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Global Esports and Gaming Industry Research Report, Competitive Landscape, Market Size, Regional Status and Prospect

October 2023 | 99 pages | ID: GD75326BFB8CEN
Maia Research

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The report combines extensive quantitative analysis and exhaustive qualitative analysis, ranges from a macro overview of the total market size, industry chain, and market dynamics to micro details of segment markets by type, application and region, and, as a result, provides a holistic view of, as well as a deep insight into the Esports and Gaming market covering all its essential aspects.For the competitive landscape, the report also introduces players in the industry from the perspective of the market share, concentration ratio, etc., and describes the leading companies in detail, with which the readers can get a better idea of their competitors and acquire an in-depth understanding of the competitive situation. Further, mergers & acquisitions, emerging market trends, the impact of COVID-19, and regional conflicts will all be considered.In a nutshell, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the market in any manner.Key players in the global Esports and Gaming market are covered in Chapter 9:G2 Esports
Zynga Inc.
Immortals
Kabam
Rovio Entertainment
Gfinity, PLC
Valve Corporation
CJ Corporation
Wargaming Public
Turner Broadcasting System
Gamevil Inc.
FACEIT
Nintendo
Fnatic
Echo Fox
100 Thieves
Gen.G Esports
Modern Times Group MTG AB
King Digital Entertainment PLC
Electronic Arts, Inc.
Hi-Rez Studios
Total Entertainment Network
Team SoloMid
GungHo Online Entertainment
Team Liquid
Activision Blizzard Inc.
Alisports
In Chapter 5 and Chapter 7.3, based on types, the Esports and Gaming market from 2017 to 2027 is primarily split into:Multiplayer Online Battle Arena (MOBA)
Player vs. Player (PvP)
First Person Shooters (FPS)
Real Time Strategy (RTS)
Salons & Spas
In Chapter 6 and Chapter 7.4, based on applications, the Esports and Gaming market from 2017 to 2027 covers:PC-based Esports
Consoles-based Esports
Mobile & Tablets
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historical data and forecast (2017-2027) of the following regions are covered in Chapter 4 and Chapter 7:United StatesEuropeChinaJapanIndiaSoutheast AsiaLatin AmericaMiddle East and AfricaClient Focus1. Does this report consider the impact of COVID-19 and the Russia-Ukraine war on the Esports and Gaming market? Yes. As the COVID-19 and the Russia-Ukraine war are profoundly affecting the global supply chain relationship and raw material price system, we have definitely taken them into consideration throughout the research, and in Chapters 1.7, 2.7, 4.X.1, 7.5, 8.7, we elaborate at full length on the impact of the pandemic and the war on the Esports and Gaming Industry. 2. How do you determine the list of the key players included in the report? With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth. Please find the key player list in Summary.3. What are your main data sources?Both Primary and Secondary data sources are being used while compiling the report.Primary sources include extensive interviews of key opinion leaders and industry experts (such as experienced front-line staff, directors, CEOs, and marketing executives), downstream distributors, as well as end-users.Secondary sources include the research of the annual and financial reports of the top companies, public files, new journals, etc. We also cooperate with some third-party databases.Please find a more complete list of data sources in Chapters 11.2.1 & 11.2.2.4. Can I modify the scope of the report and customize it to suit my requirements? Yes. Customized requirements of multi-dimensional, deep-level and high-quality can help our customers precisely grasp market opportunities, effortlessly confront market challenges, properly formulate market strategies and act promptly, thus to win them sufficient time and space for market competition.OutlineChapter 1 mainly defines the market scope and introduces the macro overview of the industry, with an executive summary of different market segments ((by type, application, region, etc.), including the definition, market size, and trend of each market segment.Chapter 2 provides a qualitative analysis of the current status and future trends of the market. Industry Entry Barriers, market drivers, market challenges, emerging markets, consumer preference analysis, together with the impact of the COVID-19 outbreak will all be thoroughly explained. Chapter 3 analyzes the current competitive situation of the market by providing data regarding the players, including their sales volume and revenue with corresponding market shares, price and gross margin. In addition, information about market concentration ratio, mergers, acquisitions, and expansion plans will also be covered.Chapter 4 focuses on the regional market, presenting detailed data (i.e., sales volume, revenue, price, gross margin) of the most representative regions and countries in the world.Chapter 5 provides the analysis of various market segments according to product types, covering sales volume, revenue along with market share and growth rate, plus the price analysis of each type.Chapter 6 shows the breakdown data of different applications, including the consumption and revenue with market share and growth rate, with the aim of helping the readers to take a close-up look at the downstream market.Chapter 7 provides a combination of quantitative and qualitative analyses of the market size and development trends in the next five years. The forecast information of the whole, as well as the breakdown market, offers the readers a chance to look into the future of the industry.Chapter 8 is the analysis of the whole market industrial chain, covering key raw materials suppliers and price analysis, manufacturing cost structure analysis, alternative product analysis, also providing information on major distributors, downstream buyers, and the impact of COVID-19 pandemic.Chapter 9 shares a list of the key players in the market, together with their basic information, product profiles, market performance (i.e., sales volume, price, revenue, gross margin), recent development, SWOT analysis, etc.Chapter 10 is the conclusion of the report which helps the readers to sum up the main findings and points. Chapter 11 introduces the market research methods and data sources.Years considered for this report:Historical Years: 2017-2021Base Year: 2021Estimated Year: 2022Forecast Period: 2022-2027
1 ESPORTS AND GAMING MARKET OVERVIEW

1.1 Product Overview and Scope of Esports and Gaming Market
1.2 Esports and Gaming Market Segment by Type
  1.2.1 Global Esports and Gaming Market Sales Volume and CAGR (%) Comparison by Type (2017-2027)
1.3 Global Esports and Gaming Market Segment by Application
  1.3.1 Esports and Gaming Market Consumption (Sales Volume) Comparison by Application (2017-2027)
1.4 Global Esports and Gaming Market, Region Wise (2017-2027)
  1.4.1 Global Esports and Gaming Market Size (Revenue) and CAGR (%) Comparison by Region (2017-2027)
  1.4.2 United States Esports and Gaming Market Status and Prospect (2017-2027)
  1.4.3 Europe Esports and Gaming Market Status and Prospect (2017-2027)
  1.4.4 China Esports and Gaming Market Status and Prospect (2017-2027)
  1.4.5 Japan Esports and Gaming Market Status and Prospect (2017-2027)
  1.4.6 India Esports and Gaming Market Status and Prospect (2017-2027)
  1.4.7 Southeast Asia Esports and Gaming Market Status and Prospect (2017-2027)
  1.4.8 Latin America Esports and Gaming Market Status and Prospect (2017-2027)
  1.4.9 Middle East and Africa Esports and Gaming Market Status and Prospect (2017-2027)
1.5 Global Market Size of Esports and Gaming (2017-2027)
  1.5.1 Global Esports and Gaming Market Revenue Status and Outlook (2017-2027)
  1.5.2 Global Esports and Gaming Market Sales Volume Status and Outlook (2017-2027)
1.6 Global Macroeconomic Analysis
1.7 The impact of the Russia-Ukraine war on the Esports and Gaming Market

2 INDUSTRY OUTLOOK

2.1 Esports and Gaming Industry Technology Status and Trends
2.2 Industry Entry Barriers
  2.2.1 Analysis of Financial Barriers
  2.2.2 Analysis of Technical Barriers
  2.2.3 Analysis of Talent Barriers
  2.2.4 Analysis of Brand Barrier
2.3 Esports and Gaming Market Drivers Analysis
2.4 Esports and Gaming Market Challenges Analysis
2.5 Emerging Market Trends
2.6 Consumer Preference Analysis
2.7 Esports and Gaming Industry Development Trends under COVID-19 Outbreak
  2.7.1 Global COVID-19 Status Overview
  2.7.2 Influence of COVID-19 Outbreak on Esports and Gaming Industry Development

3 GLOBAL ESPORTS AND GAMING MARKET LANDSCAPE BY PLAYER

3.1 Global Esports and Gaming Sales Volume and Share by Player (2017-2022)
3.2 Global Esports and Gaming Revenue and Market Share by Player (2017-2022)
3.3 Global Esports and Gaming Average Price by Player (2017-2022)
3.4 Global Esports and Gaming Gross Margin by Player (2017-2022)
3.5 Esports and Gaming Market Competitive Situation and Trends
  3.5.1 Esports and Gaming Market Concentration Rate
  3.5.2 Esports and Gaming Market Share of Top 3 and Top 6 Players
  3.5.3 Mergers & Acquisitions, Expansion

4 GLOBAL ESPORTS AND GAMING SALES VOLUME AND REVENUE REGION WISE (2017-2022)

4.1 Global Esports and Gaming Sales Volume and Market Share, Region Wise (2017-2022)
4.2 Global Esports and Gaming Revenue and Market Share, Region Wise (2017-2022)
4.3 Global Esports and Gaming Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.4 United States Esports and Gaming Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.4.1 United States Esports and Gaming Market Under COVID-19
4.5 Europe Esports and Gaming Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.5.1 Europe Esports and Gaming Market Under COVID-19
4.6 China Esports and Gaming Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.6.1 China Esports and Gaming Market Under COVID-19
4.7 Japan Esports and Gaming Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.7.1 Japan Esports and Gaming Market Under COVID-19
4.8 India Esports and Gaming Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.8.1 India Esports and Gaming Market Under COVID-19
4.9 Southeast Asia Esports and Gaming Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.9.1 Southeast Asia Esports and Gaming Market Under COVID-19
4.10 Latin America Esports and Gaming Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.10.1 Latin America Esports and Gaming Market Under COVID-19
4.11 Middle East and Africa Esports and Gaming Sales Volume, Revenue, Price and Gross Margin (2017-2022)
  4.11.1 Middle East and Africa Esports and Gaming Market Under COVID-19

5 GLOBAL ESPORTS AND GAMING SALES VOLUME, REVENUE, PRICE TREND BY TYPE

5.1 Global Esports and Gaming Sales Volume and Market Share by Type (2017-2022)
5.2 Global Esports and Gaming Revenue and Market Share by Type (2017-2022)
5.3 Global Esports and Gaming Price by Type (2017-2022)
5.4 Global Esports and Gaming Sales Volume, Revenue and Growth Rate by Type (2017-2022)
  5.4.1 Global Esports and Gaming Sales Volume, Revenue and Growth Rate of Multiplayer Online Battle Arena (MOBA) (2017-2022)
  5.4.2 Global Esports and Gaming Sales Volume, Revenue and Growth Rate of Player vs. Player (PvP) (2017-2022)
  5.4.3 Global Esports and Gaming Sales Volume, Revenue and Growth Rate of First Person Shooters (FPS) (2017-2022)
  5.4.4 Global Esports and Gaming Sales Volume, Revenue and Growth Rate of Real Time Strategy (RTS) (2017-2022)
  5.4.5 Global Esports and Gaming Sales Volume, Revenue and Growth Rate of Salons & Spas (2017-2022)

6 GLOBAL ESPORTS AND GAMING MARKET ANALYSIS BY APPLICATION

6.1 Global Esports and Gaming Consumption and Market Share by Application (2017-2022)
6.2 Global Esports and Gaming Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Esports and Gaming Consumption and Growth Rate by Application (2017-2022)
  6.3.1 Global Esports and Gaming Consumption and Growth Rate of PC-based Esports (2017-2022)
  6.3.2 Global Esports and Gaming Consumption and Growth Rate of Consoles-based Esports (2017-2022)
  6.3.3 Global Esports and Gaming Consumption and Growth Rate of Mobile & Tablets (2017-2022)

7 GLOBAL ESPORTS AND GAMING MARKET FORECAST (2022-2027)

7.1 Global Esports and Gaming Sales Volume, Revenue Forecast (2022-2027)
  7.1.1 Global Esports and Gaming Sales Volume and Growth Rate Forecast (2022-2027)
  7.1.2 Global Esports and Gaming Revenue and Growth Rate Forecast (2022-2027)
  7.1.3 Global Esports and Gaming Price and Trend Forecast (2022-2027)
7.2 Global Esports and Gaming Sales Volume and Revenue Forecast, Region Wise (2022-2027)
  7.2.1 United States Esports and Gaming Sales Volume and Revenue Forecast (2022-2027)
  7.2.2 Europe Esports and Gaming Sales Volume and Revenue Forecast (2022-2027)
  7.2.3 China Esports and Gaming Sales Volume and Revenue Forecast (2022-2027)
  7.2.4 Japan Esports and Gaming Sales Volume and Revenue Forecast (2022-2027)
  7.2.5 India Esports and Gaming Sales Volume and Revenue Forecast (2022-2027)
  7.2.6 Southeast Asia Esports and Gaming Sales Volume and Revenue Forecast (2022-2027)
  7.2.7 Latin America Esports and Gaming Sales Volume and Revenue Forecast (2022-2027)
  7.2.8 Middle East and Africa Esports and Gaming Sales Volume and Revenue Forecast (2022-2027)
7.3 Global Esports and Gaming Sales Volume, Revenue and Price Forecast by Type (2022-2027)
  7.3.1 Global Esports and Gaming Revenue and Growth Rate of Multiplayer Online Battle Arena (MOBA) (2022-2027)
  7.3.2 Global Esports and Gaming Revenue and Growth Rate of Player vs. Player (PvP) (2022-2027)
  7.3.3 Global Esports and Gaming Revenue and Growth Rate of First Person Shooters (FPS) (2022-2027)
  7.3.4 Global Esports and Gaming Revenue and Growth Rate of Real Time Strategy (RTS) (2022-2027)
  7.3.5 Global Esports and Gaming Revenue and Growth Rate of Salons & Spas (2022-2027)
7.4 Global Esports and Gaming Consumption Forecast by Application (2022-2027)
  7.4.1 Global Esports and Gaming Consumption Value and Growth Rate of PC-based Esports(2022-2027)
  7.4.2 Global Esports and Gaming Consumption Value and Growth Rate of Consoles-based Esports(2022-2027)
  7.4.3 Global Esports and Gaming Consumption Value and Growth Rate of Mobile & Tablets(2022-2027)
7.5 Esports and Gaming Market Forecast Under COVID-19

8 ESPORTS AND GAMING MARKET UPSTREAM AND DOWNSTREAM ANALYSIS

8.1 Esports and Gaming Industrial Chain Analysis
8.2 Key Raw Materials Suppliers and Price Analysis
8.3 Manufacturing Cost Structure Analysis
  8.3.1 Labor Cost Analysis
  8.3.2 Energy Costs Analysis
  8.3.3 R&D Costs Analysis
8.4 Alternative Product Analysis
8.5 Major Distributors of Esports and Gaming Analysis
8.6 Major Downstream Buyers of Esports and Gaming Analysis
8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the Esports and Gaming Industry

9 PLAYERS PROFILES

9.1 G2 Esports
  9.1.1 G2 Esports Basic Information, Manufacturing Base, Sales Region and Competitors
  9.1.2 Esports and Gaming Product Profiles, Application and Specification
  9.1.3 G2 Esports Market Performance (2017-2022)
  9.1.4 Recent Development
  9.1.5 SWOT Analysis
9.2 Zynga Inc.
  9.2.1 Zynga Inc. Basic Information, Manufacturing Base, Sales Region and Competitors
  9.2.2 Esports and Gaming Product Profiles, Application and Specification
  9.2.3 Zynga Inc. Market Performance (2017-2022)
  9.2.4 Recent Development
  9.2.5 SWOT Analysis
9.3 Immortals
  9.3.1 Immortals Basic Information, Manufacturing Base, Sales Region and Competitors
  9.3.2 Esports and Gaming Product Profiles, Application and Specification
  9.3.3 Immortals Market Performance (2017-2022)
  9.3.4 Recent Development
  9.3.5 SWOT Analysis
9.4 Kabam
  9.4.1 Kabam Basic Information, Manufacturing Base, Sales Region and Competitors
  9.4.2 Esports and Gaming Product Profiles, Application and Specification
  9.4.3 Kabam Market Performance (2017-2022)
  9.4.4 Recent Development
  9.4.5 SWOT Analysis
9.5 Rovio Entertainment
  9.5.1 Rovio Entertainment Basic Information, Manufacturing Base, Sales Region and Competitors
  9.5.2 Esports and Gaming Product Profiles, Application and Specification
  9.5.3 Rovio Entertainment Market Performance (2017-2022)
  9.5.4 Recent Development
  9.5.5 SWOT Analysis
9.6 Gfinity, PLC
  9.6.1 Gfinity, PLC Basic Information, Manufacturing Base, Sales Region and Competitors
  9.6.2 Esports and Gaming Product Profiles, Application and Specification
  9.6.3 Gfinity, PLC Market Performance (2017-2022)
  9.6.4 Recent Development
  9.6.5 SWOT Analysis
9.7 Valve Corporation
  9.7.1 Valve Corporation Basic Information, Manufacturing Base, Sales Region and Competitors
  9.7.2 Esports and Gaming Product Profiles, Application and Specification
  9.7.3 Valve Corporation Market Performance (2017-2022)
  9.7.4 Recent Development
  9.7.5 SWOT Analysis
9.8 CJ Corporation
  9.8.1 CJ Corporation Basic Information, Manufacturing Base, Sales Region and Competitors
  9.8.2 Esports and Gaming Product Profiles, Application and Specification
  9.8.3 CJ Corporation Market Performance (2017-2022)
  9.8.4 Recent Development
  9.8.5 SWOT Analysis
9.9 Wargaming Public
  9.9.1 Wargaming Public Basic Information, Manufacturing Base, Sales Region and Competitors
  9.9.2 Esports and Gaming Product Profiles, Application and Specification
  9.9.3 Wargaming Public Market Performance (2017-2022)
  9.9.4 Recent Development
  9.9.5 SWOT Analysis
9.10 Turner Broadcasting System
  9.10.1 Turner Broadcasting System Basic Information, Manufacturing Base, Sales Region and Competitors
  9.10.2 Esports and Gaming Product Profiles, Application and Specification
  9.10.3 Turner Broadcasting System Market Performance (2017-2022)
  9.10.4 Recent Development
  9.10.5 SWOT Analysis
9.11 Gamevil Inc.
  9.11.1 Gamevil Inc. Basic Information, Manufacturing Base, Sales Region and Competitors
  9.11.2 Esports and Gaming Product Profiles, Application and Specification
  9.11.3 Gamevil Inc. Market Performance (2017-2022)
  9.11.4 Recent Development
  9.11.5 SWOT Analysis
9.12 FACEIT
  9.12.1 FACEIT Basic Information, Manufacturing Base, Sales Region and Competitors
  9.12.2 Esports and Gaming Product Profiles, Application and Specification
  9.12.3 FACEIT Market Performance (2017-2022)
  9.12.4 Recent Development
  9.12.5 SWOT Analysis
9.13 Nintendo
  9.13.1 Nintendo Basic Information, Manufacturing Base, Sales Region and Competitors
  9.13.2 Esports and Gaming Product Profiles, Application and Specification
  9.13.3 Nintendo Market Performance (2017-2022)
  9.13.4 Recent Development
  9.13.5 SWOT Analysis
9.14 Fnatic
  9.14.1 Fnatic Basic Information, Manufacturing Base, Sales Region and Competitors
  9.14.2 Esports and Gaming Product Profiles, Application and Specification
  9.14.3 Fnatic Market Performance (2017-2022)
  9.14.4 Recent Development
  9.14.5 SWOT Analysis
9.15 Echo Fox
  9.15.1 Echo Fox Basic Information, Manufacturing Base, Sales Region and Competitors
  9.15.2 Esports and Gaming Product Profiles, Application and Specification
  9.15.3 Echo Fox Market Performance (2017-2022)
  9.15.4 Recent Development
  9.15.5 SWOT Analysis
9.16 100 Thieves
  9.16.1 100 Thieves Basic Information, Manufacturing Base, Sales Region and Competitors
  9.16.2 Esports and Gaming Product Profiles, Application and Specification
  9.16.3 100 Thieves Market Performance (2017-2022)
  9.16.4 Recent Development
  9.16.5 SWOT Analysis
9.17 Gen.G Esports
  9.17.1 Gen.G Esports Basic Information, Manufacturing Base, Sales Region and Competitors
  9.17.2 Esports and Gaming Product Profiles, Application and Specification
  9.17.3 Gen.G Esports Market Performance (2017-2022)
  9.17.4 Recent Development
  9.17.5 SWOT Analysis
9.18 Modern Times Group MTG AB
  9.18.1 Modern Times Group MTG AB Basic Information, Manufacturing Base, Sales Region and Competitors
  9.18.2 Esports and Gaming Product Profiles, Application and Specification
  9.18.3 Modern Times Group MTG AB Market Performance (2017-2022)
  9.18.4 Recent Development
  9.18.5 SWOT Analysis
9.19 King Digital Entertainment PLC
  9.19.1 King Digital Entertainment PLC Basic Information, Manufacturing Base, Sales Region and Competitors
  9.19.2 Esports and Gaming Product Profiles, Application and Specification
  9.19.3 King Digital Entertainment PLC Market Performance (2017-2022)
  9.19.4 Recent Development
  9.19.5 SWOT Analysis
9.20 Electronic Arts, Inc.
  9.20.1 Electronic Arts, Inc. Basic Information, Manufacturing Base, Sales Region and Competitors
  9.20.2 Esports and Gaming Product Profiles, Application and Specification
  9.20.3 Electronic Arts, Inc. Market Performance (2017-2022)
  9.20.4 Recent Development
  9.20.5 SWOT Analysis
9.21 Hi-Rez Studios
  9.21.1 Hi-Rez Studios Basic Information, Manufacturing Base, Sales Region and Competitors
  9.21.2 Esports and Gaming Product Profiles, Application and Specification
  9.21.3 Hi-Rez Studios Market Performance (2017-2022)
  9.21.4 Recent Development
  9.21.5 SWOT Analysis
9.22 Total Entertainment Network
  9.22.1 Total Entertainment Network Basic Information, Manufacturing Base, Sales Region and Competitors
  9.22.2 Esports and Gaming Product Profiles, Application and Specification
  9.22.3 Total Entertainment Network Market Performance (2017-2022)
  9.22.4 Recent Development
  9.22.5 SWOT Analysis
9.23 Team SoloMid
  9.23.1 Team SoloMid Basic Information, Manufacturing Base, Sales Region and Competitors
  9.23.2 Esports and Gaming Product Profiles, Application and Specification
  9.23.3 Team SoloMid Market Performance (2017-2022)
  9.23.4 Recent Development
  9.23.5 SWOT Analysis
9.24 GungHo Online Entertainment
  9.24.1 GungHo Online Entertainment Basic Information, Manufacturing Base, Sales Region and Competitors
  9.24.2 Esports and Gaming Product Profiles, Application and Specification
  9.24.3 GungHo Online Entertainment Market Performance (2017-2022)
  9.24.4 Recent Development
  9.24.5 SWOT Analysis
9.25 Team Liquid
  9.25.1 Team Liquid Basic Information, Manufacturing Base, Sales Region and Competitors
  9.25.2 Esports and Gaming Product Profiles, Application and Specification
  9.25.3 Team Liquid Market Performance (2017-2022)
  9.25.4 Recent Development
  9.25.5 SWOT Analysis
9.26 Activision Blizzard Inc.
  9.26.1 Activision Blizzard Inc. Basic Information, Manufacturing Base, Sales Region and Competitors
  9.26.2 Esports and Gaming Product Profiles, Application and Specification
  9.26.3 Activision Blizzard Inc. Market Performance (2017-2022)
  9.26.4 Recent Development
  9.26.5 SWOT Analysis
9.27 Alisports
  9.27.1 Alisports Basic Information, Manufacturing Base, Sales Region and Competitors
  9.27.2 Esports and Gaming Product Profiles, Application and Specification
  9.27.3 Alisports Market Performance (2017-2022)
  9.27.4 Recent Development
  9.27.5 SWOT Analysis

10 RESEARCH FINDINGS AND CONCLUSION

11 APPENDIX

11.1 Methodology
11.2 Research Data Source

LIST OF TABLES AND FIGURES




Figure Esports and Gaming Product Picture

Table Global Esports and Gaming Market Sales Volume and CAGR (%) Comparison by Type

Table Esports and Gaming Market Consumption (Sales Volume) Comparison by Application (2017-2027)

Figure Global Esports and Gaming Market Size (Revenue, Million USD) and CAGR (%) (2017-2027)

Figure United States Esports and Gaming Market Revenue (Million USD) and Growth Rate (2017-2027)

Figure Europe Esports and Gaming Market Revenue (Million USD) and Growth Rate (2017-2027)

Figure China Esports and Gaming Market Revenue (Million USD) and Growth Rate (2017-2027)

Figure Japan Esports and Gaming Market Revenue (Million USD) and Growth Rate (2017-2027)

Figure India Esports and Gaming Market Revenue (Million USD) and Growth Rate (2017-2027)

Figure Southeast Asia Esports and Gaming Market Revenue (Million USD) and Growth Rate (2017-2027)

Figure Latin America Esports and Gaming Market Revenue (Million USD) and Growth Rate (2017-2027)

Figure Middle East and Africa Esports and Gaming Market Revenue (Million USD) and Growth Rate (2017-2027)

Figure Global Esports and Gaming Market Sales Volume Status and Outlook (2017-2027)

Table Global Macroeconomic Analysis

Figure Global COVID-19 Status Overview

Table Influence of COVID-19 Outbreak on Esports and Gaming Industry Development

Table Global Esports and Gaming Sales Volume by Player (2017-2022)

Table Global Esports and Gaming Sales Volume Share by Player (2017-2022)

Figure Global Esports and Gaming Sales Volume Share by Player in 2021

Table Esports and Gaming Revenue (Million USD) by Player (2017-2022)

Table Esports and Gaming Revenue Market Share by Player (2017-2022)

Table Esports and Gaming Price by Player (2017-2022)

Table Esports and Gaming Gross Margin by Player (2017-2022)

Table Mergers & Acquisitions, Expansion Plans

Table Global Esports and Gaming Sales Volume, Region Wise (2017-2022)

Table Global Esports and Gaming Sales Volume Market Share, Region Wise (2017-2022)

Figure Global Esports and Gaming Sales Volume Market Share, Region Wise (2017-2022)

Figure Global Esports and Gaming Sales Volume Market Share, Region Wise in 2021

Table Global Esports and Gaming Revenue (Million USD), Region Wise (2017-2022)

Table Global Esports and Gaming Revenue Market Share, Region Wise (2017-2022)

Figure Global Esports and Gaming Revenue Market Share, Region Wise (2017-2022)

Figure Global Esports and Gaming Revenue Market Share, Region Wise in 2021

Table Global Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)

Table United States Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)

Table Europe Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)

Table China Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)

Table Japan Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)

Table India Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)

Table Southeast Asia Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)

Table Latin America Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)

Table Middle East and Africa Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)

Table Global Esports and Gaming Sales Volume by Type (2017-2022)

Table Global Esports and Gaming Sales Volume Market Share by Type (2017-2022)

Figure Global Esports and Gaming Sales Volume Market Share by Type in 2021

Table Global Esports and Gaming Revenue (Million USD) by Type (2017-2022)

Table Global Esports and Gaming Revenue Market Share by Type (2017-2022)

Figure Global Esports and Gaming Revenue Market Share by Type in 2021

Table Esports and Gaming Price by Type (2017-2022)

Figure Global Esports and Gaming Sales Volume and Growth Rate of Multiplayer Online Battle Arena (MOBA) (2017-2022)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Multiplayer Online Battle Arena (MOBA) (2017-2022)
Figure Global Esports and Gaming Sales Volume and Growth Rate of Player vs. Player (PvP) (2017-2022)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Player vs. Player (PvP) (2017-2022)
Figure Global Esports and Gaming Sales Volume and Growth Rate of First Person Shooters (FPS) (2017-2022)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of First Person Shooters (FPS) (2017-2022)
Figure Global Esports and Gaming Sales Volume and Growth Rate of Real Time Strategy (RTS) (2017-2022)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Real Time Strategy (RTS) (2017-2022)
Figure Global Esports and Gaming Sales Volume and Growth Rate of Salons & Spas (2017-2022)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Salons & Spas (2017-2022)
Table Global Esports and Gaming Consumption by Application (2017-2022)

Table Global Esports and Gaming Consumption Market Share by Application (2017-2022)

Table Global Esports and Gaming Consumption Revenue (Million USD) by Application (2017-2022)

Table Global Esports and Gaming Consumption Revenue Market Share by Application (2017-2022)

Table Global Esports and Gaming Consumption and Growth Rate of PC-based Esports (2017-2022)
Table Global Esports and Gaming Consumption and Growth Rate of Consoles-based Esports (2017-2022)
Table Global Esports and Gaming Consumption and Growth Rate of Mobile & Tablets (2017-2022)
Figure Global Esports and Gaming Sales Volume and Growth Rate Forecast (2022-2027)

Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate Forecast (2022-2027)

Figure Global Esports and Gaming Price and Trend Forecast (2022-2027)

Figure USA Esports and Gaming Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)

Figure USA Esports and Gaming Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)

Figure Europe Esports and Gaming Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)

Figure Europe Esports and Gaming Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)

Figure China Esports and Gaming Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)

Figure China Esports and Gaming Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)

Figure Japan Esports and Gaming Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)

Figure Japan Esports and Gaming Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)

Figure India Esports and Gaming Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)

Figure India Esports and Gaming Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)

Figure Southeast Asia Esports and Gaming Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)

Figure Southeast Asia Esports and Gaming Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)

Figure Latin America Esports and Gaming Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)

Figure Latin America Esports and Gaming Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)

Figure Middle East and Africa Esports and Gaming Market Sales Volume and Growth Rate Forecast Analysis (2022-2027)

Figure Middle East and Africa Esports and Gaming Market Revenue (Million USD) and Growth Rate Forecast Analysis (2022-2027)

Table Global Esports and Gaming Market Sales Volume Forecast, by Type

Table Global Esports and Gaming Sales Volume Market Share Forecast, by Type

Table Global Esports and Gaming Market Revenue (Million USD) Forecast, by Type

Table Global Esports and Gaming Revenue Market Share Forecast, by Type

Table Global Esports and Gaming Price Forecast, by Type

Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Multiplayer Online Battle Arena (MOBA) (2022-2027)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Multiplayer Online Battle Arena (MOBA) (2022-2027)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Player vs. Player (PvP) (2022-2027)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Player vs. Player (PvP) (2022-2027)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of First Person Shooters (FPS) (2022-2027)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of First Person Shooters (FPS) (2022-2027)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Real Time Strategy (RTS) (2022-2027)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Real Time Strategy (RTS) (2022-2027)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Salons & Spas (2022-2027)
Figure Global Esports and Gaming Revenue (Million USD) and Growth Rate of Salons & Spas (2022-2027)
Table Global Esports and Gaming Market Consumption Forecast, by Application

Table Global Esports and Gaming Consumption Market Share Forecast, by Application

Table Global Esports and Gaming Market Revenue (Million USD) Forecast, by Application

Table Global Esports and Gaming Revenue Market Share Forecast, by Application

Figure Global Esports and Gaming Consumption Value (Million USD) and Growth Rate of PC-based Esports (2022-2027)
Figure Global Esports and Gaming Consumption Value (Million USD) and Growth Rate of Consoles-based Esports (2022-2027)
Figure Global Esports and Gaming Consumption Value (Million USD) and Growth Rate of Mobile & Tablets (2022-2027)
Figure Esports and Gaming Industrial Chain Analysis

Table Key Raw Materials Suppliers and Price Analysis

Figure Manufacturing Cost Structure Analysis

Table Alternative Product Analysis

Table Downstream Distributors

Table Downstream Buyers

Table G2 Esports Profile
Table G2 Esports Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure G2 Esports Esports and Gaming Sales Volume and Growth Rate
Figure G2 Esports Revenue (Million USD) Market Share 2017-2022
Table Zynga Inc. Profile
Table Zynga Inc. Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Zynga Inc. Esports and Gaming Sales Volume and Growth Rate
Figure Zynga Inc. Revenue (Million USD) Market Share 2017-2022
Table Immortals Profile
Table Immortals Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Immortals Esports and Gaming Sales Volume and Growth Rate
Figure Immortals Revenue (Million USD) Market Share 2017-2022
Table Kabam Profile
Table Kabam Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Kabam Esports and Gaming Sales Volume and Growth Rate
Figure Kabam Revenue (Million USD) Market Share 2017-2022
Table Rovio Entertainment Profile
Table Rovio Entertainment Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Rovio Entertainment Esports and Gaming Sales Volume and Growth Rate
Figure Rovio Entertainment Revenue (Million USD) Market Share 2017-2022
Table Gfinity, PLC Profile
Table Gfinity, PLC Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Gfinity, PLC Esports and Gaming Sales Volume and Growth Rate
Figure Gfinity, PLC Revenue (Million USD) Market Share 2017-2022
Table Valve Corporation Profile
Table Valve Corporation Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Valve Corporation Esports and Gaming Sales Volume and Growth Rate
Figure Valve Corporation Revenue (Million USD) Market Share 2017-2022
Table CJ Corporation Profile
Table CJ Corporation Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure CJ Corporation Esports and Gaming Sales Volume and Growth Rate
Figure CJ Corporation Revenue (Million USD) Market Share 2017-2022
Table Wargaming Public Profile
Table Wargaming Public Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Wargaming Public Esports and Gaming Sales Volume and Growth Rate
Figure Wargaming Public Revenue (Million USD) Market Share 2017-2022
Table Turner Broadcasting System Profile
Table Turner Broadcasting System Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Turner Broadcasting System Esports and Gaming Sales Volume and Growth Rate
Figure Turner Broadcasting System Revenue (Million USD) Market Share 2017-2022
Table Gamevil Inc. Profile
Table Gamevil Inc. Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Gamevil Inc. Esports and Gaming Sales Volume and Growth Rate
Figure Gamevil Inc. Revenue (Million USD) Market Share 2017-2022
Table FACEIT Profile
Table FACEIT Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure FACEIT Esports and Gaming Sales Volume and Growth Rate
Figure FACEIT Revenue (Million USD) Market Share 2017-2022
Table Nintendo Profile
Table Nintendo Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Nintendo Esports and Gaming Sales Volume and Growth Rate
Figure Nintendo Revenue (Million USD) Market Share 2017-2022
Table Fnatic Profile
Table Fnatic Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Fnatic Esports and Gaming Sales Volume and Growth Rate
Figure Fnatic Revenue (Million USD) Market Share 2017-2022
Table Echo Fox Profile
Table Echo Fox Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Echo Fox Esports and Gaming Sales Volume and Growth Rate
Figure Echo Fox Revenue (Million USD) Market Share 2017-2022
Table 100 Thieves Profile
Table 100 Thieves Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure 100 Thieves Esports and Gaming Sales Volume and Growth Rate
Figure 100 Thieves Revenue (Million USD) Market Share 2017-2022
Table Gen.G Esports Profile
Table Gen.G Esports Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Gen.G Esports Esports and Gaming Sales Volume and Growth Rate
Figure Gen.G Esports Revenue (Million USD) Market Share 2017-2022
Table Modern Times Group MTG AB Profile
Table Modern Times Group MTG AB Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Modern Times Group MTG AB Esports and Gaming Sales Volume and Growth Rate
Figure Modern Times Group MTG AB Revenue (Million USD) Market Share 2017-2022
Table King Digital Entertainment PLC Profile
Table King Digital Entertainment PLC Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure King Digital Entertainment PLC Esports and Gaming Sales Volume and Growth Rate
Figure King Digital Entertainment PLC Revenue (Million USD) Market Share 2017-2022
Table Electronic Arts, Inc. Profile
Table Electronic Arts, Inc. Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Electronic Arts, Inc. Esports and Gaming Sales Volume and Growth Rate
Figure Electronic Arts, Inc. Revenue (Million USD) Market Share 2017-2022
Table Hi-Rez Studios Profile
Table Hi-Rez Studios Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Hi-Rez Studios Esports and Gaming Sales Volume and Growth Rate
Figure Hi-Rez Studios Revenue (Million USD) Market Share 2017-2022
Table Total Entertainment Network Profile
Table Total Entertainment Network Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Total Entertainment Network Esports and Gaming Sales Volume and Growth Rate
Figure Total Entertainment Network Revenue (Million USD) Market Share 2017-2022
Table Team SoloMid Profile
Table Team SoloMid Esports and Gaming Sales Volume, Revenue (Million USD), Price and Gross Margin (2017-2022)
Figure Team SoloMid Esports and Gaming Sales Volume and Growth Rate
Figure Team SoloMid Revenue (Million USD)


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