The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.
The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.
The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.
Publications found:
234
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Video Games Market Trends in China
US$ 3,000.00
This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...
November 2021
140 pages
Games Software Market Trends in China
US$ 3,000.00
This study focuses on China’s Games Software market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...
November 2021
130 pages
Video Games in Ukraine
US$ 990.00
... internet in 2018 is expected to stimulate sales o... Euromonitor International's Video Games in Ukraine report offers a comprehensive guide to the size and shape of the ... the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and ...
May 2021
27 pages
Video Games in Russia
US$ 990.00
... models such as PlayStation 4 and Xbox One. Euromonitor International's Video Games in Russia report offers a comprehensive guide to the size and shape of ... how the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts), ...
May 2021
27 pages
China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast
US$ 2,290.00
... Games, Social Games and Other Games. Renub Research report titled “China Online Gaming Market, Number of Users, Category (Mobile, PC Online Client Games, Web), Market based on Age Group (below 19, 19-25, 26+) Years, Segments (Large Client Games, Platform Games, Social Games, Other Games), Companies ...
April 2021
92 pages
Global Online Gaming Market Size study, by Type (Puzzle, Action, Adventure, Arcade, Sports and others), Platform (PCs, Consoles, Mobile Phone), By Gamer Type (Social Gamer, Serious Gamer, Core Gamers) and Regional Forecasts 2020-2027
US$ 4,950.00
Global Online Gaming Market is valued approximately USD XXX billion in 2019 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2020-2027. Online Gaming is...
March 2021
200 pages
Global Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Region, Industry Analysis and Forecast, 2020 - 2026
US$ 3,600.00
The Global Gaming Peripheral Market size is expected to reach $7.1 billion by 2026, rising at a market growth of 13.1% CAGR during the forecast period. Gaming peripherals are external devices that are...
November 2020
196 pages
LAMEA Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Country, Industry Analysis and Forecast, 2020 - 2026
US$ 1,500.00
The Latin America, Middle East and Africa Gaming Peripheral Market would witness market growth of 16.6% CAGR during the forecast period (2020-2026). The growing number of hardware improvements and onl...
November 2020
88 pages
Games Consoles in United States
US$ 350.00
... United States games consoles market by value in 2018? What will be the size of the United States games consoles market in 2023? What factors are affecting the strength of competition in the United States games consoles ...
March 2020
46 pages
Games Consoles in United Kingdom
US$ 350.00
... United Kingdom games consoles market by value in 2018? What will be the size of the United Kingdom games consoles market in 2023? What factors are affecting the strength of competition in the United Kingdom games consoles ...
March 2020
46 pages
Games Consoles in Japan
US$ 350.00
... of the games consoles market in Japan Leading company profiles reveal details of key games consoles market players’ ... Japan games consoles market by value in 2018? What will be the size of the Japan games consoles market in 2023? What factors are affecting the strength of competition in the Japan games consoles ...
March 2020
45 pages
Global Games Consoles
US$ 350.00
... understanding the future growth prospects of the Global games consoles market with five year forecasts by both ... Global games consoles market by value in 2018? What will be the size of the Global games consoles market in 2023? What factors are affecting the strength of competition in the Global games consoles ...
March 2020
45 pages
Games Consoles in Germany
US$ 350.00
... the games consoles market in Germany Leading company profiles reveal details of key games consoles market ... Germany games consoles market by value in 2018? What will be the size of the Germany games consoles market in 2023? What factors are affecting the strength of competition in the Germany games consoles ...
March 2020
46 pages
Games Consoles in France
US$ 350.00
... the games consoles market in France Leading company profiles reveal details of key games consoles market players ... France games consoles market by value in 2018? What will be the size of the France games consoles market in 2023? What factors are affecting the strength of competition in the France games consoles ...
March 2020
46 pages
Games Consoles in Europe
US$ 350.00
... the games consoles market in Europe Leading company profiles reveal details of key games consoles market players ... Europe games consoles market by value in 2018? What will be the size of the Europe games consoles market in 2023? What factors are affecting the strength of competition in the Europe games consoles ...
March 2020
47 pages
Games Software Global Industry Guide 2014-2023
US$ 1,495.00
Games Software Global Industry Guide 2013-2022 SUMMARY Global Games Software industry profile provides top-line qualitative and quantitative Summary ...
February 2020
161 pages
Video Games in Asia Pacific
US$ 1,325.00
... , new products, and successful new game launches. Euromonitor International's Video Games in Asia Pacific global briefing offers a comprehensive guide ... to the Toys and Games market at an international level. ...
February 2020
57 pages
Games Software in Asia Pacific
US$ 350.00
... Asia-Pacific games software market by value in 2017? What will be the size of the Asia-Pacific games software market in 2022? What factors are affecting the strength of competition in the Asia-Pacific games software ...
December 2019
44 pages
Games Software in China
US$ 350.00
... of the games software market in China Leading company profiles reveal details of key games software market players’ ... China games software market by value in 2017? What will be the size of the China games software market in 2022? What factors are affecting the strength of competition in the China games software ...
December 2019
35 pages