Leisure: Japan Industry Guide

Date: February 1, 2010
Pages: 94
Price:
US$ 1,495.00
Publisher: Datamonitor
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: LE4B484BB39EN
Leaflet:

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Datamonitor's Leisure: Japan Industry Guide is an essential resource for top-level data and analysis covering the Japan Leisure industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis with distinct chapters for Casinos & Gaming, Games Consoles, Games Software, Hotels & Motels, Sports Equipment and Toys & Games

Scope of the Report

* Contains an executive summary and data on value, volume and segmentation for Casinos & Gaming, Games Consoles, Games Software, Hotels & Motels, Sports Equipment and Toys & Games

* Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies

* Incorporates in-depth five forces competitive environment analysis and scorecards

* Includes five-year forecasts for Casinos & Gaming, Games Consoles, Games Software, Hotels & Motels, Sports Equipment and Toys & Games

Highlights

* The Japanese hotels and motels industry generated total revenues of $55.6 billion in 2008, representing a compound annual growth rate (CAGR) of 8.7% for the period spanning 2004-2008.

* The Japanese games consoles market generated total revenues of $2,235.9 million in 2008, representing a compound annual growth rate (CAGR) of 17.9% for the period spanning 2004-2008.

* The Japanese games software market generated total revenues of $4.4 billion in 2008, representing a compound annual growth rate (CAGR) of 2.3% for the period spanning 2004-2008.

* The Japanese sports equipment market generated total revenues of $11.6 billion in 2008, representing a compound annual rate of change (CARC) of -0.2% for the period spanning 2004-2008.

* The Japanese toys & games market generated total revenues of $6.7 billion in 2008, representing a compound annual growth rate (CAGR) of 0.2% for the period spanning 2004-2008.

* The Japanese casinos and gaming sector generated total revenues of $15 billion in 2008, representing a compound annual rate of change (CARC) of -2.1% for the period spanning 2004-2008.

Why you should buy this report

* Spot future trends and developments

* Inform your business decisions

* Add weight to presentations and marketing materials

* Save time carrying out entry-level research

CHAPTER 1 CASINOS & GAMING IN JAPAN

1.1 Market Overview
1.2 Market Value
1.3 Market Segmentation I
1.4 Market Segmentation II
1.5 Five Forces Analysis
1.6 Market Forecasts

CHAPTER 2 HOTELS & MOTELS IN JAPAN

2.1 Market Overview
2.2 Market Value
2.3 Market Segmentation I
2.4 Market Segmentation II
2.5 Five Forces Analysis
2.6 Market Forecasts

CHAPTER 3 SPORTS EQUIPMENT IN JAPAN

3.1 Market Overview
3.2 Market Value
3.3 Market Segmentation I
3.4 Market Segmentation II
3.5 Five Forces Analysis
3.6 Market Forecasts

CHAPTER 4 TOYS & GAMES IN JAPAN

4.1 Market Overview
4.2 Market Value
4.3 Market Segmentation I
4.4 Market Segmentation II
4.5 Five Forces Analysis
4.6 Market Forecasts

CHAPTER 5 MACROECONOMIC INDICATORS

CHAPTER 6 APPENDIX

6.1 Data Research Methodology

LIST OF TABLES

Table 1: Japan Casinos & Gaming Sector Value: $ billion, 2004-2008
Table 2: Japan Casinos & Gaming Sector Segmentation I: % Share, by Value, 2008
Table 3: Japan Casinos & Gaming Sector Segmentation II: % Share, by Value, 2008
Table 4: Japan Casinos & Gaming Sector Value Forecast: $ billion, 2008-2013
Table 5: Japan Hotels & Motels Industry Value: $ billion, 2004-2008
Table 6: Japan Hotels & Motels Industry Segmentation I: % Share, by Value, 2008
Table 7: Japan Hotels & Motels Industry Segmentation II: % Share, by Value, 2008
Table 8: Japan Hotels & Motels Industry Value Forecast: $ billion, 2008-2013
Table 9: Japan Sports Equipment Market Value: $ million, 2004- 2008(e)
Table 10: Japan Sports Equipment Market Segmentation I: % Share, by Value, 2008(e)
Table 11: Japan Sports Equipment Market Segmentation II: % Share, by Value, 2008(e)
Table 12: Japan Sports Equipment Market Value Forecast: $ million, 2008-2013
Table 13: Japan Toys & Games Market Value: $ billion, 2004- 2008(e)
Table 14: Japan Toys & Games Market Segmentation I: % Share, by Value, 2008(e)
Table 15: Japan Toys & Games Market Segmentation II: % Share, by Value, 2008(e)
Table 16: Japan Toys & Games Market Value Forecast: $ billion, 2008-2013
Table 17: Japan Size of Population (million) , 2004-2008
Table 18: Japan GDP (Constant 2000 Prices, $ billion), 2004-2008
Table 19: Japan Inflation, 2004-2008
Table 20: Japan Exchange Rate, 2004-2008

LIST OF FIGURES

Figure 1: Japan Casinos & Gaming Sector Value: $ billion, 2004-2008
Figure 2: Japan Casinos & Gaming Sector Segmentation I: % Share, by Value, 2008
Figure 3: Japan Casinos & Gaming Sector Segmentation II: % Share, by Value, 2008
Figure 4: Forces Driving Competition in the Casinos & Gaming Sector in Japan, 2008
Figure 5: Drivers of Buyer Power in the Casinos & Gaming Sector in Japan, 2008
Figure 6: Drivers of Supplier Power in the Casinos & Gaming Sector in Japan, 2008
Figure 7: Factors Influencing the Likelihood of New Entrants in the Casinos & Gaming Sector in Japan, 2008
Figure 8: Factors Influencing the Threat of Substitutes in the Casinos & Gaming Sector in Japan, 2008
Figure 9: Drivers of Degree of Rivalry in the Casinos & Gaming Sector in Japan, 2008
Figure 10: Japan Casinos & Gaming Sector Value Forecast: $ billion, 2008-2013
Figure 11: Japan Hotels & Motels Industry Value: $ billion, 2004-2008
Figure 12: Japan Hotels & Motels Industry Segmentation I: % Share, by Value, 2008
Figure 13: Japan Hotels & Motels Industry Segmentation II: % Share, by Value, 2008
Figure 14: Forces Driving Competition in the Hotels & Motels Industry in Japan
Figure 15: Drivers of Buyer Power in the Hotels & Motels Industry in Japan
Figure 16: Drivers of Supplier Power in the Hotels & Motels Industry in Japan
Figure 17: Factors Influencing the Likelihood of New Entrants in the Hotels & Motels Industry in Japan
Figure 18: Factors Influencing the Threat of Substitutes in the Hotels & Motels Industry in Japan
Figure 19: Drivers of Degree of Rivalry in the Hotels & Motels Industry in Japan
Figure 20: Japan Hotels & Motels Industry Value Forecast: $ billion, 2008-2013
Figure 21: Japan Sports Equipment Market Value: $ million, 2004- 2008(e)
Figure 22: Japan Sports Equipment Market Segmentation I: % Share, by Value, 2008(e)
Figure 23: Japan Sports Equipment Market Segmentation II: % Share, by Value, 2008(e)
Figure 24: Forces Driving Competition in the Sports Equipment Market in Japan
Figure 25: Drivers of Buyer Power in the Sports Equipment Market in Japan
Figure 26: Drivers of Supplier Power in the Sports Equipment Market in Japan
Figure 27: Factors Influencing the Likelihood of New Entrants in the Sports Equipment Market in Japan
Figure 28: Factors Influencing the Threat of Substitutes in the Sports Equipment Market in Japan
Figure 29: Drivers of Degree of Rivalry in the Sports Equipment Market in Japan
Figure 30: Japan Sports Equipment Market Value Forecast: $ million, 2008-2013
Figure 31: Japan Toys & Games Market Value: $ billion, 2004- 2008(e)
Figure 32: Japan Toys & Games Market Segmentation I: % Share, by Value, 2008(e)
Figure 33: Japan Toys & Games Market Segmentation II: % Share, by Value, 2008(e)
Figure 34: Forces Driving Competition in the Toys & Games Market in Japan
Figure 35: Drivers of Buyer Power in the Toys & Games Market in Japan
Figure 36: Drivers of Supplier Power in the Toys & Games Market in Japan
Figure 37: Factors Influencing the Likelihood of New Entrants in the Toys & Games Market in Japan
Figure 38: Factors Influencing the Threat of Substitutes in the Toys & Games Market in Japan
Figure 39: Drivers of Degree of Rivalry in the Toys & Games Market in Japan
Figure 40: Japan Toys & Games Market Value Forecast: $ billion, 2008-2013

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