Video Games Market Research Reports & Industry Analysis

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Found 286 publications
Global MMO Game Market 2014-2018 US$ 2,500.00

... allow a large number of players to participate simultaneously over an internet connection. These games usually take place in a shared world that the gamer can ... , MMOARG, MMOTBSG, MMOSG (Stimulation), and MMORPG TechNavio's report, the Global MMO Game Market 2014-2018, has been prepared based on an in-depth ...

May, 2014 65 pages
Growing Opportunity: China’s Online Gaming Market 2014 US$ 900.00

... 2014-2015. Why should the report be purchased? The report 'Growing Opportunity: China’s Online Gaming Market 2014' highlights key drivers of and trends emerging ... scenario and future prospects of the sector has also been examined. Opportunity in the sector for international players has also been dwelt upon ...

Mar, 2014 30 pages
Games Software Retailing in the United States: Market Snapshot to 2017 US$ 75.00

... market research covering the United States Games Software Retailing. It provides detailed historic and forecast sales value of the market at category level. ' ... categories active across the United States Music, Video and Entertainment Software Retailing market for the period 2007 through to 2017. Reasons To ...

Jan, 2014 13 pages
Games Software Retailing in the United Kingdom: Market Snapshot to 2017 US$ 75.00

... market research covering the United Kingdom Games Software Retailing. It provides detailed historic and forecast sales value of the market at category level. ... categories active across the United Kingdom Music, Video and Entertainment Software Retailing market for the period 2007 through to 2017. Reasons To ...

Jan, 2014 13 pages
Games Software Retailing in the United Arab Emirates: Market Snapshot to 2017 US$ 75.00

... research covering the United Arab Emirates Games Software Retailing. It provides detailed historic and forecast sales value of the market at category level. ' ... the categories active across the United Arab Emirates Music, Video and Entertainment Software Retailing market for the period 2007 through to 2017. ...

Jan, 2014 13 pages
Video Game - Status report - Global video games market - Markets & forecasts 2013-2017 US$ 2,600.00

Despite the profound changes that are going through it, the global market for video games will resume a new period of growth by jumping from EUR 53.9bn in ... for the sector over five years and makes an appraisal of the key markets: Home consoles, Handheld consoles, Offline games, Online games, Mobile phone games

Nov, 2013
Video Game - Database - World Video Game Market - Markets & forecasts 2013-2017 US$ 3,250.00

This database follows the development of key indicators for the global market for video games over five years and makes an appraisal of the key markets: Home consoles, Handheld consoles, Offline games, Online games, Mobile phone games

Nov, 2013
Gaming 2013: Investment and M&A Analysis, Industry Trends, and Market Outlook US$ 995.00

... and beyond. This research evaluates the gaming investment and M&A trends during the period 2010-2013. The report analyzes the transition of ... including private equity and hedge funds Gaming companies of all types including online, mobile, and console Companies in Report: Activision-Blizzard AppGenius ...

Nov, 2013 41 pages
Social Gaming Market Entry and Success Strategy Analysis 2013 US$ 995.00

... platforms. This research evaluates the strategy of both successful and unsuccessful social gaming companies. Through this analysis, we have developed Success Guidelines ... learn from them Identify the structure of a social gaming costs and how to keep marketing and acquisition budget low Target Audience: ...

Oct, 2013 31 pages
The Quad-Play Market 2012-2017: Strategies for a Converged Future US$ 2,633.00

... approach allows insight into the key drivers and restraints behind market developments, as well as identifying the leading companies. The report also presents ... strategic business opportunities. Why you should buy The Quad-Play Market 2012-2017: Strategies for a Converged Future 124 pages of comprehensive ...

Aug, 2012 124 pages
Video Game - Insight 2 - Nomad gaming - A new era for video games? US$ 1,950.00

... takes a look at the state of gaming on mobile platforms – i.e. smartphones, tablets and handheld consoles – in terms of technology and device shipments, and in terms ... the market from an industrial standpoint, against a backdrop of OS and app store wars, and takes a look at its economics, detailing the latest ...

Sep, 2013
Video on LTE networks US$ 2,640.00

... LTE networks with a focus on the following key questions: Which type of video services are currently available on LTE networks? How is the technical chain evolving in order to take into account growing video traffic? What are LTE MNO strategies regarding mobile video? What is the ...

Jun, 2013
Video & TV Insight - TV Advertising faced with the new media challenge US$ 990.00

... a comparison of how live TV and OTT services perform in the realm of advertising, this insight examines classic TV’s strengths and weaknesses when competing with online fare. This insight is part of our TV & New Video services watch which covers: Half-yearly updated datasets Half-yearly ...

Jun, 2013
OTT Video Distribution - The rise of SVOD and CDN US$ 1,980.00

The rise of SVOD and CDN This report analyses how online video markets will develop, and the potential for online delivery services. It explores how: Online video is becoming mainstream Sustainable ad-funded and pay services are finding their way to the Open Internet Content delivery ...

Apr, 2013
Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis, February 2013 US$ 450.00

... market and presents its findings in “Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis.” The report studies ... will save Lucintel clients hundreds of hours in personal research time on a global market and it offers significant benefits in expanding business opportunities throughout ...

Feb, 2013
Video & TV Insight - Pay-TV vs SVoD US$ 990.00

... SVoD): supply-side strategies and description of main players’ services. It lastly analyses the SVoD services developments compared to the pay TV global market. This insight is part of our ongoing monitoring Television & New Video Services Watch.

Mar, 2013
Video Games in the United Arab Emirates US$ 900.00

... its products’ low prices and convenience. Euromonitor International's Video Games in United Arab Emirates report offers a comprehensive guide to the size and ... distribution data. Why buy this report? Get a detailed picture of the Video Games market; Pinpoint growth sectors and identify factors driving ...

Nov, 2013 21 pages
Augmented Reality in Gaming and Entertainment US$ 995.00

... developers Wireless infrastructure suppliers OTT application and service providers Wireless carriers and other service providers Augmented Reality (AR) application developers Online, mobile, casual, and console game companies Report Benefits: Identify the drivers for AR as a whole Identify key ...

Mar, 2013 42 pages
Video and Mobile Ad Networks, Platforms 2012 - 2014: Path to Media Spend Parity US$ 2,895.00

Video advertising networks, trafficking platforms and exchanges when evaluated with and compared to mobile counterparts are projected to process, clear and ... sector is forecast at a CAGR of 40.5% (2007 – 2014), while global mobile peers (all formats, including video) are running at a 138.4% CAGR (2009 – 2014). ...

Sep, 2011
Video Ad Clearing and Trafficking Platforms: Inventory, Media Spend and Business Channel Analytics: 2012 – 2014 US$ 2,895.00

... to a sector research report produced by Accustream Research. The report, Video Ad Clearing and Trafficking Platforms: Inventory, Media Spend and Business Channel ... (pre roll, in-banner, social video and VOD), domestic and international exposure. Video ad networks are forecast to clear and serve $1.3 billion ...

Aug, 2012
UGC Video, Library Share Analyses and Pre Roll Media Spend 2010 – 2012 US$ 1,995.00

... to an industry report published by AccuStream Research. The report, UGC Video, Library Share Analyses and Pre Roll Media Spend, details the ... -digits to $25 or more, depending on placement, content area and depth of the library buy. AccuStream Research is a publishing, research and consulting firm producing ...

Mar, 2011
Pro Online Video Views: 1998 - 2012 US$ 1,995.00

... to an annual report published by AccuStream Research. The report, Pro Online Video Views 1998 – 2012 compiles, sorts, correlates and provides analytical ... , agents, producers and directors aggressively publishing (and generating more views) inside self hosting networks. Long-form primetime television produced ...

Feb, 2009
Pro Online Video 1999 – 2014: Consumption and Category Share Analytics US$ 2,495.00

... video value chain share grew by 40.4% in 2010. The report, Pro Online Video 1999 - 2014: Consumption and Category Share Analytics, presents a rigorous ... ), AccuStream Research has structured, compiled, refined, sorted and analyzed video views by month, site, brand, content category, event, affiliate partners, ...

Feb, 2011
Pro and UGV Viewing Share Analytics: 2005 - 2009 US$ 2,495.00

... by AccuStream Research. The report, Pro and UGV Category Share Analytics 2005 – 2009, analyzes viewing share--and shifts--for each ... “Pro content online is primarily linear, but delivers against a core weakness of UGV: entertainment consistency. There appears to be compelling incentives for each publishing ...

Mar, 2010
OVP and Video CMS 2010 - 2012 US$ 2,495.00

... the impact of cloud computing. CDN market penetration of each key content vertical is supported by AccuStream’s extensive media consumption databases. AccuStream Research is an online, mobile, video, audio, download, subscription, OVP, video advertising network, CDN and broadband advertising research firm.

Nov, 2010
Online Video Value Chain 2010 – 2012 US$ 2,895.00

... 2010. The report, Video Value Chain 2010 – 2012: CDNs, OVPs and Video Advertising Networks, condenses extensive comparative online video market ... networks have a 28.6% share of the market. OVP total accounts increased by 118% in 2010, CDNs by 26.7%, and combined service 23,333 accounts. MRR comparisons for ...

Nov, 2010
Online Music Spins and Media Spend: 2003 - 2012 US$ 1,995.00

Online music radio and track play listening hours increased 37.6% to 6.67 billion in 2008, while in-stream audio sold against ad-supported cumulative hours ... ad-supported listening sites for the entire year. An analysis of ad-supported music listening reveals Clear Channel the market leader, with a 16.5% share ...

Feb, 2009
Online and Mobile Video Advertising Networks, Serving Platforms and Exchanges: Comparative Business Model, Media Spend, Inventory and Revenue Analytics US$ 2,895.00

Online and mobile advertising networks, serving platforms and exchanges are projected to clear an estimated $5.65 billion in gross video media spend in 2011 ... -sector valuation, revealing multi-screen market dynamics and trends. Mobile ad networks and platforms are forecast to account for 4.7% of combined inter ...

Jul, 2011
Integrated Video Optimization Solutions 2007 – 2014 US$ 2,495.00

Integrated video optimization providers are forecast to earn $898 million in 2011 revenue, an increase of 44% over 2010. This sector report analyzes multiple ... end-to-end providers Brightcove, Ooyala, KIT Digital, Kaltura, Limelight Video Platform, thePlatform, MobiTV, Move Networks and others. The indexing, ...

Nov, 2011
CDN Business Transformation and Market Analytics 2012 – 2014 US$ 2,495.00

... based CDNs (Content Delivery Networks) are tenaciously adapting their technologies, services, account and business strategies to address new markets of opportunity, ... sector MRR for 2011. CDN direct and indirect accounts combined reached 20,045 (up 19.2%), averaging $9,210 in MRR for the year, a 17.6% increase ...

Dec, 2011
The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming US$ 720.00

... million. Each segment in the video game industry is subject to a gamut of different factors such as price cuts and number of units sold that play ... ~ million in CY’2012 growing by 8.8% from USD ~ million in CY’2011. The US MMO gaming market was worth USD ~ million in CY’2012 in terms of revenues, registering ...

Feb, 2013 134 pages
Video Game Insight 1 - Social Gaming US$ 990.00

... , a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion in 2012 and is expected to reach EUR 10.7 billion in 2016. This insight, part of our Video Game Watch, provides an overview of the social gaming market key industry trends ...

Feb, 2013
Video Games in the Philippines US$ 900.00

... games on their smartphone and tablet devices. Euromonitor International's Video Games in Philippines report offers a comprehensive guide to the size and shape of the market ... data. Why buy this report? Get a detailed picture of the Video Games market; Pinpoint growth sectors and identify factors driving ...

Oct, 2013 19 pages
Social Local Mobile (SoLoMo) Game-Play Behavior in Free2Play, Virtual Goods & Hybrid Ecosystem US$ 995.00

Overview: From local search to location gaming SoLoMo (Social Local and Mobile) is becoming powerful force with big implications for many applications and ... on surveys among mobile social gamer, location gamer, and emerging ecosystem players, Mind Commerce releases this research focusing on SoLoMo game-play ...

Dec, 2012 46 pages
Video Games in Switzerland US$ 900.00

... from boxed CD/DVD/Blu-Ray copies, towards digital video game download. Euromonitor International's Video Games in Switzerland report offers a comprehensive guide to the size ... data. Why buy this report? Get a detailed picture of the Video Games market; Pinpoint growth sectors and identify factors driving ...

Dec, 2012 20 pages
SoLoMo (Social Local Mobile): A Game Changer for the Travel Industry? US$ 2,000.00

... companies can make use of the detailed information on travellers provided by geo-social marketing to target them more accurately. At the same time, consumers ... services wherever they are and at any time. Euromonitor International's SoLoMo (Social Local Mobile): A Game Changer for the Travel Industry? global ...

Dec, 2012 39 pages
Video Games in Thailand US$ 900.00

... and video games on social media networking sites to become the first choice of convenient video game format, which allowed gamers to enjoy modestly-priced or free... Euromonitor International's Video Games in Thailand report offers a comprehensive guide to the size and shape of the market ...

Feb, 2014 27 pages
Top 40 Computer Game Publishers (Nordic) US$ 1,250.00

This report is an in-depth financial evaluation of the Nordic Computer Game Publishers. Using the unique Plimsoll method of analysis, each of the largest 40 companies is individually assessed and ranked against each other and compared to industry averages.Using the ...

Nov, 2012 145 pages
Top 100 Video Game Publishers (Global) US$ 1,500.00

This report is an in-depth financial evaluation of the Global Video Game Publishers. Using the unique Plimsoll method of analysis, each of the largest 100 companies is individually assessed and ranked against each other and compared to industry averages.Using the ...

Nov, 2012 205 pages
Video Games in Indonesia US$ 900.00

... grown in numbers and continued to be preferred by most Indonesian gamers. More free games were released on iOS and Android platforms, including the Lite ... , such as Angry Birds and... Euromonitor International's Video Games in Indonesia report offers a comprehensive guide to the size and shape of the market ...

Oct, 2013 24 pages
Games Software Retailing in Spain: Market Snapshot to 2017 US$ 75.00

... Canadean’s, 'Games Software Retailing in Spain: Market Snapshot to 2017' contains detailed historic and forecast retail sales values of Spain Games Software Retailing. ... Sales comparison for all the categories active across Spain Music, Video and Entertainment Software Retailing market for the period 2007 ...

Jan, 2014 13 pages
Games Software Retailing in South Korea: Market Snapshot to 2017 US$ 75.00

... Software Retailing in South Korea: Market Snapshot to 2017' contains detailed historic and forecast retail sales values of South Korea Games Software Retailing. The ... Sales comparison for all the categories active across South Korea Music, Video and Entertainment Software Retailing market for the period 2007 ...

Mar, 2014 13 pages
Games Software Retailing in South Africa: Market Snapshot to 2017 US$ 75.00

... Software Retailing in South Africa: Market Snapshot to 2017' contains detailed historic and forecast retail sales values of South Africa Games Software Retailing. ... Sales comparison for all the categories active across South Africa Music, Video and Entertainment Software Retailing market for the period 2007 ...

Jan, 2014 13 pages
Games Software Retailing in Mexico: Market Snapshot to 2017 US$ 75.00

... Canadean's, 'Games Software Retailing in Mexico: Market Snapshot to 2017' contains detailed historic and forecast retail sales values of Mexico Games Software Retailing. ... Sales comparison for all the categories active across Mexico Music, Video and Entertainment Software Retailing market for the period 2007 ...

Jan, 2014 13 pages
Games Software Retailing in Japan: Market Snapshot to 2017 US$ 75.00

... Canadean’s, 'Games Software Retailing in Japan: Market Snapshot to 2017' contains detailed historic and forecast retail sales values of Japan Games Software Retailing. ... Sales comparison for all the categories active across Japan Music, Video and Entertainment Software Retailing market for the period 2007 ...

Jan, 2014 13 pages
Games Software Retailing in Italy: Market Snapshot to 2017 US$ 75.00

... Canadean’s, 'Games Software Retailing in Italy: Market Snapshot to 2017' contains detailed historic and forecast retail sales values of Italy Games Software Retailing. ... Sales comparison for all the categories active across Italy Music, Video and Entertainment Software Retailing market for the period 2007 ...

Jan, 2014 13 pages
Games Software Retailing in Germany: Market Snapshot to 2017 US$ 75.00

... Canadean's, 'Games Software Retailing in Germany: Market Snapshot to 2017' contains detailed historic and forecast retail sales values of Germany Games Software Retailing. ... Sales comparison for all the categories active across Germany Music, Video and Entertainment Software Retailing market for the period 2007 ...

Jan, 2014 13 pages
Games Software Retailing in France: Market Snapshot to 2017 US$ 75.00

... Canadean's, 'Games Software Retailing in France: Market Snapshot to 2017' contains detailed historic and forecast retail sales values of France Games Software Retailing. ... Sales comparison for all the categories active across France Music, Video and Entertainment Software Retailing market for the period 2007 ...

Jan, 2014 13 pages
Animation and Gaming Market in India 2011-2015 US$ 1,500.00

... India could pose a challenge to the growth of this market. TechNavio's report, the Animation and Gaming Market in India 2011-2015, has been prepared based ... Visual Computing Labs. Key questions answered in this report: What will the market size be in 2015 and at what will be the growth rate? What are ...

Oct, 2012 36 pages
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