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Global Esports Gaming Audio Market Growth 2024-2030

May 2024 | 113 pages | ID: G5444D9E78CFEN
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Esports Gaming Audio refers to the specialized sound systems used in competitive gaming, encompassing a range of sonic elements such as participant audio mics, commentary, in-game audio elements, recorded music, and dramatic, game-punctuating sound effects. It's integral to the esports experience, providing immersive soundscapes and clear communication among players.

The global Esports Gaming Audio market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.

LP Information, Inc. (LPI) ' newest research report, the “Esports Gaming Audio Industry Forecast” looks at past sales and reviews total world Esports Gaming Audio sales in 2023, providing a comprehensive analysis by region and market sector of projected Esports Gaming Audio sales for 2024 through 2030. With Esports Gaming Audio sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Esports Gaming Audio industry.

This Insight Report provides a comprehensive analysis of the global Esports Gaming Audio landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Esports Gaming Audio portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Esports Gaming Audio market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Esports Gaming Audio and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Esports Gaming Audio.

United States market for Esports Gaming Audio is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.

China market for Esports Gaming Audio is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.

Europe market for Esports Gaming Audio is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.

Global key Esports Gaming Audio players cover SteelSeries, Logitech International S.A., Razer, HyperX, Astro Gaming, etc. In terms of revenue, the global two largest companies occupied for a share nearly

% in 2023.

This report presents a comprehensive overview, market shares, and growth opportunities of Esports Gaming Audio market by product type, application, key manufacturers and key regions and countries.

Segmentation by Type:
  • 2.0 Channel Audio
  • 2.1 Channel Audio
  • 5.1 Channel Audio
  • 7.1 Channel Audio
  • Other New Home Audio
Segmentation by Application:
  • Home Game Audio
  • Commercial Game Audio
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
  • SteelSeries
  • Logitech International S.A.
  • Razer
  • HyperX
  • Astro Gaming
  • Sennheiser
  • Corsair
  • Audeze
  • Edifier
  • Beyerdynamic
  • Turtle Beach
  • JBL
  • Yamaha
  • Swan Hivi
Key Questions Addressed in this Report

What is the 10-year outlook for the global Esports Gaming Audio market?

What factors are driving Esports Gaming Audio market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Esports Gaming Audio market opportunities vary by end market size?

How does Esports Gaming Audio break out by Type, by Application?
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Esports Gaming Audio Annual Sales 2019-2030
  2.1.2 World Current & Future Analysis for Esports Gaming Audio by Geographic Region, 2019, 2023 & 2030
  2.1.3 World Current & Future Analysis for Esports Gaming Audio by Country/Region, 2019, 2023 & 2030
2.2 Esports Gaming Audio Segment by Type
  2.2.1 2.0 Channel Audio
  2.2.2 2.1 Channel Audio
  2.2.3 5.1 Channel Audio
  2.2.4 7.1 Channel Audio
  2.2.5 Other New Home Audio
2.3 Esports Gaming Audio Sales by Type
  2.3.1 Global Esports Gaming Audio Sales Market Share by Type (2019-2024)
  2.3.2 Global Esports Gaming Audio Revenue and Market Share by Type (2019-2024)
  2.3.3 Global Esports Gaming Audio Sale Price by Type (2019-2024)
2.4 Esports Gaming Audio Segment by Application
  2.4.1 Home Game Audio
  2.4.2 Commercial Game Audio
2.5 Esports Gaming Audio Sales by Application
  2.5.1 Global Esports Gaming Audio Sale Market Share by Application (2019-2024)
  2.5.2 Global Esports Gaming Audio Revenue and Market Share by Application (2019-2024)
  2.5.3 Global Esports Gaming Audio Sale Price by Application (2019-2024)

3 GLOBAL BY COMPANY

3.1 Global Esports Gaming Audio Breakdown Data by Company
  3.1.1 Global Esports Gaming Audio Annual Sales by Company (2019-2024)
  3.1.2 Global Esports Gaming Audio Sales Market Share by Company (2019-2024)
3.2 Global Esports Gaming Audio Annual Revenue by Company (2019-2024)
  3.2.1 Global Esports Gaming Audio Revenue by Company (2019-2024)
  3.2.2 Global Esports Gaming Audio Revenue Market Share by Company (2019-2024)
3.3 Global Esports Gaming Audio Sale Price by Company
3.4 Key Manufacturers Esports Gaming Audio Producing Area Distribution, Sales Area, Product Type
  3.4.1 Key Manufacturers Esports Gaming Audio Product Location Distribution
  3.4.2 Players Esports Gaming Audio Products Offered
3.5 Market Concentration Rate Analysis
  3.5.1 Competition Landscape Analysis
  3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2024)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy

4 WORLD HISTORIC REVIEW FOR ESPORTS GAMING AUDIO BY GEOGRAPHIC REGION

4.1 World Historic Esports Gaming Audio Market Size by Geographic Region (2019-2024)
  4.1.1 Global Esports Gaming Audio Annual Sales by Geographic Region (2019-2024)
  4.1.2 Global Esports Gaming Audio Annual Revenue by Geographic Region (2019-2024)
4.2 World Historic Esports Gaming Audio Market Size by Country/Region (2019-2024)
  4.2.1 Global Esports Gaming Audio Annual Sales by Country/Region (2019-2024)
  4.2.2 Global Esports Gaming Audio Annual Revenue by Country/Region (2019-2024)
4.3 Americas Esports Gaming Audio Sales Growth
4.4 APAC Esports Gaming Audio Sales Growth
4.5 Europe Esports Gaming Audio Sales Growth
4.6 Middle East & Africa Esports Gaming Audio Sales Growth

5 AMERICAS

5.1 Americas Esports Gaming Audio Sales by Country
  5.1.1 Americas Esports Gaming Audio Sales by Country (2019-2024)
  5.1.2 Americas Esports Gaming Audio Revenue by Country (2019-2024)
5.2 Americas Esports Gaming Audio Sales by Type (2019-2024)
5.3 Americas Esports Gaming Audio Sales by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC Esports Gaming Audio Sales by Region
  6.1.1 APAC Esports Gaming Audio Sales by Region (2019-2024)
  6.1.2 APAC Esports Gaming Audio Revenue by Region (2019-2024)
6.2 APAC Esports Gaming Audio Sales by Type (2019-2024)
6.3 APAC Esports Gaming Audio Sales by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan

7 EUROPE

7.1 Europe Esports Gaming Audio by Country
  7.1.1 Europe Esports Gaming Audio Sales by Country (2019-2024)
  7.1.2 Europe Esports Gaming Audio Revenue by Country (2019-2024)
7.2 Europe Esports Gaming Audio Sales by Type (2019-2024)
7.3 Europe Esports Gaming Audio Sales by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa Esports Gaming Audio by Country
  8.1.1 Middle East & Africa Esports Gaming Audio Sales by Country (2019-2024)
  8.1.2 Middle East & Africa Esports Gaming Audio Revenue by Country (2019-2024)
8.2 Middle East & Africa Esports Gaming Audio Sales by Type (2019-2024)
8.3 Middle East & Africa Esports Gaming Audio Sales by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 MANUFACTURING COST STRUCTURE ANALYSIS

10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Esports Gaming Audio
10.3 Manufacturing Process Analysis of Esports Gaming Audio
10.4 Industry Chain Structure of Esports Gaming Audio

11 MARKETING, DISTRIBUTORS AND CUSTOMER

11.1 Sales Channel
  11.1.1 Direct Channels
  11.1.2 Indirect Channels
11.2 Esports Gaming Audio Distributors
11.3 Esports Gaming Audio Customer

12 WORLD FORECAST REVIEW FOR ESPORTS GAMING AUDIO BY GEOGRAPHIC REGION

12.1 Global Esports Gaming Audio Market Size Forecast by Region
  12.1.1 Global Esports Gaming Audio Forecast by Region (2025-2030)
  12.1.2 Global Esports Gaming Audio Annual Revenue Forecast by Region (2025-2030)
12.2 Americas Forecast by Country (2025-2030)
12.3 APAC Forecast by Region (2025-2030)
12.4 Europe Forecast by Country (2025-2030)
12.5 Middle East & Africa Forecast by Country (2025-2030)
12.6 Global Esports Gaming Audio Forecast by Type (2025-2030)
12.7 Global Esports Gaming Audio Forecast by Application (2025-2030)

13 KEY PLAYERS ANALYSIS

13.1 SteelSeries
  13.1.1 SteelSeries Company Information
  13.1.2 SteelSeries Esports Gaming Audio Product Portfolios and Specifications
  13.1.3 SteelSeries Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.1.4 SteelSeries Main Business Overview
  13.1.5 SteelSeries Latest Developments
13.2 Logitech International S.A.
  13.2.1 Logitech International S.A. Company Information
  13.2.2 Logitech International S.A. Esports Gaming Audio Product Portfolios and Specifications
  13.2.3 Logitech International S.A. Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.2.4 Logitech International S.A. Main Business Overview
  13.2.5 Logitech International S.A. Latest Developments
13.3 Razer
  13.3.1 Razer Company Information
  13.3.2 Razer Esports Gaming Audio Product Portfolios and Specifications
  13.3.3 Razer Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.3.4 Razer Main Business Overview
  13.3.5 Razer Latest Developments
13.4 HyperX
  13.4.1 HyperX Company Information
  13.4.2 HyperX Esports Gaming Audio Product Portfolios and Specifications
  13.4.3 HyperX Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.4.4 HyperX Main Business Overview
  13.4.5 HyperX Latest Developments
13.5 Astro Gaming
  13.5.1 Astro Gaming Company Information
  13.5.2 Astro Gaming Esports Gaming Audio Product Portfolios and Specifications
  13.5.3 Astro Gaming Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.5.4 Astro Gaming Main Business Overview
  13.5.5 Astro Gaming Latest Developments
13.6 Sennheiser
  13.6.1 Sennheiser Company Information
  13.6.2 Sennheiser Esports Gaming Audio Product Portfolios and Specifications
  13.6.3 Sennheiser Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.6.4 Sennheiser Main Business Overview
  13.6.5 Sennheiser Latest Developments
13.7 Corsair
  13.7.1 Corsair Company Information
  13.7.2 Corsair Esports Gaming Audio Product Portfolios and Specifications
  13.7.3 Corsair Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.7.4 Corsair Main Business Overview
  13.7.5 Corsair Latest Developments
13.8 Audeze
  13.8.1 Audeze Company Information
  13.8.2 Audeze Esports Gaming Audio Product Portfolios and Specifications
  13.8.3 Audeze Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.8.4 Audeze Main Business Overview
  13.8.5 Audeze Latest Developments
13.9 Edifier
  13.9.1 Edifier Company Information
  13.9.2 Edifier Esports Gaming Audio Product Portfolios and Specifications
  13.9.3 Edifier Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.9.4 Edifier Main Business Overview
  13.9.5 Edifier Latest Developments
13.10 Beyerdynamic
  13.10.1 Beyerdynamic Company Information
  13.10.2 Beyerdynamic Esports Gaming Audio Product Portfolios and Specifications
  13.10.3 Beyerdynamic Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.10.4 Beyerdynamic Main Business Overview
  13.10.5 Beyerdynamic Latest Developments
13.11 Turtle Beach
  13.11.1 Turtle Beach Company Information
  13.11.2 Turtle Beach Esports Gaming Audio Product Portfolios and Specifications
  13.11.3 Turtle Beach Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.11.4 Turtle Beach Main Business Overview
  13.11.5 Turtle Beach Latest Developments
13.12 JBL
  13.12.1 JBL Company Information
  13.12.2 JBL Esports Gaming Audio Product Portfolios and Specifications
  13.12.3 JBL Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.12.4 JBL Main Business Overview
  13.12.5 JBL Latest Developments
13.13 Yamaha
  13.13.1 Yamaha Company Information
  13.13.2 Yamaha Esports Gaming Audio Product Portfolios and Specifications
  13.13.3 Yamaha Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.13.4 Yamaha Main Business Overview
  13.13.5 Yamaha Latest Developments
13.14 Swan Hivi
  13.14.1 Swan Hivi Company Information
  13.14.2 Swan Hivi Esports Gaming Audio Product Portfolios and Specifications
  13.14.3 Swan Hivi Esports Gaming Audio Sales, Revenue, Price and Gross Margin (2019-2024)
  13.14.4 Swan Hivi Main Business Overview
  13.14.5 Swan Hivi Latest Developments

14 RESEARCH FINDINGS AND CONCLUSION


LIST OF TABLES

Table 1. Esports Gaming Audio Annual Sales CAGR by Geographic Region (2019, 2023 & 2030) & ($ millions)
Table 2. Esports Gaming Audio Annual Sales CAGR by Country/Region (2019, 2023 & 2030) & ($ millions)
Table 3. Major Players of 2.0 Channel Audio
Table 4. Major Players of 2.1 Channel Audio
Table 5. Major Players of 5.1 Channel Audio
Table 6. Major Players of 7.1 Channel Audio
Table 7. Major Players of Other New Home Audio
Table 8. Global Esports Gaming Audio Sales by Type (2019-2024) & (K Units)
Table 9. Global Esports Gaming Audio Sales Market Share by Type (2019-2024)
Table 10. Global Esports Gaming Audio Revenue by Type (2019-2024) & ($ million)
Table 11. Global Esports Gaming Audio Revenue Market Share by Type (2019-2024)
Table 12. Global Esports Gaming Audio Sale Price by Type (2019-2024) & (US$/Unit)
Table 13. Global Esports Gaming Audio Sale by Application (2019-2024) & (K Units)
Table 14. Global Esports Gaming Audio Sale Market Share by Application (2019-2024)
Table 15. Global Esports Gaming Audio Revenue by Application (2019-2024) & ($ million)
Table 16. Global Esports Gaming Audio Revenue Market Share by Application (2019-2024)
Table 17. Global Esports Gaming Audio Sale Price by Application (2019-2024) & (US$/Unit)
Table 18. Global Esports Gaming Audio Sales by Company (2019-2024) & (K Units)
Table 19. Global Esports Gaming Audio Sales Market Share by Company (2019-2024)
Table 20. Global Esports Gaming Audio Revenue by Company (2019-2024) & ($ millions)
Table 21. Global Esports Gaming Audio Revenue Market Share by Company (2019-2024)
Table 22. Global Esports Gaming Audio Sale Price by Company (2019-2024) & (US$/Unit)
Table 23. Key Manufacturers Esports Gaming Audio Producing Area Distribution and Sales Area
Table 24. Players Esports Gaming Audio Products Offered
Table 25. Esports Gaming Audio Concentration Ratio (CR3, CR5 and CR10) & (2019-2024)
Table 26. New Products and Potential Entrants
Table 27. Market M&A Activity & Strategy
Table 28. Global Esports Gaming Audio Sales by Geographic Region (2019-2024) & (K Units)
Table 29. Global Esports Gaming Audio Sales Market Share Geographic Region (2019-2024)
Table 30. Global Esports Gaming Audio Revenue by Geographic Region (2019-2024) & ($ millions)
Table 31. Global Esports Gaming Audio Revenue Market Share by Geographic Region (2019-2024)
Table 32. Global Esports Gaming Audio Sales by Country/Region (2019-2024) & (K Units)
Table 33. Global Esports Gaming Audio Sales Market Share by Country/Region (2019-2024)
Table 34. Global Esports Gaming Audio Revenue by Country/Region (2019-2024) & ($ millions)
Table 35. Global Esports Gaming Audio Revenue Market Share by Country/Region (2019-2024)
Table 36. Americas Esports Gaming Audio Sales by Country (2019-2024) & (K Units)
Table 37. Americas Esports Gaming Audio Sales Market Share by Country (2019-2024)
Table 38. Americas Esports Gaming Audio Revenue by Country (2019-2024) & ($ millions)
Table 39. Americas Esports Gaming Audio Sales by Type (2019-2024) & (K Units)
Table 40. Americas Esports Gaming Audio Sales by Application (2019-2024) & (K Units)
Table 41. APAC Esports Gaming Audio Sales by Region (2019-2024) & (K Units)
Table 42. APAC Esports Gaming Audio Sales Market Share by Region (2019-2024)
Table 43. APAC Esports Gaming Audio Revenue by Region (2019-2024) & ($ millions)
Table 44. APAC Esports Gaming Audio Sales by Type (2019-2024) & (K Units)
Table 45. APAC Esports Gaming Audio Sales by Application (2019-2024) & (K Units)
Table 46. Europe Esports Gaming Audio Sales by Country (2019-2024) & (K Units)
Table 47. Europe Esports Gaming Audio Revenue by Country (2019-2024) & ($ millions)
Table 48. Europe Esports Gaming Audio Sales by Type (2019-2024) & (K Units)
Table 49. Europe Esports Gaming Audio Sales by Application (2019-2024) & (K Units)
Table 50. Middle East & Africa Esports Gaming Audio Sales by Country (2019-2024) & (K Units)
Table 51. Middle East & Africa Esports Gaming Audio Revenue Market Share by Country (2019-2024)
Table 52. Middle East & Africa Esports Gaming Audio Sales by Type (2019-2024) & (K Units)
Table 53. Middle East & Africa Esports Gaming Audio Sales by Application (2019-2024) & (K Units)
Table 54. Key Market Drivers & Growth Opportunities of Esports Gaming Audio
Table 55. Key Market Challenges & Risks of Esports Gaming Audio
Table 56. Key Industry Trends of Esports Gaming Audio
Table 57. Esports Gaming Audio Raw Material
Table 58. Key Suppliers of Raw Materials
Table 59. Esports Gaming Audio Distributors List
Table 60. Esports Gaming Audio Customer List
Table 61. Global Esports Gaming Audio Sales Forecast by Region (2025-2030) & (K Units)
Table 62. Global Esports Gaming Audio Revenue Forecast by Region (2025-2030) & ($ millions)
Table 63. Americas Esports Gaming Audio Sales Forecast by Country (2025-2030) & (K Units)
Table 64. Americas Esports Gaming Audio Annual Revenue Forecast by Country (2025-2030) & ($ millions)
Table 65. APAC Esports Gaming Audio Sales Forecast by Region (2025-2030) & (K Units)
Table 66. APAC Esports Gaming Audio Annual Revenue Forecast by Region (2025-2030) & ($ millions)
Table 67. Europe Esports Gaming Audio Sales Forecast by Country (2025-2030) & (K Units)
Table 68. Europe Esports Gaming Audio Revenue Forecast by Country (2025-2030) & ($ millions)
Table 69. Middle East & Africa Esports Gaming Audio Sales Forecast by Country (2025-2030) & (K Units)
Table 70. Middle East & Africa Esports Gaming Audio Revenue Forecast by Country (2025-2030) & ($ millions)
Table 71. Global Esports Gaming Audio Sales Forecast by Type (2025-2030) & (K Units)
Table 72. Global Esports Gaming Audio Revenue Forecast by Type (2025-2030) & ($ millions)
Table 73. Global Esports Gaming Audio Sales Forecast by Application (2025-2030) & (K Units)
Table 74. Global Esports Gaming Audio Revenue Forecast by Application (2025-2030) & ($ millions)
Table 75. SteelSeries Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 76. SteelSeries Esports Gaming Audio Product Portfolios and Specifications
Table 77. SteelSeries Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 78. SteelSeries Main Business
Table 79. SteelSeries Latest Developments
Table 80. Logitech International S.A. Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 81. Logitech International S.A. Esports Gaming Audio Product Portfolios and Specifications
Table 82. Logitech International S.A. Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 83. Logitech International S.A. Main Business
Table 84. Logitech International S.A. Latest Developments
Table 85. Razer Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 86. Razer Esports Gaming Audio Product Portfolios and Specifications
Table 87. Razer Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 88. Razer Main Business
Table 89. Razer Latest Developments
Table 90. HyperX Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 91. HyperX Esports Gaming Audio Product Portfolios and Specifications
Table 92. HyperX Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 93. HyperX Main Business
Table 94. HyperX Latest Developments
Table 95. Astro Gaming Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 96. Astro Gaming Esports Gaming Audio Product Portfolios and Specifications
Table 97. Astro Gaming Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 98. Astro Gaming Main Business
Table 99. Astro Gaming Latest Developments
Table 100. Sennheiser Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 101. Sennheiser Esports Gaming Audio Product Portfolios and Specifications
Table 102. Sennheiser Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 103. Sennheiser Main Business
Table 104. Sennheiser Latest Developments
Table 105. Corsair Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 106. Corsair Esports Gaming Audio Product Portfolios and Specifications
Table 107. Corsair Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 108. Corsair Main Business
Table 109. Corsair Latest Developments
Table 110. Audeze Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 111. Audeze Esports Gaming Audio Product Portfolios and Specifications
Table 112. Audeze Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 113. Audeze Main Business
Table 114. Audeze Latest Developments
Table 115. Edifier Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 116. Edifier Esports Gaming Audio Product Portfolios and Specifications
Table 117. Edifier Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 118. Edifier Main Business
Table 119. Edifier Latest Developments
Table 120. Beyerdynamic Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 121. Beyerdynamic Esports Gaming Audio Product Portfolios and Specifications
Table 122. Beyerdynamic Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 123. Beyerdynamic Main Business
Table 124. Beyerdynamic Latest Developments
Table 125. Turtle Beach Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 126. Turtle Beach Esports Gaming Audio Product Portfolios and Specifications
Table 127. Turtle Beach Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 128. Turtle Beach Main Business
Table 129. Turtle Beach Latest Developments
Table 130. JBL Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 131. JBL Esports Gaming Audio Product Portfolios and Specifications
Table 132. JBL Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 133. JBL Main Business
Table 134. JBL Latest Developments
Table 135. Yamaha Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 136. Yamaha Esports Gaming Audio Product Portfolios and Specifications
Table 137. Yamaha Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 138. Yamaha Main Business
Table 139. Yamaha Latest Developments
Table 140. Swan Hivi Basic Information, Esports Gaming Audio Manufacturing Base, Sales Area and Its Competitors
Table 141. Swan Hivi Esports Gaming Audio Product Portfolios and Specifications
Table 142. Swan Hivi Esports Gaming Audio Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 143. Swan Hivi Main Business
Table 144. Swan Hivi Latest Developments



LIST OF FIGURES

Figure 1. Picture of Esports Gaming Audio
Figure 2. Esports Gaming Audio Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Esports Gaming Audio Sales Growth Rate 2019-2030 (K Units)
Figure 7. Global Esports Gaming Audio Revenue Growth Rate 2019-2030 ($ millions)
Figure 8. Esports Gaming Audio Sales by Geographic Region (2019, 2023 & 2030) & ($ millions)
Figure 9. Esports Gaming Audio Sales Market Share by Country/Region (2023)
Figure 10. Esports Gaming Audio Sales Market Share by Country/Region (2019, 2023 & 2030)
Figure 11. Product Picture of 2.0 Channel Audio
Figure 12. Product Picture of 2.1 Channel Audio
Figure 13. Product Picture of 5.1 Channel Audio
Figure 14. Product Picture of 7.1 Channel Audio
Figure 15. Product Picture of Other New Home Audio
Figure 16. Global Esports Gaming Audio Sales Market Share by Type in 2023
Figure 17. Global Esports Gaming Audio Revenue Market Share by Type (2019-2024)
Figure 18. Esports Gaming Audio Consumed in Home Game Audio
Figure 19. Global Esports Gaming Audio Market: Home Game Audio (2019-2024) & (K Units)
Figure 20. Esports Gaming Audio Consumed in Commercial Game Audio
Figure 21. Global Esports Gaming Audio Market: Commercial Game Audio (2019-2024) & (K Units)
Figure 22. Global Esports Gaming Audio Sale Market Share by Application (2023)
Figure 23. Global Esports Gaming Audio Revenue Market Share by Application in 2023
Figure 24. Esports Gaming Audio Sales by Company in 2023 (K Units)
Figure 25. Global Esports Gaming Audio Sales Market Share by Company in 2023
Figure 26. Esports Gaming Audio Revenue by Company in 2023 ($ millions)
Figure 27. Global Esports Gaming Audio Revenue Market Share by Company in 2023
Figure 28. Global Esports Gaming Audio Sales Market Share by Geographic Region (2019-2024)
Figure 29. Global Esports Gaming Audio Revenue Market Share by Geographic Region in 2023
Figure 30. Americas Esports Gaming Audio Sales 2019-2024 (K Units)
Figure 31. Americas Esports Gaming Audio Revenue 2019-2024 ($ millions)
Figure 32. APAC Esports Gaming Audio Sales 2019-2024 (K Units)
Figure 33. APAC Esports Gaming Audio Revenue 2019-2024 ($ millions)
Figure 34. Europe Esports Gaming Audio Sales 2019-2024 (K Units)
Figure 35. Europe Esports Gaming Audio Revenue 2019-2024 ($ millions)
Figure 36. Middle East & Africa Esports Gaming Audio Sales 2019-2024 (K Units)
Figure 37. Middle East & Africa Esports Gaming Audio Revenue 2019-2024 ($ millions)
Figure 38. Americas Esports Gaming Audio Sales Market Share by Country in 2023
Figure 39. Americas Esports Gaming Audio Revenue Market Share by Country (2019-2024)
Figure 40. Americas Esports Gaming Audio Sales Market Share by Type (2019-2024)
Figure 41. Americas Esports Gaming Audio Sales Market Share by Application (2019-2024)
Figure 42. United States Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 43. Canada Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 44. Mexico Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 45. Brazil Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 46. APAC Esports Gaming Audio Sales Market Share by Region in 2023
Figure 47. APAC Esports Gaming Audio Revenue Market Share by Region (2019-2024)
Figure 48. APAC Esports Gaming Audio Sales Market Share by Type (2019-2024)
Figure 49. APAC Esports Gaming Audio Sales Market Share by Application (2019-2024)
Figure 50. China Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 51. Japan Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 52. South Korea Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 53. Southeast Asia Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 54. India Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 55. Australia Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 56. China Taiwan Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 57. Europe Esports Gaming Audio Sales Market Share by Country in 2023
Figure 58. Europe Esports Gaming Audio Revenue Market Share by Country (2019-2024)
Figure 59. Europe Esports Gaming Audio Sales Market Share by Type (2019-2024)
Figure 60. Europe Esports Gaming Audio Sales Market Share by Application (2019-2024)
Figure 61. Germany Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 62. France Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 63. UK Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 64. Italy Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 65. Russia Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 66. Middle East & Africa Esports Gaming Audio Sales Market Share by Country (2019-2024)
Figure 67. Middle East & Africa Esports Gaming Audio Sales Market Share by Type (2019-2024)
Figure 68. Middle East & Africa Esports Gaming Audio Sales Market Share by Application (2019-2024)
Figure 69. Egypt Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 70. South Africa Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 71. Israel Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 72. Turkey Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 73. GCC Countries Esports Gaming Audio Revenue Growth 2019-2024 ($ millions)
Figure 74. Manufacturing Cost Structure Analysis of Esports Gaming Audio in 2023
Figure 75. Manufacturing Process Analysis of Esports Gaming Audio
Figure 76. Industry Chain Structure of Esports Gaming Audio
Figure 77. Channels of Distribution
Figure 78. Global Esports Gaming Audio Sales Market Forecast by Region (2025-2030)
Figure 79. Global Esports Gaming Audio Revenue Market Share Forecast by Region (2025-2030)
Figure 80. Global Esports Gaming Audio Sales Market Share Forecast by Type (2025-2030)
Figure 81. Global Esports Gaming Audio Revenue Market Share Forecast by Type (2025-2030)
Figure 82. Global Esports Gaming Audio Sales Market Share Forecast by Application (2025-2030)
Figure 83. Global Esports Gaming Audio Revenue Market Share Forecast by Application (2025-2030)


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