Video Games Market Research Reports

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Found 279 publications
The US Online Video Subscription Services Market, Myths and Realities US$ 5,200.00

... . This research report reviews the myths about the Over-the-Top (OTT) video market that originally sent shivers down the spine of the entire entertainment industry. The current state of the online video subscription services market and its participants are also examined. The report is ...

Apr, 2013
OTT Video Distribution - The Rise of SVOD and CDN US$ 3,900.00

Description: This report analyses how online video markets will develop, and the potential for online delivery services. It explores how: Online video is becoming mainstream ; Sustainable ad-funded and pay services are finding their way to the Open Internet ; Content delivery services play a key role in ...

Apr, 2013
Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis US$ 2,499.00

... market and presents its findings in “Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis.” The report studies ... will save Lucintel clients hundreds of hours in personal research time on a global market and it offers significant benefits in expanding business opportunities throughout ...

Feb, 2013
Video Games in the United Arab Emirates US$ 900.00

... two factors in 2011. Firstly, teenagers, the key target audience for video games, also benefited from the rise in disposable incomes, albeit ... in 2010. In addition, children in the United Arab Emirates are... Euromonitor International's Video Games in United Arab Emirates report offers a comprehensive guide ...

Mar, 2013 20 pages
Augmented Reality in Gaming and Entertainment US$ 995.00

... developers Wireless infrastructure suppliers OTT application and service providers Wireless carriers and other service providers Augmented Reality (AR) application developers Online, mobile, casual, and console game companies Report Benefits: Identify the drivers for AR as a whole Identify key ...

Mar, 2013 42 pages
Video and Mobile Ad Networks, Platforms 2012 - 2014: Path to Media Spend Parity US$ 2,895.00

Video advertising networks, trafficking platforms and exchanges when evaluated with and compared to mobile counterparts are projected to process, clear and ... sector is forecast at a CAGR of 40.5% (2007 – 2014), while global mobile peers (all formats, including video) are running at a 138.4% CAGR (2009 – 2014). ...

Sep, 2011
Video Ad Clearing and Trafficking Platforms: Inventory, Media Spend and Business Channel Analytics: 2012 – 2014 US$ 2,895.00

... to a sector research report produced by Accustream Research. The report, Video Ad Clearing and Trafficking Platforms: Inventory, Media Spend and Business Channel ... (pre roll, in-banner, social video and VOD), domestic and international exposure. Video ad networks are forecast to clear and serve $1.3 billion ...

Aug, 2012
UGC Video, Library Share Analyses and Pre Roll Media Spend 2010 – 2012 US$ 1,995.00

... to an industry report published by AccuStream Research. The report, UGC Video, Library Share Analyses and Pre Roll Media Spend, details the ... -digits to $25 or more, depending on placement, content area and depth of the library buy. AccuStream Research is a publishing, research and consulting firm producing ...

Mar, 2011
Pro Online Video Views: 1998 - 2012 US$ 1,995.00

... to an annual report published by AccuStream Research. The report, Pro Online Video Views 1998 – 2012 compiles, sorts, correlates and provides analytical ... , agents, producers and directors aggressively publishing (and generating more views) inside self hosting networks. Long-form primetime television produced ...

Feb, 2009
Pro Online Video 1999 – 2014: Consumption and Category Share Analytics US$ 2,495.00

... video value chain share grew by 40.4% in 2010. The report, Pro Online Video 1999 - 2014: Consumption and Category Share Analytics, presents a rigorous ... ), AccuStream Research has structured, compiled, refined, sorted and analyzed video views by month, site, brand, content category, event, affiliate partners, ...

Feb, 2011
Pro and UGV Viewing Share Analytics: 2005 - 2009 US$ 2,495.00

... by AccuStream Research. The report, Pro and UGV Category Share Analytics 2005 – 2009, analyzes viewing share--and shifts--for each ... “Pro content online is primarily linear, but delivers against a core weakness of UGV: entertainment consistency. There appears to be compelling incentives for each publishing ...

Mar, 2010
OVP and Video CMS 2010 - 2012 US$ 2,495.00

... the impact of cloud computing. CDN market penetration of each key content vertical is supported by AccuStream’s extensive media consumption databases. AccuStream Research is an online, mobile, video, audio, download, subscription, OVP, video advertising network, CDN and broadband advertising research firm.

Nov, 2010
Online Video Value Chain 2010 – 2012 US$ 2,895.00

... 2010. The report, Video Value Chain 2010 – 2012: CDNs, OVPs and Video Advertising Networks, condenses extensive comparative online video market ... networks have a 28.6% share of the market. OVP total accounts increased by 118% in 2010, CDNs by 26.7%, and combined service 23,333 accounts. MRR comparisons for ...

Nov, 2010
Online Music Spins and Media Spend: 2003 - 2012 US$ 1,995.00

Online music radio and track play listening hours increased 37.6% to 6.67 billion in 2008, while in-stream audio sold against ad-supported cumulative hours ... ad-supported listening sites for the entire year. An analysis of ad-supported music listening reveals Clear Channel the market leader, with a 16.5% share ...

Feb, 2009
Online and Mobile Video Advertising Networks, Serving Platforms and Exchanges: Comparative Business Model, Media Spend, Inventory and Revenue Analytics US$ 2,895.00

Online and mobile advertising networks, serving platforms and exchanges are projected to clear an estimated $5.65 billion in gross video media spend in 2011 ... -sector valuation, revealing multi-screen market dynamics and trends. Mobile ad networks and platforms are forecast to account for 4.7% of combined inter ...

Jul, 2011
Integrated Video Optimization Solutions 2007 – 2014 US$ 2,495.00

Integrated video optimization providers are forecast to earn $898 million in 2011 revenue, an increase of 44% over 2010. This sector report analyzes multiple ... end-to-end providers Brightcove, Ooyala, KIT Digital, Kaltura, Limelight Video Platform, thePlatform, MobiTV, Move Networks and others. The indexing, ...

Nov, 2011
CDN Business Transformation and Market Analytics 2012 – 2014 US$ 2,495.00

... based CDNs (Content Delivery Networks) are tenaciously adapting their technologies, services, account and business strategies to address new markets of opportunity, ... sector MRR for 2011. CDN direct and indirect accounts combined reached 20,045 (up 19.2%), averaging $9,210 in MRR for the year, a 17.6% increase ...

Dec, 2011
The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming US$ 900.00

... million. Each segment in the video game industry is subject to a gamut of different factors such as price cuts and number of units sold that play ... ~ million in CY’2012 growing by 8.8% from USD ~ million in CY’2011. The US MMO gaming market was worth USD ~ million in CY’2012 in terms of revenues, registering ...

Feb, 2013 134 pages
Video Game Insight 1 - Social Gaming US$ 1,950.00

... , a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion in 2012 and is expected to reach EUR 10.7 billion in 2016. This insight, part of our Video Game Watch, provides an overview of the social gaming market key industry trends ...

Feb, 2013
Video Games in the Philippines US$ 900.00

... , which can be played on smartphones, also introduced video games... Euromonitor International's Video Games in Philippines report offers a comprehensive guide to the size ... data. Why buy this report? Get a detailed picture of the Video Games market; Pinpoint growth sectors and identify factors driving ...

Jan, 2013 21 pages
Social Local Mobile (SoLoMo) Game-Play Behavior in Free2Play, Virtual Goods & Hybrid Ecosystem US$ 995.00

Overview: From local search to location gaming SoLoMo (Social Local and Mobile) is becoming powerful force with big implications for many applications and ... on surveys among mobile social gamer, location gamer, and emerging ecosystem players, Mind Commerce releases this research focusing on SoLoMo game-play ...

Dec, 2012 46 pages
Video Games in Switzerland US$ 900.00

... from boxed CD/DVD/Blu-Ray copies, towards digital video game download. Euromonitor International's Video Games in Switzerland report offers a comprehensive guide to the size ... data. Why buy this report? Get a detailed picture of the Video Games market; Pinpoint growth sectors and identify factors driving ...

Dec, 2012 20 pages
SoLoMo (Social Local Mobile): A Game Changer for the Travel Industry? US$ 2,000.00

... companies can make use of the detailed information on travellers provided by geo-social marketing to target them more accurately. At the same time, consumers ... services wherever they are and at any time. Euromonitor International's SoLoMo (Social Local Mobile): A Game Changer for the Travel Industry? global ...

Dec, 2012 39 pages
Video Games in Thailand US$ 900.00

... . Appealing graphics and other characteristics, as well as the simplicity of the video game in parallel with its low price thrust Angry Birds ... Rovio Entertainment into the spotlight in 2011, with a... Euromonitor International's Video Games in Thailand report offers a comprehensive guide to the size and shape ...

Nov, 2012 29 pages
Top 40 Computer Game Publishers (Nordic) US$ 1,250.00

This report is an in-depth financial evaluation of the Nordic Computer Game Publishers. Using the unique Plimsoll method of analysis, each of the largest 40 companies is individually assessed and ranked against each other and compared to industry averages.Using the ...

Nov, 2012 145 pages
Top 100 Video Game Publishers (Global) US$ 1,500.00

This report is an in-depth financial evaluation of the Global Video Game Publishers. Using the unique Plimsoll method of analysis, each of the largest 100 companies is individually assessed and ranked against each other and compared to industry averages.Using the ...

Nov, 2012 205 pages
Video Games in Indonesia US$ 900.00

... enjoyed significant growth in 2011. This dynamic growth was mostly driven by gaming consoles, especially the hand-held ones. As Nintendo recently launched ... boosted the sales of hand-held consoles. Euromonitor International's Video Games in Indonesia report offers a comprehensive guide to the size and shape ...

Oct, 2012 23 pages
Animation and Gaming Market in India 2011-2015 US$ 1,500.00 Oct, 2012 36 pages
Video Games in Ukraine US$ 900.00

... true results of its development. Most Ukrainians are not ready to pay for games, either for PCs or for any other device, because it is possible to download them illegally for free. Euromonitor International's Video Games in Ukraine report offers a comprehensive guide to the size and shape of ...

Oct, 2012 25 pages
Video Games in Australia US$ 900.00

... games become the fastest-growing category in... Euromonitor International's Video Games in Australia report offers a comprehensive guide to the size and shape of the market ... data. Why buy this report? Get a detailed picture of the Video Games market; Pinpoint growth sectors and identify factors driving ...

Oct, 2012 25 pages
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