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Global Gaming Headset Market Size, Manufacturers, Opportunities and Forecast to 2030

April 2024 | 125 pages | ID: G857F97EAF82EN
APO Research

US$ 3,450.00

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The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.

According to APO Research, The global Gaming Headset market was estimated at US$ million in 2023 and is projected to reach a revised size of US$ million by 2030, witnessing a CAGR of xx% during the forecast period 2024-2030.

China is the largest Gaming Headset market with about 43% market share. Europe is follower, accounting for about 20% market share.

The key players are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON, Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius etc. Top 3 companies occupied about 26% market share.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Gaming Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Headset.

The Gaming Headset market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Headset market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • Turtle Beach
  • Sennheiser
  • Sony
  • Logitech
  • Hyperx (HP)
  • Somic
  • Razer
  • Corsair
  • SteelSeries
  • Plantronics
  • Audio-Technica
  • Kotion Electronic
  • Trust International
  • Creative Technology
  • Thrustmaster
  • Big Ben
  • PDP-Pelican
  • Mad Catz
  • Cooler Master
  • KYE System Corp (Genius)
Gaming Headset segment by Type
  • Over-ear
  • In-ear
Gaming Headset segment by Application
  • Personal Use
  • Commercial Use
Gaming Headset Segment by Region
  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • Australia
  • China Taiwan
  • Indonesia
  • Thailand
  • Malaysia
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Headset market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Gaming Headset and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Headset.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, Latin America, Middle East & Africa.

Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Gaming Headset manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.

Chapter 4: Sales, revenue of Gaming Headset in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.

Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, Latin America, Middle East & Africa.

Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, sales and revenue by country.

Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.

Chapter 13: Concluding Insights of the report.
1 MARKET OVERVIEW

1.1 Product Definition
1.2 Global Market Growth Prospects
  1.2.1 Global Gaming Headset Market Size Estimates and Forecasts (2019-2030)
  1.2.2 Global Gaming Headset Sales Estimates and Forecasts (2019-2030)
1.3 Gaming Headset Market by Type
  1.3.1 Over-ear
  1.3.2 In-ear
1.4 Global Gaming Headset Market Size by Type
  1.4.1 Global Gaming Headset Market Size Overview by Type (2019-2030)
  1.4.2 Global Gaming Headset Historic Market Size Review by Type (2019-2024)
  1.4.3 Global Gaming Headset Forecasted Market Size by Type (2025-2030)
1.5 Key Regions Market Size by Type
  1.5.1 North America Gaming Headset Sales Breakdown by Type (2019-2024)
  1.5.2 Europe Gaming Headset Sales Breakdown by Type (2019-2024)
  1.5.3 Asia-Pacific Gaming Headset Sales Breakdown by Type (2019-2024)
  1.5.4 Latin America Gaming Headset Sales Breakdown by Type (2019-2024)
  1.5.5 Middle East and Africa Gaming Headset Sales Breakdown by Type (2019-2024)

2 GLOBAL MARKET DYNAMICS

2.1 Gaming Headset Industry Trends
2.2 Gaming Headset Industry Drivers
2.3 Gaming Headset Industry Opportunities and Challenges
2.4 Gaming Headset Industry Restraints

3 MARKET COMPETITIVE LANDSCAPE BY COMPANY

3.1 Global Top Players by Gaming Headset Revenue (2019-2024)
3.2 Global Top Players by Gaming Headset Sales (2019-2024)
3.3 Global Top Players by Gaming Headset Price (2019-2024)
3.4 Global Gaming Headset Industry Company Ranking, 2022 VS 2023 VS 2024
3.5 Global Gaming Headset Key Company Manufacturing Sites & Headquarters
3.6 Global Gaming Headset Company, Product Type & Application
3.7 Global Gaming Headset Company Commercialization Time
3.8 Market Competitive Analysis
  3.8.1 Global Gaming Headset Market CR5 and HHI
  3.8.2 Global Top 5 and 10 Gaming Headset Players Market Share by Revenue in 2023
  3.8.3 2023 Gaming Headset Tier 1, Tier 2, and Tier

4 GAMING HEADSET REGIONAL STATUS AND OUTLOOK

4.1 Global Gaming Headset Market Size and CAGR by Region: 2019 VS 2023 VS 2030
4.2 Global Gaming Headset Historic Market Size by Region
  4.2.1 Global Gaming Headset Sales in Volume by Region (2019-2024)
  4.2.2 Global Gaming Headset Sales in Value by Region (2019-2024)
  4.2.3 Global Gaming Headset Sales (Volume & Value), Price and Gross Margin (2019-2024)
4.3 Global Gaming Headset Forecasted Market Size by Region
  4.3.1 Global Gaming Headset Sales in Volume by Region (2025-2030)
  4.3.2 Global Gaming Headset Sales in Value by Region (2025-2030)
  4.3.3 Global Gaming Headset Sales (Volume & Value), Price and Gross Margin (2025-2030)

5 GAMING HEADSET BY APPLICATION

5.1 Gaming Headset Market by Application
  5.1.1 Personal Use
  5.1.2 Commercial Use
5.2 Global Gaming Headset Market Size by Application
  5.2.1 Global Gaming Headset Market Size Overview by Application (2019-2030)
  5.2.2 Global Gaming Headset Historic Market Size Review by Application (2019-2024)
  5.2.3 Global Gaming Headset Forecasted Market Size by Application (2025-2030)
5.3 Key Regions Market Size by Application
  5.3.1 North America Gaming Headset Sales Breakdown by Application (2019-2024)
  5.3.2 Europe Gaming Headset Sales Breakdown by Application (2019-2024)
  5.3.3 Asia-Pacific Gaming Headset Sales Breakdown by Application (2019-2024)
  5.3.4 Latin America Gaming Headset Sales Breakdown by Application (2019-2024)
  5.3.5 Middle East and Africa Gaming Headset Sales Breakdown by Application (2019-2024)

6 COMPANY PROFILES

6.1 Turtle Beach
  6.1.1 Turtle Beach Comapny Information
  6.1.2 Turtle Beach Business Overview
  6.1.3 Turtle Beach Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.1.4 Turtle Beach Gaming Headset Product Portfolio
  6.1.5 Turtle Beach Recent Developments
6.2 Sennheiser
  6.2.1 Sennheiser Comapny Information
  6.2.2 Sennheiser Business Overview
  6.2.3 Sennheiser Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.2.4 Sennheiser Gaming Headset Product Portfolio
  6.2.5 Sennheiser Recent Developments
6.3 Sony
  6.3.1 Sony Comapny Information
  6.3.2 Sony Business Overview
  6.3.3 Sony Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.3.4 Sony Gaming Headset Product Portfolio
  6.3.5 Sony Recent Developments
6.4 Logitech
  6.4.1 Logitech Comapny Information
  6.4.2 Logitech Business Overview
  6.4.3 Logitech Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.4.4 Logitech Gaming Headset Product Portfolio
  6.4.5 Logitech Recent Developments
6.5 Hyperx (HP)
  6.5.1 Hyperx (HP) Comapny Information
  6.5.2 Hyperx (HP) Business Overview
  6.5.3 Hyperx (HP) Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.5.4 Hyperx (HP) Gaming Headset Product Portfolio
  6.5.5 Hyperx (HP) Recent Developments
6.6 Somic
  6.6.1 Somic Comapny Information
  6.6.2 Somic Business Overview
  6.6.3 Somic Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.6.4 Somic Gaming Headset Product Portfolio
  6.6.5 Somic Recent Developments
6.7 Razer
  6.7.1 Razer Comapny Information
  6.7.2 Razer Business Overview
  6.7.3 Razer Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.7.4 Razer Gaming Headset Product Portfolio
  6.7.5 Razer Recent Developments
6.8 Corsair
  6.8.1 Corsair Comapny Information
  6.8.2 Corsair Business Overview
  6.8.3 Corsair Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.8.4 Corsair Gaming Headset Product Portfolio
  6.8.5 Corsair Recent Developments
6.9 SteelSeries
  6.9.1 SteelSeries Comapny Information
  6.9.2 SteelSeries Business Overview
  6.9.3 SteelSeries Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.9.4 SteelSeries Gaming Headset Product Portfolio
  6.9.5 SteelSeries Recent Developments
6.10 Plantronics
  6.10.1 Plantronics Comapny Information
  6.10.2 Plantronics Business Overview
  6.10.3 Plantronics Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.10.4 Plantronics Gaming Headset Product Portfolio
  6.10.5 Plantronics Recent Developments
6.11 Audio-Technica
  6.11.1 Audio-Technica Comapny Information
  6.11.2 Audio-Technica Business Overview
  6.11.3 Audio-Technica Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.11.4 Audio-Technica Gaming Headset Product Portfolio
  6.11.5 Audio-Technica Recent Developments
6.12 Kotion Electronic
  6.12.1 Kotion Electronic Comapny Information
  6.12.2 Kotion Electronic Business Overview
  6.12.3 Kotion Electronic Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.12.4 Kotion Electronic Gaming Headset Product Portfolio
  6.12.5 Kotion Electronic Recent Developments
6.13 Trust International
  6.13.1 Trust International Comapny Information
  6.13.2 Trust International Business Overview
  6.13.3 Trust International Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.13.4 Trust International Gaming Headset Product Portfolio
  6.13.5 Trust International Recent Developments
6.14 Creative Technology
  6.14.1 Creative Technology Comapny Information
  6.14.2 Creative Technology Business Overview
  6.14.3 Creative Technology Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.14.4 Creative Technology Gaming Headset Product Portfolio
  6.14.5 Creative Technology Recent Developments
6.15 Thrustmaster
  6.15.1 Thrustmaster Comapny Information
  6.15.2 Thrustmaster Business Overview
  6.15.3 Thrustmaster Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.15.4 Thrustmaster Gaming Headset Product Portfolio
  6.15.5 Thrustmaster Recent Developments
6.16 Big Ben
  6.16.1 Big Ben Comapny Information
  6.16.2 Big Ben Business Overview
  6.16.3 Big Ben Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.16.4 Big Ben Gaming Headset Product Portfolio
  6.16.5 Big Ben Recent Developments
6.17 PDP-Pelican
  6.17.1 PDP-Pelican Comapny Information
  6.17.2 PDP-Pelican Business Overview
  6.17.3 PDP-Pelican Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.17.4 PDP-Pelican Gaming Headset Product Portfolio
  6.17.5 PDP-Pelican Recent Developments
6.18 Mad Catz
  6.18.1 Mad Catz Comapny Information
  6.18.2 Mad Catz Business Overview
  6.18.3 Mad Catz Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.18.4 Mad Catz Gaming Headset Product Portfolio
  6.18.5 Mad Catz Recent Developments
6.19 Cooler Master
  6.19.1 Cooler Master Comapny Information
  6.19.2 Cooler Master Business Overview
  6.19.3 Cooler Master Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.19.4 Cooler Master Gaming Headset Product Portfolio
  6.19.5 Cooler Master Recent Developments
6.20 KYE System Corp (Genius)
  6.20.1 KYE System Corp (Genius) Comapny Information
  6.20.2 KYE System Corp (Genius) Business Overview
  6.20.3 KYE System Corp (Genius) Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
  6.20.4 KYE System Corp (Genius) Gaming Headset Product Portfolio
  6.20.5 KYE System Corp (Genius) Recent Developments

7 NORTH AMERICA BY COUNTRY

7.1 North America Gaming Headset Sales by Country
  7.1.1 North America Gaming Headset Sales Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  7.1.2 North America Gaming Headset Sales by Country (2019-2024)
  7.1.3 North America Gaming Headset Sales Forecast by Country (2025-2030)
7.2 North America Gaming Headset Market Size by Country
  7.2.1 North America Gaming Headset Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  7.2.2 North America Gaming Headset Market Size by Country (2019-2024)
  7.2.3 North America Gaming Headset Market Size Forecast by Country (2025-2030)

8 EUROPE BY COUNTRY

8.1 Europe Gaming Headset Sales by Country
  8.1.1 Europe Gaming Headset Sales Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  8.1.2 Europe Gaming Headset Sales by Country (2019-2024)
  8.1.3 Europe Gaming Headset Sales Forecast by Country (2025-2030)
8.2 Europe Gaming Headset Market Size by Country
  8.2.1 Europe Gaming Headset Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  8.2.2 Europe Gaming Headset Market Size by Country (2019-2024)
  8.2.3 Europe Gaming Headset Market Size Forecast by Country (2025-2030)

9 ASIA-PACIFIC BY COUNTRY

9.1 Asia-Pacific Gaming Headset Sales by Country
  9.1.1 Asia-Pacific Gaming Headset Sales Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  9.1.2 Asia-Pacific Gaming Headset Sales by Country (2019-2024)
  9.1.3 Asia-Pacific Gaming Headset Sales Forecast by Country (2025-2030)
9.2 Asia-Pacific Gaming Headset Market Size by Country
  9.2.1 Asia-Pacific Gaming Headset Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  9.2.2 Asia-Pacific Gaming Headset Market Size by Country (2019-2024)
  9.2.3 Asia-Pacific Gaming Headset Market Size Forecast by Country (2025-2030)

10 LATIN AMERICA BY COUNTRY

10.1 Latin America Gaming Headset Sales by Country
  10.1.1 Latin America Gaming Headset Sales Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  10.1.2 Latin America Gaming Headset Sales by Country (2019-2024)
  10.1.3 Latin America Gaming Headset Sales Forecast by Country (2025-2030)
10.2 Latin America Gaming Headset Market Size by Country
  10.2.1 Latin America Gaming Headset Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  10.2.2 Latin America Gaming Headset Market Size by Country (2019-2024)
  10.2.3 Latin America Gaming Headset Market Size Forecast by Country (2025-2030)

11 MIDDLE EAST AND AFRICA BY COUNTRY

11.1 Middle East and Africa Gaming Headset Sales by Country
  11.1.1 Middle East and Africa Gaming Headset Sales Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  11.1.2 Middle East and Africa Gaming Headset Sales by Country (2019-2024)
  11.1.3 Middle East and Africa Gaming Headset Sales Forecast by Country (2025-2030)
11.2 Middle East and Africa Gaming Headset Market Size by Country
  11.2.1 Middle East and Africa Gaming Headset Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
  11.2.2 Middle East and Africa Gaming Headset Market Size by Country (2019-2024)
  11.2.3 Middle East and Africa Gaming Headset Market Size Forecast by Country (2025-2030)

12 VALUE CHAIN AND SALES CHANNELS ANALYSIS

12.1 Gaming Headset Value Chain Analysis
  12.1.1 Gaming Headset Key Raw Materials
  12.1.2 Key Raw Materials Price
  12.1.3 Raw Materials Key Suppliers
  12.1.4 Manufacturing Cost Structure
  12.1.5 Gaming Headset Production Mode & Process
12.2 Gaming Headset Sales Channels Analysis
  12.2.1 Direct Comparison with Distribution Share
  12.2.2 Gaming Headset Distributors
  12.2.3 Gaming Headset Customers

13 CONCLUDING INSIGHTS

14 APPENDIX

14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
  14.5.1 Secondary Sources
  14.5.2 Primary Sources
14.6 Disclaimer


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