The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.
The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.
The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.
Publications found:
380
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Gaming Peripheral Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Product (Headsets, Keyboard, Controller, Mice, Others), By Device (PC, Gaming Consoles), By Type (Wired, Wireless), By Distribution Channel (Online, Offline), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Gaming Peripheral Market is projected to expand significantly, rising from USD 48.54 billion in 2025 to USD 89.38 billion by 2031, reflecting a compound annual growth rate of 10.71%. These...
January 2026
180 pages
Gaming Accessories Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Gamepads/Joysticks, Gaming Keyboards, Gaming Mice, Gaming Headsets, Virtual Reality Devices), By Device Type (PC, Gaming Console), By Distribution Channel (Online and Offline), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Gaming Accessories Market is projected to experience robust growth, increasing from a valuation of USD 10.84 Billion in 2025 to USD 19.21 Billion by 2031, reflecting a CAGR of 10.01%. These...
January 2026
181 pages
Virtual Reality Gaming Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Hardware (Headsets, Glasses, Devices, Gloves), By Compatibility (MMOs, Smartphones, Casual Web Games, Console), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Virtual Reality Gaming Market is projected to expand from USD 41.20 Billion in 2025 to USD 96.91 Billion by 2031, registering a compound annual growth rate of 15.32%. VR gaming is character...
January 2026
180 pages
Gaming Market - Global Industry Size, Share, Trends, Opportunity, and Forecast Segmented By Device (Console, Mobile, Computer), By Type (Online, Offline), By Age group (Below 24 Years, 24-44 Years, Above 44 Years), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Gaming Market is projected to grow substantially, increasing from USD 278.41 Billion in 2025 to USD 510.69 Billion by 2031, representing a compound annual growth rate of 10.64%. This sector...
January 2026
181 pages
Gaming Posters Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Standard, Customized), By Application (Residential, Commercial), By Distribution Channel (Online, Offline), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Gaming Posters Market is projected to experience significant growth, rising from USD 258.13 Million in 2025 to USD 493.61 Million by 2031 at a CAGR of 11.41%. This market encompasses the co...
January 2026
185 pages
Mobile Gaming Market - Global Industry Size, Share, Trends, Opportunity, and Forecast Segmented By Platform (Android, IOS, Others), By Monetization Type (In-app Purchases, Paid Apps, Advertising), By Age group (Below 24 Years, 24-44 Years, Above 44 Years), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Mobile Gaming Market is projected to expand from USD 115.86 Billion in 2025 to USD 220.13 Billion by 2031, achieving a CAGR of 11.29%. This sector, defined by interactive entertainment on p...
January 2026
181 pages
Racing Games Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Client Type, Web Game Type), By Application (Racing Simulators, PC, Mobile, Consoles), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Racing Games Market is projected to expand from a valuation of USD 5.55 Billion in 2025 to USD 9.84 Billion by 2031, achieving a CAGR of 10.01%. This sector covers the creation, publication...
January 2026
185 pages
In-Game Advertising Market - Global Industry Size, Share, Trends, Opportunity and Forecast, By Type (Static Ads, Dynamic Ads, Advergaming), By Platform (Smartphone/Tablet, PC/Laptop), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global In-Game Advertising Market is projected to expand from USD 10.02 Billion in 2025 to USD 19.68 Billion by 2031, achieving a compound annual growth rate of 11.91%. This industry involves the...
January 2026
185 pages
The 2027-2032 World Outlook for Cell-Phone Games
US$ 1,195.00
This study covers the world outlook for cell-phone games across more than 190 ... not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for cell-phone games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
288 pages
The 2027-2032 World Outlook for Console Video Games
US$ 1,195.00
This study covers the world outlook for console video games across more than 190 ... not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for console video games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
287 pages
The 2027-2032 World Outlook for Digital Gaming
US$ 1,195.00
This study covers the world outlook for digital gaming across more than 190 countries. For each year ... . This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product ...
January 2026
288 pages
The 2027-2032 World Outlook for Downloadable Games
US$ 1,195.00
This study covers the world outlook for downloadable games across more than 190 ... not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for downloadable games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
287 pages
The 2027-2032 World Outlook for Online Video Games
US$ 1,195.00
This study covers the world outlook for online video games across more than 190 ... not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for online video games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
288 pages
The 2027-2032 World Outlook for PC Casual Games
US$ 1,195.00
This study covers the world outlook for PC casual games across more than 190 ... not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for PC casual games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country ...
January 2026
287 pages
The 2027-2032 World Outlook for PC Video Game Software
US$ 1,195.00
This study covers the world outlook for PC video game software across more than ... not discuss the specific players in the market serving the latent demand, nor specific ... P.I.E., for PC video game software. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country ...
January 2026
287 pages
The 2027-2032 World Outlook for Software for Handheld Video Gaming Consoles
US$ 1,195.00
This study covers the world outlook for software for handheld video gaming consoles across more than 190 countries. For each year ... , or the P.I.E., for software for handheld video gaming consoles. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I ...
January 2026
295 pages
The 2027-2032 World Outlook for Software for Handheld Video Gaming Devices
US$ 1,195.00
This study covers the world outlook for software for handheld video gaming devices across more than 190 countries. For each year ... demand, or the P.I.E., for software for handheld video gaming devices. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I ...
January 2026
293 pages
The 2027-2032 World Outlook for Video Games
US$ 1,195.00
This study covers the world outlook for video games across more than 190 ... does not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for video games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country ...
January 2026
288 pages
The 2027-2032 World Outlook for Video Games Hardware
US$ 1,195.00
This study covers the world outlook for video games hardware across more than ... not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for video games hardware. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
287 pages
The 2027-2032 World Outlook for Video Games and Video Game Consoles
US$ 1,195.00
This study covers the world outlook for video games and video game consoles across more than 190 countries. For each year reported, ... demand, or the P.I.E., for video games and video game consoles. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also ...
January 2026
290 pages
The 2027-2032 World Outlook for Video Games Software
US$ 1,195.00
This study covers the world outlook for video games software across more than ... not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for video games software. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
288 pages
The 2027-2032 World Outlook for Video Games with Mature Rating
US$ 1,195.00
... study covers the world outlook for video games with Mature rating across more ... not discuss the specific players in the market serving the latent demand, nor specific ... P.I.E., for video games with Mature rating. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
289 pages
The 2027-2032 World Outlook for Animation and Gaming
US$ 1,195.00
This study covers the world outlook for animation and gaming across more than 190 countries. For each ... . This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product ...
January 2026
288 pages
The 2027-2032 World Outlook for Cloud Gaming Services
US$ 1,195.00
This study covers the world outlook for cloud gaming services across more than ... not discuss the specific players in the market serving the latent demand, nor specific ... the P.I.E., for cloud gaming services. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
287 pages
The 2027-2032 World Outlook for Console and Handheld Gaming Software
US$ 1,195.00
This study covers the world outlook for console and handheld gaming software across more than 190 countries. For each year reported, ... demand, or the P.I.E., for console and handheld gaming software. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I ...
January 2026
291 pages
The 2027-2032 World Outlook for Digital Games Software
US$ 1,195.00
This study covers the world outlook for digital games software across more than ... not discuss the specific players in the market serving the latent demand, nor specific ... the P.I.E., for digital games software. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
288 pages
The 2027-2032 World Outlook for Games Consoles Software
US$ 1,195.00
This study covers the world outlook for games consoles software across more than ... not discuss the specific players in the market serving the latent demand, nor specific ... the P.I.E., for games consoles software. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
287 pages
The 2027-2032 World Outlook for PC and Console Games
US$ 1,195.00
This study covers the world outlook for PC and console games across more than 190 ... not discuss the specific players in the market serving the latent demand, nor specific details ... for PC and console games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, ...
January 2026
288 pages
The 2027-2032 World Outlook for Social and Casual Video Games
US$ 1,195.00
... study covers the world outlook for social and casual video games across more than ... not discuss the specific players in the market serving the latent demand, nor specific ... P.I.E., for social and casual video games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
288 pages
The 2027-2032 World Outlook for Social Video Games
US$ 1,195.00
This study covers the world outlook for social video games across more than 190 ... not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for social video games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
287 pages
The 2027-2032 World Outlook for 3D Gaming Consoles
US$ 1,195.00
This study covers the world outlook for 3D gaming consoles across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), f...
January 2026
287 pages
The 2027-2032 World Outlook for Cloud Gaming Video Streaming
US$ 1,195.00
This study covers the world outlook for cloud gaming video streaming across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (...
January 2026
288 pages