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Global Consumer Virtual Reality (VR) Headsets Market Growth 2023-2029

March 2023 | 99 pages | ID: G7D95877725FEN
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The global Consumer Virtual Reality (VR) Headsets market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.

United States market for Consumer Virtual Reality (VR) Headsets is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

China market for Consumer Virtual Reality (VR) Headsets is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Europe market for Consumer Virtual Reality (VR) Headsets is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Global key Consumer Virtual Reality (VR) Headsets players cover Oculus (Meta), Sony, Pico Interactive, HTC Corporation, DPVR, NoLo VR and iQIYI, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.

LPI (LP Information)' newest research report, the “Consumer Virtual Reality (VR) Headsets Industry Forecast” looks at past sales and reviews total world Consumer Virtual Reality (VR) Headsets sales in 2022, providing a comprehensive analysis by region and market sector of projected Consumer Virtual Reality (VR) Headsets sales for 2023 through 2029. With Consumer Virtual Reality (VR) Headsets sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Consumer Virtual Reality (VR) Headsets industry.

This Insight Report provides a comprehensive analysis of the global Consumer Virtual Reality (VR) Headsets landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Consumer Virtual Reality (VR) Headsets portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Consumer Virtual Reality (VR) Headsets market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Consumer Virtual Reality (VR) Headsets and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Consumer Virtual Reality (VR) Headsets.

This report presents a comprehensive overview, market shares, and growth opportunities of Consumer Virtual Reality (VR) Headsets market by product type, application, key manufacturers and key regions and countries.

Market Segmentation:

Segmentation by type
  • PC VR Headset
  • PS VR Headset
  • Integrated VR Headset
Segmentation by application
  • Films
  • Game
  • Others
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
  • Oculus (Meta)
  • Sony
  • Pico Interactive
  • HTC Corporation
  • DPVR
  • NoLo VR
  • iQIYI
Key Questions Addressed in this Report

What is the 10-year outlook for the global Consumer Virtual Reality (VR) Headsets market?

What factors are driving Consumer Virtual Reality (VR) Headsets market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Consumer Virtual Reality (VR) Headsets market opportunities vary by end market size?

How does Consumer Virtual Reality (VR) Headsets break out type, application?

What are the influences of COVID-19 and Russia-Ukraine war?
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Consumer Virtual Reality (VR) Headsets Annual Sales 2018-2029
  2.1.2 World Current & Future Analysis for Consumer Virtual Reality (VR) Headsets by Geographic Region, 2018, 2022 & 2029
  2.1.3 World Current & Future Analysis for Consumer Virtual Reality (VR) Headsets by Country/Region, 2018, 2022 & 2029
2.2 Consumer Virtual Reality (VR) Headsets Segment by Type
  2.2.1 PC VR Headset
  2.2.2 PS VR Headset
  2.2.3 Integrated VR Headset
2.3 Consumer Virtual Reality (VR) Headsets Sales by Type
  2.3.1 Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Type (2018-2023)
  2.3.2 Global Consumer Virtual Reality (VR) Headsets Revenue and Market Share by Type (2018-2023)
  2.3.3 Global Consumer Virtual Reality (VR) Headsets Sale Price by Type (2018-2023)
2.4 Consumer Virtual Reality (VR) Headsets Segment by Application
  2.4.1 Films
  2.4.2 Game
  2.4.3 Others
2.5 Consumer Virtual Reality (VR) Headsets Sales by Application
  2.5.1 Global Consumer Virtual Reality (VR) Headsets Sale Market Share by Application (2018-2023)
  2.5.2 Global Consumer Virtual Reality (VR) Headsets Revenue and Market Share by Application (2018-2023)
  2.5.3 Global Consumer Virtual Reality (VR) Headsets Sale Price by Application (2018-2023)

3 GLOBAL CONSUMER VIRTUAL REALITY (VR) HEADSETS BY COMPANY

3.1 Global Consumer Virtual Reality (VR) Headsets Breakdown Data by Company
  3.1.1 Global Consumer Virtual Reality (VR) Headsets Annual Sales by Company (2018-2023)
  3.1.2 Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Company (2018-2023)
3.2 Global Consumer Virtual Reality (VR) Headsets Annual Revenue by Company (2018-2023)
  3.2.1 Global Consumer Virtual Reality (VR) Headsets Revenue by Company (2018-2023)
  3.2.2 Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Company (2018-2023)
3.3 Global Consumer Virtual Reality (VR) Headsets Sale Price by Company
3.4 Key Manufacturers Consumer Virtual Reality (VR) Headsets Producing Area Distribution, Sales Area, Product Type
  3.4.1 Key Manufacturers Consumer Virtual Reality (VR) Headsets Product Location Distribution
  3.4.2 Players Consumer Virtual Reality (VR) Headsets Products Offered
3.5 Market Concentration Rate Analysis
  3.5.1 Competition Landscape Analysis
  3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 WORLD HISTORIC REVIEW FOR CONSUMER VIRTUAL REALITY (VR) HEADSETS BY GEOGRAPHIC REGION

4.1 World Historic Consumer Virtual Reality (VR) Headsets Market Size by Geographic Region (2018-2023)
  4.1.1 Global Consumer Virtual Reality (VR) Headsets Annual Sales by Geographic Region (2018-2023)
  4.1.2 Global Consumer Virtual Reality (VR) Headsets Annual Revenue by Geographic Region (2018-2023)
4.2 World Historic Consumer Virtual Reality (VR) Headsets Market Size by Country/Region (2018-2023)
  4.2.1 Global Consumer Virtual Reality (VR) Headsets Annual Sales by Country/Region (2018-2023)
  4.2.2 Global Consumer Virtual Reality (VR) Headsets Annual Revenue by Country/Region (2018-2023)
4.3 Americas Consumer Virtual Reality (VR) Headsets Sales Growth
4.4 APAC Consumer Virtual Reality (VR) Headsets Sales Growth
4.5 Europe Consumer Virtual Reality (VR) Headsets Sales Growth
4.6 Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Growth

5 AMERICAS

5.1 Americas Consumer Virtual Reality (VR) Headsets Sales by Country
  5.1.1 Americas Consumer Virtual Reality (VR) Headsets Sales by Country (2018-2023)
  5.1.2 Americas Consumer Virtual Reality (VR) Headsets Revenue by Country (2018-2023)
5.2 Americas Consumer Virtual Reality (VR) Headsets Sales by Type
5.3 Americas Consumer Virtual Reality (VR) Headsets Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC Consumer Virtual Reality (VR) Headsets Sales by Region
  6.1.1 APAC Consumer Virtual Reality (VR) Headsets Sales by Region (2018-2023)
  6.1.2 APAC Consumer Virtual Reality (VR) Headsets Revenue by Region (2018-2023)
6.2 APAC Consumer Virtual Reality (VR) Headsets Sales by Type
6.3 APAC Consumer Virtual Reality (VR) Headsets Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan

7 EUROPE

7.1 Europe Consumer Virtual Reality (VR) Headsets by Country
  7.1.1 Europe Consumer Virtual Reality (VR) Headsets Sales by Country (2018-2023)
  7.1.2 Europe Consumer Virtual Reality (VR) Headsets Revenue by Country (2018-2023)
7.2 Europe Consumer Virtual Reality (VR) Headsets Sales by Type
7.3 Europe Consumer Virtual Reality (VR) Headsets Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa Consumer Virtual Reality (VR) Headsets by Country
  8.1.1 Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales by Country (2018-2023)
  8.1.2 Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue by Country (2018-2023)
8.2 Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales by Type
8.3 Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 MANUFACTURING COST STRUCTURE ANALYSIS

10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Consumer Virtual Reality (VR) Headsets
10.3 Manufacturing Process Analysis of Consumer Virtual Reality (VR) Headsets
10.4 Industry Chain Structure of Consumer Virtual Reality (VR) Headsets

11 MARKETING, DISTRIBUTORS AND CUSTOMER

11.1 Sales Channel
  11.1.1 Direct Channels
  11.1.2 Indirect Channels
11.2 Consumer Virtual Reality (VR) Headsets Distributors
11.3 Consumer Virtual Reality (VR) Headsets Customer

12 WORLD FORECAST REVIEW FOR CONSUMER VIRTUAL REALITY (VR) HEADSETS BY GEOGRAPHIC REGION

12.1 Global Consumer Virtual Reality (VR) Headsets Market Size Forecast by Region
  12.1.1 Global Consumer Virtual Reality (VR) Headsets Forecast by Region (2024-2029)
  12.1.2 Global Consumer Virtual Reality (VR) Headsets Annual Revenue Forecast by Region (2024-2029)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global Consumer Virtual Reality (VR) Headsets Forecast by Type
12.7 Global Consumer Virtual Reality (VR) Headsets Forecast by Application

13 KEY PLAYERS ANALYSIS

13.1 Oculus (Meta)
  13.1.1 Oculus (Meta) Company Information
  13.1.2 Oculus (Meta) Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
  13.1.3 Oculus (Meta) Consumer Virtual Reality (VR) Headsets Sales, Revenue, Price and Gross Margin (2018-2023)
  13.1.4 Oculus (Meta) Main Business Overview
  13.1.5 Oculus (Meta) Latest Developments
13.2 Sony
  13.2.1 Sony Company Information
  13.2.2 Sony Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
  13.2.3 Sony Consumer Virtual Reality (VR) Headsets Sales, Revenue, Price and Gross Margin (2018-2023)
  13.2.4 Sony Main Business Overview
  13.2.5 Sony Latest Developments
13.3 Pico Interactive
  13.3.1 Pico Interactive Company Information
  13.3.2 Pico Interactive Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
  13.3.3 Pico Interactive Consumer Virtual Reality (VR) Headsets Sales, Revenue, Price and Gross Margin (2018-2023)
  13.3.4 Pico Interactive Main Business Overview
  13.3.5 Pico Interactive Latest Developments
13.4 HTC Corporation
  13.4.1 HTC Corporation Company Information
  13.4.2 HTC Corporation Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
  13.4.3 HTC Corporation Consumer Virtual Reality (VR) Headsets Sales, Revenue, Price and Gross Margin (2018-2023)
  13.4.4 HTC Corporation Main Business Overview
  13.4.5 HTC Corporation Latest Developments
13.5 DPVR
  13.5.1 DPVR Company Information
  13.5.2 DPVR Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
  13.5.3 DPVR Consumer Virtual Reality (VR) Headsets Sales, Revenue, Price and Gross Margin (2018-2023)
  13.5.4 DPVR Main Business Overview
  13.5.5 DPVR Latest Developments
13.6 NoLo VR
  13.6.1 NoLo VR Company Information
  13.6.2 NoLo VR Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
  13.6.3 NoLo VR Consumer Virtual Reality (VR) Headsets Sales, Revenue, Price and Gross Margin (2018-2023)
  13.6.4 NoLo VR Main Business Overview
  13.6.5 NoLo VR Latest Developments
13.7 iQIYI
  13.7.1 iQIYI Company Information
  13.7.2 iQIYI Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
  13.7.3 iQIYI Consumer Virtual Reality (VR) Headsets Sales, Revenue, Price and Gross Margin (2018-2023)
  13.7.4 iQIYI Main Business Overview
  13.7.5 iQIYI Latest Developments

14 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. Consumer Virtual Reality (VR) Headsets Annual Sales CAGR by Geographic Region (2018, 2022 & 2029) & ($ millions)
Table 2. Consumer Virtual Reality (VR) Headsets Annual Sales CAGR by Country/Region (2018, 2022 & 2029) & ($ millions)
Table 3. Major Players of PC VR Headset
Table 4. Major Players of PS VR Headset
Table 5. Major Players of Integrated VR Headset
Table 6. Global Consumer Virtual Reality (VR) Headsets Sales by Type (2018-2023) & (K Units)
Table 7. Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Type (2018-2023)
Table 8. Global Consumer Virtual Reality (VR) Headsets Revenue by Type (2018-2023) & ($ million)
Table 9. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Type (2018-2023)
Table 10. Global Consumer Virtual Reality (VR) Headsets Sale Price by Type (2018-2023) & (US$/Unit)
Table 11. Global Consumer Virtual Reality (VR) Headsets Sales by Application (2018-2023) & (K Units)
Table 12. Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Application (2018-2023)
Table 13. Global Consumer Virtual Reality (VR) Headsets Revenue by Application (2018-2023)
Table 14. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Application (2018-2023)
Table 15. Global Consumer Virtual Reality (VR) Headsets Sale Price by Application (2018-2023) & (US$/Unit)
Table 16. Global Consumer Virtual Reality (VR) Headsets Sales by Company (2018-2023) & (K Units)
Table 17. Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Company (2018-2023)
Table 18. Global Consumer Virtual Reality (VR) Headsets Revenue by Company (2018-2023) ($ Millions)
Table 19. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Company (2018-2023)
Table 20. Global Consumer Virtual Reality (VR) Headsets Sale Price by Company (2018-2023) & (US$/Unit)
Table 21. Key Manufacturers Consumer Virtual Reality (VR) Headsets Producing Area Distribution and Sales Area
Table 22. Players Consumer Virtual Reality (VR) Headsets Products Offered
Table 23. Consumer Virtual Reality (VR) Headsets Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
Table 24. New Products and Potential Entrants
Table 25. Mergers & Acquisitions, Expansion
Table 26. Global Consumer Virtual Reality (VR) Headsets Sales by Geographic Region (2018-2023) & (K Units)
Table 27. Global Consumer Virtual Reality (VR) Headsets Sales Market Share Geographic Region (2018-2023)
Table 28. Global Consumer Virtual Reality (VR) Headsets Revenue by Geographic Region (2018-2023) & ($ millions)
Table 29. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Geographic Region (2018-2023)
Table 30. Global Consumer Virtual Reality (VR) Headsets Sales by Country/Region (2018-2023) & (K Units)
Table 31. Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Country/Region (2018-2023)
Table 32. Global Consumer Virtual Reality (VR) Headsets Revenue by Country/Region (2018-2023) & ($ millions)
Table 33. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Country/Region (2018-2023)
Table 34. Americas Consumer Virtual Reality (VR) Headsets Sales by Country (2018-2023) & (K Units)
Table 35. Americas Consumer Virtual Reality (VR) Headsets Sales Market Share by Country (2018-2023)
Table 36. Americas Consumer Virtual Reality (VR) Headsets Revenue by Country (2018-2023) & ($ Millions)
Table 37. Americas Consumer Virtual Reality (VR) Headsets Revenue Market Share by Country (2018-2023)
Table 38. Americas Consumer Virtual Reality (VR) Headsets Sales by Type (2018-2023) & (K Units)
Table 39. Americas Consumer Virtual Reality (VR) Headsets Sales by Application (2018-2023) & (K Units)
Table 40. APAC Consumer Virtual Reality (VR) Headsets Sales by Region (2018-2023) & (K Units)
Table 41. APAC Consumer Virtual Reality (VR) Headsets Sales Market Share by Region (2018-2023)
Table 42. APAC Consumer Virtual Reality (VR) Headsets Revenue by Region (2018-2023) & ($ Millions)
Table 43. APAC Consumer Virtual Reality (VR) Headsets Revenue Market Share by Region (2018-2023)
Table 44. APAC Consumer Virtual Reality (VR) Headsets Sales by Type (2018-2023) & (K Units)
Table 45. APAC Consumer Virtual Reality (VR) Headsets Sales by Application (2018-2023) & (K Units)
Table 46. Europe Consumer Virtual Reality (VR) Headsets Sales by Country (2018-2023) & (K Units)
Table 47. Europe Consumer Virtual Reality (VR) Headsets Sales Market Share by Country (2018-2023)
Table 48. Europe Consumer Virtual Reality (VR) Headsets Revenue by Country (2018-2023) & ($ Millions)
Table 49. Europe Consumer Virtual Reality (VR) Headsets Revenue Market Share by Country (2018-2023)
Table 50. Europe Consumer Virtual Reality (VR) Headsets Sales by Type (2018-2023) & (K Units)
Table 51. Europe Consumer Virtual Reality (VR) Headsets Sales by Application (2018-2023) & (K Units)
Table 52. Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales by Country (2018-2023) & (K Units)
Table 53. Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Market Share by Country (2018-2023)
Table 54. Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue by Country (2018-2023) & ($ Millions)
Table 55. Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue Market Share by Country (2018-2023)
Table 56. Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales by Type (2018-2023) & (K Units)
Table 57. Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales by Application (2018-2023) & (K Units)
Table 58. Key Market Drivers & Growth Opportunities of Consumer Virtual Reality (VR) Headsets
Table 59. Key Market Challenges & Risks of Consumer Virtual Reality (VR) Headsets
Table 60. Key Industry Trends of Consumer Virtual Reality (VR) Headsets
Table 61. Consumer Virtual Reality (VR) Headsets Raw Material
Table 62. Key Suppliers of Raw Materials
Table 63. Consumer Virtual Reality (VR) Headsets Distributors List
Table 64. Consumer Virtual Reality (VR) Headsets Customer List
Table 65. Global Consumer Virtual Reality (VR) Headsets Sales Forecast by Region (2024-2029) & (K Units)
Table 66. Global Consumer Virtual Reality (VR) Headsets Revenue Forecast by Region (2024-2029) & ($ millions)
Table 67. Americas Consumer Virtual Reality (VR) Headsets Sales Forecast by Country (2024-2029) & (K Units)
Table 68. Americas Consumer Virtual Reality (VR) Headsets Revenue Forecast by Country (2024-2029) & ($ millions)
Table 69. APAC Consumer Virtual Reality (VR) Headsets Sales Forecast by Region (2024-2029) & (K Units)
Table 70. APAC Consumer Virtual Reality (VR) Headsets Revenue Forecast by Region (2024-2029) & ($ millions)
Table 71. Europe Consumer Virtual Reality (VR) Headsets Sales Forecast by Country (2024-2029) & (K Units)
Table 72. Europe Consumer Virtual Reality (VR) Headsets Revenue Forecast by Country (2024-2029) & ($ millions)
Table 73. Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Forecast by Country (2024-2029) & (K Units)
Table 74. Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue Forecast by Country (2024-2029) & ($ millions)
Table 75. Global Consumer Virtual Reality (VR) Headsets Sales Forecast by Type (2024-2029) & (K Units)
Table 76. Global Consumer Virtual Reality (VR) Headsets Revenue Forecast by Type (2024-2029) & ($ Millions)
Table 77. Global Consumer Virtual Reality (VR) Headsets Sales Forecast by Application (2024-2029) & (K Units)
Table 78. Global Consumer Virtual Reality (VR) Headsets Revenue Forecast by Application (2024-2029) & ($ Millions)
Table 79. Oculus (Meta) Basic Information, Consumer Virtual Reality (VR) Headsets Manufacturing Base, Sales Area and Its Competitors
Table 80. Oculus (Meta) Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
Table 81. Oculus (Meta) Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 82. Oculus (Meta) Main Business
Table 83. Oculus (Meta) Latest Developments
Table 84. Sony Basic Information, Consumer Virtual Reality (VR) Headsets Manufacturing Base, Sales Area and Its Competitors
Table 85. Sony Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
Table 86. Sony Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 87. Sony Main Business
Table 88. Sony Latest Developments
Table 89. Pico Interactive Basic Information, Consumer Virtual Reality (VR) Headsets Manufacturing Base, Sales Area and Its Competitors
Table 90. Pico Interactive Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
Table 91. Pico Interactive Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 92. Pico Interactive Main Business
Table 93. Pico Interactive Latest Developments
Table 94. HTC Corporation Basic Information, Consumer Virtual Reality (VR) Headsets Manufacturing Base, Sales Area and Its Competitors
Table 95. HTC Corporation Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
Table 96. HTC Corporation Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 97. HTC Corporation Main Business
Table 98. HTC Corporation Latest Developments
Table 99. DPVR Basic Information, Consumer Virtual Reality (VR) Headsets Manufacturing Base, Sales Area and Its Competitors
Table 100. DPVR Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
Table 101. DPVR Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 102. DPVR Main Business
Table 103. DPVR Latest Developments
Table 104. NoLo VR Basic Information, Consumer Virtual Reality (VR) Headsets Manufacturing Base, Sales Area and Its Competitors
Table 105. NoLo VR Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
Table 106. NoLo VR Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 107. NoLo VR Main Business
Table 108. NoLo VR Latest Developments
Table 109. iQIYI Basic Information, Consumer Virtual Reality (VR) Headsets Manufacturing Base, Sales Area and Its Competitors
Table 110. iQIYI Consumer Virtual Reality (VR) Headsets Product Portfolios and Specifications
Table 111. iQIYI Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 112. iQIYI Main Business
Table 113. iQIYI Latest Developments

LIST OF FIGURES

Figure 1. Picture of Consumer Virtual Reality (VR) Headsets
Figure 2. Consumer Virtual Reality (VR) Headsets Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Consumer Virtual Reality (VR) Headsets Sales Growth Rate 2018-2029 (K Units)
Figure 7. Global Consumer Virtual Reality (VR) Headsets Revenue Growth Rate 2018-2029 ($ Millions)
Figure 8. Consumer Virtual Reality (VR) Headsets Sales by Region (2018, 2022 & 2029) & ($ Millions)
Figure 9. Product Picture of PC VR Headset
Figure 10. Product Picture of PS VR Headset
Figure 11. Product Picture of Integrated VR Headset
Figure 12. Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Type in 2022
Figure 13. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Type (2018-2023)
Figure 14. Consumer Virtual Reality (VR) Headsets Consumed in Films
Figure 15. Global Consumer Virtual Reality (VR) Headsets Market: Films (2018-2023) & (K Units)
Figure 16. Consumer Virtual Reality (VR) Headsets Consumed in Game
Figure 17. Global Consumer Virtual Reality (VR) Headsets Market: Game (2018-2023) & (K Units)
Figure 18. Consumer Virtual Reality (VR) Headsets Consumed in Others
Figure 19. Global Consumer Virtual Reality (VR) Headsets Market: Others (2018-2023) & (K Units)
Figure 20. Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Application (2022)
Figure 21. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Application in 2022
Figure 22. Consumer Virtual Reality (VR) Headsets Sales Market by Company in 2022 (K Units)
Figure 23. Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Company in 2022
Figure 24. Consumer Virtual Reality (VR) Headsets Revenue Market by Company in 2022 ($ Million)
Figure 25. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Company in 2022
Figure 26. Global Consumer Virtual Reality (VR) Headsets Sales Market Share by Geographic Region (2018-2023)
Figure 27. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share by Geographic Region in 2022
Figure 28. Americas Consumer Virtual Reality (VR) Headsets Sales 2018-2023 (K Units)
Figure 29. Americas Consumer Virtual Reality (VR) Headsets Revenue 2018-2023 ($ Millions)
Figure 30. APAC Consumer Virtual Reality (VR) Headsets Sales 2018-2023 (K Units)
Figure 31. APAC Consumer Virtual Reality (VR) Headsets Revenue 2018-2023 ($ Millions)
Figure 32. Europe Consumer Virtual Reality (VR) Headsets Sales 2018-2023 (K Units)
Figure 33. Europe Consumer Virtual Reality (VR) Headsets Revenue 2018-2023 ($ Millions)
Figure 34. Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales 2018-2023 (K Units)
Figure 35. Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue 2018-2023 ($ Millions)
Figure 36. Americas Consumer Virtual Reality (VR) Headsets Sales Market Share by Country in 2022
Figure 37. Americas Consumer Virtual Reality (VR) Headsets Revenue Market Share by Country in 2022
Figure 38. Americas Consumer Virtual Reality (VR) Headsets Sales Market Share by Type (2018-2023)
Figure 39. Americas Consumer Virtual Reality (VR) Headsets Sales Market Share by Application (2018-2023)
Figure 40. United States Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 41. Canada Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 42. Mexico Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 43. Brazil Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 44. APAC Consumer Virtual Reality (VR) Headsets Sales Market Share by Region in 2022
Figure 45. APAC Consumer Virtual Reality (VR) Headsets Revenue Market Share by Regions in 2022
Figure 46. APAC Consumer Virtual Reality (VR) Headsets Sales Market Share by Type (2018-2023)
Figure 47. APAC Consumer Virtual Reality (VR) Headsets Sales Market Share by Application (2018-2023)
Figure 48. China Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 49. Japan Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 50. South Korea Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 51. Southeast Asia Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 52. India Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 53. Australia Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 54. China Taiwan Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 55. Europe Consumer Virtual Reality (VR) Headsets Sales Market Share by Country in 2022
Figure 56. Europe Consumer Virtual Reality (VR) Headsets Revenue Market Share by Country in 2022
Figure 57. Europe Consumer Virtual Reality (VR) Headsets Sales Market Share by Type (2018-2023)
Figure 58. Europe Consumer Virtual Reality (VR) Headsets Sales Market Share by Application (2018-2023)
Figure 59. Germany Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 60. France Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 61. UK Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 62. Italy Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 63. Russia Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 64. Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Market Share by Country in 2022
Figure 65. Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue Market Share by Country in 2022
Figure 66. Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Market Share by Type (2018-2023)
Figure 67. Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Market Share by Application (2018-2023)
Figure 68. Egypt Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 69. South Africa Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 70. Israel Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 71. Turkey Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 72. GCC Country Consumer Virtual Reality (VR) Headsets Revenue Growth 2018-2023 ($ Millions)
Figure 73. Manufacturing Cost Structure Analysis of Consumer Virtual Reality (VR) Headsets in 2022
Figure 74. Manufacturing Process Analysis of Consumer Virtual Reality (VR) Headsets
Figure 75. Industry Chain Structure of Consumer Virtual Reality (VR) Headsets
Figure 76. Channels of Distribution
Figure 77. Global Consumer Virtual Reality (VR) Headsets Sales Market Forecast by Region (2024-2029)
Figure 78. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share Forecast by Region (2024-2029)
Figure 79. Global Consumer Virtual Reality (VR) Headsets Sales Market Share Forecast by Type (2024-2029)
Figure 80. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share Forecast by Type (2024-2029)
Figure 81. Global Consumer Virtual Reality (VR) Headsets Sales Market Share Forecast by Application (2024-2029)
Figure 82. Global Consumer Virtual Reality (VR) Headsets Revenue Market Share Forecast by Application (2024-2029)


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