Animation Industry is amid the Fastest Growing Industries, Finds Digital Vector
02 Oct 2012 • by Natalie Aster
The rapid advancement of technology has made computer animation available to the masses and the animation industry is one of the fastest growing industries. The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet.
According to the report “Global Animation Industry: Strategies Trends & Opportunities” by Digital Vector, in the past, animation series were aimed at children aged nine and below. In recent years, however, TV stations have been producing animation series for teenagers, adults and the whole family. Animation series like The Simpsons and King of the Hill have been successfully aired on primetime TV. The major markets include the United States, Canada, Japan, France, Britain and Germany. Licensing operations for T-shirts, caps and other items have also been a major source of revenue for animation companies. In Japan, several successful computer games have crossed over and have become animated series like Pokemon, Monster Farm, Power Stone and Detective Conan. More broadly speaking, animation is increasingly used in video games, and movies are also increasingly reliant on animation and computer graphic special effects.
Global Animation Industry: Strategies Trends & Opportunities
Published: September, 2012
Price: US$ 5.000,00
Another key trend we are witnessing is the outsourcing of animation content to Asia. This market is increasingly being tapped by North American film and television program producers. The major factor behind this shift of computer animation production to the Asia-Pacific region continues to be the availability of low cost, powerful computer animation platforms and much lower labour rates in Asian and Pacific Rim countries compared to North America and Europe. The bulk of the outsourcing happens for 2D animation content with some amount of 3D content.
More information can be found in the report “Global Animation Industry: Strategies Trends & Opportunities” by Digital Vector.
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