The Mobile Entertainment Industry Outlook

Date: April 22, 2011
Pages: 115
Price:
US$ 2,875.00
Publisher: Business Insights
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: M41FEFED5DFEN
Leaflet:

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The Mobile Entertainment Industry Outlook
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Global License: US$ 10,785.00


Introduction

This report helps stakeholders to understand the dynamics of the mobile entertainment industry, recognize the emerging opportunities, and capitalize on these trends in the future. For each segment - music, video, gambling, and games - the report discusses market size, sub-segments, geographic segmentation, drivers, inhibitors, and major players.

Features and benefits
  • Access detailed analysis and revenue forecasts for the mobile entertainment industry by segment and region.
  • Analyze key drivers and inhibitors to mobile entertainment industry growth.
  • Identify and profile the leading players in the mobile entertainment arena.
  • Analyze consumer trends and value chains that will shape the future of the mobile entertainment industry.
  • Identify the business opportunities and challenges in the mobile entertainment industry.
Highlights

Business Insights anticipates that the global mobile entertainment industry will grow at a CAGR of 18.8% to reach $54bn by 2014 from a mere $19bn in 2008. The growth will be driven by smartphones, high speed mobile broadband networks, apps and emerging markets.

The mobile music segment is the largest contributor to the industry’s revenue and will grow at a CAGR of 13.2% to more than double from $10bn in 2008 to $21bn by 2014. Mobile video, which is the second largest revenue generator, will experience the highest growth rates at 36.1% CAGR, to increase by seven times from $2bn to $14bn between 2008-14.

In 2009, the world’s largest market for the mobile entertainment industry was Asia Pacific, with more than half of global revenues (57%) generated in the region. It was followed by Western Europe at 21% and North America at 13%.

Your key questions answered
  • Which mobile entertainment segment has the highest growth potential?
  • What are the key drivers and resistors that will impact the growth of the mobile entertainment industry?
  • What is the market size and growth potential of each segment of the industry?
  • Who are the key players in the market in each segment of the mobile entertainment industry?
  • How will future trends reshape the industry structure?

Executive Summary
  The mobile entertainment industry landscape
  The mobile music industry outlook
  The mobile video industry outlook
  The mobile gambling industry outlook
  The mobile games industry outlook
  The future of mobile entertainment
About the author
  Disclaimer
Introduction
  What is this report about?
  Who is this report for?
  Methodology
The mobile entertainment industry landscape
  Summary
  Introduction
  Global mobile entertainment industry market size by value
    Market size by segment
    Geographic segmentation of the industry
  Mobile entertainment industry drivers
    Increasing smartphone shipments drive growth
    Rising 3G and 4G proliferation boost the industry
    Accelerating mobile internet penetration rates stimulate demand
    Improved content and apps attract consumer interest
  Mobile entertainment industry inhibitors
    User interface issues
    Performance impacted by network speed and storage challenges
    Declining app costs act as a deterrent for developers and publishers
    Security concerns plague users
    Regulation
  Key features and trends of the mobile entertainment industry
    Stabilizing mobile service revenues and declining ARPU’s
  Consumer meta-themes transforming the industry
  Increasing user engagement and mobile content usage
  The mobile entertainment value-chain
    Operator-centric mobile entertainment value-chain
    A snap-shot of the key actors’ roles
  Profiles of major technology enablers
    Apple: iOS
    Google: Android
    Research in Motion: Blackberry
    Nokia: Ovi
  The changing mobile OS competitive landscape
The mobile music industry outlook
  Summary
  Introduction
  Global mobile music industry market size by value
  Segments of the mobile music industry
    Trends in segmental revenues
  Geographic segmentation of the industry
  Pricing models in mobile music
    Pay per track (one-off payment) model
    Subscription model
    Bundled model
    Advertising-funded model
  Some major global mobile music service providers
    Nokia
    Spotify
    Deezer
    Shazam
    Pandora
    Rhapsody
    Last.fm
The mobile video industry outlook
  Summary
  Introduction
  Global mobile video industry market size by value
  Segments of the mobile video industry
    Broadcast TV
    Streamed or cellular TV
    Trends in segmental revenues
  Geographic segmentation of the industry
  Top mobile video providers
  Trends in pricing models in mobile video
    Operator controlled TV
    Broadcaster controlled TV
    Pay / subscription TV
    Ad-funded interactive TV
  Mobile TV broadcasting standards
    DVB-H
    T-DMB
    ISDB-T
    MediaFLO
    Other mobile TV technologies
  Unicast vs multicast
  Major mobile video vendors
    O2, Orange and Vodafone’s strategic alliance
    Alcatel Lucent
    Flo TV/Qualcomm
    MobiTV
The mobile gambling industry outlook
  Summary
  Introduction
  Global mobile gambling industry market size by value
  Segments of the mobile gambling industry
    Casinos
    Lottery
    Betting
  Geographic segmentation of the industry
  Popular mobile gambling service providers
    Betfair
    Bwin
    Ladbrokes
    Paddy power
    Probability
    Spin3
    Unibet
    William Hill
The mobile games industry outlook
  Summary
  Introduction
  Global mobile games industry market size by value
  Geographic segmentation of the industry
  The top mobile games publishers of 2009
    DeNA mobiles
    EA mobile
    Gameloft
    Glu Mobile
    Gmode
The future of mobile entertainment
  Summary
  Introduction
  Emerging consumer meta-themes
    Convergence
    Personalization
    Connectivity / social networking
    Mobility
    Simplification
  Portable entertainment - which devices will disrupt and which will be disrupted?
    Comparative capabilities of different devices
  Portable entertainment device shipments
  Convergence: Visualizing futuristic devices
    Form factor and convenience inhibit tablets
    Evolution towards more converged mobile devices
    The futuristic converged device
    Consumer meta-themes facilitating user empowerment
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