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Connected Entertainment Ecosystems Market - Global Outlook and Forecast 2021-2027

April 2021 | 93 pages | ID: C139E772EEACEN
Market Monitor Global

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This report contains market size and forecasts of Connected Entertainment Ecosystems in Global, including the following market information:

Global Connected Entertainment Ecosystems Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Connected Entertainment Ecosystems market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Connected Entertainment Ecosystems companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Connected Entertainment Ecosystems Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Connected Entertainment Ecosystems Market Segment Percentages, By Type, 2020 (%)
  • On-premise
  • Cloud-based
China Connected Entertainment Ecosystems Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Connected Entertainment Ecosystems Market Segment Percentages, By Application, 2020 (%)
  • Automobile Industry
  • Food Industry
  • Electronic Consumer Industry
  • Home Industry
  • Other
Global Connected Entertainment Ecosystems Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Connected Entertainment Ecosystems Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Connected Entertainment Ecosystems Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Connected Entertainment Ecosystems Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • Amazon
  • Apple
  • Comcast
  • Google
  • Roku
  • Samsung
  • Sony Group
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Connected Entertainment Ecosystems Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Connected Entertainment Ecosystems Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL CONNECTED ENTERTAINMENT ECOSYSTEMS OVERALL MARKET SIZE

2.1 Global Connected Entertainment Ecosystems Market Size: 2021 VS 2027
2.2 Global Connected Entertainment Ecosystems Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Connected Entertainment Ecosystems Players in Global Market
3.2 Top Global Connected Entertainment Ecosystems Companies Ranked by Revenue
3.3 Global Connected Entertainment Ecosystems Revenue by Companies
3.4 Top 3 and Top 5 Connected Entertainment Ecosystems Companies in Global Market, by Revenue in 2020
3.5 Global Companies Connected Entertainment Ecosystems Product Type
3.6 Tier 1, Tier 2 and Tier 3 Connected Entertainment Ecosystems Players in Global Market
  3.6.1 List of Global Tier 1 Connected Entertainment Ecosystems Companies
  3.6.2 List of Global Tier 2 and Tier 3 Connected Entertainment Ecosystems Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Connected Entertainment Ecosystems Market Size Markets, 2021 & 2027
  4.1.2 On-premise
  4.1.3 Cloud-based
4.2 By Type - Global Connected Entertainment Ecosystems Revenue & Forecasts
  4.2.1 By Type - Global Connected Entertainment Ecosystems Revenue, 2016-2021
  4.2.2 By Type - Global Connected Entertainment Ecosystems Revenue, 2022-2027
  4.2.3 By Type - Global Connected Entertainment Ecosystems Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Connected Entertainment Ecosystems Market Size, 2021 & 2027
  5.1.2 Automobile Industry
  5.1.3 Food Industry
  5.1.4 Electronic Consumer Industry
  5.1.5 Home Industry
  5.1.6 Other
5.2 By Application - Global Connected Entertainment Ecosystems Revenue & Forecasts
  5.2.1 By Application - Global Connected Entertainment Ecosystems Revenue, 2016-2021
  5.2.2 By Application - Global Connected Entertainment Ecosystems Revenue, 2022-2027
  5.2.3 By Application - Global Connected Entertainment Ecosystems Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Connected Entertainment Ecosystems Market Size, 2021 & 2027
6.2 By Region - Global Connected Entertainment Ecosystems Revenue & Forecasts
  6.2.1 By Region - Global Connected Entertainment Ecosystems Revenue, 2016-2021
  6.2.2 By Region - Global Connected Entertainment Ecosystems Revenue, 2022-2027
  6.2.3 By Region - Global Connected Entertainment Ecosystems Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America Connected Entertainment Ecosystems Revenue, 2016-2027
  6.3.2 US Connected Entertainment Ecosystems Market Size, 2016-2027
  6.3.3 Canada Connected Entertainment Ecosystems Market Size, 2016-2027
  6.3.4 Mexico Connected Entertainment Ecosystems Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe Connected Entertainment Ecosystems Revenue, 2016-2027
  6.4.2 Germany Connected Entertainment Ecosystems Market Size, 2016-2027
  6.4.3 France Connected Entertainment Ecosystems Market Size, 2016-2027
  6.4.4 U.K. Connected Entertainment Ecosystems Market Size, 2016-2027
  6.4.5 Italy Connected Entertainment Ecosystems Market Size, 2016-2027
  6.4.6 Russia Connected Entertainment Ecosystems Market Size, 2016-2027
  6.4.7 Nordic Countries Connected Entertainment Ecosystems Market Size, 2016-2027
  6.4.8 Benelux Connected Entertainment Ecosystems Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia Connected Entertainment Ecosystems Revenue, 2016-2027
  6.5.2 China Connected Entertainment Ecosystems Market Size, 2016-2027
  6.5.3 Japan Connected Entertainment Ecosystems Market Size, 2016-2027
  6.5.4 South Korea Connected Entertainment Ecosystems Market Size, 2016-2027
  6.5.5 Southeast Asia Connected Entertainment Ecosystems Market Size, 2016-2027
  6.5.6 India Connected Entertainment Ecosystems Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America Connected Entertainment Ecosystems Revenue, 2016-2027
  6.6.2 Brazil Connected Entertainment Ecosystems Market Size, 2016-2027
  6.6.3 Argentina Connected Entertainment Ecosystems Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Connected Entertainment Ecosystems Revenue, 2016-2027
  6.7.2 Turkey Connected Entertainment Ecosystems Market Size, 2016-2027
  6.7.3 Israel Connected Entertainment Ecosystems Market Size, 2016-2027
  6.7.4 Saudi Arabia Connected Entertainment Ecosystems Market Size, 2016-2027
  6.7.5 UAE Connected Entertainment Ecosystems Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 Amazon
  7.1.1 Amazon Corporate Summary
  7.1.2 Amazon Business Overview
  7.1.3 Amazon Connected Entertainment Ecosystems Major Product Offerings
  7.1.4 Amazon Connected Entertainment Ecosystems Revenue in Global (2016-2021)
  7.1.5 Amazon Key News
7.2 Apple
  7.2.1 Apple Corporate Summary
  7.2.2 Apple Business Overview
  7.2.3 Apple Connected Entertainment Ecosystems Major Product Offerings
  7.2.4 Apple Connected Entertainment Ecosystems Revenue in Global (2016-2021)
  7.2.5 Apple Key News
7.3 Comcast
  7.3.1 Comcast Corporate Summary
  7.3.2 Comcast Business Overview
  7.3.3 Comcast Connected Entertainment Ecosystems Major Product Offerings
  7.3.4 Comcast Connected Entertainment Ecosystems Revenue in Global (2016-2021)
  7.3.5 Comcast Key News
7.4 Google
  7.4.1 Google Corporate Summary
  7.4.2 Google Business Overview
  7.4.3 Google Connected Entertainment Ecosystems Major Product Offerings
  7.4.4 Google Connected Entertainment Ecosystems Revenue in Global (2016-2021)
  7.4.5 Google Key News
7.5 Roku
  7.5.1 Roku Corporate Summary
  7.5.2 Roku Business Overview
  7.5.3 Roku Connected Entertainment Ecosystems Major Product Offerings
  7.5.4 Roku Connected Entertainment Ecosystems Revenue in Global (2016-2021)
  7.5.5 Roku Key News
7.6 Samsung
  7.6.1 Samsung Corporate Summary
  7.6.2 Samsung Business Overview
  7.6.3 Samsung Connected Entertainment Ecosystems Major Product Offerings
  7.6.4 Samsung Connected Entertainment Ecosystems Revenue in Global (2016-2021)
  7.6.5 Samsung Key News
7.7 Sony Group
  7.7.1 Sony Group Corporate Summary
  7.7.2 Sony Group Business Overview
  7.7.3 Sony Group Connected Entertainment Ecosystems Major Product Offerings
  7.4.4 Sony Group Connected Entertainment Ecosystems Revenue in Global (2016-2021)
  7.7.5 Sony Group Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. Connected Entertainment Ecosystems Market Opportunities & Trends in Global Market
Table 2. Connected Entertainment Ecosystems Market Drivers in Global Market
Table 3. Connected Entertainment Ecosystems Market Restraints in Global Market
Table 4. Key Players of Connected Entertainment Ecosystems in Global Market
Table 5. Top Connected Entertainment Ecosystems Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Connected Entertainment Ecosystems Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Connected Entertainment Ecosystems Revenue Share by Companies, 2016-2021
Table 8. Global Companies Connected Entertainment Ecosystems Product Type
Table 9. List of Global Tier 1 Connected Entertainment Ecosystems Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Connected Entertainment Ecosystems Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Connected Entertainment Ecosystems Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Connected Entertainment Ecosystems Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Connected Entertainment Ecosystems Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Connected Entertainment Ecosystems Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Connected Entertainment Ecosystems Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Connected Entertainment Ecosystems Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Connected Entertainment Ecosystems Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Connected Entertainment Ecosystems Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Connected Entertainment Ecosystems Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Connected Entertainment Ecosystems Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Connected Entertainment Ecosystems Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Connected Entertainment Ecosystems Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Connected Entertainment Ecosystems Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Connected Entertainment Ecosystems Revenue, (US$, Mn), 2022-2027
Table 30. Amazon Corporate Summary
Table 31. Amazon Connected Entertainment Ecosystems Product Offerings
Table 32. Amazon Connected Entertainment Ecosystems Revenue (US$, Mn), (2016-2021)
Table 33. Apple Corporate Summary
Table 34. Apple Connected Entertainment Ecosystems Product Offerings
Table 35. Apple Connected Entertainment Ecosystems Revenue (US$, Mn), (2016-2021)
Table 36. Comcast Corporate Summary
Table 37. Comcast Connected Entertainment Ecosystems Product Offerings
Table 38. Comcast Connected Entertainment Ecosystems Revenue (US$, Mn), (2016-2021)
Table 39. Google Corporate Summary
Table 40. Google Connected Entertainment Ecosystems Product Offerings
Table 41. Google Connected Entertainment Ecosystems Revenue (US$, Mn), (2016-2021)
Table 42. Roku Corporate Summary
Table 43. Roku Connected Entertainment Ecosystems Product Offerings
Table 44. Roku Connected Entertainment Ecosystems Revenue (US$, Mn), (2016-2021)
Table 45. Samsung Corporate Summary
Table 46. Samsung Connected Entertainment Ecosystems Product Offerings
Table 47. Samsung Connected Entertainment Ecosystems Revenue (US$, Mn), (2016-2021)
Table 48. Sony Group Corporate Summary
Table 49. Sony Group Connected Entertainment Ecosystems Product Offerings
Table 50. Sony Group Connected Entertainment Ecosystems Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. Connected Entertainment Ecosystems Segment by Type
Figure 2. Connected Entertainment Ecosystems Segment by Application
Figure 3. Global Connected Entertainment Ecosystems Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Connected Entertainment Ecosystems Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Connected Entertainment Ecosystems Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Connected Entertainment Ecosystems Revenue in 2020
Figure 8. By Type - Global Connected Entertainment Ecosystems Revenue Market Share, 2016-2027
Figure 9. By Application - Global Connected Entertainment Ecosystems Revenue Market Share, 2016-2027
Figure 10. By Region - Global Connected Entertainment Ecosystems Revenue Market Share, 2016-2027
Figure 11. By Country - North America Connected Entertainment Ecosystems Revenue Market Share, 2016-2027
Figure 12. US Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Connected Entertainment Ecosystems Revenue Market Share, 2016-2027
Figure 16. Germany Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 17. France Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Connected Entertainment Ecosystems Revenue Market Share, 2016-2027
Figure 24. China Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 28. India Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Connected Entertainment Ecosystems Revenue Market Share, 2016-2027
Figure 30. Brazil Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Connected Entertainment Ecosystems Revenue Market Share, 2016-2027
Figure 33. Turkey Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Connected Entertainment Ecosystems Revenue, (US$, Mn), 2016-2027
Figure 37. Amazon Connected Entertainment Ecosystems Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Apple Connected Entertainment Ecosystems Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Comcast Connected Entertainment Ecosystems Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Google Connected Entertainment Ecosystems Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Roku Connected Entertainment Ecosystems Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Samsung Connected Entertainment Ecosystems Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


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