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Global Extended Reality (XR) Devices Market Research Report 2023

December 2023 | 100 pages | ID: G614CCE34DDAEN
QYResearch

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Extended Reality (XR) Devices enable extended reality experiences, encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies to provide immersive and interactive digital experiences.

According to QYResearch’s new survey, global Extended Reality (XR) Devices market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Extended Reality (XR) Devices market research.

Key companies engaged in the Extended Reality (XR) Devices industry include Meta, Google, Sony, HTC, Samsung, EON Reality, Microsoft, Vuzix and CyberGlove Systems, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.

When refers to consumption region, % value of Extended Reality (XR) Devices were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Extended Reality (XR) Devices market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Extended Reality (XR) Devices market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company
  • Meta
  • Google
  • Sony
  • HTC
  • Samsung
  • EON Reality
  • Microsoft
  • Vuzix
  • CyberGlove Systems
  • Sensics
  • Leap Motion
  • Sixense Entertainment
  • Nintendo
  • Google
  • Electronic Arts
Segment by Type
  • Virtual Reality (VR) Devices
  • Augmented Reality (AR) Devices
  • Mixed Reality (MR) Devices
Segment by Application
  • Game
  • Media Entertainment
  • Industrial Manufacturing
  • Retail
  • Medical
  • Education
  • Other
By Region
  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
    • Nordic Countries
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA
The Extended Reality (XR) Devices report covers below items:

Chapter 1: Product Basic Information (Definition, Type and Application)

Chapter 2: Global market size, regional market size. Market Opportunities and Challenges

Chapter 3: Companies’ Competition Patterns

Chapter 4: Product Type Analysis

Chapter 5: Product Application Analysis

Chapter 6 to 10: Country Level Value Analysis

Chapter 11: Companies’ Outline

Chapter 12: Market Conclusions

Chapter 13: Research Methodology and Data Source
1 REPORT OVERVIEW

1.1 Study Scope
1.2 Market Analysis by Type
  1.2.1 Global Extended Reality (XR) Devices Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
  1.2.2 Virtual Reality (VR) Devices
  1.2.3 Augmented Reality (AR) Devices
  1.2.4 Mixed Reality (MR) Devices
1.3 Market by Application
  1.3.1 Global Extended Reality (XR) Devices Market Growth by Application: 2018 VS 2022 VS 2029
  1.3.2 Game
  1.3.3 Media Entertainment
  1.3.4 Industrial Manufacturing
  1.3.5 Retail
  1.3.6 Medical
  1.3.7 Education
  1.3.8 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered

2 GLOBAL GROWTH TRENDS

2.1 Global Extended Reality (XR) Devices Market Perspective (2018-2029)
2.2 Extended Reality (XR) Devices Growth Trends by Region
  2.2.1 Global Extended Reality (XR) Devices Market Size by Region: 2018 VS 2022 VS 2029
  2.2.2 Extended Reality (XR) Devices Historic Market Size by Region (2018-2023)
  2.2.3 Extended Reality (XR) Devices Forecasted Market Size by Region (2024-2029)
2.3 Extended Reality (XR) Devices Market Dynamics
  2.3.1 Extended Reality (XR) Devices Industry Trends
  2.3.2 Extended Reality (XR) Devices Market Drivers
  2.3.3 Extended Reality (XR) Devices Market Challenges
  2.3.4 Extended Reality (XR) Devices Market Restraints

3 COMPETITION LANDSCAPE BY KEY PLAYERS

3.1 Global Top Extended Reality (XR) Devices Players by Revenue
  3.1.1 Global Top Extended Reality (XR) Devices Players by Revenue (2018-2023)
  3.1.2 Global Extended Reality (XR) Devices Revenue Market Share by Players (2018-2023)
3.2 Global Extended Reality (XR) Devices Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Extended Reality (XR) Devices Revenue
3.4 Global Extended Reality (XR) Devices Market Concentration Ratio
  3.4.1 Global Extended Reality (XR) Devices Market Concentration Ratio (CR5 and HHI)
  3.4.2 Global Top 10 and Top 5 Companies by Extended Reality (XR) Devices Revenue in 2022
3.5 Extended Reality (XR) Devices Key Players Head office and Area Served
3.6 Key Players Extended Reality (XR) Devices Product Solution and Service
3.7 Date of Enter into Extended Reality (XR) Devices Market
3.8 Mergers & Acquisitions, Expansion Plans

4 EXTENDED REALITY (XR) DEVICES BREAKDOWN DATA BY TYPE

4.1 Global Extended Reality (XR) Devices Historic Market Size by Type (2018-2023)
4.2 Global Extended Reality (XR) Devices Forecasted Market Size by Type (2024-2029)

5 EXTENDED REALITY (XR) DEVICES BREAKDOWN DATA BY APPLICATION

5.1 Global Extended Reality (XR) Devices Historic Market Size by Application (2018-2023)
5.2 Global Extended Reality (XR) Devices Forecasted Market Size by Application (2024-2029)

6 NORTH AMERICA

6.1 North America Extended Reality (XR) Devices Market Size (2018-2029)
6.2 North America Extended Reality (XR) Devices Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Extended Reality (XR) Devices Market Size by Country (2018-2023)
6.4 North America Extended Reality (XR) Devices Market Size by Country (2024-2029)
6.5 United States
6.6 Canada

7 EUROPE

7.1 Europe Extended Reality (XR) Devices Market Size (2018-2029)
7.2 Europe Extended Reality (XR) Devices Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Extended Reality (XR) Devices Market Size by Country (2018-2023)
7.4 Europe Extended Reality (XR) Devices Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries

8 ASIA-PACIFIC

8.1 Asia-Pacific Extended Reality (XR) Devices Market Size (2018-2029)
8.2 Asia-Pacific Extended Reality (XR) Devices Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Extended Reality (XR) Devices Market Size by Region (2018-2023)
8.4 Asia-Pacific Extended Reality (XR) Devices Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia

9 LATIN AMERICA

9.1 Latin America Extended Reality (XR) Devices Market Size (2018-2029)
9.2 Latin America Extended Reality (XR) Devices Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Extended Reality (XR) Devices Market Size by Country (2018-2023)
9.4 Latin America Extended Reality (XR) Devices Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil

10 MIDDLE EAST & AFRICA

10.1 Middle East & Africa Extended Reality (XR) Devices Market Size (2018-2029)
10.2 Middle East & Africa Extended Reality (XR) Devices Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Extended Reality (XR) Devices Market Size by Country (2018-2023)
10.4 Middle East & Africa Extended Reality (XR) Devices Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE

11 KEY PLAYERS PROFILES

11.1 Meta
  11.1.1 Meta Company Detail
  11.1.2 Meta Business Overview
  11.1.3 Meta Extended Reality (XR) Devices Introduction
  11.1.4 Meta Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.1.5 Meta Recent Development
11.2 Google
  11.2.1 Google Company Detail
  11.2.2 Google Business Overview
  11.2.3 Google Extended Reality (XR) Devices Introduction
  11.2.4 Google Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.2.5 Google Recent Development
11.3 Sony
  11.3.1 Sony Company Detail
  11.3.2 Sony Business Overview
  11.3.3 Sony Extended Reality (XR) Devices Introduction
  11.3.4 Sony Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.3.5 Sony Recent Development
11.4 HTC
  11.4.1 HTC Company Detail
  11.4.2 HTC Business Overview
  11.4.3 HTC Extended Reality (XR) Devices Introduction
  11.4.4 HTC Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.4.5 HTC Recent Development
11.5 Samsung
  11.5.1 Samsung Company Detail
  11.5.2 Samsung Business Overview
  11.5.3 Samsung Extended Reality (XR) Devices Introduction
  11.5.4 Samsung Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.5.5 Samsung Recent Development
11.6 EON Reality
  11.6.1 EON Reality Company Detail
  11.6.2 EON Reality Business Overview
  11.6.3 EON Reality Extended Reality (XR) Devices Introduction
  11.6.4 EON Reality Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.6.5 EON Reality Recent Development
11.7 Microsoft
  11.7.1 Microsoft Company Detail
  11.7.2 Microsoft Business Overview
  11.7.3 Microsoft Extended Reality (XR) Devices Introduction
  11.7.4 Microsoft Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.7.5 Microsoft Recent Development
11.8 Vuzix
  11.8.1 Vuzix Company Detail
  11.8.2 Vuzix Business Overview
  11.8.3 Vuzix Extended Reality (XR) Devices Introduction
  11.8.4 Vuzix Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.8.5 Vuzix Recent Development
11.9 CyberGlove Systems
  11.9.1 CyberGlove Systems Company Detail
  11.9.2 CyberGlove Systems Business Overview
  11.9.3 CyberGlove Systems Extended Reality (XR) Devices Introduction
  11.9.4 CyberGlove Systems Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.9.5 CyberGlove Systems Recent Development
11.10 Sensics
  11.10.1 Sensics Company Detail
  11.10.2 Sensics Business Overview
  11.10.3 Sensics Extended Reality (XR) Devices Introduction
  11.10.4 Sensics Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.10.5 Sensics Recent Development
11.11 Leap Motion
  11.11.1 Leap Motion Company Detail
  11.11.2 Leap Motion Business Overview
  11.11.3 Leap Motion Extended Reality (XR) Devices Introduction
  11.11.4 Leap Motion Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.11.5 Leap Motion Recent Development
11.12 Sixense Entertainment
  11.12.1 Sixense Entertainment Company Detail
  11.12.2 Sixense Entertainment Business Overview
  11.12.3 Sixense Entertainment Extended Reality (XR) Devices Introduction
  11.12.4 Sixense Entertainment Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.12.5 Sixense Entertainment Recent Development
11.13 Nintendo
  11.13.1 Nintendo Company Detail
  11.13.2 Nintendo Business Overview
  11.13.3 Nintendo Extended Reality (XR) Devices Introduction
  11.13.4 Nintendo Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.13.5 Nintendo Recent Development
11.14 Google
  11.14.1 Google Company Detail
  11.14.2 Google Business Overview
  11.14.3 Google Extended Reality (XR) Devices Introduction
  11.14.4 Google Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.14.5 Google Recent Development
11.15 Electronic Arts
  11.15.1 Electronic Arts Company Detail
  11.15.2 Electronic Arts Business Overview
  11.15.3 Electronic Arts Extended Reality (XR) Devices Introduction
  11.15.4 Electronic Arts Revenue in Extended Reality (XR) Devices Business (2018-2023)
  11.15.5 Electronic Arts Recent Development

12 ANALYST'S VIEWPOINTS/CONCLUSIONS


13 APPENDIX

13.1 Research Methodology
  13.1.1 Methodology/Research Approach
  13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

LIST OF TABLES

Table 1. Global Extended Reality (XR) Devices Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
Table 2. Key Players of Virtual Reality (VR) Devices
Table 3. Key Players of Augmented Reality (AR) Devices
Table 4. Key Players of Mixed Reality (MR) Devices
Table 5. Global Extended Reality (XR) Devices Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
Table 6. Global Extended Reality (XR) Devices Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
Table 7. Global Extended Reality (XR) Devices Market Size by Region (2018-2023) & (US$ Million)
Table 8. Global Extended Reality (XR) Devices Market Share by Region (2018-2023)
Table 9. Global Extended Reality (XR) Devices Forecasted Market Size by Region (2024-2029) & (US$ Million)
Table 10. Global Extended Reality (XR) Devices Market Share by Region (2024-2029)
Table 11. Extended Reality (XR) Devices Market Trends
Table 12. Extended Reality (XR) Devices Market Drivers
Table 13. Extended Reality (XR) Devices Market Challenges
Table 14. Extended Reality (XR) Devices Market Restraints
Table 15. Global Extended Reality (XR) Devices Revenue by Players (2018-2023) & (US$ Million)
Table 16. Global Extended Reality (XR) Devices Market Share by Players (2018-2023)
Table 17. Global Top Extended Reality (XR) Devices Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Extended Reality (XR) Devices as of 2022)
Table 18. Ranking of Global Top Extended Reality (XR) Devices Companies by Revenue (US$ Million) in 2022
Table 19. Global 5 Largest Players Market Share by Extended Reality (XR) Devices Revenue (CR5 and HHI) & (2018-2023)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Extended Reality (XR) Devices Product Solution and Service
Table 22. Date of Enter into Extended Reality (XR) Devices Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Extended Reality (XR) Devices Market Size by Type (2018-2023) & (US$ Million)
Table 25. Global Extended Reality (XR) Devices Revenue Market Share by Type (2018-2023)
Table 26. Global Extended Reality (XR) Devices Forecasted Market Size by Type (2024-2029) & (US$ Million)
Table 27. Global Extended Reality (XR) Devices Revenue Market Share by Type (2024-2029)
Table 28. Global Extended Reality (XR) Devices Market Size by Application (2018-2023) & (US$ Million)
Table 29. Global Extended Reality (XR) Devices Revenue Market Share by Application (2018-2023)
Table 30. Global Extended Reality (XR) Devices Forecasted Market Size by Application (2024-2029) & (US$ Million)
Table 31. Global Extended Reality (XR) Devices Revenue Market Share by Application (2024-2029)
Table 32. North America Extended Reality (XR) Devices Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 33. North America Extended Reality (XR) Devices Market Size by Country (2018-2023) & (US$ Million)
Table 34. North America Extended Reality (XR) Devices Market Size by Country (2024-2029) & (US$ Million)
Table 35. Europe Extended Reality (XR) Devices Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 36. Europe Extended Reality (XR) Devices Market Size by Country (2018-2023) & (US$ Million)
Table 37. Europe Extended Reality (XR) Devices Market Size by Country (2024-2029) & (US$ Million)
Table 38. Asia-Pacific Extended Reality (XR) Devices Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
Table 39. Asia-Pacific Extended Reality (XR) Devices Market Size by Region (2018-2023) & (US$ Million)
Table 40. Asia-Pacific Extended Reality (XR) Devices Market Size by Region (2024-2029) & (US$ Million)
Table 41. Latin America Extended Reality (XR) Devices Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 42. Latin America Extended Reality (XR) Devices Market Size by Country (2018-2023) & (US$ Million)
Table 43. Latin America Extended Reality (XR) Devices Market Size by Country (2024-2029) & (US$ Million)
Table 44. Middle East & Africa Extended Reality (XR) Devices Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 45. Middle East & Africa Extended Reality (XR) Devices Market Size by Country (2018-2023) & (US$ Million)
Table 46. Middle East & Africa Extended Reality (XR) Devices Market Size by Country (2024-2029) & (US$ Million)
Table 47. Meta Company Detail
Table 48. Meta Business Overview
Table 49. Meta Extended Reality (XR) Devices Product
Table 50. Meta Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 51. Meta Recent Development
Table 52. Google Company Detail
Table 53. Google Business Overview
Table 54. Google Extended Reality (XR) Devices Product
Table 55. Google Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 56. Google Recent Development
Table 57. Sony Company Detail
Table 58. Sony Business Overview
Table 59. Sony Extended Reality (XR) Devices Product
Table 60. Sony Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 61. Sony Recent Development
Table 62. HTC Company Detail
Table 63. HTC Business Overview
Table 64. HTC Extended Reality (XR) Devices Product
Table 65. HTC Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 66. HTC Recent Development
Table 67. Samsung Company Detail
Table 68. Samsung Business Overview
Table 69. Samsung Extended Reality (XR) Devices Product
Table 70. Samsung Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 71. Samsung Recent Development
Table 72. EON Reality Company Detail
Table 73. EON Reality Business Overview
Table 74. EON Reality Extended Reality (XR) Devices Product
Table 75. EON Reality Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 76. EON Reality Recent Development
Table 77. Microsoft Company Detail
Table 78. Microsoft Business Overview
Table 79. Microsoft Extended Reality (XR) Devices Product
Table 80. Microsoft Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 81. Microsoft Recent Development
Table 82. Vuzix Company Detail
Table 83. Vuzix Business Overview
Table 84. Vuzix Extended Reality (XR) Devices Product
Table 85. Vuzix Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 86. Vuzix Recent Development
Table 87. CyberGlove Systems Company Detail
Table 88. CyberGlove Systems Business Overview
Table 89. CyberGlove Systems Extended Reality (XR) Devices Product
Table 90. CyberGlove Systems Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 91. CyberGlove Systems Recent Development
Table 92. Sensics Company Detail
Table 93. Sensics Business Overview
Table 94. Sensics Extended Reality (XR) Devices Product
Table 95. Sensics Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 96. Sensics Recent Development
Table 97. Leap Motion Company Detail
Table 98. Leap Motion Business Overview
Table 99. Leap Motion Extended Reality (XR) Devices Product
Table 100. Leap Motion Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 101. Leap Motion Recent Development
Table 102. Sixense Entertainment Company Detail
Table 103. Sixense Entertainment Business Overview
Table 104. Sixense Entertainment Extended Reality (XR) Devices Product
Table 105. Sixense Entertainment Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 106. Sixense Entertainment Recent Development
Table 107. Nintendo Company Detail
Table 108. Nintendo Business Overview
Table 109. Nintendo Extended Reality (XR) Devices Product
Table 110. Nintendo Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 111. Nintendo Recent Development
Table 112. Google Company Detail
Table 113. Google Business Overview
Table 114. Google Extended Reality (XR) Devices Product
Table 115. Google Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 116. Google Recent Development
Table 117. Electronic Arts Company Detail
Table 118. Electronic Arts Business Overview
Table 119. Electronic Arts Extended Reality (XR) Devices Product
Table 120. Electronic Arts Revenue in Extended Reality (XR) Devices Business (2018-2023) & (US$ Million)
Table 121. Electronic Arts Recent Development
Table 122. Research Programs/Design for This Report
Table 123. Key Data Information from Secondary Sources
Table 124. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Global Extended Reality (XR) Devices Market Size Comparison by Type (2023-2029) & (US$ Million)
Figure 2. Global Extended Reality (XR) Devices Market Share by Type: 2022 VS 2029
Figure 3. Virtual Reality (VR) Devices Features
Figure 4. Augmented Reality (AR) Devices Features
Figure 5. Mixed Reality (MR) Devices Features
Figure 6. Global Extended Reality (XR) Devices Market Size Comparison by Application (2023-2029) & (US$ Million)
Figure 7. Global Extended Reality (XR) Devices Market Share by Application: 2022 VS 2029
Figure 8. Game Case Studies
Figure 9. Media Entertainment Case Studies
Figure 10. Industrial Manufacturing Case Studies
Figure 11. Retail Case Studies
Figure 12. Medical Case Studies
Figure 13. Education Case Studies
Figure 14. Other Case Studies
Figure 15. Extended Reality (XR) Devices Report Years Considered
Figure 16. Global Extended Reality (XR) Devices Market Size (US$ Million), Year-over-Year: 2018-2029
Figure 17. Global Extended Reality (XR) Devices Market Size, (US$ Million), 2018 VS 2022 VS 2029
Figure 18. Global Extended Reality (XR) Devices Market Share by Region: 2022 VS 2029
Figure 19. Global Extended Reality (XR) Devices Market Share by Players in 2022
Figure 20. Global Top Extended Reality (XR) Devices Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Extended Reality (XR) Devices as of 2022)
Figure 21. The Top 10 and 5 Players Market Share by Extended Reality (XR) Devices Revenue in 2022
Figure 22. North America Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 23. North America Extended Reality (XR) Devices Market Share by Country (2018-2029)
Figure 24. United States Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 25. Canada Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 26. Europe Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 27. Europe Extended Reality (XR) Devices Market Share by Country (2018-2029)
Figure 28. Germany Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 29. France Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 30. U.K. Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 31. Italy Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 32. Russia Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 33. Nordic Countries Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 34. Asia-Pacific Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 35. Asia-Pacific Extended Reality (XR) Devices Market Share by Region (2018-2029)
Figure 36. China Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 37. Japan Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 38. South Korea Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 39. Southeast Asia Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 40. India Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 41. Australia Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 42. Latin America Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 43. Latin America Extended Reality (XR) Devices Market Share by Country (2018-2029)
Figure 44. Mexico Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 45. Brazil Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 46. Middle East & Africa Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 47. Middle East & Africa Extended Reality (XR) Devices Market Share by Country (2018-2029)
Figure 48. Turkey Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 49. Saudi Arabia Extended Reality (XR) Devices Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 50. Meta Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 51. Google Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 52. Sony Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 53. HTC Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 54. Samsung Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 55. EON Reality Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 56. Microsoft Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 57. Vuzix Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 58. CyberGlove Systems Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 59. Sensics Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 60. Leap Motion Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 61. Sixense Entertainment Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 62. Nintendo Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 63. Google Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 64. Electronic Arts Revenue Growth Rate in Extended Reality (XR) Devices Business (2018-2023)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed


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