[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Client Games Market - Global Outlook and Forecast 2021-2027

April 2021 | 108 pages | ID: CB7DEF70B490EN
Market Monitor Global

US$ 3,250.00

E-mail Delivery (PDF)

Download PDF Leaflet

Wire Transfer
Checkout Later
Need Help? Ask a Question
This report contains market size and forecasts of Client Games in Global, including the following market information:

Global Client Games Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Client Games market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Client Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Client Games Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Client Games Market Segment Percentages, By Type, 2020 (%)
  • Cosplay
  • War Strategy
  • Simulation Operation
  • Sports Competition
  • Puzzle Leisure
  • Others
China Client Games Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Client Games Market Segment Percentages, By Application, 2020 (%)
  • <15 Years Old
  • 15-25 Years Old
  • 25-35 Years Old
  • 35-45 Years Old
  • > 45 Years Old
Global Client Games Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Client Games Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Client Games Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Client Games Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • Tencent
  • NetEase
  • 37 Interactive Entertainment
  • Kingnet
  • Youzu
  • Zlongame
  • Perfect World Game
  • Giant Interactive Group
  • Kunlun
  • Elex-Tech
  • OASIS GAMES
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Client Games Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Client Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL CLIENT GAMES OVERALL MARKET SIZE

2.1 Global Client Games Market Size: 2021 VS 2027
2.2 Global Client Games Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Client Games Players in Global Market
3.2 Top Global Client Games Companies Ranked by Revenue
3.3 Global Client Games Revenue by Companies
3.4 Top 3 and Top 5 Client Games Companies in Global Market, by Revenue in 2020
3.5 Global Companies Client Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Client Games Players in Global Market
  3.6.1 List of Global Tier 1 Client Games Companies
  3.6.2 List of Global Tier 2 and Tier 3 Client Games Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Client Games Market Size Markets, 2021 & 2027
  4.1.2 Cosplay
  4.1.3 War Strategy
  4.1.4 Simulation Operation
  4.1.5 Sports Competition
  4.1.6 Puzzle Leisure
  4.1.7 Others
4.2 By Type - Global Client Games Revenue & Forecasts
  4.2.1 By Type - Global Client Games Revenue, 2016-2021
  4.2.2 By Type - Global Client Games Revenue, 2022-2027
  4.2.3 By Type - Global Client Games Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Client Games Market Size, 2021 & 2027
  5.1.2 <15 Years Old
  5.1.3 15-25 Years Old
  5.1.4 25-35 Years Old
  5.1.5 35-45 Years Old
  5.1.6 > 45 Years Old
5.2 By Application - Global Client Games Revenue & Forecasts
  5.2.1 By Application - Global Client Games Revenue, 2016-2021
  5.2.2 By Application - Global Client Games Revenue, 2022-2027
  5.2.3 By Application - Global Client Games Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Client Games Market Size, 2021 & 2027
6.2 By Region - Global Client Games Revenue & Forecasts
  6.2.1 By Region - Global Client Games Revenue, 2016-2021
  6.2.2 By Region - Global Client Games Revenue, 2022-2027
  6.2.3 By Region - Global Client Games Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America Client Games Revenue, 2016-2027
  6.3.2 US Client Games Market Size, 2016-2027
  6.3.3 Canada Client Games Market Size, 2016-2027
  6.3.4 Mexico Client Games Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe Client Games Revenue, 2016-2027
  6.4.2 Germany Client Games Market Size, 2016-2027
  6.4.3 France Client Games Market Size, 2016-2027
  6.4.4 U.K. Client Games Market Size, 2016-2027
  6.4.5 Italy Client Games Market Size, 2016-2027
  6.4.6 Russia Client Games Market Size, 2016-2027
  6.4.7 Nordic Countries Client Games Market Size, 2016-2027
  6.4.8 Benelux Client Games Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia Client Games Revenue, 2016-2027
  6.5.2 China Client Games Market Size, 2016-2027
  6.5.3 Japan Client Games Market Size, 2016-2027
  6.5.4 South Korea Client Games Market Size, 2016-2027
  6.5.5 Southeast Asia Client Games Market Size, 2016-2027
  6.5.6 India Client Games Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America Client Games Revenue, 2016-2027
  6.6.2 Brazil Client Games Market Size, 2016-2027
  6.6.3 Argentina Client Games Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Client Games Revenue, 2016-2027
  6.7.2 Turkey Client Games Market Size, 2016-2027
  6.7.3 Israel Client Games Market Size, 2016-2027
  6.7.4 Saudi Arabia Client Games Market Size, 2016-2027
  6.7.5 UAE Client Games Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 Tencent
  7.1.1 Tencent Corporate Summary
  7.1.2 Tencent Business Overview
  7.1.3 Tencent Client Games Major Product Offerings
  7.1.4 Tencent Client Games Revenue in Global (2016-2021)
  7.1.5 Tencent Key News
7.2 NetEase
  7.2.1 NetEase Corporate Summary
  7.2.2 NetEase Business Overview
  7.2.3 NetEase Client Games Major Product Offerings
  7.2.4 NetEase Client Games Revenue in Global (2016-2021)
  7.2.5 NetEase Key News
7.3 37 Interactive Entertainment
  7.3.1 37 Interactive Entertainment Corporate Summary
  7.3.2 37 Interactive Entertainment Business Overview
  7.3.3 37 Interactive Entertainment Client Games Major Product Offerings
  7.3.4 37 Interactive Entertainment Client Games Revenue in Global (2016-2021)
  7.3.5 37 Interactive Entertainment Key News
7.4 Kingnet
  7.4.1 Kingnet Corporate Summary
  7.4.2 Kingnet Business Overview
  7.4.3 Kingnet Client Games Major Product Offerings
  7.4.4 Kingnet Client Games Revenue in Global (2016-2021)
  7.4.5 Kingnet Key News
7.5 Youzu
  7.5.1 Youzu Corporate Summary
  7.5.2 Youzu Business Overview
  7.5.3 Youzu Client Games Major Product Offerings
  7.5.4 Youzu Client Games Revenue in Global (2016-2021)
  7.5.5 Youzu Key News
7.6 Zlongame
  7.6.1 Zlongame Corporate Summary
  7.6.2 Zlongame Business Overview
  7.6.3 Zlongame Client Games Major Product Offerings
  7.6.4 Zlongame Client Games Revenue in Global (2016-2021)
  7.6.5 Zlongame Key News
7.7 Perfect World Game
  7.7.1 Perfect World Game Corporate Summary
  7.7.2 Perfect World Game Business Overview
  7.7.3 Perfect World Game Client Games Major Product Offerings
  7.4.4 Perfect World Game Client Games Revenue in Global (2016-2021)
  7.7.5 Perfect World Game Key News
7.8 Giant Interactive Group
  7.8.1 Giant Interactive Group Corporate Summary
  7.8.2 Giant Interactive Group Business Overview
  7.8.3 Giant Interactive Group Client Games Major Product Offerings
  7.8.4 Giant Interactive Group Client Games Revenue in Global (2016-2021)
  7.8.5 Giant Interactive Group Key News
7.9 Kunlun
  7.9.1 Kunlun Corporate Summary
  7.9.2 Kunlun Business Overview
  7.9.3 Kunlun Client Games Major Product Offerings
  7.9.4 Kunlun Client Games Revenue in Global (2016-2021)
  7.9.5 Kunlun Key News
7.10 Elex-Tech
  7.10.1 Elex-Tech Corporate Summary
  7.10.2 Elex-Tech Business Overview
  7.10.3 Elex-Tech Client Games Major Product Offerings
  7.10.4 Elex-Tech Client Games Revenue in Global (2016-2021)
  7.10.5 Elex-Tech Key News
7.11 OASIS GAMES
  7.11.1 OASIS GAMES Corporate Summary
  7.11.2 OASIS GAMES Business Overview
  7.11.3 OASIS GAMES Client Games Major Product Offerings
  7.11.4 OASIS GAMES Client Games Revenue in Global (2016-2021)
  7.11.5 OASIS GAMES Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. Client Games Market Opportunities & Trends in Global Market
Table 2. Client Games Market Drivers in Global Market
Table 3. Client Games Market Restraints in Global Market
Table 4. Key Players of Client Games in Global Market
Table 5. Top Client Games Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Client Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Client Games Revenue Share by Companies, 2016-2021
Table 8. Global Companies Client Games Product Type
Table 9. List of Global Tier 1 Client Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Client Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Client Games Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Client Games Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Client Games Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Client Games Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Client Games Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Client Games Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Client Games Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Client Games Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Client Games Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Client Games Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Client Games Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Client Games Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Client Games Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Client Games Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Client Games Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Client Games Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Client Games Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Client Games Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Client Games Revenue, (US$, Mn), 2022-2027
Table 30. Tencent Corporate Summary
Table 31. Tencent Client Games Product Offerings
Table 32. Tencent Client Games Revenue (US$, Mn), (2016-2021)
Table 33. NetEase Corporate Summary
Table 34. NetEase Client Games Product Offerings
Table 35. NetEase Client Games Revenue (US$, Mn), (2016-2021)
Table 36. 37 Interactive Entertainment Corporate Summary
Table 37. 37 Interactive Entertainment Client Games Product Offerings
Table 38. 37 Interactive Entertainment Client Games Revenue (US$, Mn), (2016-2021)
Table 39. Kingnet Corporate Summary
Table 40. Kingnet Client Games Product Offerings
Table 41. Kingnet Client Games Revenue (US$, Mn), (2016-2021)
Table 42. Youzu Corporate Summary
Table 43. Youzu Client Games Product Offerings
Table 44. Youzu Client Games Revenue (US$, Mn), (2016-2021)
Table 45. Zlongame Corporate Summary
Table 46. Zlongame Client Games Product Offerings
Table 47. Zlongame Client Games Revenue (US$, Mn), (2016-2021)
Table 48. Perfect World Game Corporate Summary
Table 49. Perfect World Game Client Games Product Offerings
Table 50. Perfect World Game Client Games Revenue (US$, Mn), (2016-2021)
Table 51. Giant Interactive Group Corporate Summary
Table 52. Giant Interactive Group Client Games Product Offerings
Table 53. Giant Interactive Group Client Games Revenue (US$, Mn), (2016-2021)
Table 54. Kunlun Corporate Summary
Table 55. Kunlun Client Games Product Offerings
Table 56. Kunlun Client Games Revenue (US$, Mn), (2016-2021)
Table 57. Elex-Tech Corporate Summary
Table 58. Elex-Tech Client Games Product Offerings
Table 59. Elex-Tech Client Games Revenue (US$, Mn), (2016-2021)
Table 60. OASIS GAMES Corporate Summary
Table 61. OASIS GAMES Client Games Product Offerings
Table 62. OASIS GAMES Client Games Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. Client Games Segment by Type
Figure 2. Client Games Segment by Application
Figure 3. Global Client Games Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Client Games Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Client Games Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Client Games Revenue in 2020
Figure 8. By Type - Global Client Games Revenue Market Share, 2016-2027
Figure 9. By Application - Global Client Games Revenue Market Share, 2016-2027
Figure 10. By Region - Global Client Games Revenue Market Share, 2016-2027
Figure 11. By Country - North America Client Games Revenue Market Share, 2016-2027
Figure 12. US Client Games Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Client Games Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Client Games Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Client Games Revenue Market Share, 2016-2027
Figure 16. Germany Client Games Revenue, (US$, Mn), 2016-2027
Figure 17. France Client Games Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Client Games Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Client Games Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Client Games Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Client Games Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Client Games Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Client Games Revenue Market Share, 2016-2027
Figure 24. China Client Games Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Client Games Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Client Games Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Client Games Revenue, (US$, Mn), 2016-2027
Figure 28. India Client Games Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Client Games Revenue Market Share, 2016-2027
Figure 30. Brazil Client Games Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Client Games Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Client Games Revenue Market Share, 2016-2027
Figure 33. Turkey Client Games Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Client Games Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Client Games Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Client Games Revenue, (US$, Mn), 2016-2027
Figure 37. Tencent Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. NetEase Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. 37 Interactive Entertainment Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Kingnet Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Youzu Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Zlongame Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Perfect World Game Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Giant Interactive Group Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Kunlun Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Elex-Tech Client Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


More Publications