Mobile Commerce Market and Forecast 2012 - 2017

Date: January 22, 2012
Pages: 112
Price:
US$ 495.00
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Publisher: Mind Commerce Publishing LLC
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: MD425BD7646EN
Leaflet:

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Mobile Commerce Market and Forecast 2012 - 2017
Overview:

There are two main mobile commerce technology camps: NFC, and "the rest" -- methods based on non-NFC technologies such as SMS, mobile Internet, and mobile applications. NFC is the 'holy grail' that provides the easiest user experience. Other methods require more work and expertise from the consumer. The question is: will the NFC market respond to these alternatives and get organized, or will it continue on its own path?

Demand for these services and related mobile money services, such as banking, domestic person-to-person payments, and international remittances are undeniable, although its drivers differ around the world. Industrialized regions' customers are becoming comfortable with using their mobile phones for more than just traditional communications. In the developing world, mobile money services have promise as an alternative to scarce financial institutions for money transfers, and as ways to reach the previously "unbanked."

We expect mobile commerce revenue to reach $10 billion by the end of 2013. This growth is driven by the introduction of the tablet computing and the next generation smart phones. The report predicts the future of the industry based on two primary scenarios "Application Domination" and "Rise of New Wireless Devices and Tablets".

Audience:
  • Mobile Network Operators
  • Mobile Software Developers
  • OSS/BSS Solution Providers
  • Handset and Tablet Manufacturers
  • Mobile Payment Service Providers
  • Content and Applications Aggregators
  • Mobile Marketing and Advertising Providers
  • Telecommunications Infrastructure Providers
1. EXECUTIVE SUMMARY

2. MOBILE COMMERCE MARKET

2.1 THE FUTURE OF M-COMMERCE
2.2 MAJOR TRENDS AFFECTING THE M-COMMERCE MARKETS
  2.2.1 THE TRANSITION TO 4G AND LTE
  2.2.2 HOW TABLETS CAN AFFECT M-COMMERCE
  2.2.3 NEXT GENERATION DEVICES (WHAT'S BEYOND TABLET AND CELL PHONES..?)
  2.2.4 M2M BUILDING BLOCKS
  2.2.5 M2M EVOLUTION
  2.2.6 THE MAJOR COMPONENTS OF M2M
  2.2.7 WIRELESS M2M DEVICES
  2.2.8 WIRELESS TRANSPORT OF M2M DATA TO AND FROM THE MONITORING FACILITY
  2.2.9 THE BACK-END OPERATIONS AND SUPPORT INFRASTRUCTURE
  2.2.10 M2M SOLUTION BUILDING BLOCKS: A MORE IN-DEPTH VIEW
  2.2.11 THE MACHINE THE CUSTOMER INTENDS TO MONITOR AND CONTROL
  2.2.12 THE IN-FIELD HARDWARE DEVICE CREATED BY THE HARDWARE VENDOR WIRELESS NETWORK
  2.2.13 THE BACK-END SERVER
  2.2.14 THE INTERNET
  2.2.15 THE CUSTOMER FACILITY FOR MONITORING AND CONTROLLING THE MACHINES
  2.2.16 MOBILE PAYMENT
  2.2.17 MOBILE PAYMENT METHODS
  2.2.18 "IN-BAND" PAYMENT METHOD
  2.2.19 PROXIMITY
  2.2.20 COMMON ISSUES OF MOBILE PAYMENT
  2.2.21 PAYMENT LIFECYCLE
  2.2.22 MOBILE PAYMENT VALUE CHAIN
  2.2.23 MOBILE PAYMENT SYSTEMS
  2.2.24 CURRENT M-PAYMENT MARKET
  2.2.25 M-PAYMENT ANALYSIS
  2.2.26 MONEY TRANSFERS
  2.2.27 THE M-BANKING REGIONAL MARKET AND SERVICE PROVIDERS
  2.2.28 MONEY TRANSFERS ENVIRONMENT
  2.2.29 M-BANKING ECOSYSTEM
  2.2.30 M-BANKING STAKEHOLDERS
  2.2.31 ADVANTAGES OF THE M-PAYMENTS SYSTEMS
  2.2.32 MOBILE TICKETING MARKET 2012-2017
  2.2.33 MOBILE TICKETS CASE STUDIES
  2.2.34 CONCLUSION
  2.2.35 MOBILE ADVERTISING
  2.2.36 THE ADVERTISING DOUBLE EDGED SWORD
  2.2.37 MARKET SUMMARY
  2.2.38 CASE STUDY RIM
  2.2.39 CASE STUDY APPLE
  2.2.40 CASE STUDY POPCAP GAMES
  2.2.41 CASE STUDY CAR LOCATOR
  2.2.42 PLATFORM MARKET SHARE
  2.2.43 MARKET SIZING
  2.2.44 PREDICTED MOBILE SALES
  2.2.45 PREDICTED SMART PHONE SALES
  2.2.46 PREDICTED MOBILE APPLICATION SALES AND REVENUE
  2.2.47 RECENT MARKET DEVELOPMENTS AS GROWTH INDICATORS
  2.2.48 MARKET SIZING AND FORECAST
  2.2.49 SMART PHONE MARKET PERFORMANCE
  2.2.50 SMART PHONE USER SURVEY
  2.2.51 THE FUTURE OF MOBILE COMMERCE APPLICATIONS
  2.2.52 CREATIVE SOLUTIONS
  2.2.53 LOCATION SENSITIVE APPLICATIONS
  2.2.54 PAY POINT SOLUTIONS
  2.2.55 SWARM DATA MINING
  2.2.56 NEXT GENERATION M-COMMERCE
  2.2.57 THE WALLET
  2.2.58 DIGITAL ID
  2.2.59 ELECTRONIC SIGNATURE
  2.2.60 CONVERGENCE OF PORTABLE DEVICES
  2.2.61 MULTIMEDIA TAGGING
  2.2.62 GEOCASTING, PERSONAL BROADCASTING
  2.2.63 BREAKING THE PHONE MOLD
  2.2.64 UNLOCKING AND STARTING YOUR CAR
  2.2.65 AUTHENTICATION ON A COMPUTER AND ELSEWHERE
  2.2.66 REMOTE CONTROL
  2.2.67 SUMMARY

3. CASE STUDIES: MOBILE COMMERCE MARKET SCENARIOS

3.1 THE DOMINATION OF THE APPLICATION SCENARIO
  3.1.1 THE CURRENT MARKET ANALYSIS
  3.1.2 CASE STUDY: WHICH DEVICES WILL BE USED IN APPLICATION DOWNLOADS
  3.1.1 APPLICATION STORE FOR MOBILE PHONES
  3.1.2 APPLE APP STORE
  3.1.3 ANDROID MARKETPLACE ANALYSIS
  3.1.4 INDIVIDUAL APPLICATION PERFORMANCE
  3.1.5 RECOMMENDATIONS FOR THE MOBILE APP MARKETPLACE
  3.1.6 APPLICATIONS FOR TABLETS AND ITS PERFORMANCE
3.2 APPLICATION DAMNATION SCENARIO IN THE FUTURE
  3.2.1 CONCLUSION
  3.2.2 CHALLENGES FOR THIS SCENARIO
  3.2.3 SOLUTIONS TO OVERCOME THE CHALLENGES
3.3 THE SECOND SCENARIO: RISE OF THE NEW WIRELESS DEVICES AND PC TABLETS
  3.3.1 THE CURRENT MARKET AND ITS ANTICIPATIONS
  3.3.2 THE FUTURE OF THE NEXT GENERATION DEVICES SCENARIO (LIVING IN MINORITY REPORT WORLD)
  3.3.3 CHALLENGES OF THIS SCENARIO
  3.3.4 SOLUTION TO OVERCOME THE CHALLENGES
  3.3.5 OTHER SCENARIOS
3.4 TRENDS THAT WILL EFFECT THE M-COMMERCE INDUSTRY
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