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Enterprise Gamification Market - Global Outlook and Forecast 2021-2027

April 2021 | 102 pages | ID: E9BC7C1E3116EN
Market Monitor Global

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This report contains market size and forecasts of Enterprise Gamification in Global, including the following market information:

Global Enterprise Gamification Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Enterprise Gamification market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Enterprise Gamification companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Enterprise Gamification Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Enterprise Gamification Market Segment Percentages, By Type, 2020 (%)
  • Enterprise-Driven Solution
  • Consumer-Driven Solution
China Enterprise Gamification Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Enterprise Gamification Market Segment Percentages, By Application, 2020 (%)
  • Service Industry
  • IT Industry
  • Financial Industry
  • Healthcare Industry
  • Education Industry
  • Government Secto
Global Enterprise Gamification Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Enterprise Gamification Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Enterprise Gamification Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Enterprise Gamification Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • Microsoft
  • SAP
  • BI WORLDWIDE
  • Verint
  • Salesforce
  • Centrical
  • Mambo.IO
  • MPS Interactive Systems
  • LevelEleven
  • Axonify Inc.
  • Bravon
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Enterprise Gamification Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Enterprise Gamification Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL ENTERPRISE GAMIFICATION OVERALL MARKET SIZE

2.1 Global Enterprise Gamification Market Size: 2021 VS 2027
2.2 Global Enterprise Gamification Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Enterprise Gamification Players in Global Market
3.2 Top Global Enterprise Gamification Companies Ranked by Revenue
3.3 Global Enterprise Gamification Revenue by Companies
3.4 Top 3 and Top 5 Enterprise Gamification Companies in Global Market, by Revenue in 2020
3.5 Global Companies Enterprise Gamification Product Type
3.6 Tier 1, Tier 2 and Tier 3 Enterprise Gamification Players in Global Market
  3.6.1 List of Global Tier 1 Enterprise Gamification Companies
  3.6.2 List of Global Tier 2 and Tier 3 Enterprise Gamification Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Enterprise Gamification Market Size Markets, 2021 & 2027
  4.1.2 Enterprise-Driven Solution
  4.1.3 Consumer-Driven Solution
4.2 By Type - Global Enterprise Gamification Revenue & Forecasts
  4.2.1 By Type - Global Enterprise Gamification Revenue, 2016-2021
  4.2.2 By Type - Global Enterprise Gamification Revenue, 2022-2027
  4.2.3 By Type - Global Enterprise Gamification Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Enterprise Gamification Market Size, 2021 & 2027
  5.1.2 Service Industry
  5.1.3 IT Industry
  5.1.4 Financial Industry
  5.1.5 Healthcare Industry
  5.1.6 Education Industry
  5.1.7 Government Secto
5.2 By Application - Global Enterprise Gamification Revenue & Forecasts
  5.2.1 By Application - Global Enterprise Gamification Revenue, 2016-2021
  5.2.2 By Application - Global Enterprise Gamification Revenue, 2022-2027
  5.2.3 By Application - Global Enterprise Gamification Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Enterprise Gamification Market Size, 2021 & 2027
6.2 By Region - Global Enterprise Gamification Revenue & Forecasts
  6.2.1 By Region - Global Enterprise Gamification Revenue, 2016-2021
  6.2.2 By Region - Global Enterprise Gamification Revenue, 2022-2027
  6.2.3 By Region - Global Enterprise Gamification Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America Enterprise Gamification Revenue, 2016-2027
  6.3.2 US Enterprise Gamification Market Size, 2016-2027
  6.3.3 Canada Enterprise Gamification Market Size, 2016-2027
  6.3.4 Mexico Enterprise Gamification Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe Enterprise Gamification Revenue, 2016-2027
  6.4.2 Germany Enterprise Gamification Market Size, 2016-2027
  6.4.3 France Enterprise Gamification Market Size, 2016-2027
  6.4.4 U.K. Enterprise Gamification Market Size, 2016-2027
  6.4.5 Italy Enterprise Gamification Market Size, 2016-2027
  6.4.6 Russia Enterprise Gamification Market Size, 2016-2027
  6.4.7 Nordic Countries Enterprise Gamification Market Size, 2016-2027
  6.4.8 Benelux Enterprise Gamification Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia Enterprise Gamification Revenue, 2016-2027
  6.5.2 China Enterprise Gamification Market Size, 2016-2027
  6.5.3 Japan Enterprise Gamification Market Size, 2016-2027
  6.5.4 South Korea Enterprise Gamification Market Size, 2016-2027
  6.5.5 Southeast Asia Enterprise Gamification Market Size, 2016-2027
  6.5.6 India Enterprise Gamification Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America Enterprise Gamification Revenue, 2016-2027
  6.6.2 Brazil Enterprise Gamification Market Size, 2016-2027
  6.6.3 Argentina Enterprise Gamification Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Enterprise Gamification Revenue, 2016-2027
  6.7.2 Turkey Enterprise Gamification Market Size, 2016-2027
  6.7.3 Israel Enterprise Gamification Market Size, 2016-2027
  6.7.4 Saudi Arabia Enterprise Gamification Market Size, 2016-2027
  6.7.5 UAE Enterprise Gamification Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 Microsoft
  7.1.1 Microsoft Corporate Summary
  7.1.2 Microsoft Business Overview
  7.1.3 Microsoft Enterprise Gamification Major Product Offerings
  7.1.4 Microsoft Enterprise Gamification Revenue in Global (2016-2021)
  7.1.5 Microsoft Key News
7.2 SAP
  7.2.1 SAP Corporate Summary
  7.2.2 SAP Business Overview
  7.2.3 SAP Enterprise Gamification Major Product Offerings
  7.2.4 SAP Enterprise Gamification Revenue in Global (2016-2021)
  7.2.5 SAP Key News
7.3 BI WORLDWIDE
  7.3.1 BI WORLDWIDE Corporate Summary
  7.3.2 BI WORLDWIDE Business Overview
  7.3.3 BI WORLDWIDE Enterprise Gamification Major Product Offerings
  7.3.4 BI WORLDWIDE Enterprise Gamification Revenue in Global (2016-2021)
  7.3.5 BI WORLDWIDE Key News
7.4 Verint
  7.4.1 Verint Corporate Summary
  7.4.2 Verint Business Overview
  7.4.3 Verint Enterprise Gamification Major Product Offerings
  7.4.4 Verint Enterprise Gamification Revenue in Global (2016-2021)
  7.4.5 Verint Key News
7.5 Salesforce
  7.5.1 Salesforce Corporate Summary
  7.5.2 Salesforce Business Overview
  7.5.3 Salesforce Enterprise Gamification Major Product Offerings
  7.5.4 Salesforce Enterprise Gamification Revenue in Global (2016-2021)
  7.5.5 Salesforce Key News
7.6 Centrical
  7.6.1 Centrical Corporate Summary
  7.6.2 Centrical Business Overview
  7.6.3 Centrical Enterprise Gamification Major Product Offerings
  7.6.4 Centrical Enterprise Gamification Revenue in Global (2016-2021)
  7.6.5 Centrical Key News
7.7 Mambo.IO
  7.7.1 Mambo.IO Corporate Summary
  7.7.2 Mambo.IO Business Overview
  7.7.3 Mambo.IO Enterprise Gamification Major Product Offerings
  7.4.4 Mambo.IO Enterprise Gamification Revenue in Global (2016-2021)
  7.7.5 Mambo.IO Key News
7.8 MPS Interactive Systems
  7.8.1 MPS Interactive Systems Corporate Summary
  7.8.2 MPS Interactive Systems Business Overview
  7.8.3 MPS Interactive Systems Enterprise Gamification Major Product Offerings
  7.8.4 MPS Interactive Systems Enterprise Gamification Revenue in Global (2016-2021)
  7.8.5 MPS Interactive Systems Key News
7.9 LevelEleven
  7.9.1 LevelEleven Corporate Summary
  7.9.2 LevelEleven Business Overview
  7.9.3 LevelEleven Enterprise Gamification Major Product Offerings
  7.9.4 LevelEleven Enterprise Gamification Revenue in Global (2016-2021)
  7.9.5 LevelEleven Key News
7.10 Axonify Inc.
  7.10.1 Axonify Inc. Corporate Summary
  7.10.2 Axonify Inc. Business Overview
  7.10.3 Axonify Inc. Enterprise Gamification Major Product Offerings
  7.10.4 Axonify Inc. Enterprise Gamification Revenue in Global (2016-2021)
  7.10.5 Axonify Inc. Key News
7.11 Bravon
  7.11.1 Bravon Corporate Summary
  7.11.2 Bravon Business Overview
  7.11.3 Bravon Enterprise Gamification Major Product Offerings
  7.11.4 Bravon Enterprise Gamification Revenue in Global (2016-2021)
  7.11.5 Bravon Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. Enterprise Gamification Market Opportunities & Trends in Global Market
Table 2. Enterprise Gamification Market Drivers in Global Market
Table 3. Enterprise Gamification Market Restraints in Global Market
Table 4. Key Players of Enterprise Gamification in Global Market
Table 5. Top Enterprise Gamification Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Enterprise Gamification Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Enterprise Gamification Revenue Share by Companies, 2016-2021
Table 8. Global Companies Enterprise Gamification Product Type
Table 9. List of Global Tier 1 Enterprise Gamification Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Enterprise Gamification Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Enterprise Gamification Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Enterprise Gamification Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Enterprise Gamification Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Enterprise Gamification Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Enterprise Gamification Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Enterprise Gamification Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Enterprise Gamification Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Enterprise Gamification Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Enterprise Gamification Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Enterprise Gamification Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Enterprise Gamification Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Enterprise Gamification Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Enterprise Gamification Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Enterprise Gamification Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Enterprise Gamification Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Enterprise Gamification Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Enterprise Gamification Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Enterprise Gamification Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Enterprise Gamification Revenue, (US$, Mn), 2022-2027
Table 30. Microsoft Corporate Summary
Table 31. Microsoft Enterprise Gamification Product Offerings
Table 32. Microsoft Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 33. SAP Corporate Summary
Table 34. SAP Enterprise Gamification Product Offerings
Table 35. SAP Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 36. BI WORLDWIDE Corporate Summary
Table 37. BI WORLDWIDE Enterprise Gamification Product Offerings
Table 38. BI WORLDWIDE Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 39. Verint Corporate Summary
Table 40. Verint Enterprise Gamification Product Offerings
Table 41. Verint Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 42. Salesforce Corporate Summary
Table 43. Salesforce Enterprise Gamification Product Offerings
Table 44. Salesforce Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 45. Centrical Corporate Summary
Table 46. Centrical Enterprise Gamification Product Offerings
Table 47. Centrical Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 48. Mambo.IO Corporate Summary
Table 49. Mambo.IO Enterprise Gamification Product Offerings
Table 50. Mambo.IO Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 51. MPS Interactive Systems Corporate Summary
Table 52. MPS Interactive Systems Enterprise Gamification Product Offerings
Table 53. MPS Interactive Systems Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 54. LevelEleven Corporate Summary
Table 55. LevelEleven Enterprise Gamification Product Offerings
Table 56. LevelEleven Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 57. Axonify Inc. Corporate Summary
Table 58. Axonify Inc. Enterprise Gamification Product Offerings
Table 59. Axonify Inc. Enterprise Gamification Revenue (US$, Mn), (2016-2021)
Table 60. Bravon Corporate Summary
Table 61. Bravon Enterprise Gamification Product Offerings
Table 62. Bravon Enterprise Gamification Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. Enterprise Gamification Segment by Type
Figure 2. Enterprise Gamification Segment by Application
Figure 3. Global Enterprise Gamification Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Enterprise Gamification Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Enterprise Gamification Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Enterprise Gamification Revenue in 2020
Figure 8. By Type - Global Enterprise Gamification Revenue Market Share, 2016-2027
Figure 9. By Application - Global Enterprise Gamification Revenue Market Share, 2016-2027
Figure 10. By Region - Global Enterprise Gamification Revenue Market Share, 2016-2027
Figure 11. By Country - North America Enterprise Gamification Revenue Market Share, 2016-2027
Figure 12. US Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Enterprise Gamification Revenue Market Share, 2016-2027
Figure 16. Germany Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 17. France Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Enterprise Gamification Revenue Market Share, 2016-2027
Figure 24. China Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 28. India Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Enterprise Gamification Revenue Market Share, 2016-2027
Figure 30. Brazil Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Enterprise Gamification Revenue Market Share, 2016-2027
Figure 33. Turkey Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Enterprise Gamification Revenue, (US$, Mn), 2016-2027
Figure 37. Microsoft Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. SAP Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. BI WORLDWIDE Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Verint Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Salesforce Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Centrical Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Mambo.IO Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. MPS Interactive Systems Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. LevelEleven Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Axonify Inc. Enterprise Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


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