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United States, EU, Japan, China, India and Southeast Asia Cloud Gaming Market Size, Status and Forecast 2021

March 2017 | 134 pages | ID: U6C4BF7A3F9EN
QYResearch

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The report of United States, EU, Japan, China, India and Southeast Asia Cloud Gaming Market Size, Status and Forecast 2021 is a professional and in-depth study on the current state of the cloud gaming market. Annual estimates and forecasts are provided for the period 2017 through 2021. Also, a six-year historic analysis is provided for these markets. The global market for cloud gaming is expected to reach about 226.87 M USD by 2021 from 26.01 M USD in 2016, registering a Compounded Annual Growth Rate (CAGR) of 54.22% during the analysis period, 2016-2021.

The report provides a basic overview of the cloud gaming industry including definitions and applications. And development policies and plans are discussed.

Then, the report focuses on global cloud gaming industry players with information such as company profiles, product picture, market share and contact information. What’s more, the cloud gaming industry development trends are analyzed.

This report studies cloud gaming focuses on top manufacturers in global market, with revenue and market share for each manufacturer, covering
  • Sony
  • GameFly (PlayCast)
  • Nvidia
  • Ubitus
  • PlayGiga
  • Crytek GmbH
  • PlayKey
  • Utomik (Kalydo)
  • 51ias.com (Gloud)
  • Cyber Cloud
  • Yunlian Technology
  • Liquidsky
  • Blacknut SAS
  • Alibaba Cloud
  • Baidu
  • Tencent Cloud
  • Ksyun (Kingsoft)
  • LeCloud
Market Segment by Regions, this report splits Global into several key Regions, with revenue, market share and growth rate of cloud gaming in these regions, from 2011 to 2021 (forecast), like
  • China
  • USA
  • Europe
  • Japan
  • China
  • Southeast Asia
  • India
  • ROW
Split by applications, this report focuses on production, market share and growth rate of cloud gaming in each application, can be divided into
  • PC
  • Connected TV
  • Tablet
  • Smartphone
Finally, the overall research conclusions are offered.

In a word, the report provides major statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
1 INDUSTRY OVERVIEW

1.1 Cloud Gaming Market Overview
  1.1.1 Cloud Gaming Product Scope
  1.1.2 Market Status and Outlook
1.2 Global Cloud Gaming Market Size and Analysis by Regions
  1.2.1 USA
  1.2.2 EU
  1.2.3 Japan
  1.2.4 China
  1.2.5 India
  1.2.6 Southeast Asia
1.3 Cloud Gaming Market by End Users/Application
  1.3.1 PC
  1.3.2 Connected TV
  1.3.3 Tablet
  1.3.4 Smartphone

2 GLOBAL CLOUD GAMING COMPETITION ANALYSIS BY PLAYERS

2.1 Cloud Gaming Market Size (Value) by Players (2015-2016)
2.2 Competitive Status and Trend
  2.2.1 Market Concentration Rate
  2.2.2 Product/Service Differences
  2.2.3 New Entrants
  2.2.4 The Technology Trends in Future

3 COMPANY (TOP PLAYERS) PROFILES

3.1 Sony (JP)
  3.1.1 Company Profile
  3.1.2 Main Business/Business Overview
  3.1.3 Products, Services and Solutions
  3.1.4 Cloud Gaming Revenue (Value) 2011-2016
  3.1.5 Recent Developments
3.2 GameFly (PlayCast) (US)
  3.2.1 Company Profile
  3.2.2 Main Business/Business Overview
  3.2.3 Products, Services and Solutions
  3.2.4 Cloud Gaming Revenue (Value) 2011-2016
  3.2.5 Recent Developments
3.3 Nvidia (US)
  3.3.1 Company Profile
  3.3.2 Main Business/Business Overview
  3.3.3 Products, Services and Solutions
  3.3.4 Cloud Gaming Revenue (Value) 2011-2016
  3.3.5 Recent Developments
3.4 Ubitus (TW)
  3.4.1 Company Profile
  3.4.2 Main Business/Business Overview
  3.4.3 Products, Services and Solutions
  3.4.4 Cloud Gaming Revenue (Value) 2011-2016
  3.4.5 Recent Developments
3.5 PlayGiga (ESP)
  3.5.1 Company Profile
  3.5.2 Main Business/Business Overview
  3.5.3 Products, Services and Solutions
  3.5.4 Cloud Gaming Revenue (Value) 2011-2016
  3.5.5 Recent Developments
3.6 Crytek GmbH (DE)
  3.6.1 Company Profile
  3.6.2 Main Business/Business Overview
  3.6.3 Products, Services and Solutions
  3.6.4 Cloud Gaming Revenue (Value) 2011-2016
  3.6.5 Recent Developments
3.7 PlayKey (RUS)
  3.7.1 Company Profile
  3.7.2 Main Business/Business Overview
  3.7.3 Products, Services and Solutions
  3.7.4 Cloud Gaming Revenue (Value) 2011-2016
  3.7.5 Recent Developments
3.8 Utomik (Kalydo) (US)
  3.8.1 Company Profile
  3.8.2 Main Business/Business Overview
  3.8.3 Products, Services and Solutions
  3.8.4 Cloud Gaming Revenue (Value) 2011-2016
  3.8.5 Recent Developments
3.9 51ias.com (Gloud) (CN)
  3.9.1 Company Profile
  3.9.2 Main Business/Business Overview
  3.9.3 Products, Services and Solutions
  3.9.4 Cloud Gaming Revenue (Value) 2011-2016
  3.9.5 Recent Developments
3.10 Cyber Cloud (CN)
  3.10.1 Company Profile
  3.10.2 Main Business/Business Overview
  3.10.3 Products, Services and Solutions
  3.10.4 Cloud Gaming Revenue (Value) 2011-2016
  3.10.5 Recent Developments
3.11 Yunlian Technology (CN)
  3.11.1 Company Profile
  3.11.2 Main Business/Business Overview
  3.11.3 Products, Services and Solutions
  3.11.4 Cloud Gaming Revenue (Value) 2011-2016
  3.11.5 Recent Developments
3.12 Liquidsky (US)
  3.12.1 Company Profile
  3.12.2 Main Business/Business Overview
  3.12.3 Products, Services and Solutions
  3.12.4 Recent Developments
3.13 Blacknut SAS (FR)
  3.13.1 Company Profile
  3.13.2 Main Business/Business Overview
  3.13.3 Products, Services and Solutions
  3.13.4 Recent Developments
3.14 Alibaba Cloud (CN)
  3.14.1 Company Profile
  3.14.2 Main Business/Business Overview
  3.14.3 Products, Services and Solutions
  3.14.4 Recent Developments
3.15 Baidu (CN)
  3.15.1 Company Profile
  3.15.2 Main Business/Business Overview
  3.15.3 Products, Services and Solutions
  3.15.4 Recent Developments
3.16 Tencent Cloud (CN)
  3.16.1 Company Profile
  3.16.2 Main Business/Business Overview
  3.16.3 Products, Services and Solutions
  3.16.4 Recent Developments
3.17 Ksyun (CN)
  3.17.1 Company Profile
  3.17.2 Main Business/Business Overview
  3.17.3 Products, Services and Solutions
  3.17.4 Recent Developments
3.18 LeCloud (CN)
  3.18.1 Company Profile
  3.18.2 Main Business/Business Overview
  3.18.3 Products, Services and Solutions
  3.18.4 Recent Developments

4 GLOBAL CLOUD GAMING MARKET SIZE BY APPLICATION (2011-2016)

4.1 Global Cloud Gaming Market Size by Application (2011-2016)
4.2 Potential Application of Cloud Gaming in Future
4.3 Top Consumer / End Users of Cloud Gaming

5 USA CLOUD GAMING DEVELOPMENT STATUS AND OUTLOOK

5.1 USA Cloud Gaming Market Size (2011-2016)
5.2 USA Cloud Gaming Market Size and Market Share by Players (2016)

6 EU CLOUD GAMING DEVELOPMENT STATUS AND OUTLOOK

6.1 EU Cloud Gaming Market Size (2011-2016)
6.2 EU Cloud Gaming Market Size and Market Share by Players (2016)

7 JAPAN CLOUD GAMING DEVELOPMENT STATUS AND OUTLOOK

7.1 Japan Cloud Gaming Market Size (2011-2016)
7.2 Japan Cloud Gaming Market Size and Market Share by Players (2016)

8 CHINA CLOUD GAMING DEVELOPMENT STATUS AND OUTLOOK

8.1 China Cloud Gaming Market Size and Forecast (2011-2016)
8.2 China Cloud Gaming Market Size and Market Share by Players (2016)

9 INDIA CLOUD GAMING DEVELOPMENT STATUS AND OUTLOOK

9.1 India Cloud Gaming Market Size and Forecast (2011-2016)
9.2 India Cloud Gaming Market Size and Market Share by Players (2016)

10 SOUTHEAST ASIA CLOUD GAMING DEVELOPMENT STATUS AND OUTLOOK

10.1 Southeast Asia Cloud Gaming Market Size and Forecast (2011-2016)
10.2 Southeast Asia Cloud Gaming Market Size and Market Share by Players (2016)

11 MARKET FORECAST BY REGIONS, TYPE AND APPLICATION (2016-2021)

11.1 Global Cloud Gaming Market Size (Value) by Regions (2016-2021)
11.2 Global Cloud Gaming Market Size by Application (2016-2021)
11.3 The Market Drivers in Future

12 CLOUD GAMING MARKET DYNAMICS

12.1 Cloud Gaming Market Opportunities
12.2 Cloud Gaming Challenge and Risk
  12.2.1 Latency
  12.2.2 Security
  12.2.3 Packet Loss
12.3 Cloud Gaming Market Constraints and Threat
  12.3.1 Network Bandwidth
  12.3.2 Server Cost Pressure
  12.3.3 Cloud Gaming Operators
12.4 Cloud Gaming Market Driving Force
  12.4.1 Growing Demand from Emerging Markets
  12.4.2 Development Status

13 MARKET EFFECT FACTORS ANALYSIS

13.1 Technology Progress/Risk
  13.1.1 Technology Progress in Related Industry
  13.1.2 Problems of Existing Cloud Gaming Systems
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
  13.3.1 Economic Fluctuations
  13.3.2 Other Risk Factors

14 RESEARCH FINDING /CONCLUSION

15 APPENDIX

Disclosure Section
Research Methodology
Data Source
Disclaimer
Author List


The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Cloud Gaming Concept
Figure Basic Idea of Cloud Gaming
Figure Global Cloud Gaming Market Size (2011-2016)
Table Global Cloud Gaming Market Size and Growth Rate by Regions (2011-2016)
Figure Global Cloud Gaming Market Share by Regions in 2016
Figure USA Cloud Gaming Market Size and Growth Rate by Regions (2011-2016)
Figure EU Cloud Gaming Market Size and Growth Rate by Regions (2011-2016)
Figure Japan Cloud Gaming Market Size and Growth Rate by Regions (2011-2016)
Figure China Cloud Gaming Market Size and Growth Rate by Regions (2011-2016)
Figure India Cloud Gaming Market Size and Growth Rate by Regions (2011-2016)
Figure Southeast Asia Cloud Gaming Market Size and Growth Rate by Regions (2011-2016)
Figure Global Cloud Gaming Market Share by Application in 2016
Figure Cloud Gaming Market Size and Growth Rate in PC (2011-2016)
Figure Cloud Gaming Market Size and Growth Rate in Connected TV (2011-2016)
Figure Cloud Gaming Market Size and Growth Rate in Tablet (2011-2016)
Figure Cloud Gaming Market Size and Growth Rate in Smartphone (2011-2016)
Table Cloud Gaming Revenue (Million USD) by Players (2015-2016)
Figure Cloud Gaming Market Size Share by Players in 2015
Figure Cloud Gaming Market Size Share by Players in 2016
Figure Top 3 Cloud Game Manufacturer Market Share in 2016
Figure Top 6 Cloud Game Manufacturer Market Share in 2016
Figure Product/Service of Major Vendors of Cloud Gaming Market
Figure Architecture of Cloud Gaming
Table Dynamics of New Entrants
Table Gaikai Basic Information List
Table OnLive Basic Information List
Table Main Business/Business Overview of Sony
Table Cloud Gaming Products, Services and Solutions Introduction of Sony
Table Cloud Gaming Business Revenue (Million USD) of Sony 2011-2016
Figure Sony Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure Sony Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Recent Developments of Gaikai
Table Recent Developments of OnLive
Table GameFly (PlayCast) Basic Information List
Table Main Business/Business Overview of GameFly (PlayCast)
Table Cloud Gaming Products, Services and Solutions Introduction of GameFly (PlayCast)
Table Cloud Gaming Business Revenue (Million USD) of GameFly (PlayCast) 2011-2016
Figure GameFly (PlayCast) Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure GameFly (PlayCast) Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Recent Developments of GameFly (PlayCast)
Table Nvidia Basic Information List
Table Main Business/Business Overview of Nvidia
Table Cloud Gaming Products, Services and Solutions Introduction of Nvidia
Table Cloud Gaming Business Revenue (Million USD) of Nvidia 2011-2016
Figure Nvidia Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure Nvidia Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Recent Developments of Nvidia
Table Ubitus Basic Information List
Table Main Business/Business Overview of Ubitus
Table Cloud Gaming Products, Services and Solutions Introduction of Ubitus
Table Cloud Gaming Business Revenue (Million USD) of Ubitus 2011-2016
Figure Ubitus Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure Ubitus Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Recent Developments of Ubitus
Table PlayGiga Basic Information List
Table Main Business/Business Overview of PlayGiga
Table Cloud Gaming Products, Services and Solutions Introduction of PlayGiga
Table Cloud Gaming Business Revenue (Million USD) of PlayGiga 2011-2016
Figure PlayGiga Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure PlayGiga Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Recent Developments of PlayGiga
Table Crytek GmbH Basic Information List
Table Main Business/Business Overview of Crytek GmbH
Table Cloud Gaming Products, Services and Solutions Introduction of Crytek GmbH
Table Cloud Gaming Business Revenue (Million USD) of Crytek GmbH 2011-2016
Figure Crytek GmbH Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure Crytek GmbH Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Recent Developments of Crytek GmbH
Table PlayKey Basic Information List
Table Main Business/Business Overview of PlayKey
Table Cloud Gaming Products, Services and Solutions Introduction of PlayKey
Table Cloud Gaming Business Revenue (Million USD) of PlayKey 2011-2016
Figure PlayKey Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure PlayKey Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Recent Developments of PlayKey
Table Utomik (Kalydo) Basic Information List
Table Main Business/Business Overview of Utomik (Kalydo)
Table Cloud Gaming Products, Services and Solutions Introduction of Utomik (Kalydo)
Table Cloud Gaming Business Revenue (Million USD) of Utomik (Kalydo) 2011-2016
Figure Utomik (Kalydo) Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure Utomik (Kalydo) Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Recent Developments of Utomik (Kalydo)
Table 51ias.com Basic Information List
Table Main Business/Business Overview of 51ias.com
Table Cloud Gaming Products, Services and Solutions Introduction of 51ias.com
Table Cloud Gaming Business Revenue (Million USD) of 51ias.com 2011-2016
Figure 51ias.com Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure 51ias.com Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Recent Developments of 51ias.com
Table Cyber Cloud Basic Information List
Table Main Business/Business Overview of Cyber Cloud
Table Cloud Gaming Products, Services and Solutions Introduction of Cyber Cloud
Table Cloud Gaming Business Revenue (Million USD) of Cyber Cloud 2011-2016
Figure Cyber Cloud Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure Cyber Cloud Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Yunlian Technology Basic Information List
Table Main Business/Business Overview of Yunlian Technology
Table Cloud Gaming Business Revenue (Million USD) of Yunlian Technology 2011-2016
Figure Yunlian Technology Cloud Gaming Business Revenue and Growth Rate 2011-2016
Figure Yunlian Technology Cloud Gaming Business Revenue and Global Market Share 2011-2016
Table Liquidsky Basic Information List
Table Main Business/Business Overview of Liquidsky
Table Cloud Gaming Products, Services and Solutions Introduction of Liquidsky
Table Recent Developments of Liquidsky
Table Blacknut SAS Basic Information List
Table Main Business/Business Overview of Blacknut SAS
Table Cloud Gaming Products, Services and Solutions Introduction of Blacknut SAS
Table Alibaba Cloud Basic Information List
Table Main Business/Business Overview of Alibaba Cloud
Table Cloud Gaming Products, Services and Solutions Introduction of Alibaba Cloud
Table Recent Developments of Alibaba Cloud
Table Baidu Basic Information List
Table Main Business/Business Overview of Baidu
Table Cloud Gaming Products, Services and Solutions Introduction of Baidu
Table Recent Developments of Baidu
Table Tencent Cloud Basic Information List
Table Main Business/Business Overview of Tencent Cloud
Table Cloud Gaming Products, Services and Solutions Introduction of Tencent Cloud
Table Ksyun Basic Information List
Table Main Business/Business Overview of Ksyun
Table Cloud Gaming Products, Services and Solutions Introduction of Ksyun
Table Recent Developments of Ksyun
Table LeCloud Basic Information List
Table Main Business/Business Overview of LeCloud
Table Cloud Gaming Products, Services and Solutions Introduction of LeCloud
Table Global Cloud Gaming Revenue (Million USD) by Application (2011-2016)
Figure Global Cloud Gaming Market Size by Application in 2012
Figure Global Cloud Gaming Market Size by Application in 2013
Figure Global Cloud Gaming Market Size by Application in 2014
Figure Global Cloud Gaming Market Size by Application in 2015
Figure Global Cloud Gaming Market Size by Application in 2016
Figure Business Model of Cloud Gaming
Figure USA Cloud Gaming Revenue (Million USD) and Growth Rate by Regions (2011-2016)
Table USA Cloud Gaming Revenue (Million USD) by Players (2016)
Figure USA Cloud Gaming Market Size Share by Players in 2016
Figure EU Cloud Gaming Revenue (Million USD) and Growth Rate by Regions (2011-2016)
Table EU Cloud Gaming Revenue (Million USD) by Players (2016)
Figure EU Cloud Gaming Market Size Share by Players in 2016
Figure Japan Cloud Gaming Revenue (Million USD) and Growth Rate by Regions (2011-2016)
Table Japan Cloud Gaming Revenue (Million USD) by Players (2016)
Figure Japan Cloud Gaming Market Size Share by Players in 2016
Figure China Cloud Gaming Revenue (Million USD) and Growth Rate by Regions (2011-2016)
Table China Cloud Gaming Revenue (Million USD) by Players (2016)
Figure China Cloud Gaming Market Size Share by Players in 2016
Figure India Cloud Gaming Revenue (Million USD) and Growth Rate by Regions (2011-2016)
Table India Cloud Gaming Revenue (Million USD) by Players (2016)
Figure India Cloud Gaming Market Size Share by Players in 2016
Figure Southeast Asia Cloud Gaming Revenue (Million USD) and Growth Rate by Regions (2011-2016)
Table Southeast Asia Cloud Gaming Revenue (Million USD) by Players (2016)
Figure Southeast Asia Cloud Gaming Market Size Share by Players in 2016
Figure Global Cloud Gaming Revenue (Million USD) by Regions (2016-2021)
Table Global Cloud Gaming Revenue (Million USD) by Regions (2016-2021)
Figure Global Cloud Gaming Market Size Share by Regions in 2017
Figure Global Cloud Gaming Market Size Share by Regions in 2021
Table Global Cloud Gaming Revenue (Million USD) by Application (2016-2021)
Figure Global Cloud Gaming Market Size by Application in 2017
Figure Global Cloud Gaming Market Size by Application in 2021
Table Market Drivers in Future of Cloud Gaming
Figure Structure of the Cloud Gaming Industry – Devices
Table Critical Risk Areas
Figure the Influence of Network Bandwidth on Cloud Gaming Performance
Figure Adapt Rendering Parameters to Network Environment
Figure Ultrafast-Broadband Networks - Pivotal Element for Content Dematerialization
Figure Service Model of Cloud Gaming
Figure per Region with Year-On-Year Growth Rates of 2016 Global Games Market
Top 20 Countries by Game Revenues in 2016
Figure Cloud Gaming Value Chain
Table Investment Details of Cross-terminal Game Operating Platform
Table Data Source


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