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Computer Games Market - Global Outlook and Forecast 2021-2027

April 2021 | 106 pages | ID: C4CC04229618EN
Market Monitor Global

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This report contains market size and forecasts of Computer Games in Global, including the following market information:

Global Computer Games Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Computer Games market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Computer Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Computer Games Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Computer Games Market Segment Percentages, By Type, 2020 (%)
  • Webgame
  • Client Game
China Computer Games Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Computer Games Market Segment Percentages, By Application, 2020 (%)
  • <15 Years Old
  • 15-25 Years Old
  • 25-35 Years Old
  • 35-45 Years Old
  • > 45 Years Old
Global Computer Games Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Computer Games Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Computer Games Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Computer Games Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • Tencent
  • 37 Interactive Entertainment
  • Kingnet
  • Perfect World Game
  • 7 Road
  • Guanghuanzhong
  • Travian
  • Hattrick
  • Youxigu
  • Feiyin
  • Youzu
  • China InterActive Corp
  • Jagex
  • KADOKAWA GAMES
  • NetEase
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Computer Games Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Computer Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL COMPUTER GAMES OVERALL MARKET SIZE

2.1 Global Computer Games Market Size: 2021 VS 2027
2.2 Global Computer Games Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Computer Games Players in Global Market
3.2 Top Global Computer Games Companies Ranked by Revenue
3.3 Global Computer Games Revenue by Companies
3.4 Top 3 and Top 5 Computer Games Companies in Global Market, by Revenue in 2020
3.5 Global Companies Computer Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Computer Games Players in Global Market
  3.6.1 List of Global Tier 1 Computer Games Companies
  3.6.2 List of Global Tier 2 and Tier 3 Computer Games Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Computer Games Market Size Markets, 2021 & 2027
  4.1.2 Webgame
  4.1.3 Client Game
4.2 By Type - Global Computer Games Revenue & Forecasts
  4.2.1 By Type - Global Computer Games Revenue, 2016-2021
  4.2.2 By Type - Global Computer Games Revenue, 2022-2027
  4.2.3 By Type - Global Computer Games Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Computer Games Market Size, 2021 & 2027
  5.1.2 <15 Years Old
  5.1.3 15-25 Years Old
  5.1.4 25-35 Years Old
  5.1.5 35-45 Years Old
  5.1.6 > 45 Years Old
5.2 By Application - Global Computer Games Revenue & Forecasts
  5.2.1 By Application - Global Computer Games Revenue, 2016-2021
  5.2.2 By Application - Global Computer Games Revenue, 2022-2027
  5.2.3 By Application - Global Computer Games Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Computer Games Market Size, 2021 & 2027
6.2 By Region - Global Computer Games Revenue & Forecasts
  6.2.1 By Region - Global Computer Games Revenue, 2016-2021
  6.2.2 By Region - Global Computer Games Revenue, 2022-2027
  6.2.3 By Region - Global Computer Games Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America Computer Games Revenue, 2016-2027
  6.3.2 US Computer Games Market Size, 2016-2027
  6.3.3 Canada Computer Games Market Size, 2016-2027
  6.3.4 Mexico Computer Games Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe Computer Games Revenue, 2016-2027
  6.4.2 Germany Computer Games Market Size, 2016-2027
  6.4.3 France Computer Games Market Size, 2016-2027
  6.4.4 U.K. Computer Games Market Size, 2016-2027
  6.4.5 Italy Computer Games Market Size, 2016-2027
  6.4.6 Russia Computer Games Market Size, 2016-2027
  6.4.7 Nordic Countries Computer Games Market Size, 2016-2027
  6.4.8 Benelux Computer Games Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia Computer Games Revenue, 2016-2027
  6.5.2 China Computer Games Market Size, 2016-2027
  6.5.3 Japan Computer Games Market Size, 2016-2027
  6.5.4 South Korea Computer Games Market Size, 2016-2027
  6.5.5 Southeast Asia Computer Games Market Size, 2016-2027
  6.5.6 India Computer Games Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America Computer Games Revenue, 2016-2027
  6.6.2 Brazil Computer Games Market Size, 2016-2027
  6.6.3 Argentina Computer Games Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Computer Games Revenue, 2016-2027
  6.7.2 Turkey Computer Games Market Size, 2016-2027
  6.7.3 Israel Computer Games Market Size, 2016-2027
  6.7.4 Saudi Arabia Computer Games Market Size, 2016-2027
  6.7.5 UAE Computer Games Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 Tencent
  7.1.1 Tencent Corporate Summary
  7.1.2 Tencent Business Overview
  7.1.3 Tencent Computer Games Major Product Offerings
  7.1.4 Tencent Computer Games Revenue in Global (2016-2021)
  7.1.5 Tencent Key News
7.2 37 Interactive Entertainment
  7.2.1 37 Interactive Entertainment Corporate Summary
  7.2.2 37 Interactive Entertainment Business Overview
  7.2.3 37 Interactive Entertainment Computer Games Major Product Offerings
  7.2.4 37 Interactive Entertainment Computer Games Revenue in Global (2016-2021)
  7.2.5 37 Interactive Entertainment Key News
7.3 Kingnet
  7.3.1 Kingnet Corporate Summary
  7.3.2 Kingnet Business Overview
  7.3.3 Kingnet Computer Games Major Product Offerings
  7.3.4 Kingnet Computer Games Revenue in Global (2016-2021)
  7.3.5 Kingnet Key News
7.4 Perfect World Game
  7.4.1 Perfect World Game Corporate Summary
  7.4.2 Perfect World Game Business Overview
  7.4.3 Perfect World Game Computer Games Major Product Offerings
  7.4.4 Perfect World Game Computer Games Revenue in Global (2016-2021)
  7.4.5 Perfect World Game Key News
7.5 7 Road
  7.5.1 7 Road Corporate Summary
  7.5.2 7 Road Business Overview
  7.5.3 7 Road Computer Games Major Product Offerings
  7.5.4 7 Road Computer Games Revenue in Global (2016-2021)
  7.5.5 7 Road Key News
7.6 Guanghuanzhong
  7.6.1 Guanghuanzhong Corporate Summary
  7.6.2 Guanghuanzhong Business Overview
  7.6.3 Guanghuanzhong Computer Games Major Product Offerings
  7.6.4 Guanghuanzhong Computer Games Revenue in Global (2016-2021)
  7.6.5 Guanghuanzhong Key News
7.7 Travian
  7.7.1 Travian Corporate Summary
  7.7.2 Travian Business Overview
  7.7.3 Travian Computer Games Major Product Offerings
  7.4.4 Travian Computer Games Revenue in Global (2016-2021)
  7.7.5 Travian Key News
7.8 Hattrick
  7.8.1 Hattrick Corporate Summary
  7.8.2 Hattrick Business Overview
  7.8.3 Hattrick Computer Games Major Product Offerings
  7.8.4 Hattrick Computer Games Revenue in Global (2016-2021)
  7.8.5 Hattrick Key News
7.9 Youxigu
  7.9.1 Youxigu Corporate Summary
  7.9.2 Youxigu Business Overview
  7.9.3 Youxigu Computer Games Major Product Offerings
  7.9.4 Youxigu Computer Games Revenue in Global (2016-2021)
  7.9.5 Youxigu Key News
7.10 Feiyin
  7.10.1 Feiyin Corporate Summary
  7.10.2 Feiyin Business Overview
  7.10.3 Feiyin Computer Games Major Product Offerings
  7.10.4 Feiyin Computer Games Revenue in Global (2016-2021)
  7.10.5 Feiyin Key News
7.11 Youzu
  7.11.1 Youzu Corporate Summary
  7.11.2 Youzu Business Overview
  7.11.3 Youzu Computer Games Major Product Offerings
  7.11.4 Youzu Computer Games Revenue in Global (2016-2021)
  7.11.5 Youzu Key News
7.12 China InterActive Corp
  7.12.1 China InterActive Corp Corporate Summary
  7.12.2 China InterActive Corp Business Overview
  7.12.3 China InterActive Corp Computer Games Major Product Offerings
  7.12.4 China InterActive Corp Computer Games Revenue in Global (2016-2021)
  7.12.5 China InterActive Corp Key News
7.13 Jagex
  7.13.1 Jagex Corporate Summary
  7.13.2 Jagex Business Overview
  7.13.3 Jagex Computer Games Major Product Offerings
  7.13.4 Jagex Computer Games Revenue in Global (2016-2021)
  7.13.5 Jagex Key News
7.14 KADOKAWA GAMES
  7.14.1 KADOKAWA GAMES Corporate Summary
  7.14.2 KADOKAWA GAMES Business Overview
  7.14.3 KADOKAWA GAMES Computer Games Major Product Offerings
  7.14.4 KADOKAWA GAMES Computer Games Revenue in Global (2016-2021)
  7.14.5 KADOKAWA GAMES Key News
7.15 NetEase
  7.15.1 NetEase Corporate Summary
  7.15.2 NetEase Business Overview
  7.15.3 NetEase Computer Games Major Product Offerings
  7.15.4 NetEase Computer Games Revenue in Global (2016-2021)
  7.15.5 NetEase Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. Computer Games Market Opportunities & Trends in Global Market
Table 2. Computer Games Market Drivers in Global Market
Table 3. Computer Games Market Restraints in Global Market
Table 4. Key Players of Computer Games in Global Market
Table 5. Top Computer Games Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Computer Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Computer Games Revenue Share by Companies, 2016-2021
Table 8. Global Companies Computer Games Product Type
Table 9. List of Global Tier 1 Computer Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Computer Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Computer Games Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Computer Games Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Computer Games Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Computer Games Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Computer Games Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Computer Games Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Computer Games Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Computer Games Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Computer Games Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Computer Games Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Computer Games Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Computer Games Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Computer Games Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Computer Games Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Computer Games Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Computer Games Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Computer Games Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Computer Games Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Computer Games Revenue, (US$, Mn), 2022-2027
Table 30. Tencent Corporate Summary
Table 31. Tencent Computer Games Product Offerings
Table 32. Tencent Computer Games Revenue (US$, Mn), (2016-2021)
Table 33. 37 Interactive Entertainment Corporate Summary
Table 34. 37 Interactive Entertainment Computer Games Product Offerings
Table 35. 37 Interactive Entertainment Computer Games Revenue (US$, Mn), (2016-2021)
Table 36. Kingnet Corporate Summary
Table 37. Kingnet Computer Games Product Offerings
Table 38. Kingnet Computer Games Revenue (US$, Mn), (2016-2021)
Table 39. Perfect World Game Corporate Summary
Table 40. Perfect World Game Computer Games Product Offerings
Table 41. Perfect World Game Computer Games Revenue (US$, Mn), (2016-2021)
Table 42. 7 Road Corporate Summary
Table 43. 7 Road Computer Games Product Offerings
Table 44. 7 Road Computer Games Revenue (US$, Mn), (2016-2021)
Table 45. Guanghuanzhong Corporate Summary
Table 46. Guanghuanzhong Computer Games Product Offerings
Table 47. Guanghuanzhong Computer Games Revenue (US$, Mn), (2016-2021)
Table 48. Travian Corporate Summary
Table 49. Travian Computer Games Product Offerings
Table 50. Travian Computer Games Revenue (US$, Mn), (2016-2021)
Table 51. Hattrick Corporate Summary
Table 52. Hattrick Computer Games Product Offerings
Table 53. Hattrick Computer Games Revenue (US$, Mn), (2016-2021)
Table 54. Youxigu Corporate Summary
Table 55. Youxigu Computer Games Product Offerings
Table 56. Youxigu Computer Games Revenue (US$, Mn), (2016-2021)
Table 57. Feiyin Corporate Summary
Table 58. Feiyin Computer Games Product Offerings
Table 59. Feiyin Computer Games Revenue (US$, Mn), (2016-2021)
Table 60. Youzu Corporate Summary
Table 61. Youzu Computer Games Product Offerings
Table 62. Youzu Computer Games Revenue (US$, Mn), (2016-2021)
Table 63. China InterActive Corp Corporate Summary
Table 64. China InterActive Corp Computer Games Product Offerings
Table 65. China InterActive Corp Computer Games Revenue (US$, Mn), (2016-2021)
Table 66. Jagex Corporate Summary
Table 67. Jagex Computer Games Product Offerings
Table 68. Jagex Computer Games Revenue (US$, Mn), (2016-2021)
Table 69. KADOKAWA GAMES Corporate Summary
Table 70. KADOKAWA GAMES Computer Games Product Offerings
Table 71. KADOKAWA GAMES Computer Games Revenue (US$, Mn), (2016-2021)
Table 72. NetEase Corporate Summary
Table 73. NetEase Computer Games Product Offerings
Table 74. NetEase Computer Games Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. Computer Games Segment by Type
Figure 2. Computer Games Segment by Application
Figure 3. Global Computer Games Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Computer Games Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Computer Games Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Computer Games Revenue in 2020
Figure 8. By Type - Global Computer Games Revenue Market Share, 2016-2027
Figure 9. By Application - Global Computer Games Revenue Market Share, 2016-2027
Figure 10. By Region - Global Computer Games Revenue Market Share, 2016-2027
Figure 11. By Country - North America Computer Games Revenue Market Share, 2016-2027
Figure 12. US Computer Games Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Computer Games Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Computer Games Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Computer Games Revenue Market Share, 2016-2027
Figure 16. Germany Computer Games Revenue, (US$, Mn), 2016-2027
Figure 17. France Computer Games Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Computer Games Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Computer Games Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Computer Games Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Computer Games Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Computer Games Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Computer Games Revenue Market Share, 2016-2027
Figure 24. China Computer Games Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Computer Games Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Computer Games Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Computer Games Revenue, (US$, Mn), 2016-2027
Figure 28. India Computer Games Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Computer Games Revenue Market Share, 2016-2027
Figure 30. Brazil Computer Games Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Computer Games Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Computer Games Revenue Market Share, 2016-2027
Figure 33. Turkey Computer Games Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Computer Games Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Computer Games Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Computer Games Revenue, (US$, Mn), 2016-2027
Figure 37. Tencent Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. 37 Interactive Entertainment Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Kingnet Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Perfect World Game Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. 7 Road Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Guanghuanzhong Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Travian Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Hattrick Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Youxigu Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Feiyin Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. Youzu Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 48. China InterActive Corp Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 49. Jagex Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 50. KADOKAWA GAMES Computer Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


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