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Digital Entertainment in the Home Market - Global Outlook and Forecast 2021-2027

April 2021 | 103 pages | ID: D0365FE7ABE4EN
Market Monitor Global

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This report contains market size and forecasts of Digital Entertainment in the Home in Global, including the following market information:

Global Digital Entertainment in the Home Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Digital Entertainment in the Home market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Digital Entertainment in the Home companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Digital Entertainment in the Home Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Digital Entertainment in the Home Market Segment Percentages, By Type, 2020 (%)
  • Audio Devices
  • Video Devices
  • Gaming Consoles
China Digital Entertainment in the Home Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Digital Entertainment in the Home Market Segment Percentages, By Application, 2020 (%)
  • Home Theater
  • Home Entertainment
Global Digital Entertainment in the Home Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Digital Entertainment in the Home Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Digital Entertainment in the Home Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Digital Entertainment in the Home Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • Sony Corporation
  • Neusoft
  • Panasonic
  • LG Electronics Inc.
  • Sennheiser electronic GmbH & Co. KG
  • Microsoft
  • Siemens
  • Mitsubishi Electric
  • Bose Corporation
  • Huawei Technologies Co., Ltd.
  • Samsung Electronics Co., Ltd.
  • Sonodyne
  • Harman Kardon
  • Klipsch Group, Inc.
  • Koninklijke Philips N.V.
  • Haier Inc.
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Digital Entertainment in the Home Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Digital Entertainment in the Home Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL DIGITAL ENTERTAINMENT IN THE HOME OVERALL MARKET SIZE

2.1 Global Digital Entertainment in the Home Market Size: 2021 VS 2027
2.2 Global Digital Entertainment in the Home Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Digital Entertainment in the Home Players in Global Market
3.2 Top Global Digital Entertainment in the Home Companies Ranked by Revenue
3.3 Global Digital Entertainment in the Home Revenue by Companies
3.4 Top 3 and Top 5 Digital Entertainment in the Home Companies in Global Market, by Revenue in 2020
3.5 Global Companies Digital Entertainment in the Home Product Type
3.6 Tier 1, Tier 2 and Tier 3 Digital Entertainment in the Home Players in Global Market
  3.6.1 List of Global Tier 1 Digital Entertainment in the Home Companies
  3.6.2 List of Global Tier 2 and Tier 3 Digital Entertainment in the Home Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Digital Entertainment in the Home Market Size Markets, 2021 & 2027
  4.1.2 Audio Devices
  4.1.3 Video Devices
  4.1.4 Gaming Consoles
4.2 By Type - Global Digital Entertainment in the Home Revenue & Forecasts
  4.2.1 By Type - Global Digital Entertainment in the Home Revenue, 2016-2021
  4.2.2 By Type - Global Digital Entertainment in the Home Revenue, 2022-2027
  4.2.3 By Type - Global Digital Entertainment in the Home Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Digital Entertainment in the Home Market Size, 2021 & 2027
  5.1.2 Home Theater
  5.1.3 Home Entertainment
5.2 By Application - Global Digital Entertainment in the Home Revenue & Forecasts
  5.2.1 By Application - Global Digital Entertainment in the Home Revenue, 2016-2021
  5.2.2 By Application - Global Digital Entertainment in the Home Revenue, 2022-2027
  5.2.3 By Application - Global Digital Entertainment in the Home Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Digital Entertainment in the Home Market Size, 2021 & 2027
6.2 By Region - Global Digital Entertainment in the Home Revenue & Forecasts
  6.2.1 By Region - Global Digital Entertainment in the Home Revenue, 2016-2021
  6.2.2 By Region - Global Digital Entertainment in the Home Revenue, 2022-2027
  6.2.3 By Region - Global Digital Entertainment in the Home Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America Digital Entertainment in the Home Revenue, 2016-2027
  6.3.2 US Digital Entertainment in the Home Market Size, 2016-2027
  6.3.3 Canada Digital Entertainment in the Home Market Size, 2016-2027
  6.3.4 Mexico Digital Entertainment in the Home Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe Digital Entertainment in the Home Revenue, 2016-2027
  6.4.2 Germany Digital Entertainment in the Home Market Size, 2016-2027
  6.4.3 France Digital Entertainment in the Home Market Size, 2016-2027
  6.4.4 U.K. Digital Entertainment in the Home Market Size, 2016-2027
  6.4.5 Italy Digital Entertainment in the Home Market Size, 2016-2027
  6.4.6 Russia Digital Entertainment in the Home Market Size, 2016-2027
  6.4.7 Nordic Countries Digital Entertainment in the Home Market Size, 2016-2027
  6.4.8 Benelux Digital Entertainment in the Home Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia Digital Entertainment in the Home Revenue, 2016-2027
  6.5.2 China Digital Entertainment in the Home Market Size, 2016-2027
  6.5.3 Japan Digital Entertainment in the Home Market Size, 2016-2027
  6.5.4 South Korea Digital Entertainment in the Home Market Size, 2016-2027
  6.5.5 Southeast Asia Digital Entertainment in the Home Market Size, 2016-2027
  6.5.6 India Digital Entertainment in the Home Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America Digital Entertainment in the Home Revenue, 2016-2027
  6.6.2 Brazil Digital Entertainment in the Home Market Size, 2016-2027
  6.6.3 Argentina Digital Entertainment in the Home Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Digital Entertainment in the Home Revenue, 2016-2027
  6.7.2 Turkey Digital Entertainment in the Home Market Size, 2016-2027
  6.7.3 Israel Digital Entertainment in the Home Market Size, 2016-2027
  6.7.4 Saudi Arabia Digital Entertainment in the Home Market Size, 2016-2027
  6.7.5 UAE Digital Entertainment in the Home Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 Sony Corporation
  7.1.1 Sony Corporation Corporate Summary
  7.1.2 Sony Corporation Business Overview
  7.1.3 Sony Corporation Digital Entertainment in the Home Major Product Offerings
  7.1.4 Sony Corporation Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.1.5 Sony Corporation Key News
7.2 Neusoft
  7.2.1 Neusoft Corporate Summary
  7.2.2 Neusoft Business Overview
  7.2.3 Neusoft Digital Entertainment in the Home Major Product Offerings
  7.2.4 Neusoft Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.2.5 Neusoft Key News
7.3 Panasonic
  7.3.1 Panasonic Corporate Summary
  7.3.2 Panasonic Business Overview
  7.3.3 Panasonic Digital Entertainment in the Home Major Product Offerings
  7.3.4 Panasonic Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.3.5 Panasonic Key News
7.4 LG Electronics Inc.
  7.4.1 LG Electronics Inc. Corporate Summary
  7.4.2 LG Electronics Inc. Business Overview
  7.4.3 LG Electronics Inc. Digital Entertainment in the Home Major Product Offerings
  7.4.4 LG Electronics Inc. Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.4.5 LG Electronics Inc. Key News
7.5 Sennheiser electronic GmbH & Co. KG
  7.5.1 Sennheiser electronic GmbH & Co. KG Corporate Summary
  7.5.2 Sennheiser electronic GmbH & Co. KG Business Overview
  7.5.3 Sennheiser electronic GmbH & Co. KG Digital Entertainment in the Home Major Product Offerings
  7.5.4 Sennheiser electronic GmbH & Co. KG Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.5.5 Sennheiser electronic GmbH & Co. KG Key News
7.6 Microsoft
  7.6.1 Microsoft Corporate Summary
  7.6.2 Microsoft Business Overview
  7.6.3 Microsoft Digital Entertainment in the Home Major Product Offerings
  7.6.4 Microsoft Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.6.5 Microsoft Key News
7.7 Siemens
  7.7.1 Siemens Corporate Summary
  7.7.2 Siemens Business Overview
  7.7.3 Siemens Digital Entertainment in the Home Major Product Offerings
  7.4.4 Siemens Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.7.5 Siemens Key News
7.8 Mitsubishi Electric
  7.8.1 Mitsubishi Electric Corporate Summary
  7.8.2 Mitsubishi Electric Business Overview
  7.8.3 Mitsubishi Electric Digital Entertainment in the Home Major Product Offerings
  7.8.4 Mitsubishi Electric Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.8.5 Mitsubishi Electric Key News
7.9 Bose Corporation
  7.9.1 Bose Corporation Corporate Summary
  7.9.2 Bose Corporation Business Overview
  7.9.3 Bose Corporation Digital Entertainment in the Home Major Product Offerings
  7.9.4 Bose Corporation Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.9.5 Bose Corporation Key News
7.10 Huawei Technologies Co., Ltd.
  7.10.1 Huawei Technologies Co., Ltd. Corporate Summary
  7.10.2 Huawei Technologies Co., Ltd. Business Overview
  7.10.3 Huawei Technologies Co., Ltd. Digital Entertainment in the Home Major Product Offerings
  7.10.4 Huawei Technologies Co., Ltd. Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.10.5 Huawei Technologies Co., Ltd. Key News
7.11 Samsung Electronics Co., Ltd.
  7.11.1 Samsung Electronics Co., Ltd. Corporate Summary
  7.11.2 Samsung Electronics Co., Ltd. Business Overview
  7.11.3 Samsung Electronics Co., Ltd. Digital Entertainment in the Home Major Product Offerings
  7.11.4 Samsung Electronics Co., Ltd. Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.11.5 Samsung Electronics Co., Ltd. Key News
7.12 Sonodyne
  7.12.1 Sonodyne Corporate Summary
  7.12.2 Sonodyne Business Overview
  7.12.3 Sonodyne Digital Entertainment in the Home Major Product Offerings
  7.12.4 Sonodyne Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.12.5 Sonodyne Key News
7.13 Harman Kardon
  7.13.1 Harman Kardon Corporate Summary
  7.13.2 Harman Kardon Business Overview
  7.13.3 Harman Kardon Digital Entertainment in the Home Major Product Offerings
  7.13.4 Harman Kardon Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.13.5 Harman Kardon Key News
7.14 Klipsch Group, Inc.
  7.14.1 Klipsch Group, Inc. Corporate Summary
  7.14.2 Klipsch Group, Inc. Business Overview
  7.14.3 Klipsch Group, Inc. Digital Entertainment in the Home Major Product Offerings
  7.14.4 Klipsch Group, Inc. Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.14.5 Klipsch Group, Inc. Key News
7.15 Koninklijke Philips N.V.
  7.15.1 Koninklijke Philips N.V. Corporate Summary
  7.15.2 Koninklijke Philips N.V. Business Overview
  7.15.3 Koninklijke Philips N.V. Digital Entertainment in the Home Major Product Offerings
  7.15.4 Koninklijke Philips N.V. Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.15.5 Koninklijke Philips N.V. Key News
7.16 Haier Inc.
  7.16.1 Haier Inc. Corporate Summary
  7.16.2 Haier Inc. Business Overview
  7.16.3 Haier Inc. Digital Entertainment in the Home Major Product Offerings
  7.16.4 Haier Inc. Digital Entertainment in the Home Revenue in Global (2016-2021)
  7.16.5 Haier Inc. Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. Digital Entertainment in the Home Market Opportunities & Trends in Global Market
Table 2. Digital Entertainment in the Home Market Drivers in Global Market
Table 3. Digital Entertainment in the Home Market Restraints in Global Market
Table 4. Key Players of Digital Entertainment in the Home in Global Market
Table 5. Top Digital Entertainment in the Home Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Digital Entertainment in the Home Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Digital Entertainment in the Home Revenue Share by Companies, 2016-2021
Table 8. Global Companies Digital Entertainment in the Home Product Type
Table 9. List of Global Tier 1 Digital Entertainment in the Home Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Digital Entertainment in the Home Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Digital Entertainment in the Home Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Digital Entertainment in the Home Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Digital Entertainment in the Home Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Digital Entertainment in the Home Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Digital Entertainment in the Home Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Digital Entertainment in the Home Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Digital Entertainment in the Home Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Digital Entertainment in the Home Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Digital Entertainment in the Home Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Digital Entertainment in the Home Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Digital Entertainment in the Home Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Digital Entertainment in the Home Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Digital Entertainment in the Home Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Digital Entertainment in the Home Revenue, (US$, Mn), 2022-2027
Table 30. Sony Corporation Corporate Summary
Table 31. Sony Corporation Digital Entertainment in the Home Product Offerings
Table 32. Sony Corporation Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 33. Neusoft Corporate Summary
Table 34. Neusoft Digital Entertainment in the Home Product Offerings
Table 35. Neusoft Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 36. Panasonic Corporate Summary
Table 37. Panasonic Digital Entertainment in the Home Product Offerings
Table 38. Panasonic Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 39. LG Electronics Inc. Corporate Summary
Table 40. LG Electronics Inc. Digital Entertainment in the Home Product Offerings
Table 41. LG Electronics Inc. Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 42. Sennheiser electronic GmbH & Co. KG Corporate Summary
Table 43. Sennheiser electronic GmbH & Co. KG Digital Entertainment in the Home Product Offerings
Table 44. Sennheiser electronic GmbH & Co. KG Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 45. Microsoft Corporate Summary
Table 46. Microsoft Digital Entertainment in the Home Product Offerings
Table 47. Microsoft Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 48. Siemens Corporate Summary
Table 49. Siemens Digital Entertainment in the Home Product Offerings
Table 50. Siemens Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 51. Mitsubishi Electric Corporate Summary
Table 52. Mitsubishi Electric Digital Entertainment in the Home Product Offerings
Table 53. Mitsubishi Electric Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 54. Bose Corporation Corporate Summary
Table 55. Bose Corporation Digital Entertainment in the Home Product Offerings
Table 56. Bose Corporation Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 57. Huawei Technologies Co., Ltd. Corporate Summary
Table 58. Huawei Technologies Co., Ltd. Digital Entertainment in the Home Product Offerings
Table 59. Huawei Technologies Co., Ltd. Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 60. Samsung Electronics Co., Ltd. Corporate Summary
Table 61. Samsung Electronics Co., Ltd. Digital Entertainment in the Home Product Offerings
Table 62. Samsung Electronics Co., Ltd. Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 63. Sonodyne Corporate Summary
Table 64. Sonodyne Digital Entertainment in the Home Product Offerings
Table 65. Sonodyne Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 66. Harman Kardon Corporate Summary
Table 67. Harman Kardon Digital Entertainment in the Home Product Offerings
Table 68. Harman Kardon Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 69. Klipsch Group, Inc. Corporate Summary
Table 70. Klipsch Group, Inc. Digital Entertainment in the Home Product Offerings
Table 71. Klipsch Group, Inc. Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 72. Koninklijke Philips N.V. Corporate Summary
Table 73. Koninklijke Philips N.V. Digital Entertainment in the Home Product Offerings
Table 74. Koninklijke Philips N.V. Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)
Table 75. Haier Inc. Corporate Summary
Table 76. Haier Inc. Digital Entertainment in the Home Product Offerings
Table 77. Haier Inc. Digital Entertainment in the Home Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. Digital Entertainment in the Home Segment by Type
Figure 2. Digital Entertainment in the Home Segment by Application
Figure 3. Global Digital Entertainment in the Home Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Digital Entertainment in the Home Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Digital Entertainment in the Home Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Digital Entertainment in the Home Revenue in 2020
Figure 8. By Type - Global Digital Entertainment in the Home Revenue Market Share, 2016-2027
Figure 9. By Application - Global Digital Entertainment in the Home Revenue Market Share, 2016-2027
Figure 10. By Region - Global Digital Entertainment in the Home Revenue Market Share, 2016-2027
Figure 11. By Country - North America Digital Entertainment in the Home Revenue Market Share, 2016-2027
Figure 12. US Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Digital Entertainment in the Home Revenue Market Share, 2016-2027
Figure 16. Germany Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 17. France Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Digital Entertainment in the Home Revenue Market Share, 2016-2027
Figure 24. China Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 28. India Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Digital Entertainment in the Home Revenue Market Share, 2016-2027
Figure 30. Brazil Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Digital Entertainment in the Home Revenue Market Share, 2016-2027
Figure 33. Turkey Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Digital Entertainment in the Home Revenue, (US$, Mn), 2016-2027
Figure 37. Sony Corporation Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Neusoft Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Panasonic Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. LG Electronics Inc. Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Sennheiser electronic GmbH & Co. KG Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Microsoft Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Siemens Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Mitsubishi Electric Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Bose Corporation Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Huawei Technologies Co., Ltd. Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. Samsung Electronics Co., Ltd. Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 48. Sonodyne Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 49. Harman Kardon Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 50. Klipsch Group, Inc. Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 51. Koninklijke Philips N.V. Digital Entertainment in the Home Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


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