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Asia-Pacific Animation & VFX: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

January 2022 | 454 pages | ID: A60E8E6CCFA1EN
Digital Vector

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EXECUTIVE SUMMARY

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing distribution channel for animation and is witnessing double digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

MARKET SIZE
  • The market size of Asian Animation & VFX US$ XX billion in 2021
  • The Asian animation and VFX industry is growing at the rate of XX % YoY
  • 3D animation and VFX are the fastest growing segments
  • The spend on special effects as a percent of production cost is about XX%
  • The production cost per animation movie in Asia ranges anywhere between US$ XX Million to US$ YY Million
EMERGING TRENDS IN ANIMATION & VFX INDUSTRY
  • The combination of live action and animation will alter the form, as well as the content, of film animation.
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more.
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world – tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax advantaged or low cost regions.
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads.
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues.
  • The cloud offers an elastic and scalable solution as well as a shift from a traditional capital expenditure model to an operational expense one.
  • Cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering machines. Cloud computing offers a flexible and scaleable to the problem faced by studio infrastructures which do not scale well with new workflows.
ANIMATION, VFX & VIDEO GAMES INDUSTRY RESEARCH

Digital Vector is the world's most authoritative source for Animation, VFX & Video Games Industry research. The industry research, in publication since the year 2003 is the primary source of reference for leading global business executives, government leaders, product managers, researchers, analysts, academia and consultants. The report is the result of hundreds of man years of effort involving leading industry analysts with expertise across various aspects of the Animation, VFX & Games industry value chain. Digital Vector is the source for objective and actionable research to more than 700 plus global Fortune 1000 organizations in more than 40 countries across various value chain and industry functions.

Our research provides insights, information, advice and tools to achieve key priorities and enable the next wave of industry growth by enabling the key decision makers to take the right decisions. The research covers Animation, VFX and Video Games market across 60 plus countries, 6,000 plus Animation, VFX and Games studios and services companies as well as 200 plus animation and games software product companies. It is based on rigorous research methodology, which includes extensive Primary Research supported by in-depth Secondary Research using advanced quantitative and qualitative analysis.

Inputs and insights from our extensive network of Animation, VFX and Video Games industry service provider and consumer stakeholders gives clients a holistic picture of supply and demand they can only get from Digital Vector. Our research offers insights, expert analysis and forecasts about the Animation, VFX & Games industry including value chain analysis, market sizing and forecasting, industry challenges, opportunities, strengths, business models, content demand market size, commercial models, cost structure analysis, talent supply and cost analysis, industry trend, segmentation, government policy analysis, competitive benchmarking, animation software product market analysis, industry eco-system analysis, company profiles, supplier analysis, distributor analysis and product launch strategies.

Clients use Digital Vector’s industry research to find answers to questions such as:
  • What are the emerging market opportunities, market growth factors, annual growth numbers, market size, growth forecasts, content volumes, demand and supply volumes?
  • Understand the fast-emerging market opportunities and segments and differentiate between them based on size and annual growth.
  • What are the geography specific industry challenges, characteristics, opportunities and strengths?
  • What are the risks of entering a new market and how to manage them? How is the market expected to evolve and what could be the future options?
  • Industry demography of key geographies and their animation landscape
  • Early identification of changing market conditions and their impact on key industry factors
  • Benchmark key government policy frameworks across various global markets and make the right partnership choices to make best use of support, subsidies and incentives.
  • What strategies to adopt for multi-country content collaborations?
  • Create, formulate and validate business plans towards making a product/service launch or make a buy decision?
  • What are the key attributes of specific geographical markets and how are the expected to evolve?
  • Key metrics to measure the differentiators of the industry to succeed at local, regional and global scale
  • What technology and business model disruptions will impact the Animation, VFX and video games industry in the next 2-5 years? What kind of impact will they have?
METHODOLOGY

Our methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to take effective business decisions. Our global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

PRIMARY AND SECONDARY DATA

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys and other publications. The secondary market data is aided by Digital Vector’s sophisticated market analysis tools, real-time data collection and aggregation software, proprietary databases and framework.

MACHINE LEARNING BASED ANALYSIS

Digital Vector employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.

Our five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources.
EXECUTIVE SUMMARY

Impact of Covid-19 on Global Animation & VFX
Impact of Covid-19 on Industry Value Chain

ASIAN ANIMATION & VFX

Animation in Asian Societies
Establishment of Local Animation Industry
LOCAL CONTENT PRODUCTIONS
SUCCESSFUL BUSINESS MODELS
DRIVERS FOR SUCCESS
MODELS FOR ANIMATION FINANCING IN ASIA
COPYRIGHT CHAIN IN ASIA
Influence of Foreign Animation Styles
POPULARITY OF FOREIGN ANIMATION
Trends in Animation Production in Asia
ANIMATION CO-PRODUCTIONS IN ASIA
COLLABORATION AMONG ASIAN AND FOREIGN ANIMATION STUDIOS
Animation Studios in Asia
Asian Animation and VFX Market Size & Opportunity
Asian Animation & VFX market segmentation by Industy applications

ASIAN TELEVISION ANIMATION CONTENT DEMAND FORECAST

JAPAN ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Japanese Animation & VFX
History of Japanese animation
Key Trends
MARKET OVERVIEW
COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
OUTSOURCING TO OTHER COUNTRIES
SUCCESSFUL BUSINESS MODELS
Anime Exports
OVERSEAS INFLUENCE OF ANIME
GLOBALLY SUCCESSFUL JAPANESE ANIMES
THE POKEMON PHENOMENON
Japanese Anime Production Models
PROMINENCE OF 2D
RETAS - SOFTWARE FOR ANIME PRODUCTION
MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
Statistics on Animation Studios in Japan
Strategies for Japanese Animation Studios
CHALLENGES
FUTURE TRENDS
Animation Studios in Japan

INDIA ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Indian Animation & VFX
Current State of the Industry
KEY TRENDS
CHALLENGES
Business Models of Animation Studios in India
REVENUE MODELS
COST STRUCTURE
TOONZANIMATION INDIA’S IN-HOUSE ANIMATION PROJECT
INDIA’S FIRST FULLY INDIGENEOUS FEATURE FILM
State of Television Animation in India
VIEWERSHIP PATTERNS OF ANIMATION CHANNELS IN INDIA
ADVERTISING TRENDS IN KIDS CHANNELS
GROWTH IN KIDS ANIMATION CONTENT
MERCHANDISING
EMERGING TRENDS
KEY CHALLENGES
Size of the Indian Animation Industry
RISING DOMESTIC DEMAND
CHHOTA BHEEM: INDIA’S SUCCESSFUL ANIMATION PRODUCTION
MIGHTY LITTLE BHEEM: NETFLIX’S GLOBALLY SUCCESSFUL INDIAN ANIMATION SHOW
Statistics on Animation Studios in India
Strategies for Animation Studios in India
THE RISKS
FUTURE OUTLOOK
Animation Schools in India
LEADING ANIMATION STUDIOS IN INDIA

CHINA ANIMATION & VFX

Industry Overview
IMPACT OF COVID-19 ON CHINESE ANIMATION & VFX
CURRENT STATE OF THE CHINESE ANIMATION INDUSTRY
KEY TRENDS
CHALLENGES
DEMAND FOR LOCAL CONTENT
GOVERNMENT SUPPORT
MARKET OPPORTUNITY
CHINESE MARKET FOR TV ANIMATION
CHINESE TV ANIMATION VALUE CHAIN
KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
BUSINESS MODELS OF ANIMATION STUDIOS IN CHINA
REVENUE MODELS
LICENSING
COST STRUCTURE
SIZE OF THE CHINESE ANIMATION INDUSTRY
Statistics on Animation Studios in China
STRATEGIES FOR ANIMATION STUDIOS IN CHINA
THE RISKS
OVERSEAS EXPANSION
FUTURE OUTLOOK
ANIMATION STUDIOS IN CHINA

SOUTH KOREA ANIMATION & VFX

Industry Overview
IMPACT OF COVID-19 ON KOREAN ANIMATION & VFX
Emergence of the Industry
Functioning of Korean Animation Studios
Changing Business Models
GOING BEYOND SUBCONTRACTING
INVESTMENTS BY INDUSTRIAL GROUPS
CHANGES IN INDUSTRY STRUCTURE
SUCCESS IN OTHER COUNTRIES
Current State of the Industry
GOVERNMENT SUPPORT
COLLABORATION WITH OVERSEAS PARTNERS
KEY TRENDS
LOCAL CONTENT
CHALLENGES
ANIMATION SCHOOLS IN KOREA
ANIMATION STUDIOS IN KOREA
Market Opportunity
MARKET SIZE OF THE KOREAN ANIMATION INDUSTRY
Statistics on Animation Studios in Korea
Future Outlook

PHILIPPINES ANIMATION & VFX

Industry Overview
IMPACT OF COVID-19 ON PHILIPPINES ANIMATION & VFX
Current State of the Industry
KEY TRENDS
COMPETITION
INDUSTRY CAPACITY
BRAND BUILDING
GOVERNMENT SUPPORT
DEMAND FOR LOCAL CONTENT
FUNDING
ANIMATION OUTSOURCING IN PHILIPPINES
ANIMATED FEATURE FILMS IN PHILIPPINES
INDUSTRY RECOVERY
INDUSTRY ADVANTAGES
CHALLENGES
Animation Education and Training in Philippines
Size of Animation Industry in Philippines
Statistics on Animation Studios in Philippines
Strategies for Philippine Animation Studios
FUTURE OUTLOOK
Animation Studios in Philippines

TAIWAN ANIMATION & VFX

Impact of Covid-19 on Taiwan’s Animation & VFX
Current State of the Industry
KEY TRENDS
LOCAL CONTENT
COMPETITION
GOVERNMENT SUPPORT
COMPETITIVE ADVANTAGES
CHALLENGES
TAIWAN’S FIRST 3D ANIMATED FEATURE FILM
Threats to Taiwan’s Animation Studios
Animation Schools in Taiwan
Statistics on Animation Studios in Taiwan
Strategies for Animation Studios in Taiwan
FUTURE OUTLOOK
Animation Studios in Taiwan

VIETNAM ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Vietnam’s Animation & VFX
Key Trends
CAPABILITIES OF VIETNAMESE ANIMATORS
VIETNAM’S 3D ANIMATED FEATURE FILM
LOCAL ANIMATION PRODUCTIONS IN VIETNAM
OPPORTUNITIES
CHALLENGES
FUTURE TRENDS
Animation Studios in Vietnam
Statistics on Animation Studios in Vietnam
Strategies for Animation Studios in Vietnam
FUTURE OUTLOOK

THAILAND ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Thailand’s Animation & VFX
Key Trends
EARLY PRODUCTIONS
LOCAL CONTENT
THAILAND’S FIRST 3D ANIMATED FEATURE FILM
LOCAL ANIMATION PRODUCTIONS IN THAILAND
GOVERNMENT SUPPORT
INDUSTRY DRIVERS
CHALLENGES
INDUSTRY OPPORTUNITIES
Strategies for Animation Studios in Thailand
Animation Studios in Thailand
Statistics on Animation Studios in Thailand

SINGAPORE ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Singapore Animation & VFX
Industry Industry Trends
LOCAL ANIMATION PRODUCTIONS IN SINGAPORE
SINGAPORE GOVERNMENT INITIATIVES
INDUSTRY DRIVERS
CHALLENGES
Statistics on Animation Studios in Singapore
Animation Studios in Singapore
Animation Schools in Singapore

AUSTRALIA ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Australian Animation & VFX
Recent Movie Trends in Australia
Industry evolution and key Animation productions
Strategies for Animation Studios in Australia
CHALLENGES
GOVERNMENT SUPPORT
Animation Studios in Australia
Animation Movies in Australia
Animation Schools in Australia
Profile of Animation Studios in Australia

MALAYSIA ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Malaysian Animation & VFX
History of Malaysian Animation
Strategies for Malaysian Animation Industry
GOVERNMENT SUPPORT
INDUSTRY DRIVERS
CHALLENGES FOR MALAYSIAN ANIMATION INDUSTRY
INDUSTRY OPPORTUNITIES
Strategies for Animation Studios in Malaysia
MALAYSIA’S FIRST 3D ANIMATED FEATURE FILM
Statistics for Animation Studios in Malaysia
Animation Studios in Malaysia
Animation Schools in Malaysia

INDONESIA ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Indonesian Animation & VFX
Strategies for Indonesian Animation Industry
GOVERNMENT SUPPORT
INDUSTRY DRIVERS
CHALLENGES FOR INDONESIANANIMATION INDUSTRY
INDUSTRY OPPORTUNITIES
Recommendations for the Industry
INDONESIA’S FIRST 3D ANIMATED FEATURE FILM
Statistics on Animation Studios in Indonesia
Animation Studios in Indonesia

ISRAEL ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Israel’s Animation & VFX
Current State of the Industry
INDUSTRY TRENDS & DRIVERS
INDUSTRY CHALLENGES
Israel’s first animated feature film
Statistics on Animation Studios in Israel
Animation Studios in Israel

PAKISTAN ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Pakistan’s Animation & VFX
History of Pakistan Animation Industry
Current State of the Industry
KEY TRENDS
PAKISTAN’S FIRST 3D ANIMATED FEATURE FILM
INDUSTRY DRIVERS
CHALLENGES
INDUSTRY RISKS
Strategies for Animation Industry in Pakistan
INDUSTRY OPPORTUNITIES
FUTURE TRENDS
Animation Studios in Pakistan
Statistics for Animation Studios in Pakistan

BANGLADESH ANIMATION & VFX

Industry Overview
Impact of Covid-19 on Bangladesh’s Animation & VFX
Current State of the Industry
KEY TRENDS
INDUSTRY DRIVERS
CHALLENGES
THE RISKS
BANGLADESH’S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
Strategies for Animation Industry in Bangladesh
INDUSTRY OPPORTUNITIES
FUTURE TRENDS
Animation Studios in Bangladesh

UNITED ARAB EMIRATES ANIMATION & VFX

Industry Overview
Impact of Covid-19 on UAE’s Animation & VFX
Emergence of the Middle Eastern Animation
Key Industry Trends
LOCAL CONTENT CREATION
United Arab Emirates Animation & VFX
GOVERNMENT SUPPORT
INTERNATIONAL COLLABORATION
DUBAI’S FIRST 3D ANIMATED FEATURE FILM

SAUDI ARABIA ANIMATION & VFX

Industry Overview
IMPACT OF COVID-19 ON SAUDI ARABIA’S ANIMATION & VFX
GOVERNMENT SUPPORT
STRATEGIES FOR INDUSTRY GROWTH

FIGURES AND TABLES

TABLE: IMPACT OF COVID-19 ON GLOBAL ANIMATION & VFX
TABLE: ANIMATION MOVIE CO-PRODUCTIONS IN ASIA
TABLE: KEY ANIMATION STUDIOS IN ASIA
FIGURE: COUNTRY-WISE COST-QUALITY MATRIX OF ANIMATION IN ASIA
FIGURE: COUNTRY-WISE COST OF PRODUCING ONE EPISODE OF ANIMATION IN ASIA
FIGURE: ANNUAL ANIMATION OUTPUT IN ASIA
TABLE: ANIMATION MOVIES PRODUCED IN ASIA
FIGURE: MARKET SIZE OF ASIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF ASIAN ANIMATION, VFX & GAMING INDUSTRY SEGMENTS
FIGURE: ASIAN ANIMATION, VFX & GAMING INDUSTRY SEGMENTS BASED ON APPLICATIONS
FIGURE: MARKET SIZE OF MOVIES & TELEVISION SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF MANUFACTURING SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF ARCHITECTURE & ENGINEERING SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF EDUCATION SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF MEDICAL, HEALTHCARE & SCIENTIFIC SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF GOVERNMENT & DEFENCE SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF MARKETING & ADVERTISING SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
TABLE: MINUTES OF TELEVISION ANIMATION CONTENT DEMAND IN ASIA
FIGURE: MINUTES OF 2D/3D TELEVISION ANIMATION CONTENT DEMAND BY IN ASIA
TABLE: IMPACT OF COVID-19 ON JAPANESE ANIMATION & VFX
TABLE: MOST POPULAR JAPANESE ANIMATION MOVIES
FIGURE: SIZE OF ANIMATION & VFX NDUSTRY IN JAPAN
FIGURE: SIZE OF ANIMATION & VFX NDUSTRY IN JAPAN
FIGURE: MINUTES OF TV ANIMATION PRODUCTION IN JAPAN
FIGURE: NUMBER OF ANIMATION STUDIOS IN JAPAN
FIGURE: ANIMATION STUDIOS IN JAPAN BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN JAPAN BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN JAPAN BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE JAPANESE ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN JAPAN
FIGURE: ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
FIGURE: BREAK-UP OF ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
FIGURE: 3D ANIMATION SALARIES IN JAPAN
FIGURE: 2D ANIMATION SALARIES IN JAPAN
FIGURE: WEB & MOBILE ANIMATION SALARIES IN JAPAN
FIGURE: GAMING SALARIES IN JAPAN
TABLE: LEADING ANIMATION STUDIOS IN JAPAN
TABLE: IMPACT OF COVID-19 ON INDIAN ANIMATION & VFX
FIGURE: MARKET SIZE OF INDIAN ANIMATION INDUSTRY
FIGURE: MARKET SIZE OF INDIA’S ANIMATION, VFX & VIDEO GAMING SEGMENTS
FIGURE: INDIAN ANIMATION, VFX & GAMING INDUSTRY SEGMENTS BASED ON APPLICATIONS
FIGURE: MARKET SIZE OF MOVIES & TELEVISION SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF MANUFACTURING SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF ARCHITECTURE & ENGINEERING SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF EDUCATION SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF MEDICAL, HEALTHCARE & SCIENTIFIC SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF GOVERNMENT & DEFENCE SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF MARKETING & ADVERTISING SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
FIGURE: INDIA’S FIRST FULLY CEL-ANIMATED MUSIC VIDEO
FIGURE: TOONZ ANIMANTION’S IN-HOUSE PRODUCTIONS
FIGURE: HANUMAN THE MOVIE
TABLE ; TELEVISION ANIMATION CONTENT DEMAND FORECAST IN INDIA
TABLE: VALUE AND VOLUME OF TELEVISION ANIMATION CONTENT BEMAND IN INDIA
FIGURE: INDIAN ANIMATION INDUSTRY BASED ON OUTPUT
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDIA
TABLE: ANIMATED FEATURE FILMS PRODUCED IN INDIA
TABLE: ANIMATED TELEVISION SERIES PRODUCED IN INDIA
FIGURE: CHHOTA BHEEM
FIGURE: MIGHTY LITTLE BHEEM
FIGURE: NUMBER OF ANIMATION STUDIOS IN INDIA
FIGURE: ANIMATION STUDIOS IN INDIA BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN INDIA BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN INDIA BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE INDIAN ANIMATION INDUSTRY
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN INDIA
FIGURE: BREAK-UP OF MINUTES OF ANIMATION CONTENT PRODUCED IN INDIA
FIGURE: 3D ANIMATION SALARIES IN INDIA
FIGURE: 2D ANIMATION SALARIES IN INDIA
FIGURE: WEB & MOBILE ANIMATION SALARIES IN INDIA
FIGURE: GAMING SALARIES IN INDIA
TABLE: ANIMATION SCHOOLS IN INDIA
TABLE: INDIA’S LEADING ANIMATION STUDIOS
TABLE: IMPACT OF COVID-19 ON CHINESE ANIMATION & VFX
TABLE: ANIMATION CONTENT DEVELOPED BY CHINESE STUDIOS
TABLE: TOP GROSSING ANIMATION MOVIES IN CHINA
FIGURE: THRU THE MOEBIUS STRIP
FIGURE: MARKET SIZE OF CHINESE ANIMATION INDUSTRY
FIGURE: MARKET SIZE OF CHINA’S ANIMATION, VFX & GAMING INDUSTRY SEGMENTS
FIGURE: CHINA’S ANIMATION, VFX & GAMING INDUSTRY SEGMENTS BASED ON APPLICATIONS
FIGURE: MINUTES OF ANIMATION CONTENT DEMAND VS. SUPPLY IN CHINA
FIGURE: VALUE OF CHINESE ANIMATION CONTENT DEMAND VS. SUPPLY
FIGURE: MARKET SIZE OF MOVIES & TELEVISION SEGMENT OF CHINA’S ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF MANUFACTURING SEGMENT OF CHINA’S ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF ARCHITECTURE & ENGINEERING SEGMENT OF CHINA’S ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF EDUCATION SEGMENT OF CHINA’S ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF MEDICAL, HEALTHCARE & SCIENTIFIC SEGMENT OF CHINA’S ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF GOVERNMENT & DEFENCE SEGMENT OF CHINA’S ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF MARKETING & ADVERTISING SEGMENT OF CHINA’S ANIMATION & VFX INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN CHINA
FIGURE: NUMBER OF ANIMATION STUDIOS IN CHINA
FIGURE: ANIMATION STUDIOS IN CHINA BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN CHINA BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN CHINA BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE CHINESE ANIMATION INDUSTRY
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN CHINA
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN CHINA
FIGURE: 3D ANIMATION SALARIES IN CHINA
FIGURE: 2D ANIMATION SALARIES IN CHINA
FIGURE: WEB & MOBILE ANIMATION SALARIES IN CHINA
FIGURE: GAMING SALARIES IN CHINA
TABLE: LIST OF ANIMATION SCHOOLS IN CHINA
TABLE: CHINA’S LEADING ANIMATION STUDIOS
TABLE: TOP TEN ANIMATION STUDIOS IN CHINA
TABLE: IMPACT OF COVID-19 ON KOREAN ANIMATION & VFX
TABLE: IN-HOUSE CONTENT DEVELOPED BY KOREAN ANIMATION STUDIOS
TABLE: ANIMATION SCHOOLS IN KOREA
TABLE: KOREA’S LEADING ANIMATION & VFX STUDIOS
FIGURE: MARKET SIZE OF KOREAN ANIMATION & VFX INDUSTRY
FIGURE: KOREA ANIMATION DOMESTIC BOX OFFICE
FIGURE: KOREAN MARKET FOR ANIMATION-RELATED MERCHANDISE
FIGURE: NUMBER OF ANIMATION STUDIOS IN KOREA
FIGURE: ANIMATION STUDIOS IN KOREA BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN KOREA BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN KOREA BASED ON APPLICATIONS
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN KOREA
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN KOREA
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN KOREA
FIGURE: 3D ANIMATION SALARIES IN KOREA
FIGURE: 2D ANIMATION SALARIES IN KOREA
FIGURE: WEB & MOBILE ANIMATION SALARIES IN KOREA
FIGURE: GAMING SALARIES IN KOREA
TABLE: IMPACT OF COVID-19 ON PHILIPPINES ANIMATION & VFX
FIGURE: URDUJA, ANIMATED FEATURE FILM FROM PHILIPINES
FIGURE: DAYO, ANIMATED FEATURE FILM FROM PHILIPINES
TABLE: LEADING ANIMATION TRAINING SCHOOLS IN PHILIPPINES
FIGURE: SIZE OF PHILIPPINE ANIMATION INDUSTRY
FIGURE: NUMBER OF ANIMATION STUDIOS IN PHILIPPINES
FIGURE: ANIMATION STUDIOS IN PHILIPPINES BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN PHILIPPINES BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN PHILIPPINES BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE PHILIPPINE ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PHILIPPINES
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN PHILIPPINES
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN PHILIPPINES
FIGURE: 3D ANIMATION SALARIES IN PHILIPPINES
FIGURE :2D ANIMATION SALARIES IN PHILIPPINES
FIGURE: WEB & MOBILE ANIMATION SALARIES IN PHILIPPINES
FIGURE: GAMING SALARIES IN PHILIPPINES
TABLE: LEADING ANIMATION STUDIOS IN PHILIPPINES
TABLE: IMPACT OF COVID-19 ON TAIWAN’S ANIMATION & VFX
FIGURE: TAIWAN’S FIRST 3D ANIMATED FEATURE FILM
TABLE: ANIMATION SCHOOLS IN TAIWAN
FIGURE: NUMBER OF ANIMATION STUDIOS IN TAIWAN
FIGURE: ANIMATION STUDIOS IN TAIWAN BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN TAIWAN BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN TAIWAN BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE TAIWANESE ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN TAIWAN
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN TAIWAN
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN TAIWAN
FIGURE: 3D ANIMATION SALARIES IN TAIWAN
FIGURE :2D ANIMATION SALARIES IN TAIWAN
FIGURE: WEB & MOBILE ANIMATION SALARIES IN TAIWAN
FIGURE: GAMING SALARIES IN TAIWAN
TABLE: LEADING ANIMATION STUDIOS IN TAIWAN
TABLE: IMPACT OF COVID-19 ON VIETNAM’S ANIMATION & VFX
FIGURE: VIETNAM’S 3D ANIMATED FEATURE FILM
FIGURE: VIETNAM’S SUCCESSFUL LOCAL ANIMATION PRODUCTION
TABLE: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
FIGURE: VIETNAM’S 3D LOCAL ANIMATION PRODUCTION
TABLE: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
TABLE: LEADING ANIMATION STUDIOS IN VIETNAM
FIGURE: NUMBER OF ANIMATION STUDIOS IN VIETNAM
FIGURE: ANIMATION STUDIOS IN VIETNAM BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN VIETNAM BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN VIETNAM BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE VIETNAMESE ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN VIETNAM
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN VIETNAM
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN VIETNAM
FIGURE: 3D ANIMATION SALARIES IN VIETNAM
FIGURE: 2D ANIMATION SALARIES IN VIETNAM
FIGURE: WEB & MOBILE ANIMATION SALARIES IN VIETNAM
FIGURE: GAMING SALARIES IN VIETNAM
TABLE: IMPACT OF COVID-19 ON THAILAND’S ANIMATION & VFX
FIGURE: THAILAND’S FIRST ANIMATED FEATURE
TABLE: ORIGINAL ANIMATION CONTENT CREATED IN THAILAND
FIGURE: THAILAND’S FIRST 3D ANIMATED FEATURE FILM
FIGURE: THAILAND’S 2D ANIMATED FEATURE FILM
FIGURE: THAILAND’S SUCCESSFUL LOCAL ANIMATION PRODUCTION
TABLE: LEADING ANIMATION STUDIOS IN THAILAND
FIGURE: NUMBER OF ANIMATION STUDIOS IN THAILAND
FIGURE: ANIMATION STUDIOS IN THAILAND BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN THAILAND BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN THAILAND BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE THAILAND ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN THAILAND
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN THAILAND
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN THAILAND
FIGURE: 3D ANIMATION SALARIES IN THAILAND
FIGURE: 2D ANIMATION SALARIES IN THAILAND
FIGURE: WEB & MOBILE ANIMATION SALARIES IN THAILAND
FIGURE: GAMING SALARIES IN THAILAND
TABLE: SINGAPORE’S HOMEGROWN ANIMATION CONTENT
TABLE: IMPACT OF COVID-19 ON SINGAPORE’S ANIMATION & VFX
FIGURE: SINGAPORE’S SUCCESSFUL LOCAL ANIMATION PRODUCTION
FIGURE: NUMBER OF ANIMATION STUDIOS IN SINGAPORE
FIGURE: ANIMATION STUDIOS IN SINGAPORE BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN SINGAPORE BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN SINGAPORE BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE SINGAPORE ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN SINGAPORE
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN SINGAPORE
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN SINGAPORE
FIGURE: 3D ANIMATION SALARIES IN SINGAPORE
FIGURE: 2D ANIMATION SALARIES IN SINGAPORE
FIGURE: WEB & MOBILE ANIMATION SALARIES IN SINGAPORE
FIGURE: GAMING SALARIES IN SINGAPORE
TABLE: SINGAPORE’S LEADING ANIMATION STUDIOS
TABLE: ANIMATION SCHOOLS IN SINGAPORE
TABLE: IMPACT OF COVID-19 ON AUSTRALIAN ANIMATION & VFX
FIGURE: AUSTRALIAN FILM ADMISSION STATISTICS
FIGURE: NUMBER OF SCREENS IN AUSTRALIA
FIGURE: BOX OFFICE REVENUES IN AUSTRALIA
FIGURE: AUSTRALIAN FILM ADMISSIONS PER CAPITA
FIGURE: AUSTRALIAN FILM PRODUCTIONS PER YEAR
FIGURE: THEATRE ADMISSIONS IN AUSTRALIA
FIGURE: TICKET PRICES IN AUSTRALIA
FIGURE: EARLY AUSTRALIAN ANIMATION PRODUCTIONS
TABLE: ANIMATION & VFX STUDIOS IN AUSTRALIA
TABLE: ANIMATION MOVIES IN AUSTRALIA
TABLE: ANIMATION SCHOOLS IN AUSTRALIA
FIGURE: NUMBER OF ANIMATION STUDIOS IN AUSTRALIA
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON SIZE
FIGURE: CLASSIFICATION OF ANIMATION STUDIOS IN AUSTRALIA BASED ON CAPABILITIES
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON APPLICATIONS
FIGURE: 3D ANIMATION SALARIES IN AUSTRALIA
FIGURE: 2D ANIMATION SALARIES IN AUSTRALIA
FIGURE: WEB & MOBILE ANIMATION SALARIES IN AUSTRALIA
FIGURE: GAMING SALARIES IN AUSTRALIA
TABLE: IMPACT OF COVID-19 ON MALAYSIAN ANIMATION & VFX
TABLE: MALAYSIA’S HOME GROWN ANIMATION CONTENT
FIGURE: MALAYSIA ANIMATION DOMESTIC BOX OFFICE
FIGURE: SUCCESSFUL ANIMATED MOVIES IN MALAYSIA
FIGURE: MALAYSIA’S FIRST 3D ANIMATED FEATURE FILM
FIGURE: NUMBER OF ANIMATION STUDIOS IN MALAYSIA
FIGURE: ANIMATION STUDIOS IN MALAYSIA BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN MALAYSIA BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN MALAYSIA BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE MALAYSIAN ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN MALAYSIA
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN MALAYSIA
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN MALAYSIA
FIGURE: 3D ANIMATION SALARIES IN MALAYSIA
FIGURE: 2D ANIMATION SALARIES IN MALAYSIA
FIGURE: WEB & MOBILE ANIMATION SALARIES IN MALAYSIA
FIGURE: GAMING SALARIES IN MALAYSIA
TABLE: MALAYSIA’S LEADING ANIMATION STUDIOS
TABLE: MALAYSIA’S LEADING ANIMATION SCHOOLS
TABLE: IMPACT OF COVID-19 ON INDONESIAN ANIMATION & VFX
FIGURE: INDONESIA’S FIRST 3D ANIMATED FEATURE FILM
TABLE: INDONESIA’S HOME GROWN ANIMATION CONTENT
FIGURE: NUMBER OF ANIMATION STUDIOS IN INDONESIA
FIGURE: ANIMATION STUDIOS IN INDONESIA BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN INDONESIA BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN INDONESIA BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE INDONESIAN ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDONESIA
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN INDONESIA
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN INDONESIA
FIGURE: 3D ANIMATION SALARIES IN INDONESIA
FIGURE: 2D ANIMATION SALARIES IN INDONESIA
FIGURE: WEB & MOBILE ANIMATION SALARIES IN INDONESIA
FIGURE: GAMING SALARIES IN INDONESIA
TABLE: INDONESIA’S LEADING ANIMATION STUDIOS
TABLE: IMPACT OF COVID-19 ON ISRAEL’S ANIMATION & VFX
FIGURE: ISRAEL’S FIRST 3D ANIMATED FEATURE FILM
FIGURE: NUMBER OF ANIMATION STUDIOS IN ISRAEL
FIGURE: ANIMATION STUDIOS IN ISRAEL BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN ISRAEL BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE ISRAEL ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN ISRAEL
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN ISRAEL
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN ISRAEL
FIGURE: 3D ANIMATION SALARIES IN ISRAEL
FIGURE: 2D ANIMATION SALARIES IN ISRAEL
FIGURE: WEB & MOBILE ANIMATION SALARIES IN ISRAEL
FIGURE: GAMING SALARIES IN ISRAEL
TABLE: ISRAEL’S LEADING ANIMATION STUDIOS
TABLE: IMPACT OF COVID-19 ON PAKISTAN’S ANIMATION & VFX
TABLE: PAKISTAN’S LEADING ANIMATION TRAINING SCHOOLS
FIGURE: PAKISTAN’S FIRST 3D ANIMATED FEATURE FILM
TABLE: PAKISTAN’S LEADING ANIMATION STUDIOS
FIGURE: NUMBER OF ANIMATION STUDIOS IN PAKISTAN
FIGURE: ANIMATION STUDIOS IN PAKISTAN BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN PAKISTAN BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN PAKISTAN BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE PAKISTAN ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PAKISTAN
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN PAKISTAN
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN PAKISTAN
FIGURE: 3D ANIMATION SALARIES IN PAKISTAN
FIGURE: 2D ANIMATION SALARIES IN PAKISTAN
FIGURE: WEB & MOBILE ANIMATION SALARIES IN PAKISTAN
FIGURE: GAMING SALARIES IN PAKISTAN
TABLE: IMPACT OF COVID-19 ON BANGLADESH’S ANIMATION & VFX
TABLE: BANGLADESH’S’S LEADING ANIMATION TRAINING SCHOOLS
FIGURE: BANGLADESH’S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
TABLE: BANGLADESH’S LEADING ANIMATION STUDIOS
FIGURE: NUMBER OF ANIMATION STUDIOS IN BANGLADESH
FIGURE: ANIMATION STUDIOS IN BANGLADESH BASED ON SIZE
FIGURE: ANIMATION STUDIOS IN BANGLADESH BASED ON CAPABILITIES
FIGURE: ANIMATION STUDIOS IN BANGLADESH BASED ON APPLICATIONS
FIGURE: PEOPLE EMPLOYED IN THE BANGLADESH ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN BANGLADESH
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN BANGLADESH
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN BANGLADESH
FIGURE: 3D ANIMATION SALARIES IN BANGLADESH
FIGURE: 2D ANIMATION SALARIES IN BANGLADESH
FIGURE: WEB & MOBILE ANIMATION SALARIES IN BANGLADESH
FIGURE: GAMING SALARIES IN BANGLADESH
TABLE: IMPACT OF COVID-19 ON UAE’S ANIMATION & VFX
FIGURE: DUBAI’S FIRST 3D ANIMATED FEATURE FILM
TABLE: IMPACT OF COVID-19 ON SAUDI ARABIA’S ANIMATION & VFX


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