share by Region in 2022
Figure 43. APAC Location Based Entertainment Hardware Revenue Market Share by Regions in 2022
Figure 44. APAC Location Based Entertainment Hardware Sales Market Share by Type (2018-2023)
Figure 45. APAC Location Based Entertainment Hardware Sales Market Share by Application (2018-2023)
Figure 46. China Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 47. Japan Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 48. South Korea Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 49. Southeast Asia Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 50. India Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 51. Australia Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 52. China Taiwan Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 53. Europe Location Based Entertainment Hardware Sales Market Share by Country in 2022
Figure 54. Europe Location Based Entertainment Hardware Revenue Market Share by Country in 2022
Figure 55. Europe Location Based Entertainment Hardware Sales Market Share by Type (2018-2023)
Figure 56. Europe Location Based Entertainment Hardware Sales Market Share by Application (2018-2023)
Figure 57. Germany Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 58. France Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 59. UK Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 60. Italy Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 61. Russia Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 62. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Country in 2022
Figure 63. Middle East & Africa Location Based Entertainment Hardware Revenue Market Share by Country in 2022
Figure 64. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Type (2018-2023)
Figure 65. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Application (2018-2023)
Figure 66. Egypt Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 67. South Africa Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 68. Israel Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 69. Turkey Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 70. GCC Country Location Based Entertainment Hardware Revenue Growth 2018-2023 ($ Millions)
Figure 71. Manufacturing Cost Structure Analysis of Location Based Entertainment Hardware in 2022
Figure 72. Manufacturing Process Analysis of Location Based Entertainment Hardware
Figure 73. Industry Chain Structure of Location Based Entertainment Hardware
Figure 74. Channels of Distribution
Figure 75. Global Location Based Entertainment Hardware Sales Market Forecast by Region (2024-2029)
Figure 76. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Region (2024-2029)
Figure 77. Global Location Based Entertainment Hardware Sales Market Share Forecast by Type (2024-2029)
Figure 78. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Type (2024-2029)
Figure 79. Global Location Based Entertainment Hardware Sales Market Share Forecast by Application (2024-2029)
Figure 80. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Application (2024-2029)


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