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Covid-19 Impact on Global Virtual Goods Market Size, Status and Forecast 2020-2026

June 2020 | 99 pages | ID: C8101D1167CFEN
QYResearch

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This report focuses on the global Virtual Goods status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Goods development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
  • Tencent Holdings Ltd.
  • hi5 Networks Inc.
  • Bebo Inc.
  • Myspace LLC
  • Facebook Inc.
  • Gree Inc.
  • Mixi Inc.
  • Tagged Inc.
  • Zynga Inc.
  • Kabam Inc.
Market segment by Type, the product can be split into
  • 13-25
  • 25-35
  • 35-45
  • 45+
Market segment by Application, split into
  • Female
  • Male
Market segment by Regions/Countries, this report covers
  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
The study objectives of this report are:
  • To analyze global Virtual Goods status, future forecast, growth opportunity, key market and key players.
  • To present the Virtual Goods development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of Virtual Goods are as follows:
  • History Year: 2015-2019
  • Base Year: 2019
  • Estimated Year: 2020
  • Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
1 REPORT OVERVIEW

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Virtual Goods Revenue
1.4 Market Analysis by Type
  1.4.1 Global Virtual Goods Market Size Growth Rate by Type: 2020 VS 2026
  1.4.2 13-25
  1.4.3 25-35
  1.4.4 35-45
  1.4.5 45+
1.5 Market by Application
  1.5.1 Global Virtual Goods Market Share by Application: 2020 VS 2026
  1.5.2 Female
  1.5.3 Male
1.6 Coronavirus Disease 2019 (Covid-19): Virtual Goods Industry Impact
  1.6.1 How the Covid-19 is Affecting the Virtual Goods Industry
    1.6.1.1 Virtual Goods Business Impact Assessment - Covid-19
    1.6.1.2 Supply Chain Challenges
    1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
  1.6.2 Market Trends and Virtual Goods Potential Opportunities in the COVID-19 Landscape
  1.6.3 Measures / Proposal against Covid-19
    1.6.3.1 Government Measures to Combat Covid-19 Impact
    1.6.3.2 Proposal for Virtual Goods Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 GLOBAL GROWTH TRENDS BY REGIONS

2.1 Virtual Goods Market Perspective (2015-2026)
2.2 Virtual Goods Growth Trends by Regions
  2.2.1 Virtual Goods Market Size by Regions: 2015 VS 2020 VS 2026
  2.2.2 Virtual Goods Historic Market Share by Regions (2015-2020)
  2.2.3 Virtual Goods Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
  2.3.1 Market Top Trends
  2.3.2 Market Drivers
  2.3.3 Market Challenges
  2.3.4 Porter’s Five Forces Analysis
  2.3.5 Virtual Goods Market Growth Strategy
  2.3.6 Primary Interviews with Key Virtual Goods Players (Opinion Leaders)

3 COMPETITION LANDSCAPE BY KEY PLAYERS

3.1 Global Top Virtual Goods Players by Market Size
  3.1.1 Global Top Virtual Goods Players by Revenue (2015-2020)
  3.1.2 Global Virtual Goods Revenue Market Share by Players (2015-2020)
  3.1.3 Global Virtual Goods Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Virtual Goods Market Concentration Ratio
  3.2.1 Global Virtual Goods Market Concentration Ratio (CR5 and HHI)
  3.2.2 Global Top 10 and Top 5 Companies by Virtual Goods Revenue in 2019
3.3 Virtual Goods Key Players Head office and Area Served
3.4 Key Players Virtual Goods Product Solution and Service
3.5 Date of Enter into Virtual Goods Market
3.6 Mergers & Acquisitions, Expansion Plans

4 BREAKDOWN DATA BY TYPE (2015-2026)

4.1 Global Virtual Goods Historic Market Size by Type (2015-2020)
4.2 Global Virtual Goods Forecasted Market Size by Type (2021-2026)

5 VIRTUAL GOODS BREAKDOWN DATA BY APPLICATION (2015-2026)

5.1 Global Virtual Goods Market Size by Application (2015-2020)
5.2 Global Virtual Goods Forecasted Market Size by Application (2021-2026)

6 NORTH AMERICA

6.1 North America Virtual Goods Market Size (2015-2020)
6.2 Virtual Goods Key Players in North America (2019-2020)
6.3 North America Virtual Goods Market Size by Type (2015-2020)
6.4 North America Virtual Goods Market Size by Application (2015-2020)

7 EUROPE

7.1 Europe Virtual Goods Market Size (2015-2020)
7.2 Virtual Goods Key Players in Europe (2019-2020)
7.3 Europe Virtual Goods Market Size by Type (2015-2020)
7.4 Europe Virtual Goods Market Size by Application (2015-2020)

8 CHINA

8.1 China Virtual Goods Market Size (2015-2020)
8.2 Virtual Goods Key Players in China (2019-2020)
8.3 China Virtual Goods Market Size by Type (2015-2020)
8.4 China Virtual Goods Market Size by Application (2015-2020)

9 JAPAN

9.1 Japan Virtual Goods Market Size (2015-2020)
9.2 Virtual Goods Key Players in Japan (2019-2020)
9.3 Japan Virtual Goods Market Size by Type (2015-2020)
9.4 Japan Virtual Goods Market Size by Application (2015-2020)

10 SOUTHEAST ASIA

10.1 Southeast Asia Virtual Goods Market Size (2015-2020)
10.2 Virtual Goods Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Virtual Goods Market Size by Type (2015-2020)
10.4 Southeast Asia Virtual Goods Market Size by Application (2015-2020)

11 INDIA

11.1 India Virtual Goods Market Size (2015-2020)
11.2 Virtual Goods Key Players in India (2019-2020)
11.3 India Virtual Goods Market Size by Type (2015-2020)
11.4 India Virtual Goods Market Size by Application (2015-2020)

12 CENTRAL & SOUTH AMERICA

12.1 Central & South America Virtual Goods Market Size (2015-2020)
12.2 Virtual Goods Key Players in Central & South America (2019-2020)
12.3 Central & South America Virtual Goods Market Size by Type (2015-2020)
12.4 Central & South America Virtual Goods Market Size by Application (2015-2020)

13 KEY PLAYERS PROFILES

13.1 Tencent Holdings Ltd.
  13.1.1 Tencent Holdings Ltd. Company Details
  13.1.2 Tencent Holdings Ltd. Business Overview and Its Total Revenue
  13.1.3 Tencent Holdings Ltd. Virtual Goods Introduction
  13.1.4 Tencent Holdings Ltd. Revenue in Virtual Goods Business (2015-2020))
  13.1.5 Tencent Holdings Ltd. Recent Development
13.2 hi5 Networks Inc.
  13.2.1 hi5 Networks Inc. Company Details
  13.2.2 hi5 Networks Inc. Business Overview and Its Total Revenue
  13.2.3 hi5 Networks Inc. Virtual Goods Introduction
  13.2.4 hi5 Networks Inc. Revenue in Virtual Goods Business (2015-2020)
  13.2.5 hi5 Networks Inc. Recent Development
13.3 Bebo Inc.
  13.3.1 Bebo Inc. Company Details
  13.3.2 Bebo Inc. Business Overview and Its Total Revenue
  13.3.3 Bebo Inc. Virtual Goods Introduction
  13.3.4 Bebo Inc. Revenue in Virtual Goods Business (2015-2020)
  13.3.5 Bebo Inc. Recent Development
13.4 Myspace LLC
  13.4.1 Myspace LLC Company Details
  13.4.2 Myspace LLC Business Overview and Its Total Revenue
  13.4.3 Myspace LLC Virtual Goods Introduction
  13.4.4 Myspace LLC Revenue in Virtual Goods Business (2015-2020)
  13.4.5 Myspace LLC Recent Development
13.5 Facebook Inc.
  13.5.1 Facebook Inc. Company Details
  13.5.2 Facebook Inc. Business Overview and Its Total Revenue
  13.5.3 Facebook Inc. Virtual Goods Introduction
  13.5.4 Facebook Inc. Revenue in Virtual Goods Business (2015-2020)
  13.5.5 Facebook Inc. Recent Development
13.6 Gree Inc.
  13.6.1 Gree Inc. Company Details
  13.6.2 Gree Inc. Business Overview and Its Total Revenue
  13.6.3 Gree Inc. Virtual Goods Introduction
  13.6.4 Gree Inc. Revenue in Virtual Goods Business (2015-2020)
  13.6.5 Gree Inc. Recent Development
13.7 Mixi Inc.
  13.7.1 Mixi Inc. Company Details
  13.7.2 Mixi Inc. Business Overview and Its Total Revenue
  13.7.3 Mixi Inc. Virtual Goods Introduction
  13.7.4 Mixi Inc. Revenue in Virtual Goods Business (2015-2020)
  13.7.5 Mixi Inc. Recent Development
13.8 Tagged Inc.
  13.8.1 Tagged Inc. Company Details
  13.8.2 Tagged Inc. Business Overview and Its Total Revenue
  13.8.3 Tagged Inc. Virtual Goods Introduction
  13.8.4 Tagged Inc. Revenue in Virtual Goods Business (2015-2020)
  13.8.5 Tagged Inc. Recent Development
13.9 Zynga Inc.
  13.9.1 Zynga Inc. Company Details
  13.9.2 Zynga Inc. Business Overview and Its Total Revenue
  13.9.3 Zynga Inc. Virtual Goods Introduction
  13.9.4 Zynga Inc. Revenue in Virtual Goods Business (2015-2020)
  13.9.5 Zynga Inc. Recent Development
13.10 Kabam Inc.
  13.10.1 Kabam Inc. Company Details
  13.10.2 Kabam Inc. Business Overview and Its Total Revenue
  13.10.3 Kabam Inc. Virtual Goods Introduction
  13.10.4 Kabam Inc. Revenue in Virtual Goods Business (2015-2020)
  13.10.5 Kabam Inc. Recent Development

14 ANALYST'S VIEWPOINTS/CONCLUSIONS

15 APPENDIX

15.1 Research Methodology
  15.1.1 Methodology/Research Approach
  15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

LIST OF TABLES

Table 1. Virtual Goods Key Market Segments
Table 2. Key Players Covered: Ranking by Virtual Goods Revenue
Table 3. Ranking of Global Top Virtual Goods Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Virtual Goods Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of 13-25
Table 6. Key Players of 25-35
Table 7. Key Players of 35-45
Table 8. Key Players of 45+
Table 9. COVID-19 Impact Global Market: (Four Virtual Goods Market Size Forecast Scenarios)
Table 10. Opportunities and Trends for Virtual Goods Players in the COVID-19 Landscape
Table 11. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 12. Key Regions/Countries Measures against Covid-19 Impact
Table 13. Proposal for Virtual Goods Players to Combat Covid-19 Impact
Table 14. Global Virtual Goods Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 15. Global Virtual Goods Market Size by Regions (US$ Million): 2020 VS 2026
Table 16. Global Virtual Goods Market Size by Regions (2015-2020) (US$ Million)
Table 17. Global Virtual Goods Market Share by Regions (2015-2020)
Table 18. Global Virtual Goods Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 19. Global Virtual Goods Market Share by Regions (2021-2026)
Table 20. Market Top Trends
Table 21. Key Drivers: Impact Analysis
Table 22. Key Challenges
Table 23. Virtual Goods Market Growth Strategy
Table 24. Main Points Interviewed from Key Virtual Goods Players
Table 25. Global Virtual Goods Revenue by Players (2015-2020) (Million US$)
Table 26. Global Virtual Goods Market Share by Players (2015-2020)
Table 27. Global Top Virtual Goods Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Goods as of 2019)
Table 28. Global Virtual Goods by Players Market Concentration Ratio (CR5 and HHI)
Table 29. Key Players Headquarters and Area Served
Table 30. Key Players Virtual Goods Product Solution and Service
Table 31. Date of Enter into Virtual Goods Market
Table 32. Mergers & Acquisitions, Expansion Plans
Table 33. Global Virtual Goods Market Size by Type (2015-2020) (Million US$)
Table 34. Global Virtual Goods Market Size Share by Type (2015-2020)
Table 35. Global Virtual Goods Revenue Market Share by Type (2021-2026)
Table 36. Global Virtual Goods Market Size Share by Application (2015-2020)
Table 37. Global Virtual Goods Market Size by Application (2015-2020) (Million US$)
Table 38. Global Virtual Goods Market Size Share by Application (2021-2026)
Table 39. North America Key Players Virtual Goods Revenue (2019-2020) (Million US$)
Table 40. North America Key Players Virtual Goods Market Share (2019-2020)
Table 41. North America Virtual Goods Market Size by Type (2015-2020) (Million US$)
Table 42. North America Virtual Goods Market Share by Type (2015-2020)
Table 43. North America Virtual Goods Market Size by Application (2015-2020) (Million US$)
Table 44. North America Virtual Goods Market Share by Application (2015-2020)
Table 45. Europe Key Players Virtual Goods Revenue (2019-2020) (Million US$)
Table 46. Europe Key Players Virtual Goods Market Share (2019-2020)
Table 47. Europe Virtual Goods Market Size by Type (2015-2020) (Million US$)
Table 48. Europe Virtual Goods Market Share by Type (2015-2020)
Table 49. Europe Virtual Goods Market Size by Application (2015-2020) (Million US$)
Table 50. Europe Virtual Goods Market Share by Application (2015-2020)
Table 51. China Key Players Virtual Goods Revenue (2019-2020) (Million US$)
Table 52. China Key Players Virtual Goods Market Share (2019-2020)
Table 53. China Virtual Goods Market Size by Type (2015-2020) (Million US$)
Table 54. China Virtual Goods Market Share by Type (2015-2020)
Table 55. China Virtual Goods Market Size by Application (2015-2020) (Million US$)
Table 56. China Virtual Goods Market Share by Application (2015-2020)
Table 57. Japan Key Players Virtual Goods Revenue (2019-2020) (Million US$)
Table 58. Japan Key Players Virtual Goods Market Share (2019-2020)
Table 59. Japan Virtual Goods Market Size by Type (2015-2020) (Million US$)
Table 60. Japan Virtual Goods Market Share by Type (2015-2020)
Table 61. Japan Virtual Goods Market Size by Application (2015-2020) (Million US$)
Table 62. Japan Virtual Goods Market Share by Application (2015-2020)
Table 63. Southeast Asia Key Players Virtual Goods Revenue (2019-2020) (Million US$)
Table 64. Southeast Asia Key Players Virtual Goods Market Share (2019-2020)
Table 65. Southeast Asia Virtual Goods Market Size by Type (2015-2020) (Million US$)
Table 66. Southeast Asia Virtual Goods Market Share by Type (2015-2020)
Table 67. Southeast Asia Virtual Goods Market Size by Application (2015-2020) (Million US$)
Table 68. Southeast Asia Virtual Goods Market Share by Application (2015-2020)
Table 69. India Key Players Virtual Goods Revenue (2019-2020) (Million US$)
Table 70. India Key Players Virtual Goods Market Share (2019-2020)
Table 71. India Virtual Goods Market Size by Type (2015-2020) (Million US$)
Table 72. India Virtual Goods Market Share by Type (2015-2020)
Table 73. India Virtual Goods Market Size by Application (2015-2020) (Million US$)
Table 74. India Virtual Goods Market Share by Application (2015-2020)
Table 75. Central & South America Key Players Virtual Goods Revenue (2019-2020) (Million US$)
Table 76. Central & South America Key Players Virtual Goods Market Share (2019-2020)
Table 77. Central & South America Virtual Goods Market Size by Type (2015-2020) (Million US$)
Table 78. Central & South America Virtual Goods Market Share by Type (2015-2020)
Table 79. Central & South America Virtual Goods Market Size by Application (2015-2020) (Million US$)
Table 80. Central & South America Virtual Goods Market Share by Application (2015-2020)
Table 81. Tencent Holdings Ltd. Company Details
Table 82. Tencent Holdings Ltd. Business Overview
Table 83. Tencent Holdings Ltd. Product
Table 84. Tencent Holdings Ltd. Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 85. Tencent Holdings Ltd. Recent Development
Table 86. hi5 Networks Inc. Company Details
Table 87. hi5 Networks Inc. Business Overview
Table 88. hi5 Networks Inc. Product
Table 89. hi5 Networks Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 90. hi5 Networks Inc. Recent Development
Table 91. Bebo Inc. Company Details
Table 92. Bebo Inc. Business Overview
Table 93. Bebo Inc. Product
Table 94. Bebo Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 95. Bebo Inc. Recent Development
Table 96. Myspace LLC Company Details
Table 97. Myspace LLC Business Overview
Table 98. Myspace LLC Product
Table 99. Myspace LLC Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 100. Myspace LLC Recent Development
Table 101. Facebook Inc. Company Details
Table 102. Facebook Inc. Business Overview
Table 103. Facebook Inc. Product
Table 104. Facebook Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 105. Facebook Inc. Recent Development
Table 106. Gree Inc. Company Details
Table 107. Gree Inc. Business Overview
Table 108. Gree Inc. Product
Table 109. Gree Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 110. Gree Inc. Recent Development
Table 111. Mixi Inc. Company Details
Table 112. Mixi Inc. Business Overview
Table 113. Mixi Inc. Product
Table 114. Mixi Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 115. Mixi Inc. Recent Development
Table 116. Tagged Inc. Business Overview
Table 117. Tagged Inc. Product
Table 118. Tagged Inc. Company Details
Table 119. Tagged Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 120. Tagged Inc. Recent Development
Table 121. Zynga Inc. Company Details
Table 122. Zynga Inc. Business Overview
Table 123. Zynga Inc. Product
Table 124. Zynga Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 125. Zynga Inc. Recent Development
Table 126. Kabam Inc. Company Details
Table 127. Kabam Inc. Business Overview
Table 128. Kabam Inc. Product
Table 129. Kabam Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
Table 130. Kabam Inc. Recent Development
Table 131. Research Programs/Design for This Report
Table 132. Key Data Information from Secondary Sources
Table 133. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Global Virtual Goods Market Share by Type: 2020 VS 2026
Figure 2. 13-25 Features
Figure 3. 25-35 Features
Figure 4. 35-45 Features
Figure 5. 45+ Features
Figure 6. Global Virtual Goods Market Share by Application: 2020 VS 2026
Figure 7. Female Case Studies
Figure 8. Male Case Studies
Figure 9. Virtual Goods Report Years Considered
Figure 10. Global Virtual Goods Market Size YoY Growth 2015-2026 (US$ Million)
Figure 11. Global Virtual Goods Market Share by Regions: 2020 VS 2026
Figure 12. Global Virtual Goods Market Share by Regions (2021-2026)
Figure 13. Porter's Five Forces Analysis
Figure 14. Global Virtual Goods Market Share by Players in 2019
Figure 15. Global Top Virtual Goods Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Goods as of 2019
Figure 16. The Top 10 and 5 Players Market Share by Virtual Goods Revenue in 2019
Figure 17. North America Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Europe Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. China Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Japan Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Southeast Asia Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. India Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Central & South America Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Tencent Holdings Ltd. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 25. Tencent Holdings Ltd. Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 26. hi5 Networks Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. hi5 Networks Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 28. Bebo Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Bebo Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 30. Myspace LLC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Myspace LLC Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 32. Facebook Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Facebook Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 34. Gree Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Gree Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 36. Mixi Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Mixi Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 38. Tagged Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Tagged Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 40. Zynga Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Zynga Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 42. Kabam Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. Kabam Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
Figure 44. Bottom-up and Top-down Approaches for This Report
Figure 45. Data Triangulation
Figure 46. Key Executives Interviewed


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