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Esports Gaming Equipment Market - Global Outlook and Forecast 2021-2027

March 2021 | 107 pages | ID: ED3815C07FF9EN
Market Monitor Global

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This report contains market size and forecasts of Esports Gaming Equipment in global, including the following market information:

Global Esports Gaming Equipment Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global Esports Gaming Equipment Market Sales, 2016-2021, 2022-2027, (K Units)

Global top five Esports Gaming Equipment companies in 2020 (%)

The global Esports Gaming Equipment market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Esports Gaming Equipment manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Esports Gaming Equipment Market, By Type, 2016-2021, 2022-2027 ($ Millions) & (K Units)

Global Esports Gaming Equipment Market Segment Percentages, By Type, 2020 (%)
  • Esports Headset
  • Gaming Mouse
  • Gaming Keyboard
  • Others
Global Esports Gaming Equipment Market, By Application, 2016-2021, 2022-2027 ($ Millions) & (K Units)

Global Esports Gaming Equipment Market Segment Percentages, By Application, 2020 (%)
  • Personal
  • Commercial
Global Esports Gaming Equipment Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions) & (K Units)

Global Esports Gaming Equipment Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Esports Gaming Equipment revenues in global market, 2016-2021 (Estimated), ($ millions)

Key companies Esports Gaming Equipment revenues share in global market, 2020 (%)

Key companies Esports Gaming Equipment sales in global market, 2016-2021 (Estimated), (K Units)

Key companies Esports Gaming Equipment sales share in global market, 2020 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Razer
  • Logitech G (ASTRO)
  • Turtle Beach
  • Corsair
  • Sennheiser
  • Plantronics
  • SteelSeries
  • Mad Catz
  • ROCCAT
  • QPAD
  • Thrustmaster
  • HyperX
  • Tt eSPORTS
  • Cooler Master
  • ZOWIE
  • Sharkoon
  • Trust
  • Microsoft
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Esports Gaming Equipment Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Esports Gaming Equipment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL ESPORTS GAMING EQUIPMENT OVERALL MARKET SIZE

2.1 Global Esports Gaming Equipment Market Size: 2021 VS 2027
2.2 Global Esports Gaming Equipment Revenue, Prospects & Forecasts: 2016-2027
2.3 Global Esports Gaming Equipment Sales (Consumption): 2016-2027

3 COMPANY LANDSCAPE

3.1 Top Esports Gaming Equipment Players in Global Market
3.2 Top Global Esports Gaming Equipment Companies Ranked by Revenue
3.3 Global Esports Gaming Equipment Revenue by Companies
3.4 Global Esports Gaming Equipment Sales by Companies
3.5 Global Esports Gaming Equipment Price by Manufacturer (2016-2021)
3.6 Top 3 and Top 5 Esports Gaming Equipment Companies in Global Market, by Revenue in 2020
3.7 Global Manufacturers Esports Gaming Equipment Product Type
3.8 Tier 1, Tier 2 and Tier 3 Esports Gaming Equipment Players in Global Market
  3.8.1 List of Global Tier 1 Esports Gaming Equipment Companies
  3.8.2 List of Global Tier 2 and Tier 3 Esports Gaming Equipment Companies

4 SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Esports Gaming Equipment Market Size Markets, 2021 & 2027
  4.1.2 Esports Headset
  4.1.3 Gaming Mouse
  4.1.4 Gaming Keyboard
  4.1.5 Others
4.2 By Type - Global Esports Gaming Equipment Revenue & Forecasts
  4.2.1 By Type - Global Esports Gaming Equipment Revenue, 2016-2021
  4.2.2 By Type - Global Esports Gaming Equipment Revenue, 2022-2027
  4.2.3 By Type - Global Esports Gaming Equipment Revenue Market Share, 2016-2027
4.3 By Type - Global Esports Gaming Equipment Sales & Forecasts
  4.3.1 By Type - Global Esports Gaming Equipment Sales, 2016-2021
  4.3.2 By Type - Global Esports Gaming Equipment Sales, 2022-2027
  4.3.3 By Type - Global Esports Gaming Equipment Sales Market Share, 2016-2027
4.4 By Type - Global Esports Gaming Equipment Price (Manufacturers Selling Prices), 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Esports Gaming Equipment Market Size, 2021 & 2027
  5.1.2 Personal
  5.1.3 Commercial
5.2 By Application - Global Esports Gaming Equipment Revenue & Forecasts
  5.2.1 By Application - Global Esports Gaming Equipment Revenue, 2016-2021
  5.2.2 By Application - Global Esports Gaming Equipment Revenue, 2022-2027
  5.2.3 By Application - Global Esports Gaming Equipment Revenue Market Share, 2016-2027
5.3 By Application - Global Esports Gaming Equipment Sales & Forecasts
  5.3.1 By Application - Global Esports Gaming Equipment Sales, 2016-2021
  5.3.2 By Application - Global Esports Gaming Equipment Sales, 2022-2027
  5.3.3 By Application - Global Esports Gaming Equipment Sales Market Share, 2016-2027
5.4 By Application - Global Esports Gaming Equipment Price (Manufacturers Selling Prices), 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Esports Gaming Equipment Market Size, 2021 & 2027
6.2 By Region - Global Esports Gaming Equipment Revenue & Forecasts
  6.2.1 By Region - Global Esports Gaming Equipment Revenue, 2016-2021
  6.2.2 By Region - Global Esports Gaming Equipment Revenue, 2022-2027
  6.2.3 By Region - Global Esports Gaming Equipment Revenue Market Share, 2016-2027
6.3 By Region - Global Esports Gaming Equipment Sales & Forecasts
  6.3.1 By Region - Global Esports Gaming Equipment Sales, 2016-2021
  6.3.2 By Region - Global Esports Gaming Equipment Sales, 2022-2027
  6.3.3 By Region - Global Esports Gaming Equipment Sales Market Share, 2016-2027
6.4 North America
  6.4.1 By Country - North America Esports Gaming Equipment Revenue, 2016-2027
  6.4.2 By Country - North America Esports Gaming Equipment Sales, 2016-2027
  6.4.3 US Esports Gaming Equipment Market Size, 2016-2027
  6.4.4 Canada Esports Gaming Equipment Market Size, 2016-2027
  6.4.5 Mexico Esports Gaming Equipment Market Size, 2016-2027
6.5 Europe
  6.5.1 By Country - Europe Esports Gaming Equipment Revenue, 2016-2027
  6.5.2 By Country - Europe Esports Gaming Equipment Sales, 2016-2027
  6.5.3 Germany Esports Gaming Equipment Market Size, 2016-2027
  6.5.4 France Esports Gaming Equipment Market Size, 2016-2027
  6.5.5 U.K. Esports Gaming Equipment Market Size, 2016-2027
  6.5.6 Italy Esports Gaming Equipment Market Size, 2016-2027
  6.5.7 Russia Esports Gaming Equipment Market Size, 2016-2027
  6.5.8 Nordic Countries Esports Gaming Equipment Market Size, 2016-2027
  6.5.9 Benelux Esports Gaming Equipment Market Size, 2016-2027
6.6 Asia
  6.6.1 By Region - Asia Esports Gaming Equipment Revenue, 2016-2027
  6.6.2 By Region - Asia Esports Gaming Equipment Sales, 2016-2027
  6.6.3 China Esports Gaming Equipment Market Size, 2016-2027
  6.6.4 Japan Esports Gaming Equipment Market Size, 2016-2027
  6.6.5 South Korea Esports Gaming Equipment Market Size, 2016-2027
  6.6.6 Southeast Asia Esports Gaming Equipment Market Size, 2016-2027
  6.6.7 India Esports Gaming Equipment Market Size, 2016-2027
6.7 South America
  6.7.1 By Country - South America Esports Gaming Equipment Revenue, 2016-2027
  6.7.2 By Country - South America Esports Gaming Equipment Sales, 2016-2027
  6.7.3 Brazil Esports Gaming Equipment Market Size, 2016-2027
  6.7.4 Argentina Esports Gaming Equipment Market Size, 2016-2027
6.8 Middle East & Africa
  6.8.1 By Country - Middle East & Africa Esports Gaming Equipment Revenue, 2016-2027
  6.8.2 By Country - Middle East & Africa Esports Gaming Equipment Sales, 2016-2027
  6.8.3 Turkey Esports Gaming Equipment Market Size, 2016-2027
  6.8.4 Israel Esports Gaming Equipment Market Size, 2016-2027
  6.8.5 Saudi Arabia Esports Gaming Equipment Market Size, 2016-2027
  6.8.6 UAE Esports Gaming Equipment Market Size, 2016-2027

7 MANUFACTURERS & BRANDS PROFILES

7.1 Razer
  7.1.1 Razer Corporate Summary
  7.1.2 Razer Business Overview
  7.1.3 Razer Esports Gaming Equipment Major Product Offerings
  7.1.4 Razer Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.1.5 Razer Key News
7.2 Logitech G (ASTRO)
  7.2.1 Logitech G (ASTRO) Corporate Summary
  7.2.2 Logitech G (ASTRO) Business Overview
  7.2.3 Logitech G (ASTRO) Esports Gaming Equipment Major Product Offerings
  7.2.4 Logitech G (ASTRO) Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.2.5 Logitech G (ASTRO) Key News
7.3 Turtle Beach
  7.3.1 Turtle Beach Corporate Summary
  7.3.2 Turtle Beach Business Overview
  7.3.3 Turtle Beach Esports Gaming Equipment Major Product Offerings
  7.3.4 Turtle Beach Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.3.5 Turtle Beach Key News
7.4 Corsair
  7.4.1 Corsair Corporate Summary
  7.4.2 Corsair Business Overview
  7.4.3 Corsair Esports Gaming Equipment Major Product Offerings
  7.4.4 Corsair Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.4.5 Corsair Key News
7.5 Sennheiser
  7.5.1 Sennheiser Corporate Summary
  7.5.2 Sennheiser Business Overview
  7.5.3 Sennheiser Esports Gaming Equipment Major Product Offerings
  7.5.4 Sennheiser Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.5.5 Sennheiser Key News
7.6 Plantronics
  7.6.1 Plantronics Corporate Summary
  7.6.2 Plantronics Business Overview
  7.6.3 Plantronics Esports Gaming Equipment Major Product Offerings
  7.6.4 Plantronics Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.6.5 Plantronics Key News
7.7 SteelSeries
  7.7.1 SteelSeries Corporate Summary
  7.7.2 SteelSeries Business Overview
  7.7.3 SteelSeries Esports Gaming Equipment Major Product Offerings
  7.4.4 SteelSeries Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.7.5 SteelSeries Key News
7.8 Mad Catz
  7.8.1 Mad Catz Corporate Summary
  7.8.2 Mad Catz Business Overview
  7.8.3 Mad Catz Esports Gaming Equipment Major Product Offerings
  7.8.4 Mad Catz Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.8.5 Mad Catz Key News
7.9 ROCCAT
  7.9.1 ROCCAT Corporate Summary
  7.9.2 ROCCAT Business Overview
  7.9.3 ROCCAT Esports Gaming Equipment Major Product Offerings
  7.9.4 ROCCAT Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.9.5 ROCCAT Key News
7.10 QPAD
  7.10.1 QPAD Corporate Summary
  7.10.2 QPAD Business Overview
  7.10.3 QPAD Esports Gaming Equipment Major Product Offerings
  7.10.4 QPAD Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.10.5 QPAD Key News
7.11 Thrustmaster
  7.11.1 Thrustmaster Corporate Summary
  7.11.2 Thrustmaster Esports Gaming Equipment Business Overview
  7.11.3 Thrustmaster Esports Gaming Equipment Major Product Offerings
  7.11.4 Thrustmaster Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.11.5 Thrustmaster Key News
7.12 HyperX
  7.12.1 HyperX Corporate Summary
  7.12.2 HyperX Esports Gaming Equipment Business Overview
  7.12.3 HyperX Esports Gaming Equipment Major Product Offerings
  7.12.4 HyperX Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.12.5 HyperX Key News
7.13 Tt eSPORTS
  7.13.1 Tt eSPORTS Corporate Summary
  7.13.2 Tt eSPORTS Esports Gaming Equipment Business Overview
  7.13.3 Tt eSPORTS Esports Gaming Equipment Major Product Offerings
  7.13.4 Tt eSPORTS Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.13.5 Tt eSPORTS Key News
7.14 Cooler Master
  7.14.1 Cooler Master Corporate Summary
  7.14.2 Cooler Master Business Overview
  7.14.3 Cooler Master Esports Gaming Equipment Major Product Offerings
  7.14.4 Cooler Master Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.14.5 Cooler Master Key News
7.15 ZOWIE
  7.15.1 ZOWIE Corporate Summary
  7.15.2 ZOWIE Business Overview
  7.15.3 ZOWIE Esports Gaming Equipment Major Product Offerings
  7.15.4 ZOWIE Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.15.5 ZOWIE Key News
7.16 Sharkoon
  7.16.1 Sharkoon Corporate Summary
  7.16.2 Sharkoon Business Overview
  7.16.3 Sharkoon Esports Gaming Equipment Major Product Offerings
  7.16.4 Sharkoon Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.16.5 Sharkoon Key News
7.17 Trust
  7.17.1 Trust Corporate Summary
  7.17.2 Trust Business Overview
  7.17.3 Trust Esports Gaming Equipment Major Product Offerings
  7.17.4 Trust Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.17.5 Trust Key News
7.18 Microsoft
  7.18.1 Microsoft Corporate Summary
  7.18.2 Microsoft Business Overview
  7.18.3 Microsoft Esports Gaming Equipment Major Product Offerings
  7.18.4 Microsoft Esports Gaming Equipment Sales and Revenue in Global (2016-2021)
  7.18.5 Microsoft Key News

8 GLOBAL ESPORTS GAMING EQUIPMENT PRODUCTION CAPACITY, ANALYSIS

8.1 Global Esports Gaming Equipment Production Capacity, 2016-2027
8.2 Esports Gaming Equipment Production Capacity of Key Manufacturers in Global Market
8.3 Global Esports Gaming Equipment Production by Region

9 KEY MARKET TRENDS, OPPORTUNITY, DRIVERS AND RESTRAINTS

9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints

10 ESPORTS GAMING EQUIPMENT SUPPLY CHAIN ANALYSIS

10.1 Esports Gaming Equipment Industry Value Chain
10.2 Esports Gaming Equipment Upstream Market
10.3 Esports Gaming Equipment Downstream and Clients
10.4 Marketing Channels Analysis
  10.4.1 Marketing Channels
  10.4.2 Esports Gaming Equipment Distributors and Sales Agents in Global

11 CONCLUSION

12 APPENDIX

12.1 Note
12.2 Examples of Clients
12.3 Disclaimer
LIST OF TABLES

Table 1. Key Players of Esports Gaming Equipment in Global Market
Table 2. Top Esports Gaming Equipment Players in Global Market, Ranking by Revenue (2019)
Table 3. Global Esports Gaming Equipment Revenue by Companies, (US$, Mn), 2016-2021
Table 4. Global Esports Gaming Equipment Revenue Share by Companies, 2016-2021
Table 5. Global Esports Gaming Equipment Sales by Companies, (K Units), 2016-2021
Table 6. Global Esports Gaming Equipment Sales Share by Companies, 2016-2021
Table 7. Key Manufacturers Esports Gaming Equipment Price (2016-2021) & (US$/Unit)
Table 8. Global Manufacturers Esports Gaming Equipment Product Type
Table 9. List of Global Tier 1 Esports Gaming Equipment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Esports Gaming Equipment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Esports Gaming Equipment Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Global Esports Gaming Equipment Revenue (US$, Mn), 2016-2021
Table 13. By Type - Global Esports Gaming Equipment Revenue (US$, Mn), 2022-2027
Table 14. By Type - Global Esports Gaming Equipment Sales (K Units), 2016-2021
Table 15. By Type - Global Esports Gaming Equipment Sales (K Units), 2022-2027
Table 16. By Application – Global Esports Gaming Equipment Revenue, (US$, Mn), 2021 VS 2027
Table 17. By Application - Global Esports Gaming Equipment Revenue (US$, Mn), 2016-2021
Table 18. By Application - Global Esports Gaming Equipment Revenue (US$, Mn), 2022-2027
Table 19. By Application - Global Esports Gaming Equipment Sales (K Units), 2016-2021
Table 20. By Application - Global Esports Gaming Equipment Sales (K Units), 2022-2027
Table 21. By Region – Global Esports Gaming Equipment Revenue, (US$, Mn), 2021 VS 2027
Table 22. By Region - Global Esports Gaming Equipment Revenue (US$, Mn), 2016-2021
Table 23. By Region - Global Esports Gaming Equipment Revenue (US$, Mn), 2022-2027
Table 24. By Region - Global Esports Gaming Equipment Sales (K Units), 2016-2021
Table 25. By Region - Global Esports Gaming Equipment Sales (K Units), 2022-2027
Table 26. By Country - North America Esports Gaming Equipment Revenue, (US$, Mn), 2016-2021
Table 27. By Country - North America Esports Gaming Equipment Revenue, (US$, Mn), 2022-2027
Table 28. By Country - North America Esports Gaming Equipment Sales, (K Units), 2016-2021
Table 29. By Country - North America Esports Gaming Equipment Sales, (K Units), 2022-2027
Table 30. By Country - Europe Esports Gaming Equipment Revenue, (US$, Mn), 2016-2021
Table 31. By Country - Europe Esports Gaming Equipment Revenue, (US$, Mn), 2022-2027
Table 32. By Country - Europe Esports Gaming Equipment Sales, (K Units), 2016-2021
Table 33. By Country - Europe Esports Gaming Equipment Sales, (K Units), 2022-2027
Table 34. By Region - Asia Esports Gaming Equipment Revenue, (US$, Mn), 2016-2021
Table 35. By Region - Asia Esports Gaming Equipment Revenue, (US$, Mn), 2022-2027
Table 36. By Region - Asia Esports Gaming Equipment Sales, (K Units), 2016-2021
Table 37. By Region - Asia Esports Gaming Equipment Sales, (K Units), 2022-2027
Table 38. By Country - South America Esports Gaming Equipment Revenue, (US$, Mn), 2016-2021
Table 39. By Country - South America Esports Gaming Equipment Revenue, (US$, Mn), 2022-2027
Table 40. By Country - South America Esports Gaming Equipment Sales, (K Units), 2016-2021
Table 41. By Country - South America Esports Gaming Equipment Sales, (K Units), 2022-2027
Table 42. By Country - Middle East & Africa Esports Gaming Equipment Revenue, (US$, Mn), 2016-2021
Table 43. By Country - Middle East & Africa Esports Gaming Equipment Revenue, (US$, Mn), 2022-2027
Table 44. By Country - Middle East & Africa Esports Gaming Equipment Sales, (K Units), 2016-2021
Table 45. By Country - Middle East & Africa Esports Gaming Equipment Sales, (K Units), 2022-2027
Table 46. Razer Corporate Summary
Table 47. Razer Esports Gaming Equipment Product Offerings
Table 48. Razer Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 49. Logitech G (ASTRO) Corporate Summary
Table 50. Logitech G (ASTRO) Esports Gaming Equipment Product Offerings
Table 51. Logitech G (ASTRO) Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 52. Turtle Beach Corporate Summary
Table 53. Turtle Beach Esports Gaming Equipment Product Offerings
Table 54. Turtle Beach Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 55. Corsair Corporate Summary
Table 56. Corsair Esports Gaming Equipment Product Offerings
Table 57. Corsair Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 58. Sennheiser Corporate Summary
Table 59. Sennheiser Esports Gaming Equipment Product Offerings
Table 60. Sennheiser Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 61. Plantronics Corporate Summary
Table 62. Plantronics Esports Gaming Equipment Product Offerings
Table 63. Plantronics Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 64. SteelSeries Corporate Summary
Table 65. SteelSeries Esports Gaming Equipment Product Offerings
Table 66. SteelSeries Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 67. Mad Catz Corporate Summary
Table 68. Mad Catz Esports Gaming Equipment Product Offerings
Table 69. Mad Catz Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 70. ROCCAT Corporate Summary
Table 71. ROCCAT Esports Gaming Equipment Product Offerings
Table 72. ROCCAT Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 73. QPAD Corporate Summary
Table 74. QPAD Esports Gaming Equipment Product Offerings
Table 75. QPAD Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 76. Thrustmaster Corporate Summary
Table 77. Thrustmaster Esports Gaming Equipment Product Offerings
Table 78. Thrustmaster Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 79. HyperX Corporate Summary
Table 80. HyperX Esports Gaming Equipment Product Offerings
Table 81. HyperX Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 82. Tt eSPORTS Corporate Summary
Table 83. Tt eSPORTS Esports Gaming Equipment Product Offerings
Table 84. Tt eSPORTS Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 85. Cooler Master Corporate Summary
Table 86. Cooler Master Esports Gaming Equipment Product Offerings
Table 87. Cooler Master Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 88. ZOWIE Corporate Summary
Table 89. ZOWIE Esports Gaming Equipment Product Offerings
Table 90. ZOWIE Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 91. Sharkoon Corporate Summary
Table 92. Sharkoon Esports Gaming Equipment Product Offerings
Table 93. Sharkoon Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 94. Trust Corporate Summary
Table 95. Trust Esports Gaming Equipment Product Offerings
Table 96. Trust Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 97. Microsoft Corporate Summary
Table 98. Microsoft Esports Gaming Equipment Product Offerings
Table 99. Microsoft Esports Gaming Equipment Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2016-2021)
Table 100. Esports Gaming Equipment Production Capacity (K Units) of Key Manufacturers in Global Market, 2019-2021 (K Units)
Table 101. Global Esports Gaming Equipment Capacity Market Share of Key Manufacturers, 2019-2021
Table 102. Global Esports Gaming Equipment Production by Region, 2016-2021 (K Units)
Table 103. Global Esports Gaming Equipment Production by Region, 2022-2027 (K Units)
Table 104. Esports Gaming Equipment Market Opportunities & Trends in Global Market
Table 105. Esports Gaming Equipment Market Drivers in Global Market
Table 106. Esports Gaming Equipment Market Restraints in Global Market
Table 107. Esports Gaming Equipment Raw Materials
Table 108. Esports Gaming Equipment Raw Materials Suppliers in Global Market
Table 109. Typical Esports Gaming Equipment Downstream
Table 110. Esports Gaming Equipment Downstream Clients in Global Market
Table 111. Esports Gaming Equipment Distributors and Sales Agents in Global Market

LIST OF FIGURES

Figure 1. Esports Gaming Equipment Segment by Type
Figure 2. Esports Gaming Equipment Segment by Application
Figure 3. Global Esports Gaming Equipment Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Esports Gaming Equipment Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Esports Gaming Equipment Revenue, 2016-2027 (US$, Mn)
Figure 7. Esports Gaming Equipment Sales in Global Market: 2016-2027 (K Units)
Figure 8. The Top 3 and 5 Players Market Share by Esports Gaming Equipment Revenue in 2020
Figure 9. By Type - Global Esports Gaming Equipment Sales Market Share, 2016-2027
Figure 10. By Type - Global Esports Gaming Equipment Revenue Market Share, 2016-2027
Figure 11. By Type - Global Esports Gaming Equipment Price (US$/Unit), 2016-2027
Figure 12. By Application - Global Esports Gaming Equipment Sales Market Share, 2016-2027
Figure 13. By Application - Global Esports Gaming Equipment Revenue Market Share, 2016-2027
Figure 14. By Application - Global Esports Gaming Equipment Price (US$/Unit), 2016-2027
Figure 15. By Region - Global Esports Gaming Equipment Sales Market Share, 2016-2027
Figure 16. By Region - Global Esports Gaming Equipment Revenue Market Share, 2016-2027
Figure 17. By Country - North America Esports Gaming Equipment Revenue Market Share, 2016-2027
Figure 18. By Country - North America Esports Gaming Equipment Sales Market Share, 2016-2027
Figure 19. US Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 20. Canada Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 21. Mexico Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 22. By Country - Europe Esports Gaming Equipment Revenue Market Share, 2016-2027
Figure 23. By Country - Europe Esports Gaming Equipment Sales Market Share, 2016-2027
Figure 24. Germany Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 25. France Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 26. U.K. Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 27. Italy Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 28. Russia Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 29. Nordic Countries Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 30. Benelux Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 31. By Region - Asia Esports Gaming Equipment Revenue Market Share, 2016-2027
Figure 32. By Region - Asia Esports Gaming Equipment Sales Market Share, 2016-2027
Figure 33. China Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 34. Japan Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 35. South Korea Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 36. Southeast Asia Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 37. India Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 38. By Country - South America Esports Gaming Equipment Revenue Market Share, 2016-2027
Figure 39. By Country - South America Esports Gaming Equipment Sales Market Share, 2016-2027
Figure 40. Brazil Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 41. Argentina Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 42. By Country - Middle East & Africa Esports Gaming Equipment Revenue Market Share, 2016-2027
Figure 43. By Country - Middle East & Africa Esports Gaming Equipment Sales Market Share, 2016-2027
Figure 44. Turkey Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 45. Israel Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 46. Saudi Arabia Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 47. UAE Esports Gaming Equipment Revenue, (US$, Mn), 2016-2027
Figure 48. Global Esports Gaming Equipment Production Capacity (K Units), 2016-2027
Figure 49. The Percentage of Production Esports Gaming Equipment by Region, 2020 VS 2027
Figure 50. Esports Gaming Equipment Industry Value Chain
Figure 51. Marketing Channels


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