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Covid-19 Impact on Video Game Console Market, Global Research Reports 2020-2021

June 2020 | 97 pages | ID: CA3438668067EN
QYResearch

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This report covers market size and forecasts of Video Game Console, including the following market information:
  • Global Video Game Console Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)
  • Global Video Game Console Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)
  • Global Video Game Console Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)
  • Global Video Game Console Market Size by Company, 2019- 2020 (quarterly data), (US$ Million) & (K Units)
Key market players

Major competitors identified in this market include Nintendo, Microsoft, Sony, Envizions, Sega, Atari, Hudson Soft/NEC, etc.

Based on the Region:
  • Asia-Pacific (China, Japan, South Korea, India and ASEAN)
  • North America (US and Canada)
  • Europe (Germany, France, UK and Italy)
  • Rest of World (Latin America, Middle East & Africa)
Based on the Type:
  • Gamepads Controllers
  • Joystick Controllers
  • Motion Controllers
  • Others
Based on the Application:
  • Household
  • Commercial Use
  • Others
1.1 Research Scope
1.2 Market Segmentation
1.3 Research Objectives
1.4 Research Methodology
  1.4.1 Research Process
  1.4.2 Data Triangulation
  1.4.3 Research Approach
  1.4.4 Base Year
1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
  1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
  1.5.2 Covid-19 Impact: Commodity Prices Indices
  1.5.3 Covid-19 Impact: Global Major Government Policy
1.6 The Covid-19 Impact on Video Game Console Industry
1.7 COVID-19 Impact: Video Game Console Market Trends

2 GLOBAL VIDEO GAME CONSOLE QUARTERLY MARKET SIZE ANALYSIS

2.1 Video Game Console Business Impact Assessment - COVID-19
  2.1.1 Global Video Game Console Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
  2.1.2 Global Video Game Console Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.2 Global Video Game Console Quarterly Market Size 2020-2021
2.3 COVID-19-Driven Market Dynamics and Factor Analysis
  2.3.1 Drivers
  2.3.2 Restraints
  2.3.3 Opportunities
  2.3.4 Challenges

3 QUARTERLY COMPETITIVE ASSESSMENT, 2020

3.1 Global Video Game Console Quarterly Market Size by Manufacturers, 2019 VS 2020
3.2 Global Video Game Console Factory Price by Manufacturers
3.3 Location of Key Manufacturers Video Game Console Manufacturing Factories and Area Served
3.4 Date of Key Manufacturers Enter into Video Game Console Market
3.5 Key Manufacturers Video Game Console Product Offered
3.6 Mergers & Acquisitions, Expansion Plans

4 IMPACT OF COVID-19 ON VIDEO GAME CONSOLE SEGMENTS, BY TYPE

4.1 Introduction
  1.4.1 Gamepads Controllers
  1.4.2 Joystick Controllers
  1.4.3 Motion Controllers
  1.4.4 Others
4.2 By Type, Global Video Game Console Market Size, 2019-2021
  4.2.1 By Type, Global Video Game Console Market Size by Type, 2020-2021
  4.2.2 By Type, Global Video Game Console Price, 2020-2021

5 IMPACT OF COVID-19 ON VIDEO GAME CONSOLE SEGMENTS, BY APPLICATION

5.1 Overview
  5.5.1 Household
  5.5.2 Commercial Use
  5.5.3 Others
5.2 By Application, Global Video Game Console Market Size, 2019-2021
  5.2.1 By Application, Global Video Game Console Market Size by Application, 2019-2021
  5.2.2 By Application, Global Video Game Console Price, 2020-2021

6 GEOGRAPHIC ANALYSIS

6.1 Introduction
6.2 North America
  6.2.1 Macroeconomic Indicators of US
  6.2.2 US
  6.2.3 Canada
6.3 Europe
  6.3.1 Macroeconomic Indicators of Europe
  6.3.2 Germany
  6.3.3 France
  6.3.4 UK
  6.3.5 Italy
6.4 Asia-Pacific
  6.4.1 Macroeconomic Indicators of Asia-Pacific
  6.4.2 China
  6.4.3 Japan
  6.4.4 South Korea
  6.4.5 India
  6.4.6 ASEAN
6.5 Rest of World
  6.5.1 Latin America
  6.5.2 Middle East and Africa

7 COMPANY PROFILES

7.1 Nintendo
  7.1.1 Nintendo Business Overview
  7.1.2 Nintendo Video Game Console Quarterly Production and Revenue, 2020
  7.1.3 Nintendo Video Game Console Product Introduction
  7.1.4 Nintendo Response to COVID-19 and Related Developments
7.2 Microsoft
  7.2.1 Microsoft Business Overview
  7.2.2 Microsoft Video Game Console Quarterly Production and Revenue, 2020
  7.2.3 Microsoft Video Game Console Product Introduction
  7.2.4 Microsoft Response to COVID-19 and Related Developments
7.3 Sony
  7.3.1 Sony Business Overview
  7.3.2 Sony Video Game Console Quarterly Production and Revenue, 2020
  7.3.3 Sony Video Game Console Product Introduction
  7.3.4 Sony Response to COVID-19 and Related Developments
7.4 Envizions
  7.4.1 Envizions Business Overview
  7.4.2 Envizions Video Game Console Quarterly Production and Revenue, 2020
  7.4.3 Envizions Video Game Console Product Introduction
  7.4.4 Envizions Response to COVID-19 and Related Developments
7.5 Sega
  7.5.1 Sega Business Overview
  7.5.2 Sega Video Game Console Quarterly Production and Revenue, 2020
  7.5.3 Sega Video Game Console Product Introduction
  7.5.4 Sega Response to COVID-19 and Related Developments
7.6 Atari
  7.6.1 Atari Business Overview
  7.6.2 Atari Video Game Console Quarterly Production and Revenue, 2020
  7.6.3 Atari Video Game Console Product Introduction
  7.6.4 Atari Response to COVID-19 and Related Developments
7.7 Hudson Soft/NEC
  7.7.1 Hudson Soft/NEC Business Overview
  7.7.2 Hudson Soft/NEC Video Game Console Quarterly Production and Revenue, 2020
  7.7.3 Hudson Soft/NEC Video Game Console Product Introduction
  7.7.4 Hudson Soft/NEC Response to COVID-19 and Related Developments

8 SUPPLY CHAIN AND SALES CHANNELS ANALYSIS

8.1 Video Game Console Supply Chain Analysis
  8.1.1 Video Game Console Supply Chain Analysis
  8.1.2 Covid-19 Impact on Video Game Console Supply Chain
8.2 Distribution Channels Analysis
  8.2.1 Video Game Console Distribution Channels
  8.2.2 Covid-19 Impact on Video Game Console Distribution Channels
  8.2.3 Video Game Console Distributors
8.3 Video Game Console Customers

9 KEY FINDINGS

10 APPENDIX

10.1 About Us
10.2 Disclaimer
LIST OF TABLES

Table 1. Overview of the World Economic Outlook Projections
Table 2. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity)
Table 3. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 4. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 5. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 6. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 7. Covid-19 Impact: Global Major Government Policy
Table 8. The Covid-19 Impact on Video Game Console Assessment
Table 9. COVID-19 Impact: Video Game Console Market Trends
Table 10. COVID-19 Impact Global Video Game Console Market Size
Table 11. Global Video Game Console Market Size Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (K Units)
Table 12. Global Video Game Console Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026, (USD/Unit)
Table 13. Global Video Game Console Quarterly Market Size, 2020 (US$ Million) & (K Units)
Table 14. Global Video Game Console Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (US$ Million)
Table 15. Global Video Game Console Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (K Units)
Table 16. Global Video Game Console Market Growth Drivers
Table 17. Global Video Game Console Market Restraints
Table 18. Global Video Game Console Market Opportunities
Table 19. Global Video Game Console Market Challenges
Table 20. Key Manufacturers Video Game Console Quarterly Revenue, 2019 VS 2020 (US$ Million)
Table 21. Top Manufacturers, Video Game Console Market Size, 2019 (K Units) & (US$ Million)
Table 22. Video Game Console Factory Price by Manufacturers 2020 (USD/Unit)
Table 23. Location of Key Manufacturers Video Game Console Manufacturing Plants
Table 24. Key Manufacturers Video Game Console Market Served
Table 25. Date of Key Manufacturers Enter into Video Game Console Market
Table 26. Key Manufacturers Video Game Console Product Type
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Video Game Console Market Size by Type, 2020, (US$ Million)
Table 29. Global Video Game Console Market Size by Type, 2020 (K Units)
Table 30. Global Video Game Console Price: by Type, 2020-2021 (USD/Unit)
Table 31. Global Video Game Console Market Size by Application: 2020-2021 (US$ Million)
Table 32. Global Video Game Console Market Size by Application, 2020-2021 (K Units)
Table 33. Global Video Game Console Price: by Application, 2020-2021 (USD/Unit)
Table 34. Global Video Game Console Market Size by Region, 2019-2021 (US$ Million)
Table 35. Global Video Game Console Market Size by Region, 2019-2021 (K Units)
Table 36. By Country, North America Video Game Console Market Size, 2019-2021 (US$ Million)
Table 37. By Country, North America Video Game Console Market Size, 2019-2021 (K Units)
Table 38. US Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 39. Canada Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 40. Macroeconomic Indicators of Europe (Germany, France, UK and Italy)
Table 41. By Country, Europe Video Game Console Market Size, 2019-2021 (US$ Million)
Table 42. By Country, Europe Video Game Console Market Size, 2019-2021 (K Units)
Table 43. Germany Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 44. France Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 45. UK Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 46. Italy Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 47. Macroeconomic Indicators of Asia-Pacific (China, Japan, South Korea, India and ASEAN)
Table 48. By Region, Asia-Pacific Video Game Console Market Size, 2019-2021 (US$ Million)
Table 49. By Region, Asia-Pacific Video Game Console Market Size, 2019-2021 (K Units)
Table 50. China Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 51. Japan Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 52. South Korea Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 53. India Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 54. ASEAN Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 55. Latin America Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 56. Middle East and Africa Video Game Console Market Size, 2019-2021 (US$ Million) & (K Units)
Table 57. Nintendo Business Overview
Table 58. Nintendo Video Game Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 59. Nintendo Video Game Console Product
Table 60. Nintendo Response to COVID-19 and Related Developments
Table 61. Microsoft Business Overview
Table 62. Microsoft Video Game Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 63. Microsoft Video Game Console Product
Table 64. Microsoft Response to COVID-19 and Related Developments
Table 65. Sony Business Overview
Table 66. Sony Video Game Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 67. Sony Video Game Console Product
Table 68. Sony Response to COVID-19 and Related Developments
Table 69. Envizions Business Overview
Table 70. Envizions Video Game Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 71. Envizions Video Game Console Product
Table 72. Envizions Response to COVID-19 and Related Developments
Table 73. Sega Business Overview
Table 74. Sega Video Game Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 75. Sega Video Game Console Product
Table 76. Sega Response to COVID-19 and Related Developments
Table 77. Atari Business Overview
Table 78. Atari Video Game Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 79. Atari Video Game Console Product
Table 80. Atari Response to COVID-19 and Related Developments
Table 81. Hudson Soft/NEC Business Overview
Table 82. Hudson Soft/NEC Video Game Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 83. Hudson Soft/NEC Video Game Console Product
Table 84. Hudson Soft/NEC Response to COVID-19 and Related Developments
Table 85. Video Game Console Distributors List
Table 86. Video Game Console Customers List
Table 87. Covid-19 Impact on Video Game Console Customers

LIST OF FIGURES

Figure 1. Video Game Console Product Picture
Figure 2. Video Game Console Market Segmentation
Figure 3. Research Objectives
Figure 4. Research Process
Figure 5. Data Triangulation
Figure 6. Research Approach
Figure 7. Commodity Prices-Metals Price Indices
Figure 8. Commodity Prices- Precious Metal Price Indices
Figure 9. Commodity Prices- Agricultural Raw Material Price Indices
Figure 10. Commodity Prices- Food and Beverage Price Indices
Figure 11. Commodity Prices- Fertilizer Price Indices
Figure 12. Commodity Prices- Energy Price Indices
Figure 13. G20+: Economic Policy Responses to COVID-19
Figure 14. Global Video Game Console Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (US$ Million)
Figure 15. Global Video Game Console Market Size, Pre-COVID-19 and Post- COVID-19, Year-over-Year Growth Rate, 2015-2026 (%)
Figure 16. Global Video Game Console Market Size, Quarterly Growth, 2020-2021 (%)
Figure 17. Global Video Game Console Market Size, Market Share by Type, 2019 VS 2020 (%)
Figure 18. Global Video Game Console Market Size, Market Share by Application, 2019 VS 2020 (%)
Figure 19. Global Video Game Console Market Size Market Share by Region, 2019 VS 2020 (%)
Figure 20. United States Composite PMI and GDP
Figure 21. Eurozone Composite PMI and GDP
Figure 22. Eurozone Core v. Periphery PMI Output Indices
Figure 23. Core v. Periphery PMI Employment Indices
Figure 24. UK Composite PMI and GDP
Figure 25. Caixin China Composite Output Index
Figure 26. Caixin China General Services Business Activity Index
Figure 27. Japan Composite Output Index
Figure 28. South Korea Manufacturing PMI
Figure 29. India Composite Output Index
Figure 30. ASEAN Manufacturing PMI
Figure 31. By Region, Asia-Pacific Video Game Console Market Size Market Share, 2019-2021


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