Video Games Market Research Reports & Industry Analysis

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Found 308 publications
Chinese Online Game Development Trends, 2014 and Beyond US$ 1,500.00

... the world's second spot. In anticipation of ongoing momentum in the mobile internet industry and the rise of China's third- and fourth-tier cities, more Chinese ... overview of market development, user base and market value in those three sectors of Chinese online game industry and identifies the future trends.

Dec, 2014 16 pages
Virtual Video Viewing 2014 – 2017: User Demand and Exhibition Transition US$ 2,995.00

... network library share analytics report by AccuStream Research. The report, Virtual Video Viewing 2014 – 2017: User Demand and Exhibition Transition, builds ... environments, the latter generating the vast majority of choice-based viewing (84%), the former capturing the largest unique audience by far (a 2013 ...

Jun, 2014
Virtual Video Value Chain 2014-2017: Ecosystems Operations and Analytics US$ 3,695.00

... systems, robust software platforms supporting consumer facing and enterprise centered video, plus IPTV/OTT/VOD solutions, CMS workflow and transformation, ... report produced by AccuStream Research. This 700+ page edition, Virtual Video Value Chain 2014 – 2017: Ecosystem Operations and Analytics merges exclusive ...

Jun, 2014
Video Platforms, Players and Processing Tech 2006 – 2014: Exit Multiples and Transaction Outcomes US$ 2,995.00

... market transactions with corresponding takeout multiples. The report, Video Platforms, Players and Processing Tech 2006 – 2014: Exit Multiples and Transaction ... to higher risk (albeit higher reward) revenue share, impression-driven video and mobile adtech averaging .63x revenue. AccuStream Research produces ...

Oct, 2014
Video and Mobile AdTech M & A 2005 – 2014: Exit Valuations US$ 2,995.00

... current and projected through 2016) and format specialization (i.e. in-stream/in-banner video, display, rich media). Revenue gained at the time each of these ... audio advertising, inventory and spend utilizing cross-platform CMS, video and mobile adtech platform revenue and M & A valuations, CDN and integrated ...

Sep, 2014
Video Ad Tech Systems: Inventory Clearing, Trafficking, Spend and Business Operations Analytics: 2014 – 2016 US$ 2,995.00

... , an annual increase of 43.6%, as quantified in an inventory, monetization and operations revenue report produced by AccuStream Research. The report, Video Ad Tech Systems: Inventory Clearing, Trafficking, Spend and Business Operations Analytics: 2014 – 2016, delivers a segment-by-segment portrait of the ...

Jan, 2014
IN-Stream and Virtual Video Advertising 2014 - 2017 US$ 3,495.00

... radio and VOD avails, according to a wide-ranging, data rich marketplace analytics report by AccuStream Research. The report, In-Stream and Virtual Video Advertising 2014 – 2017, provides brands, marketers, agencies, buyers and sellers a detailed inventory map of the entire marketplace including sellout, ...

Apr, 2014
The Reinvention of Game Consoles 2Q 2014 US$ 3,200.00

This report examines new game consoles as expanded entertainment hubs, from the perspective of their interaction with cloud gaming services, and also addresses the future ecosystems required to support next-generation consoles. Parks Associates segments ...

Jan, 2014 75 pages
Social Gaming: Market Updates 1Q 2011 US$ 3,200.00

... gaming has exploded to become the most visible category of online gaming,” said Pietro Macchiarella, Research Analyst at Parks Associates. “Today, a significant share of ... Facebook’s dominance is both a driver and an inhibitor for the social gaming market, revenues from virtual items and advertising will keep ...

Jan, 2011 51 pages
Gamification: Emerging Strategies and Tactics 4Q 2012 US$ 3,200.00

This industry report analyzes “gamification” and the use of this new approach to marketing by a variety of industries. Gamification applies game mechanics (challenges, achievements, awards, etc.) to affect consumer loyalty and engagement, and monetization. The report highlights the principles that make ...

Jan, 2012 44 pages
Game Changers: Monetization in the Game Industry 1Q 2012 US$ 3,200.00

... the videogame industry. It analyzes market trends for PC, console, and mobile games and provides an investigation of the effects of the emerging videogame models ... like free-to-play prove that alternative models are better ways of monetizing specific audiences. These trends create both threats and opportunities ...

Jan, 2012 56 pages
China Game Apparatus & Recreational Equipment Mfg. Industry Data Report US$ 580.00

... equipment mfg. industry's overall performance for the year 2011 to 2013, and reveals differences in various regions of Mainland China in terms of game apparatus & recreational equipment mfg. sector, provides an important reference for investors' selection of target regions to make investment based on Zeefer ...

Dec, 2014 25 pages
Video Games in Italy US$ 900.00

... Italia SpA). These contributed to the growth of static video games consoles in... Euromonitor International's Video Games in Italy report offers a comprehensive guide to the ... data. Why buy this report? Get a detailed picture of the Video Games market; Pinpoint growth sectors and identify factors driving ...

Nov, 2014 24 pages
Global and Chinese Game TV Industry, 2009-2019 Market Research Report US$ 2,400.00

... capacity, production, production value, cost/profit, supply/demand and Chinese import/export. The total market is further divided by company, by country, and ... its feasibility. Overall, the report provides an in-depth insight of 2009-2019 global and Chinese Game TV industry covering all important parameters.

Oct, 2014 150 pages
Global and Chinese Game Chair Industry, 2009-2019 Market Research Report US$ 2,400.00

... including capacity, production, production value, cost/profit, supply/demand and Chinese import/export. The total market is further divided by company, by country ... feasibility. Overall, the report provides an in-depth insight of 2009-2019 global and Chinese Game Chair industry covering all important parameters ...

Oct, 2014 150 pages
Video Game Market in the US 2014-2018 US$ 2,500.00

... with inputs from industry experts. The report covers the Video Game market landscape in the US and its growth prospects in the coming ... Level-5 MercurySteam Entertainment Microsoft Studio Minh Chau Mitchell Namco Bandai Games NCSOFT NetEase Nexon Nintendo Oberon Media OGPlanet Perfect World ...

Oct, 2014 83 pages
Global MMO Game Market 2014-2018 US$ 2,500.00 US$ 2,000.00

... allow a large number of players to participate simultaneously over an internet connection. These games usually take place in a shared world that the gamer can ... , MMOARG, MMOTBSG, MMOSG (Stimulation), and MMORPG TechNavio's report, the Global MMO Game Market 2014-2018, has been prepared based on an in-depth ...

May, 2014 65 pages
Growing Opportunity: China’s Online Gaming Market 2014 US$ 900.00

... 2014-2015. Why should the report be purchased? The report 'Growing Opportunity: China’s Online Gaming Market 2014' highlights key drivers of and trends emerging ... scenario and future prospects of the sector has also been examined. Opportunity in the sector for international players has also been dwelt upon ...

Mar, 2014 30 pages
Games Software Retailing in the United States: Market Snapshot to 2018 US$ 75.00

... covering the United States Games Software. It provides detailed historic and forecast sales value of the market at category level. 'Games Software Retailing in ... categories active across the United States Music, Video and Entertainment Software market for the period 2008 through to 2018. Reasons To Buy ...

Dec, 2014 13 pages
Games Software Retailing in the United Kingdom : Market Snapshot to 2018 US$ 75.00

... covering the United Kingdom Games Software. It provides detailed historic and forecast sales value of the market at category level. 'Games Software Retailing in ... categories active across the United Kingdom Music, Video and Entertainment Software market for the period 2008 through to 2018. Reasons To Buy ...

Dec, 2014 13 pages
Games Software Retailing in the UAE: Market Snapshot to 2018 US$ 75.00

Synopsis Conlumino’s, 'Games Software Retailing in the UAE: Market Snapshot to 2018' contains detailed historic and forecast retail sales values of UAE Games Software. ... . Sales comparison for all the categories active across UAE Music, Video and Entertainment Software market for the period 2008 through to ...

Dec, 2014 13 pages
Video Game - Status report - Global video games market - Markets & forecasts 2013-2017 US$ 2,600.00

Despite the profound changes that are going through it, the global market for video games will resume a new period of growth by jumping from EUR 53.9bn in ... for the sector over five years and makes an appraisal of the key markets: Home consoles, Handheld consoles, Offline games, Online games, Mobile phone games

Nov, 2013
Video Game - Database - World Video Game Market - Markets & forecasts 2013-2017 US$ 3,250.00

This database follows the development of key indicators for the global market for video games over five years and makes an appraisal of the key markets: Home consoles, Handheld consoles, Offline games, Online games, Mobile phone games

Nov, 2013
Gaming 2013: Investment and M&A Analysis, Industry Trends, and Market Outlook US$ 995.00

... and beyond. This research evaluates the gaming investment and M&A trends during the period 2010-2013. The report analyzes the transition of ... including private equity and hedge funds Gaming companies of all types including online, mobile, and console Companies in Report: Activision-Blizzard AppGenius ...

Nov, 2013 41 pages
Social Gaming Market Entry and Success Strategy Analysis 2013 US$ 995.00

... platforms. This research evaluates the strategy of both successful and unsuccessful social gaming companies. Through this analysis, we have developed Success Guidelines ... learn from them Identify the structure of a social gaming costs and how to keep marketing and acquisition budget low Target Audience: ...

Oct, 2013 31 pages
The Quad-Play Market 2012-2017: Strategies for a Converged Future US$ 2,633.00

... approach allows insight into the key drivers and restraints behind market developments, as well as identifying the leading companies. The report also presents ... strategic business opportunities. Why you should buy The Quad-Play Market 2012-2017: Strategies for a Converged Future 124 pages of comprehensive ...

Aug, 2012 124 pages
Video Game - Insight 2 - Nomad gaming - A new era for video games? US$ 1,950.00

... takes a look at the state of gaming on mobile platforms – i.e. smartphones, tablets and handheld consoles – in terms of technology and device shipments, and in terms ... the market from an industrial standpoint, against a backdrop of OS and app store wars, and takes a look at its economics, detailing the latest ...

Sep, 2013
Video on LTE networks US$ 2,640.00

... LTE networks with a focus on the following key questions: Which type of video services are currently available on LTE networks? How is the technical chain evolving in order to take into account growing video traffic? What are LTE MNO strategies regarding mobile video? What is the ...

Jun, 2013
Video & TV Insight - TV Advertising faced with the new media challenge US$ 990.00

... a comparison of how live TV and OTT services perform in the realm of advertising, this insight examines classic TV’s strengths and weaknesses when competing with online fare. This insight is part of our TV & New Video services watch which covers: Half-yearly updated datasets Half-yearly ...

Jun, 2013
OTT Video Distribution - The rise of SVOD and CDN US$ 1,980.00

The rise of SVOD and CDN This report analyses how online video markets will develop, and the potential for online delivery services. It explores how: Online video is becoming mainstream Sustainable ad-funded and pay services are finding their way to the Open Internet Content delivery ...

Apr, 2013
Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis, February 2013 US$ 450.00 US$ 405.00

... market and presents its findings in “Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis.” The report studies ... will save Lucintel clients hundreds of hours in personal research time on a global market and it offers significant benefits in expanding business opportunities throughout ...

Feb, 2013
Video & TV Insight - Pay-TV vs SVoD US$ 990.00

... SVoD): supply-side strategies and description of main players’ services. It lastly analyses the SVoD services developments compared to the pay TV global market. This insight is part of our ongoing monitoring Television & New Video Services Watch.

Mar, 2013
Video Games in the United Arab Emirates US$ 900.00

... in the world has contributed to the high... Euromonitor International's Video Games in United Arab Emirates report offers a comprehensive guide to the size and ... distribution data. Why buy this report? Get a detailed picture of the Video Games market; Pinpoint growth sectors and identify factors driving ...

Aug, 2014 20 pages
Augmented Reality in Gaming and Entertainment US$ 995.00

... developers Wireless infrastructure suppliers OTT application and service providers Wireless carriers and other service providers Augmented Reality (AR) application developers Online, mobile, casual, and console game companies Report Benefits: Identify the drivers for AR as a whole Identify key ...

Mar, 2013 42 pages
Video and Mobile Ad Networks, Platforms 2012 - 2014: Path to Media Spend Parity US$ 2,895.00

Video advertising networks, trafficking platforms and exchanges when evaluated with and compared to mobile counterparts are projected to process, clear and ... sector is forecast at a CAGR of 40.5% (2007 – 2014), while global mobile peers (all formats, including video) are running at a 138.4% CAGR (2009 – 2014). ...

Sep, 2011
Video Ad Clearing and Trafficking Platforms: Inventory, Media Spend and Business Channel Analytics: 2012 – 2014 US$ 2,895.00

... to a sector research report produced by Accustream Research. The report, Video Ad Clearing and Trafficking Platforms: Inventory, Media Spend and Business Channel ... (pre roll, in-banner, social video and VOD), domestic and international exposure. Video ad networks are forecast to clear and serve $1.3 billion ...

Aug, 2012
UGC Video, Library Share Analyses and Pre Roll Media Spend 2010 – 2012 US$ 1,995.00

... to an industry report published by AccuStream Research. The report, UGC Video, Library Share Analyses and Pre Roll Media Spend, details the ... -digits to $25 or more, depending on placement, content area and depth of the library buy. AccuStream Research is a publishing, research and consulting firm producing ...

Mar, 2011
Pro Online Video Views: 1998 - 2012 US$ 1,995.00

... to an annual report published by AccuStream Research. The report, Pro Online Video Views 1998 – 2012 compiles, sorts, correlates and provides analytical ... , agents, producers and directors aggressively publishing (and generating more views) inside self hosting networks. Long-form primetime television produced ...

Feb, 2009
Pro Online Video 1999 – 2014: Consumption and Category Share Analytics US$ 2,495.00

... video value chain share grew by 40.4% in 2010. The report, Pro Online Video 1999 - 2014: Consumption and Category Share Analytics, presents a rigorous ... ), AccuStream Research has structured, compiled, refined, sorted and analyzed video views by month, site, brand, content category, event, affiliate partners, ...

Feb, 2011
Pro and UGV Viewing Share Analytics: 2005 - 2009 US$ 2,495.00

... by AccuStream Research. The report, Pro and UGV Category Share Analytics 2005 – 2009, analyzes viewing share--and shifts--for each ... “Pro content online is primarily linear, but delivers against a core weakness of UGV: entertainment consistency. There appears to be compelling incentives for each publishing ...

Mar, 2010
OVP and Video CMS 2010 - 2012 US$ 2,495.00

... the impact of cloud computing. CDN market penetration of each key content vertical is supported by AccuStream’s extensive media consumption databases. AccuStream Research is an online, mobile, video, audio, download, subscription, OVP, video advertising network, CDN and broadband advertising research firm.

Nov, 2010
Online Video Value Chain 2010 – 2012 US$ 2,895.00

... 2010. The report, Video Value Chain 2010 – 2012: CDNs, OVPs and Video Advertising Networks, condenses extensive comparative online video market ... networks have a 28.6% share of the market. OVP total accounts increased by 118% in 2010, CDNs by 26.7%, and combined service 23,333 accounts. MRR comparisons for ...

Nov, 2010
Online Music Spins and Media Spend: 2003 - 2012 US$ 1,995.00

Online music radio and track play listening hours increased 37.6% to 6.67 billion in 2008, while in-stream audio sold against ad-supported cumulative hours ... ad-supported listening sites for the entire year. An analysis of ad-supported music listening reveals Clear Channel the market leader, with a 16.5% share ...

Feb, 2009
Online and Mobile Video Advertising Networks, Serving Platforms and Exchanges: Comparative Business Model, Media Spend, Inventory and Revenue Analytics US$ 2,895.00

Online and mobile advertising networks, serving platforms and exchanges are projected to clear an estimated $5.65 billion in gross video media spend in 2011 ... -sector valuation, revealing multi-screen market dynamics and trends. Mobile ad networks and platforms are forecast to account for 4.7% of combined inter ...

Jul, 2011
Integrated Video Optimization Solutions 2007 – 2014 US$ 2,495.00

Integrated video optimization providers are forecast to earn $898 million in 2011 revenue, an increase of 44% over 2010. This sector report analyzes multiple ... end-to-end providers Brightcove, Ooyala, KIT Digital, Kaltura, Limelight Video Platform, thePlatform, MobiTV, Move Networks and others. The indexing, ...

Nov, 2011
CDN Business Transformation and Market Analytics 2012 – 2014 US$ 2,495.00

... based CDNs (Content Delivery Networks) are tenaciously adapting their technologies, services, account and business strategies to address new markets of opportunity, ... sector MRR for 2011. CDN direct and indirect accounts combined reached 20,045 (up 19.2%), averaging $9,210 in MRR for the year, a 17.6% increase ...

Dec, 2011
The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming US$ 720.00

... million. Each segment in the video game industry is subject to a gamut of different factors such as price cuts and number of units sold that play ... ~ million in CY’2012 growing by 8.8% from USD ~ million in CY’2011. The US MMO gaming market was worth USD ~ million in CY’2012 in terms of revenues, registering ...

Feb, 2013 134 pages
Video Game Insight 1 - Social Gaming US$ 990.00

... , a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion in 2012 and is expected to reach EUR 10.7 billion in 2016. This insight, part of our Video Game Watch, provides an overview of the social gaming market key industry trends ...

Feb, 2013
Video Games in the Philippines US$ 900.00

... games on their smartphone and tablet devices. Euromonitor International's Video Games in Philippines report offers a comprehensive guide to the size and shape of the market ... data. Why buy this report? Get a detailed picture of the Video Games market; Pinpoint growth sectors and identify factors driving ...

Oct, 2013 19 pages
Social Local Mobile (SoLoMo) Game-Play Behavior in Free2Play, Virtual Goods & Hybrid Ecosystem US$ 995.00

Overview: From local search to location gaming SoLoMo (Social Local and Mobile) is becoming powerful force with big implications for many applications and ... on surveys among mobile social gamer, location gamer, and emerging ecosystem players, Mind Commerce releases this research focusing on SoLoMo game-play ...

Dec, 2012 46 pages
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