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Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis, February 2013

February 2013 | | ID: G2C4C68ED11EN
Lucintel

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The global game consoles industry is estimated to reach $16.9 billion by 2018, with a modest CAGR of 1.5% over the next five years. With the emergence of tablets and smartphones as substitutes for game consoles, the industry witnessed a downturn during the last five years. The industry is consolidated with the top three players dominating the market. Maintaining a balance between quality and price, along with incorporating the latest features, are the biggest challenges for the industry.

Lucintel, a leading global management consulting and market research firm, has conducted a competitive analysis on the game consoles market and presents its findings in “Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis.” The report studies manufacturers of home and handheld game consoles, providing a five-year annual trend analysis that highlights market size, profit, and cost structure for North America, Europe, Asia Pacific, and the Rest of the World. The report also provides a forecast, addressing market opportunities for the next five years for each of these regions.

The report describes the challenges in the industry. The industry witnessed a decline due to decreasing disposable income and the shift by customers to substitutes such as computer- and smartphone-based games. Unit sales of game consoles also decreased globally because of consumers’ shifting to new and advanced featured substitutes.

Lucintel’s study examines the key drivers of the industry. Due to high penetration level, consumer spending has shifted from hardware to software, but innovations such as controller free gaming have brought hope for the industry. Product upgrades were the main drivers of demand based on the purchasing power of consumers as well as innovative technologies.

This study is intended to provide industry leaders with a competitive benchmarking of the game consoles industry, and provides up-to-date information on the market share, profit margins, capabilities, and strategies of the leaders. It helps the current suppliers to realistically assess their capabilities, strategies, vis-a-vis leading competitors.

This comprehensive guide from Lucintel provides readers with valuable information and the tools needed to successfully drive critical business decisions with a thorough understanding of the market’s potential. This report will save Lucintel clients hundreds of hours in personal research time on a global market and it offers significant benefits in expanding business opportunities throughout the global game consoles industry analysis. In a fast-paced ever-changing world, business leaders need every advantage available to them in a timely manner to drive change in the market and to stay ahead of their competition. This report provides business leaders with a keen advantage in this regard by making them aware of emerging trends and demand requirements on an annual basis.
1. EXECUTIVE SUMMARY

2. INDUSTRY DEFINITION AND SCOPE

3. INDUSTRY OVERVIEW

4. GLOBAL MACROECONOMIC OVERVIEW

5. INDUSTRY TRENDS

6. INDUSTRY FORECASTS

7. EMERGING TRENDS

8. CONCLUSIONS

LIST OF FIGURES

Chapter 3. Industry Overview
Figure 3.1: External forces shaping global game consoles industry
Chapter 4. Global Macroeconomic Overview
Figure 4.1: Global GDP growth rate trend
Figure 4.2: Global inflation rate trend
Figure 4.3: Global population growth rate trend
Figure 4.4: Global unemployment rate trend
Figure 4.5: Regional GDP growth rate trend
Figure 4.6: Regional inflation rate trend
Figure 4.7: Regional population growth rate trend
Figure 4.8: Regional unemployment rate trend
Chapter 5. Industry Trends
Figure 5.1: Global game consoles industry annual trend 2007-12 (US $B)
Figure 5.2: Global game consoles industry regional trend 2007-12 (US $B)
Figure 5.3: Global game consoles industry regional trend 2007-12 (%)
Figure 5.4: Global game consoles industry segment trend 2007-12 (US $B)
Figure 5.5: Global game consoles industry segment trend 2007-12 (%)
Figure 5.6: Global game consoles industry quarterly trend 2010-11 (US $B)
Figure 5.7: Global game consoles industry profitability trend 2007-12
Figure 5.8: Global game consoles industry revenue per employee Trend 2007-12
Figure 5.9: Cost structure of global game consoles industry 2007-12
Figure 5.10: Cost structure in North American game consoles industry 2007-12
Figure 5.11: Cost structure in European game consoles industry 2007-12
Figure 5.12: Cost structure in Asia Pacific game consoles industry 2007-12
Figure 5.13: Top 5 companies vs. game consoles industry gross profit & net profit analysis 2012
Figure 5.14: Cash on hand for global game consoles industry 2007-12 (US $B)
Figure 5.15: Cash on hand for global game consoles industry 2007-12 (%)
Figure 5.16: Asset for global game consoles industry 2007-12 (US $B)
Figure 5.17: Assets for global game consoles industry 2007-12 (%)
Figure 5.18: Debt for global game consoles industry 2007-12 (US $B)
Figure 5.19: Debt for global game consoles industry 2007-12 (%)
Figure 5.20: Industry shares of top players in global game consoles industry in 2007
Figure 5.21: Industry shares of top players in global game consoles industry in 2012
Figure 5.22: Global game consoles industry 2007 market share analysis
Figure 5.23: Global game consoles industry 2012 market share analysis
Chapter 6. Industry Forecasts
Figure 6.1: Global game consoles industry annual forecast 2013-18 (US $B)
Figure 6.2: Global game consoles industry quarterly forecast 2013-14 (US $B)
Figure 6.3: Global GDP growth rate forecast
Figure 6.4: Global inflation rate forecast
Figure 6.5: Global population growth rate forecast
Figure 6.6: Global unemployment rate forecast
Figure 6.7: Regional GDP growth rate forecast
Figure 6.8: Regional inflation rate forecast
Figure 6.9: Regional population growth rate forecast
Figure 6.10: Regional unemployment rate forecast
Figure 6.11: Global game consoles industry regional forecast 2013-18 (US $B)
Figure 6.12: Global game consoles industry regional forecast 2013-18 (%)
Figure 6.13: Global game consoles industry segment forecast 2013-18 (US $B)
Figure 6.14: Global game consoles industry segment forecast 2013-18 (%)
Chapter 7. Emerging Trends
Figure 7.1: Global game consoles industry opportunity by region
Figure 7.2: Global game consoles industry opportunity by segment

LIST OF TABLES

Chapter 3. Industry Overview
Table 3.1: Industry parameters of global game consoles industry
Table 3.2: Relative industry attractiveness by region
Chapter 5. Industry Trends
Table 5.1: Regional revenue growth rate
Table 5.2: Segment revenue growth rate
Table 5.3: Percentage change in cost structure
Table 5.4: Percentage change in cash on hand
Table 5.5: Percentage change in total asset
Table 5.6: Percentage change in total debt
Table 5.7: Key companies by revenue growth
Table 5.8: Key companies by revenue decline
Chapter 6. Industry Forecasts
Table 6.1: Global game consoles regional forecast growth rate
Table 6.2: Global game consoles segment forecast growth rate


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