Toys & Games in Asia-Pacific

Date: February 27, 2013
Pages: 28
Price:
US$ 350.00
Publisher: MarketLine
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: TB44900BDA3EN
Leaflet:

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Toys & Games in Asia-Pacific
INTRODUCTION

Toys & Games in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Asia-Pacific toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

HIGHLIGHTS
  • The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.
  • The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.
  • The Asia-Pacific toys & games market is expected to generate total revenues of $24,367.1 million in 2012, representing a compound annual growth rate (CAGR) of 6.4% between 2008 and 2012.
  • The plush segment is expected to be the market's most lucrative in 2012, with total revenues of $7,118.5 million, equivalent to 29.2% of the market's overall value.
FEATURES
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in Asia-Pacific
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Asia-Pacific
  • Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific toys & games market with five year forecasts
  • Macroeconomic indicators provide insight into general trends within the Asia-Pacific economy
KEY QUESTIONS ANSWERED
  • What was the size of the Asia-Pacific toys & games market by value in 2012?
  • What will be the size of the Asia-Pacific toys & games market in 2017?
  • What factors are affecting the strength of competition in the Asia-Pacific toys & games market?
  • How has the market performed over the last five years?
Executive Summary
Market value
Market value forecast
Category segmentation
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Category segmentation
Geography segmentation
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
NAMCO BANDAI Holdings Inc.
Toys “R” Us, Inc.
Appendix
Methodology
Industry associations
Related MarketLine research

LIST OF TABLES

Table 1: Asia-Pacific toys & games market value: $ million, 2008–12(e)
Table 2: Asia–Pacific toys & games market category segmentation: $ million, 2012(e)
Table 3: Asia–Pacific toys & games market geography segmentation: $ million, 2012(e)
Table 4: Asia-Pacific toys & games market value forecast: $ million, 2012–17
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: NAMCO BANDAI Holdings Inc.: key facts
Table 9: NAMCO BANDAI Holdings Inc.: key financials ($)
Table 10: NAMCO BANDAI Holdings Inc.: key financials (¥)
Table 11: NAMCO BANDAI Holdings Inc.: key financial ratios
Table 12: Toys “R” Us, Inc.: key facts
Table 13: Toys “R” Us, Inc.: key financials ($)
Table 14: Toys “R” Us, Inc.: key financial ratios

LIST OF FIGURES

Figure 1: Asia-Pacific toys & games market value: $ million, 2008–12(e)
Figure 2: Asia–Pacific toys & games market category segmentation: % share, by value, 2012(e)
Figure 3: Asia–Pacific toys & games market geography segmentation: % share, by value, 2012(e)
Figure 4: Asia-Pacific toys & games market value forecast: $ million, 2012–17
Figure 5: Forces driving competition in the toys & games market in Asia-Pacific, 2012
Figure 6: Drivers of buyer power in the toys & games market in Asia-Pacific, 2012
Figure 7: Drivers of supplier power in the toys & games market in Asia-Pacific, 2012
Figure 8: Factors influencing the likelihood of new entrants in the toys & games market in Asia-Pacific, 2012
Figure 9: Factors influencing the threat of substitutes in the toys & games market in Asia-Pacific, 2012
Figure 10: Drivers of degree of rivalry in the toys & games market in Asia-Pacific, 2012
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: NAMCO BANDAI Holdings Inc.: revenues & profitability
Figure 14: NAMCO BANDAI Holdings Inc.: assets & liabilities
Figure 15: Toys “R” Us, Inc.: revenues & profitability
Figure 16: Toys “R” Us, Inc.: assets & liabilities
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