Social Gaming Market & Company Strategy Analysis by Mind Commerce Now Available at MarketPublishers.com23 Oct 2013 • by Natalie Aster
LONDON – Social gaming has become one of the most lucrative segments of the overall entertainment industry in the past few years. The growth in the social gaming segment is spurred considerably by a substantial rise of social networks as well as by various advancements in the gaming industry, such as the addition of new game features. The major challenges faced by the social gaming segment include low user retention, fragmented platforms, short-term focus, low ARPPU and high CPA & OPEX.
In 2011, the value of the worldwide social gaming market stood at approximately USD 4.9 billion. The market is forecast to exhibit robust growth in the upcoming years to climb to value o f around USD 8.4 billion in 2014.
New research report “Social Gaming Market Entry and Success Strategy Analysis 2013” elaborated by Mind Commerce Publishing LLC (Mind Commerce) offers an insightful overview of the strategies adopted by different companies involved in the social gaming market.
The report provides an insightful guide to the social gaming market and evaluates the strategies of successful and unsuccessful social gaming companies alike. In-depth analyses of the companies’ performance assist in getting a clear understanding of key features and steps that are crucial for succeeding in the social gaming market. The report outlines the major social gaming risks as well as describes how to mitigate them to minimum, identifies the factors driving success of market players, sheds light on the social gaming cost structure and discusses how to keep marketing and acquisition budgets low.
Companies covered in the report include: 6waves, Bitcoin, Bitfold Games, Booyah, Facebook
King.com, Kontagent, Playdom, Playspan, Pretty Simple, Sojo Studios, Superewards, Trialpay, Ubisoft and Zynga.
Social Gaming Market Entry and Success Strategy Analysis 2013
Published: October, 2013
Price: US$ 995.00
Other In-demand Market Research Reports by Mind Commerce Include:
- Augmented Reality: Vendor Assessment, Market Analysis, and Forecast 2013 - 2016
- Mobile Value-added Services (VAS) in 4G: Market Analysis and Forecasts for LTE-based VAS 2013 - 2018
- Capturing Big Data in Social and Detection Systems: Market Opportunities and Challenges 2013 - 2019
- Facebook vs. Non-Facebook Social Network Gaming Ecosystem and Market Analysis 2013 - 2018
- Social Media, Internet of Things, and the Future of Public Health
More in-demand and new market research reports by the publisher can be found at Mind Commerce page.