Global Home Entertainment Software

Date: July 1, 2011
Pages: 41
Price:
US$ 350.00
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Publisher: MarketLine
Report type: Brief Review
Delivery: E-mail Delivery (PDF)
ID: G25112AB02DEN
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Global Home Entertainment Software
Introduction

Global Home Entertainment Software industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value 2006-10, and forecast to 2015). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global home entertainment software market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights
  • The global home entertainment software industry includes manufacturers of home entertainment software and educational software used primarily in the home. The market value is calculated through retail sales prices (RSP). Any currency conversions used in the creation of this report have been calculated using constant 2010 average exchange rates.
  • The global home entertainment software industry had total revenues of $29.6 billion in 2010, representing a compound annual growth rate (CAGR) of 5.7% for the period spanning 2006-2010.
  • The Console Software segment was the industry's most lucrative in 2010, with total revenues of $22.8 billion, equivalent to 77.2% of the industry's overall value.
  • The performance of the industry is forecast to decelerate, with an anticipated CAGR of 4.4% for the five-year period 2010 - 2015, which is expected to drive the industry to a value of $36.6 billion by the end of 2015.
Features

Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the home entertainment software market in Global

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalhome entertainment software market

Leading company profiles reveal details of key home entertainment software market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Global home entertainment software market with five year forecasts



Key Questions Answered

What was the size of the Global home entertainment software market by value in 2010?

What will be the size of the Global home entertainment software market in 2015?

What factors are affecting the strength of competition in the Global home entertainment software market?

How has the market performed over the last five years?

Who are the top competitiors in Global's home entertainment software market?
EXECUTIVE SUMMARY

MARKET OVERVIEW

Market definition
Research highlights
Market analysis

MARKET VALUE

MARKET SEGMENTATION I

MARKET SEGMENTATION II

MARKET SHARE

FIVE FORCES ANALYSIS

Summary
Buyer power
Supplier power
New entrants
Substitutes
Rivalry

LEADING COMPANIES

Electronic Arts Inc.
Microsoft Corporation
Nintendo Co., Ltd.
Sony Corporation

MARKET FORECASTS

Market value forecast

APPENDIX

Methodology
Industry associations
Related Datamonitor research
Disclaimer

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LIST OF TABLES

Table 1: Global home entertainment software market value: $ billion, 2006–10
Table 2: Global home entertainment software market segmentation I:% share, by value, 2010
Table 3: Global home entertainment software market segmentation II: % share, by value, 2010
Table 4: Global home entertainment software market share: % share, by value, 2010
Table 5: Electronic Arts Inc.: key facts
Table 6: Electronic Arts Inc.: key financials ($)
Table 7: Electronic Arts Inc.: key financial ratios
Table 8: Microsoft Corporation: key facts
Table 9: Microsoft Corporation: key financials ($)
Table 10: Microsoft Corporation: key financial ratios
Table 11: Nintendo Co., Ltd.: key facts
Table 12: Nintendo Co., Ltd.: key financials ($)
Table 13: Nintendo Co., Ltd.: key financials (¥)
Table 14: Nintendo Co., Ltd.: key financial ratios
Table 15: Sony Corporation: key facts
Table 16: Sony Corporation: key financials ($)
Table 17: Sony Corporation: key financials (¥)
Table 18: Sony Corporation: key financial ratios
Table 19: Global home entertainment software market value forecast: $ billion, 2010–15

LIST OF FIGURES

Figure 1: Global home entertainment software market value: $ billion, 2006–10
Figure 2: Global home entertainment software market segmentation I:% share, by value, 2010
Figure 3: Global home entertainment software market segmentation II: % share, by value, 2010
Figure 4: Global home entertainment software market share: % share, by value, 2010
Figure 5: Forces driving competition in the global home entertainment software market, 2010
Figure 6: Drivers of buyer power in the global home entertainment software market, 2010
Figure 7: Drivers of supplier power in the global home entertainment software market, 2010
Figure 8: Factors influencing the likelihood of new entrants in the global home entertainment software market, 2010
Figure 9: Factors influencing the threat of substitutes in the global home entertainment software market, 2010
Figure 10: Drivers of degree of rivalry in the global home entertainment software market, 2010
Figure 11: Electronic Arts Inc.: revenues & profitability
Figure 12: Electronic Arts Inc.: assets & liabilities
Figure 13: Microsoft Corporation: revenues & profitability
Figure 14: Microsoft Corporation: assets & liabilities
Figure 15: Nintendo Co., Ltd.: revenues & profitability
Figure 16: Nintendo Co., Ltd.: assets & liabilities
Figure 17: Sony Corporation: revenues & profitability
Figure 18: Sony Corporation: assets & liabilities
Figure 19: Global home entertainment software market value forecast: $ billion, 2010–15

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