Worldwide eSports Market to Show Rapid Growth, Expects Beige Market Intelligence in Its Report Available at MarketPublishers.com29 Sep 2016 • by Natalie Aster
LONDON – eSports started to be recognized as a lucrative business not so long ago. Gamers participate in these events in order to win cash prizes. For instance, the biggest price pool one in one of championships held in 2015 stood at more than USD 18.6 million in 2015.
Such competitions become increasingly popular. Being multiplayer in their nature, they attract people from pole to pole, with many of them becoming professional players. These tournaments are broadcasted live in different streaming platforms like YouTube and Twitch.
With interest in eSports growing rapidly, this market is expected to grow at a CAGR of more than 25% in the years to come.
In the meantime, the competition among broadcasting platforms is growing given emergence of such new players as Hitbox, Azubu, and more.
At present, this marketplace is moderately concentrated given the fact that this space is ruled by a few game publishers and organizers of tournaments.
The concentration is high in such developed countries as South Korea and the USA, though the marketplace is still in its nascent stage in developing countries.
Some leading companies globally are Riot Games, Activision Blizzard, Bandai Namco, and more.
In-demand research report “Strategic Assessment of Worldwide eSports Market – Forecast Till 2021” drawn up by Beige Market Intelligence offers in-depth examination of the global eSports marketplace. The study provides an all-round overview o this space. It covers major market trends and forces driving this space.
The report delves deep into restraints and contains a value chain analysis. The research study analyzes the marketplace on the basis of eSports enthusiasts and investigates regional markets.
It also concentrates on key countries and scrutinizes the competitive landscape. The research report looks at the most prominent vendors and focuses on major ones.
More in-demand studies by the publisher can be found at its page.