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Entertainment Consumer Electronics Market in South Korea - Manufacturing and Consumption, Outlook and Forecast 2020-2026

April 2020 | 101 pages | ID: EAD932010189EN
Market Monitor Global

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Entertainment consumer electronics is the consumer electronics that is used for entertainment.

This report contains market size and forecasts of Entertainment Consumer Electronics in South Korea, including the following market information:
South Korea Entertainment Consumer Electronics Market Revenue, 2015-2020, 2021-2026, ($ millions)
South Korea Entertainment Consumer Electronics Market Consumption, 2015-2020, 2021-2026, (M Units)
South Korea Entertainment Consumer Electronics Production Capacity, 2015-2020, 2021-2026, (M Units)
Top Five Competitors in South Korea Entertainment Consumer Electronics Market 2019 (%)
The global Entertainment Consumer Electronics market was valued at 240320 million in 2019 and is projected to reach US$ 270030 million by 2026, at a CAGR of 3.0% during the forecast period. While the Entertainment Consumer Electronics market size in South Korea was US$ XX million in 2019, and it is expected to reach US$ XX million by the end of 2026, with a CAGR of XX% during 2020-2026.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Entertainment Consumer Electronics manufacturers, suppliers, distributors and industry experts on the impacts of the COVID-19 pandemic on businesses, with top challenges including ingredients and raw material delays, component and packaging shortages, reduced/cancelled orders from clients and consumers, and closures of production lines in some impacted areas.
This report also analyses and evaluates the COVID-19 impact on Entertainment Consumer Electronics production and consumption in South Korea

Total Market by Segment:

South Korea Entertainment Consumer Electronics Market, By Type, 2015-2020, 2021-2026 ($ millions) & (M Units)
South Korea Entertainment Consumer Electronics Market Segment Percentages, By Type, 2019 (%)
  • Flatscreen TVs
  • DVD Players
  • Video Games
  • Remote Control Cars
  • Other
South Korea Entertainment Consumer Electronics Market, By Application, 2015-2020, 2021-2026 ($ millions) & (M Units)
South Korea Entertainment Consumer Electronics Market Segment Percentages, By Application, 2019 (%)
  • Online Sales
  • Offline Sales
Competitor Analysis

The report also provides analysis of leading market participants including:
Total Entertainment Consumer Electronics Market Competitors Revenues in South Korea, by Players 2015-2020 (Estimated), ($ millions)
Total Entertainment Consumer Electronics Market Competitors Revenues Share in South Korea, by Players 2019 (%)
Total South Korea Entertainment Consumer Electronics Market Competitors Sales, by Players 2015-2020 (Estimated), (M Units)
Total South Korea Entertainment Consumer Electronics Market Competitors Sales Market Share by Players 2019 ($ millions)

Further, the report presents profiles of competitors in the market, including the following:
  • LG
  • Sony
  • Sumsung
  • Nintendo
  • Pansonic
  • Pioneer
  • Philips
  • Microsoft
  • HUALU
  • Bose
  • Yamaha
  • Harman
  • VIZIO
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Entertainment Consumer Electronics Market Definition
1.2 Market Segments
  1.2.1 Segment by Type
  1.2.2 Segment by Application
1.3 South Korea Entertainment Consumer Electronics Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 COVID-19 IMPACT: SOUTH KOREA ENTERTAINMENT CONSUMER ELECTRONICS OVERALL MARKET SIZE

2.1 South Korea Entertainment Consumer Electronics Market Size: 2020 VS 2026
2.2 South Korea Entertainment Consumer Electronics Revenue, Prospects & Forecasts: 2015-2026
2.3 South Korea Entertainment Consumer Electronics Sales (Consumption): 2015-2026

3 COMPANY LANDSCAPE

3.1 Top Entertainment Consumer Electronics Players in South Korea (including Foreign and Local Companies)
3.2 Top South Korea Entertainment Consumer Electronics Companies Ranked by Revenue
3.3 South Korea Entertainment Consumer Electronics Revenue by Companies (including Foreign and Local Companies)
3.4 South Korea Entertainment Consumer Electronics Sales by Companies (including Foreign and Local Companies)
3.5 South Korea Entertainment Consumer Electronics Price by Manufacturer (2015-2020)
3.6 Top 3 and Top 5 Entertainment Consumer Electronics Companies in South Korea, by Revenue in 2019
3.7 South Korea Manufacturers Entertainment Consumer Electronics Product Type
3.8 Tier 1, Tier 2 and Tier 3 Entertainment Consumer Electronics Players in South Korea
  3.8.1 List of South Korea Tier 1 Entertainment Consumer Electronics Companies
  3.8.2 List of South Korea Tier 2 and Tier 3 Entertainment Consumer Electronics Companies

4 SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - South Korea Entertainment Consumer Electronics Market Size Markets, 2020 & 2026
  4.1.2 Flatscreen TVs
  4.1.3 DVD Players
  4.1.4 Video Games
  4.1.5 Remote Control Cars
  4.1.6 Other
4.2 By Type - South Korea Entertainment Consumer Electronics Revenue & Forecasts
  4.2.1 By Type - South Korea Entertainment Consumer Electronics Revenue, 2015-2020
  4.2.2 By Type - South Korea Entertainment Consumer Electronics Revenue, 2021-2026
  4.2.3 By Type - South Korea Entertainment Consumer Electronics Revenue Market Share, 2015-2026
4.3 By Type - South Korea Entertainment Consumer Electronics Sales & Forecasts
  4.3.1 By Type - South Korea Entertainment Consumer Electronics Sales, 2015-2020
  4.3.2 By Type - South Korea Entertainment Consumer Electronics Sales, 2021-2026
  4.3.3 By Type - South Korea Entertainment Consumer Electronics Sales Market Share, 2015-2026
4.4 By Type - South Korea Entertainment Consumer Electronics Price (Manufacturers Selling Prices), 2015-2026

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - South Korea Entertainment Consumer Electronics Market Size, 2020 & 2026
  5.1.2 Online Sales
  5.1.3 Offline Sales
5.2 By Application - South Korea Entertainment Consumer Electronics Revenue & Forecasts
  5.2.1 By Application - South Korea Entertainment Consumer Electronics Revenue, 2015-2020
  5.2.2 By Application - South Korea Entertainment Consumer Electronics Revenue, 2021-2026
  5.2.3 By Application - South Korea Entertainment Consumer Electronics Revenue Market Share, 2015-2026
5.3 By Application - South Korea Entertainment Consumer Electronics Sales & Forecasts
  5.3.1 By Application - South Korea Entertainment Consumer Electronics Sales, 2015-2020
  5.3.2 By Application - South Korea Entertainment Consumer Electronics Sales, 2021-2026
  5.3.3 By Application - South Korea Entertainment Consumer Electronics Sales Market Share, 2015-2026
5.4 By Application - South Korea Entertainment Consumer Electronics Price (Manufacturers Selling Prices), 2015-2026

6 MANUFACTURERS & BRANDS PROFILES

6.1 LG
  6.1.1 LG Corporate Summary
  6.1.2 LG Business Overview
  6.1.3 LG Entertainment Consumer Electronics Major Product Offerings
  6.1.4 LG Sales and Revenue in South Korea (2015-2020)
  6.1.5 LG Key News
6.2 Sony
  6.2.1 Sony Corporate Summary
  6.2.2 Sony Business Overview
  6.2.3 Sony Entertainment Consumer Electronics Major Product Offerings
  6.2.4 Sony Sales and Revenue in South Korea (2015-2020)
  6.2.5 Sony Key News
6.3 Sumsung
  6.3.1 Sumsung Corporate Summary
  6.3.2 Sumsung Business Overview
  6.3.3 Sumsung Entertainment Consumer Electronics Major Product Offerings
  6.3.4 Sumsung Sales and Revenue in South Korea (2015-2020)
  6.3.5 Sumsung Key News
6.4 Nintendo
  6.4.1 Nintendo Corporate Summary
  6.4.2 Nintendo Business Overview
  6.4.3 Nintendo Entertainment Consumer Electronics Major Product Offerings
  6.4.4 Nintendo Sales and Revenue in South Korea (2015-2020)
  6.4.5 Nintendo Key News
6.5 Pansonic
  6.5.1 Pansonic Corporate Summary
  6.5.2 Pansonic Business Overview
  6.5.3 Pansonic Entertainment Consumer Electronics Major Product Offerings
  6.5.4 Pansonic Sales and Revenue in South Korea (2015-2020)
  6.5.5 Pansonic Key News
6.6 Pioneer
  6.6.1 Pioneer Corporate Summary
  6.6.2 Pioneer Business Overview
  6.6.3 Pioneer Entertainment Consumer Electronics Major Product Offerings
  6.6.4 Pioneer Sales and Revenue in South Korea (2015-2020)
  6.6.5 Pioneer Key News
6.7 Philips
  6.6.1 Philips Corporate Summary
  6.6.2 Philips Business Overview
  6.6.3 Philips Entertainment Consumer Electronics Major Product Offerings
  6.4.4 Philips Sales and Revenue in South Korea (2015-2020)
  6.7.5 Philips Key News
6.8 Microsoft
  6.8.1 Microsoft Corporate Summary
  6.8.2 Microsoft Business Overview
  6.8.3 Microsoft Entertainment Consumer Electronics Major Product Offerings
  6.8.4 Microsoft Sales and Revenue in South Korea (2015-2020)
  6.8.5 Microsoft Key News
6.9 HUALU
  6.9.1 HUALU Corporate Summary
  6.9.2 HUALU Business Overview
  6.9.3 HUALU Entertainment Consumer Electronics Major Product Offerings
  6.9.4 HUALU Sales and Revenue in South Korea (2015-2020)
  6.9.5 HUALU Key News
6.10 Bose
  6.10.1 Bose Corporate Summary
  6.10.2 Bose Business Overview
  6.10.3 Bose Entertainment Consumer Electronics Major Product Offerings
  6.10.4 Bose Sales and Revenue in South Korea (2015-2020)
  6.10.5 Bose Key News
6.11 Yamaha
  6.11.1 Yamaha Corporate Summary
  6.11.2 Yamaha Entertainment Consumer Electronics Business Overview
  6.11.3 Yamaha Entertainment Consumer Electronics Major Product Offerings
  6.11.4 Yamaha Sales and Revenue in South Korea (2015-2020)
  6.11.5 Yamaha Key News
6.12 Harman
  6.12.1 Harman Corporate Summary
  6.12.2 Harman Entertainment Consumer Electronics Business Overview
  6.12.3 Harman Entertainment Consumer Electronics Major Product Offerings
  6.12.4 Harman Sales and Revenue in South Korea (2015-2020)
  6.12.5 Harman Key News
6.13 VIZIO
  6.13.1 VIZIO Corporate Summary
  6.13.2 VIZIO Entertainment Consumer Electronics Business Overview
  6.13.3 VIZIO Entertainment Consumer Electronics Major Product Offerings
  6.13.4 VIZIO Sales and Revenue in South Korea (2015-2020)
  6.13.5 VIZIO Key News
6.14 HPI Racing
  6.14.1 HPI Racing Corporate Summary
  6.14.2 HPI Racing Entertainment Consumer Electronics Business Overview
  6.14.3 HPI Racing Entertainment Consumer Electronics Major Product Offerings
  6.14.4 HPI Racing Sales and Revenue in South Korea (2015-2020)
  6.14.5 HPI Racing Key News

7 ENTERTAINMENT CONSUMER ELECTRONICS PRODUCTION CAPACITY, EXPORT AND IMPORT ANALYSIS

7.1 Entertainment Consumer Electronics Production Capacity and Value in South Korea, Situation Analysis and Prediction, 2015-2026
  7.1.1 South Korea Entertainment Consumer Electronics Production Capacity, 2015-2026
  7.1.2 South Korea Entertainment Consumer Electronics Production 2015-2026
  7.1.3 South Korea Entertainment Consumer Electronics Production Value 2015-2026
7.2 Key Local Entertainment Consumer Electronics Manufacturers in South Korea
  7.2.1 South Korea Key Local Entertainment Consumer Electronics Manufacturers Production Capacity
  7.2.2 South Korea Key Local Entertainment Consumer Electronics Manufacturers Production
  7.2.3 South Korea Key Local Entertainment Consumer Electronics Manufacturers Production Value
  7.2.4 The Proportion of Entertainment Consumer Electronics Production Sold in South Korea and Sold Other Than South Korea by Manufacturers
7.3 Entertainment Consumer Electronics Export and Import in South Korea
  7.3.1 South Korea Entertainment Consumer Electronics Export Market
  7.3.2 South Korea Entertainment Consumer Electronics Source of Imports

8 COVID-19 IMPACT: KEY MARKET TRENDS, OPPORTUNITY, DRIVERS AND RESTRAINTS

8.1 PESTLE Analysis for South Korea Entertainment Consumer Electronics Market
8.2 Market Opportunities & Trends
8.3 Market Drivers
8.4 Market Restraints

9 COVID-19 IMPACT ON ENTERTAINMENT CONSUMER ELECTRONICS SUPPLY CHAIN ANALYSIS

9.1 Supply Chain Analysis
9.2 Upstream Market Analysis
9.3 Downstream and Clients Market Analysis
9.4 Marketing Channels Analysis
  9.4.1 Marketing Channels
  9.4.2 Entertainment Consumer Electronics Distributors and Sales Agents in South Korea

10 CONCLUSION

11 APPENDIX

11.1 Note
11.2 Examples of Clients
11.3 Disclaimer
LIST OF TABLES

Table 1. Key Players of Entertainment Consumer Electronics in South Korea
Table 2. Top Players in South Korea, Ranking by Revenue (2019)
Table 3. South Korea Entertainment Consumer Electronics Revenue by Companies, (US$, Mn), 2015-2020
Table 4. South Korea Entertainment Consumer Electronics Revenue Share by Companies, 2015-2020
Table 5. South Korea Entertainment Consumer Electronics Sales by Companies, (M Units), 2015-2020
Table 6. South Korea Entertainment Consumer Electronics Sales Share by Companies, 2015-2020
Table 7. Key Manufacturers Entertainment Consumer Electronics Price (2015-2020) (USD/Unit)
Table 8. South Korea Manufacturers Entertainment Consumer Electronics Product Type
Table 9. List of South Korea Tier 1 Entertainment Consumer Electronics Companies, Revenue (US$, Mn) in 2019 and Market Share
Table 10. List of South Korea Tier 2 and Tier 3 Entertainment Consumer Electronics Companies, Revenue (US$, Mn) in 2019 and Market Share
Table 11. By Type - Entertainment Consumer Electronics Revenue in South Korea (US$, Mn), 2015-2020
Table 12. By Type - Entertainment Consumer Electronics Revenue in South Korea (US$, Mn), 2021-2026
Table 13. By Type - Entertainment Consumer Electronics Sales in South Korea (M Units), 2015-2020
Table 14. By Type - Entertainment Consumer Electronics Sales in South Korea (M Units), 2021-2026
Table 15. By Application - Entertainment Consumer Electronics Revenue in South Korea, (US$, Mn), 2015-2020
Table 16. By Application - Entertainment Consumer Electronics Revenue in South Korea, (US$, Mn), 2021-2026
Table 17. By Application - Entertainment Consumer Electronics Sales in South Korea, (M Units), 2015-2020
Table 18. By Application - Entertainment Consumer Electronics Sales in South Korea, (M Units), 2021-2026
Table 19. LG Corporate Summary
Table 20. LG Entertainment Consumer Electronics Product Offerings
Table 21. LG Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 22. Sony Corporate Summary
Table 23. Sony Entertainment Consumer Electronics Product Offerings
Table 24. Sony Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 25. Sumsung Corporate Summary
Table 26. Sumsung Entertainment Consumer Electronics Product Offerings
Table 27. Sumsung Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 28. Nintendo Corporate Summary
Table 29. Nintendo Entertainment Consumer Electronics Product Offerings
Table 30. Nintendo Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 31. Pansonic Corporate Summary
Table 32. Pansonic Entertainment Consumer Electronics Product Offerings
Table 33. Pansonic Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 34. Pioneer Corporate Summary
Table 35. Pioneer Entertainment Consumer Electronics Product Offerings
Table 36. Pioneer Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 37. Philips Corporate Summary
Table 38. Philips Entertainment Consumer Electronics Product Offerings
Table 39. Philips Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 40. Microsoft Corporate Summary
Table 41. Microsoft Entertainment Consumer Electronics Product Offerings
Table 42. Microsoft Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 43. HUALU Corporate Summary
Table 44. HUALU Entertainment Consumer Electronics Product Offerings
Table 45. HUALU Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 46. Bose Corporate Summary
Table 47. Bose Entertainment Consumer Electronics Product Offerings
Table 48. Bose Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 49. Yamaha Corporate Summary
Table 50. Yamaha Entertainment Consumer Electronics Product Offerings
Table 51. Yamaha Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 52. Harman Corporate Summary
Table 53. Harman Entertainment Consumer Electronics Product Offerings
Table 54. Harman Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 55. VIZIO Corporate Summary
Table 56. VIZIO Entertainment Consumer Electronics Product Offerings
Table 57. VIZIO Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 58. HPI Racing Corporate Summary
Table 59. HPI Racing Entertainment Consumer Electronics Product Offerings
Table 60. HPI Racing Entertainment Consumer Electronics Sales (M Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 61. Entertainment Consumer Electronics Production Capacity (M Units) of Local Manufacturers in South Korea, 2015-2020
Table 62. Entertainment Consumer Electronics Production (M Units) of Local Manufacturers in South Korea, 2015-2020
Table 63. South Korea Entertainment Consumer Electronics Production Market Share of Local Manufacturers, 2015-2020
Table 64. Entertainment Consumer Electronics Production Value (US$, Mn) of Local Manufacturers in South Korea, 2015-2020
Table 65. South Korea Entertainment Consumer Electronics Production Value Market Share of Local Manufacturers, 2015-2020
Table 66. The Percentage of Entertainment Consumer Electronics Production Sold in South Korea and Sold Other Than South Korea by Manufacturers
Table 67. The Percentage of Entertainment Consumer Electronics Production Sold in South Korea and Sold Other Than South Korea by Manufacturers
Table 68. Dangeguojia Entertainment Consumer Electronics Sales (Consumption), Production, Export and Import, 2015-2020
Table 69. Raw Materials and Suppliers
Table 70. Entertainment Consumer Electronics Downstream Clients in South Korea
Table 71. Entertainment Consumer Electronics Distributors and Sales Agents in South Korea

LIST OF FIGURES

Figure 1. Entertainment Consumer Electronics Segment by Type
Figure 2. Entertainment Consumer Electronics Segment by Application
Figure 3. Dangeguojia Entertainment Consumer Electronics Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Entertainment Consumer Electronics Market Size in South Korea, (US$, Mn) & (M Units): 2020 VS 2026
Figure 6. South Korea Entertainment Consumer Electronics Revenue, 2015-2026 (US$, Mn)
Figure 7. Entertainment Consumer Electronics Sales in South Korea: 2015-2026 (M Units)
Figure 8. The Top 3 and 5 Players Market Share by Entertainment Consumer Electronics Revenue in 2019
Figure 9. By Type - South Korea Entertainment Consumer Electronics Incremental Growth, (US$, Mn), 2015-2026
Figure 10. By Type - South Korea Entertainment Consumer Electronics Market Share, 2015-2020
Figure 11. By Type - South Korea Entertainment Consumer Electronics Market Share, 2020-2026
Figure 12. By Type - South Korea Entertainment Consumer Electronics Price (USD/Unit), 2015-2026
Figure 13. By Application - Entertainment Consumer Electronics Revenue in South Korea (US$, Mn), 2020 & 2026
Figure 14. By Application - South Korea Entertainment Consumer Electronics Market Share, 2015-2020
Figure 15. By Application - South Korea Entertainment Consumer Electronics Market Share, 2020-2026
Figure 16. By Application -South Korea Entertainment Consumer Electronics Price (USD/Unit), 2015-2026
Figure 17. South Korea Entertainment Consumer Electronics Production Capacity (M Units), 2015-2026
Figure 18. South Korea Entertainment Consumer Electronics Actual Output (M Units), 2015-2026
Figure 19. South Korea Entertainment Consumer Electronics Production Value (US$, Mn), 2015-2026
Figure 20. The Percentage of South Korea Entertainment Consumer Electronics Export Destination, 2019
Figure 21. The Source of Imports of South Korea Entertainment Consumer Electronics, 2019
Figure 22. PEST Analysis for South Korea Entertainment Consumer Electronics Market in 2020
Figure 23. Entertainment Consumer Electronics Market Opportunities & Trends in South Korea
Figure 24. Entertainment Consumer Electronics Market Drivers in South Korea
Figure 25. Entertainment Consumer Electronics Market Restraints in South Korea
Figure 26. Entertainment Consumer Electronics Industry Value Chain


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